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Feedback comments for LD23
ratboy2713's games and stats for all events →
| Timestamp | Since previous | Game | ratboy2713's comment |
|---|---|---|---|
| Apr 23 14:24:00 | Synthesis | No OH molecule, bah! <br/> <br/>Nice game, fun little science trip. | |
| Apr 23 14:37:00 | 13m 00s | Nano Spin | Very fun, however it is quite large (too big to fit in my browser) and at that size runs very slowly. Still, great concept and love the music. |
| Apr 24 17:27:00 | 26h 50m | Rat Conquest | I like what you did with the graphic style, but the creature moves really slowly and music loop is too short. |
| Apr 24 17:36:00 | 9m 00s | Solar Sailor | An interesting take on a standard racing game, though could have used some graphics and audio. |
| Apr 24 17:44:00 | 8m 00s | Chromatic Breeding | I couldn't tell what color I needed exactly. I kept thinking I had one but the counter was at zero. Maybe less color options, limit to 16 maybe? Also, a way to quarantine a proper population would be helpful. Still, a great concept, I would love to see a full game made with the mechanic. |
| Apr 24 20:47:00 | 3h 03m | The Tiny Gryphalope | Very pretty but not much of a game. |
| Apr 24 20:56:00 | 9m 00s | Invasion Of The Trivials | Pretty fun, though not very creative. Would have loved to be fighting something other than large spheres, and maybe having each city say something after you had freed it. |
| Apr 24 22:05:00 | 1h 09m | Bugs | The music loop was far too short, but I liked the mechanic. After a couple of levels though there really isn't anything new to see. |
| Apr 24 22:08:00 | 3m 00s | Petri-Dish Survival | The screen doesn't scroll fast enough, so you are stuck on the edge hoping nothing is just out of view, and then the moving enemy went super fast. |
| Apr 24 22:13:00 | 5m 00s | Nibbles | Without the enemies doing anything it isn't really much of a game, and I didn't hear any sound because I don't trust security warnings. Sorry if that isn't your fault. I love dungeon crawlers, however, so I would love to see the game you were planning on making. |
| Apr 24 22:19:00 | 6m 00s | The Good Ship Higgs Boson | Loved it! Little disorienting at first, but once I got used to it it was awesome. <br/> <br/>I wish there was a proper ending, I just went to an unwinnable level that says "this is the title screen." Was that intended? |
| Apr 24 23:00:00 | 41m 00s | Corebound | I liked the idea, and the little man was so adoreable, but please don't implement a mouse if you don't need one. It was really annoying switching back and forth from mouse to keyboard everytime I died/cleared a level. |
| Apr 24 23:06:00 | 6m 00s | Supernova | Nice take on a tower defense game. There is really no need to have the food resources fly off screen like that, however. It adds little to the gameplay to have me chasing after food going in two different directions. |
| Apr 24 23:12:00 | 6m 00s | Redbeard the Borrower | I hate your camera, but I loved everything else about this game. Very funny. |
| Apr 24 23:19:00 | 7m 00s | Big Atoms | Ideally I would like to see a control to rotate, I spent most of my time hitting the wall to rotate to the correct position. A nice idea, speed up gameplay a bit and I could see this as a motion controlled iphone game. |
| Apr 24 23:20:00 | 1m 00s | Tiny Maze Speedrun | Nice, simple, straight to the point. Still could have used some graphics. |
| Apr 25 16:17:00 | 16h 57m | Mineral Cities | The controls were a little counter intuitive. When I press right I expect the cursor to move right, not the planet to rotate right. Also I would have liked a way to remove grass/water/hill, since I screwed up a couple of times and that really messes with the rest of the layout. Even an undo button with a resource cost would have been nice. <br/> <br/>Other than than a nice little building sim. |
| Apr 25 16:20:00 | 3m 00s | Solenopsis Invicta | After a little while other ants stopped following me when I pressed shift. Neat sim concept, but really needed to be fleshed out more. |
| Apr 25 16:22:00 | 2m 00s | CastleMania | I would have liked if my arrows were different color, kept confusing my stuff going up with theirs coming down. Liked the death explosion. |
| Apr 25 16:25:00 | 3m 00s | Boundaries | Liked the idea, though it didn't seem like atoms and their orbitals, more like a poor graphiced fighting game. You could have made them planets and their moons without changing much and would have kept with the theme. Still, a fun game, just would have liked better graphics and audio (that beep is really loud and wasn't expecting it). |
| Apr 25 16:30:00 | 5m 00s | Planet Grab | I love the idea, very fun. It wasn't clear right away that the line was a rubber band launcher and you have to point the opposite way you want to go, but easy enough to figure out (cost my a pod, however). I think gravity should play a bigger role, I was able to skim right past the sun. Still, very fun. |
| Apr 25 16:36:00 | 6m 00s | Astrosurf | The tutorial shows the eruption coming from the upper right, so I mirrored that and went straight into a black hole. Went through some trail and error to figure out where I was supposed to go, and even then wasn't sure the star was a good thing or would kill all my people. |
| Apr 25 16:42:00 | 6m 00s | Poor Pluto's Revenge | Never ever use Ctrl as a key, especially the fire key in shooter. Sticky keys! Makes your game unplayable. <br/> <br/>After I got past that, it was cute and funny, if not a little simplistic. Maybe tweak the AI to fire spreads instead of always in a straight line. |
| Apr 25 16:58:00 | 16m 00s | Peppyland | Really short, simple platformer. Not bad, just short. And never, ever use ctrl and shift as default keys without offering alternatives. Sticky keys, they are annoying. |
| Apr 25 17:03:00 | 5m 00s | Astro Break | Reminds of an old game, Pea Shootin' Pete. I loved that game, and this does the concept really well. Thoroughly enjoyed myself. |
| Apr 25 19:41:00 | 2h 38m | Tiny Visitor | Is that a rendition of 25 or 6 to 4? I'm not entirely sure that is strict to the rules. <br/> <br/>Either way, fun little platformer. Simple, but that isn't necessarily a bad thing. |
| Apr 25 19:47:00 | 6m 00s | Gods Inc. | Nice concept, though it seemed really repetitive and a lot of waiting. Not a bad game, just not my type of game. |
| Apr 25 19:49:00 | 2m 00s | eat, sleep, work | I liked the idea, though it was very hard to control. |
| Apr 25 19:57:00 | 8m 00s | ANT SURF HERO: THE SURFENING | Could have used more enemy ants, but I loved the whole thing. Very funny. |
| Apr 25 20:04:00 | 7m 00s | A Super Mario Summary | Pretty funny, though really needed background music. |
| Apr 25 20:10:00 | 6m 00s | Drop of Life | I'm not sure if it was me or not, but I only saw the first screen of the tutorial, so I didn't know you couldn't place in the red or what ever the hell the red blobs were. Also, hard to place on the bottom row, kept accidentally hit start instead. |
| Apr 25 21:45:00 | 1h 35m | Teeming | Simple and fun. I don't like how you are completely stopped while eating and then resume at full momentum afterwards, very disorienting. |
| Apr 25 22:02:00 | 17m 00s | Angstrom | The character moves far too slow and I got killed because I couldn't move in a cut scene. Very pretty, however. |
| Apr 26 02:16:00 | 4h 14m | Tiny War | Very difficult to get those last few planets, but damn I want to try. Hard to click on things that small that are moving. Nice game, though, very fun. |
| Apr 26 16:11:00 | 13h 55m | Tiny World Cardgame | I love a good card game, and this one is fantastic. The tutorial took too long to get through because of the cards moving off the screen, maybe move all cards at once to save some time? |
| Apr 26 20:06:00 | 3h 55m | Walker | It was hard to tell where on the sign you would land and when you would fall through. Still, loved the art style and the menu at the beginning. |
| Apr 26 20:09:00 | 3m 00s | Searching for Heaven | I got stuck on the third planet because I hit the spikes before doing whatever it was that I was supposed to do and it kept looping me dying. |
| Apr 26 20:36:00 | 27m 00s | This Precious Land | Fantastic, would have liked to know that there was more than those initial four things in the beginning so I knew what to shoot for, but still very nicely done. |
| Apr 26 21:37:00 | 1h 01m | Mage Duel | Very funny, and I like anything where mages are being powerful and wasteful. The problem is the AI tends to bury itself in the ground, making it very hard to hit, dragging matches on much longer than they should be. Perhaps a layer of lava halfway down so they just drop off and you don't have to be so finicky with controls? |
| Apr 26 21:46:00 | 9m 00s | Disregard All Humans | Cute, but short. Man, those little humans sure build buildings fast. They just pop right up there. |
| Apr 26 21:50:00 | 4m 00s | Lost Oxide | I like what you did with the graphics, but the wall jump is a little hard to control and I'm not entirely sure where I'm supposed to be going or why these blue things are attaching to me. |
| Apr 27 14:43:00 | 16h 53m | iblic - I've been looking for ice cream | Nice gravity physics, I enjoyed getting the guy to orbit the tiny world. |
| Apr 27 14:47:00 | 4m 00s | I Should Clean My Keyboard | Interesting little shooter, though I have to ask what dimensions you thought the web player would be played at? It is too big for my screen to play in browser. |
| Apr 27 14:50:00 | 3m 00s | Slime Buster Micro | It seems to be lagging for me, as when I press things nothing happens. Also, he can run faster than he can shoot, so you can't really run and gun. I love the graphics, however. |
| Apr 27 14:54:00 | 4m 00s | Gravity Force 3 | Looks very nice and I love the simple controls. Unfortunately, the game is too big to be played in my browser, so something sneaked up on me from the top of the screen. What dimensions is it supposed to be played in in browser? |
| Apr 27 14:56:00 | 2m 00s | Tiny Garden | I liked the idea, though the web player is difficult (as you mention). |
| Apr 27 15:02:00 | 6m 00s | Professor Squeaks: The Circuitous Escape! | The controls could use some work, as I get stuck all the time because you have to release the key to continue if you hit any obstacle, instead of when the obstacle clears you can continue again. There also seems to be no punishment for taking damage, which eliminated a lot of platforming as I could just damage jump my way across. I liked the circuit mini-game, though I wish it had more depth to it. |
| Apr 27 15:04:00 | 2m 00s | Tiny World Thing | I couldn't play as the framerate for it appeared to be in the single digits. This hasn't happened for any other java game so I don't think it is my computer that is the problem. |
| Apr 27 19:07:00 | 4h 03m | Big Space Tiny Man | Cute little mens try to destroy the giant, very funny. |
| Apr 27 19:22:00 | 15m 00s | My Little Planetoid | I love it. The buttons are too close to the edge, the planet kept rotating when I tried to select farm, but still a beautiful game. |
| Apr 27 19:26:00 | 4m 00s | Predicament | Well, that certainly was a predicament. Nice graphics, and I love the simple controls doing so much. Had a little trouble with dropping items and trying to pick up others. |
| Apr 27 19:33:00 | 7m 00s | Free Donutia | I kept getting stuck on buildings that I thought I could walk around, and it was too hard to control the little guys to follow me once actually in the city. It is very nice looking and I liked the rts idea behind it. |
| Apr 27 19:41:00 | 8m 00s | The Collector | I like the idea, but that is a lot of back tracking. I did sprint all the way to the bottom and saw the boss, but without leveling you don't last long. I can't see the terrarium in windows, it goes off the bottom of the screen, I can only see the top of it. And having to alt-f4 is never fun. Good idea, great graphics, but need a little more polish, gameplay wise. |
| May 1 20:30:00 | 96h 49m | Ancestor's Sword | It was hard to get used to the controls, but it was very pretty and I liked the music. |
| May 1 20:34:00 | 4m 00s | Nineties Holywood Hacker | On the grid, I didn't understand why I could place the tile in one place but not the other. I could not connect something directly to the white node, which makes it kindof unplayable in the flying parts. |
| May 1 20:38:00 | 4m 00s | Alien Archaeologist | Nice little game, though I have to ask why it is soo long? The bottom stretches to about one and a half times my screen size. |
| May 1 20:41:00 | 3m 00s | Drill It!: Demolition Co. | Very funny, though those balls are hard to hit from the other side of the planet, giving you a very small amount of time to get rid of them. |
| May 1 20:46:00 | 5m 00s | Niña Nueve | Trying to lure the blobs is too slow, really kills the momentum of playing the different levels. Loved the music and art work. |
| May 1 20:50:00 | 4m 00s | The life in a box | Having to reload the page and see that stencyl splash every time I had to restart was a bit much. |
| May 1 20:58:00 | 8m 00s | The Island | I liked the music, though it didn't really seem to fit with the game at all. |
| May 1 21:08:00 | 10m 00s | Block Bros | The character moves too slowly and the opening cut scene takes far too long. |
| May 1 21:11:00 | 3m 00s | Star Drill | I love the concept of being a pixel big. Took me a while to figure out what was going on, but I loved it. |
| May 1 21:15:00 | 4m 00s | I want to turn the heater on | Could have used with a bit more explanation on what you're supposed to do. |
| May 1 21:17:00 | 2m 00s | ARACHNID | I liked that you put the instructions right up front, most games don't do that. Very pretty, though you move kindof slow. |
| May 1 21:24:00 | 7m 00s | Blob Blob TROUBLE! | Looks nice, though not quite sure where to go first. I'm all for exploration, but a little hint would be nice. |
| May 1 22:18:00 | 54m 00s | Minikin | Haven't you ever heard its not how big the weapon is, its how you use it? <br/> <br/>Yeah, I never believed that either. |
| May 2 14:37:00 | 16h 19m | Angle Isle | Nice, simple little game, though the platforms aren't angled, and those are what make up the island, so it isn't really angle island. |
| May 2 14:44:00 | 7m 00s | Asylum | It was nice as an interactive story, but not as a game. Liked the graphical style. |
| May 2 14:47:00 | 3m 00s | caveman defending his cave from aliens while monoliths drop down from the sky | Loved it. Though I would have liked some splash on the rocket launcher, and a jaunty tune would not have gone amiss. Still, very nice. |
| May 2 14:50:00 | 3m 00s | Flight of the Ladybug | Classic game with modern graphics. Not something I'm into, but very nicely done. |
| May 2 14:53:00 | 3m 00s | Kumiho | I loved the explosions and the fact that the enemies glow when you hit them. A proper dying animation would have been nice. |
| May 2 15:05:00 | 12m 00s | Memento XII | Very deep, and I enjoyed the old-school point and click adventure feel of it. |
| May 2 15:07:00 | 2m 00s | Mini-Worlds and Monocles | I love the victory sound effect. |
| May 2 15:12:00 | 5m 00s | Tiny Island Adventure | The controls are a little floaty but I like the art style and the idea of floating islands coming together. |
| May 2 15:17:00 | 5m 00s | Tiny Worlds | love the music and the orbitting mechanic. |
| May 2 15:20:00 | 3m 00s | Tinysasters | Got stuck because I accidentally spent all my iron, and there is no way to get iron without spending some. Balance issue? |
| May 2 17:21:00 | 2h 01m | Tiny Defense | Why is the screen soo big? What sort of dimensions are you expecting this to be played at? <br/> <br/>Other than that, nice and simple gameplay, though I wish the enemies had a better AI than "randomly float across the screen" |
| May 2 17:24:00 | 3m 00s | My Sun Is HUUUGE! | It looks really nice, but the gameplay is a bit lacking. Why is the resolution soo big, what dimensions were you expecting this to be played at? |
| May 2 17:32:00 | 8m 00s | Michael is Myopic | I love the puzzle mechanic and the idea of the zooming out for the next level. I liked that the first level was real simple and taught the main mechanic, even big game companies don't do this as well as you did. I didn't quite understand what the three bars meant, but I got that one of them was how much til you expand and one was how long time you die. |
| May 2 18:32:00 | 1h 00m | Galactic Messenger | The controls are hard to handle and I'm not sure but I think the planets are lying to me about directions. One said it was 40 up from me, so I travel up and reach another and it says it is 270 up from me. |
| May 2 21:25:00 | 2h 53m | Atomsmash | I love that you made this feel like the old system and got it to run so smoothly. I don't know if I can give innovation points to something 20 years old, but I'm going to try. |
| May 3 00:22:00 | 2h 57m | so small | That was actually a really well put together point and click adventure, and very disturbing too. |
| May 3 00:33:00 | 11m 00s | All That Are Lost Will Be Found | Nice mechanics, though the light burst is a little short, little too much so for jumping puzzles. And in the future, please don't use CTRL or SHIFT for a standard key, StickKeys are really annoying when playing a game. |
| May 3 00:38:00 | 5m 00s | Rocket Boat | The controls are a little weird for right handed people using qwerty layout (left hand on the right side, right hand on the right side) and it is hard to judge the acceleration, but other than that it is a very nice game. Great graphics and music. |
| May 3 00:41:00 | 3m 00s | Subatomica | Nice idea, though it could have used a bit more of an explanation in game. |
| May 3 00:45:00 | 4m 00s | To What a Mountain? | Cute and funny, but the opening scene is too long and he moves too slowly. Also, for the future, don't use CTRL or SHIFT as primary keys, StickKeys are a pain in games. |
| May 3 00:51:00 | 6m 00s | Invaders! | Love the losing sound. I like the spinning mechanic, I just wish there were better graphics and maybe some bg music. |
| May 3 00:58:00 | 7m 00s | Professor McSteen, and his shrinking machine | Really hard, but nice idea. |
| May 3 01:15:00 | 17m 00s | Ant, Bee, Cow, Pig and Spider BOSS | I like the hints, but I'm still not sure what to do when I've acquired the bee. |
| May 3 01:37:00 | 22m 00s | Deconstructorium | Very nice, seems to be a bug with adamantium and flying in which when you exit it you don't fall down any more, meaning I have to lose flying to finish. Some way to keep track of what combinations make what would have been nice. |
| May 3 03:12:00 | 1h 35m | Snow Globe Kerfuffle | I liked the destruction of the globe, but I didn't like that the peasants could shoot through obstructions when I couldn't. Also, on level 5 I had nearly fully health but it said I failed, I'm not sure why. |
| May 3 03:22:00 | 10m 00s | Fracuum | The music was a little grating, other than that this was pretty much a perfect game. I loved the concept of zooming in. |
| May 3 03:25:00 | 3m 00s | Scape | Nice little puzzle game. Similar to another one I've seen, but the ability to go back over one you just planted changes everything. |
| May 3 03:39:00 | 14m 00s | Atom Planet | Very nicely done, even without knowing what to do I thoroughly enjoyed just moving blocks around. |
| May 3 04:09:00 | 30m 00s | Copulous | That was certainly something. Always have to beware those rabbits, they be up to something. |
| May 3 04:12:00 | 3m 00s | microchip | Nice little platformer. Seem to be collision issues with the eating. |
| May 3 04:15:00 | 3m 00s | Short Life in a Box | I got stuck on one of the secrets as the jump couldn't get me out and there were no exits. |
| May 3 04:25:00 | 10m 00s | Lilac.27 | I liked the 2d character in a 3d world, but the camera controls were a little difficult, and on the second world they kept getting stuck in the planet and couldn't move. |
| May 3 04:33:00 | 8m 00s | terminus | Very nice, though the build up was kindof slow. |
| May 6 03:41:00 | 71h 08m | Pale Blue Dot | I would have given the audio a five, but the collision sound effect just ruined the mood. |
| May 6 03:45:00 | 4m 00s | Crandell Stryder | Nice little shooter, though it needs more player feedback. I wasn't sure if what I was doing was the right thing or not. |
| May 6 03:50:00 | 5m 00s | Galaxy Music Quest | I liked that getting the different notes added to the song, though it was still be repetitive. |
| May 6 03:54:00 | 4m 00s | stack::tracer() | I liked the puzzle idea, though the placing and removing are really slow. |
| May 6 04:01:00 | 7m 00s | Puny Planet | I liked the orbiting mechanic, though it was hard to tell what was a friendly asteroid and what wasn't. Also, when you destroy a planet you should get their left over asteroids. |
| May 6 04:04:00 | 3m 00s | Buggiest Game Ever | Well, it delivered what it promised. |
| May 6 04:14:00 | 10m 00s | An Hell Of A Kitchen | I don't see why I needed to scroll the board, especially since it was easy to win with just the visible board. |
| May 6 04:24:00 | 10m 00s | Quark | Nice idea, but it really didn't go anywhere. I suspect this was just the start of a much larger idea. |
| May 6 04:28:00 | 4m 00s | A Theft of Mass | Controlling the ship was a bit hit or miss, and for some reason the mouse didn't always work. |
| May 6 04:32:00 | 4m 00s | Hummy's Hunger | Is there a reason why you can't run and eat? Coming to a complete stop at each of those apples was annoying. I liked the music with it. |
| May 6 04:36:00 | 4m 00s | Tiny World | I loved the mechanic and the particle effect when you block an asteroid. |
| May 6 04:38:00 | 2m 00s | Super Orbit Worlds | I liked the music. The gameplay was really simplistic, maybe have the bounce when the mouse is moved happen slower for longer? |
| May 6 04:47:00 | 9m 00s | In Delusion | Very moody. The character moved too slowly. |
| May 6 04:51:00 | 4m 00s | Tiny World Adventure | The jump noise started to grate on me after a while. Nice little platformer, very pretty. The enemies could have used some work, too easy as of now. |
| May 6 04:56:00 | 5m 00s | GERMS: A Ghost Story | The bottom of the screen doesn't scroll fast enough. I liked the idea of a germ battle. |
| May 6 05:03:00 | 7m 00s | Aether | Loved it. The explosions was especially beautiful, and I love the idea that what is happening on the whole (scaled out) directly effects the specific (scaled in). Great game! |
| May 6 05:05:00 | 2m 00s | Adventures in NoLand | Loved the art style, though it really could have used a good sword clang. |
| May 6 05:08:00 | 3m 00s | Invaders From Space | I like that the bullets arc around the planet, simplifies soo much. The invaders move too fast, once they get on top of you you really can't get far enough away to shoot them. |
| May 6 05:12:00 | 4m 00s | Space Bear | If you are going to go silly, you better go whole hog. Loved it. |
| May 6 17:12:00 | 12h 00m | Catamari Meowacy | Very funny. |
| May 6 17:20:00 | 8m 00s | Minilization - Dawn and Fall of Man | I got stuck because I had a bunch of cities in a row and I couldn't move far enough to create another one. You should be able to live in another city so you can make progress like that. |
| May 6 17:22:00 | 2m 00s | It's a tab | I love the idea, though it doesn't make for much of a game. |
| May 7 15:58:00 | 22h 36m | Dragons of Pluto | I liked the look of it all, though I don't know why the dragon skids along the surface like that. Shouldn't he be flying above it? |
| May 8 03:49:00 | 11h 51m | Exposed | I love the art and the music, and the gameplay, and the humor, and everything really. |
| May 9 23:56:00 | 44h 07m | Rambros | Very awesome, loved the music, though the collision with walls is a little glitchy, I kept getting stuck and trying to jump out led me straight to a pit. Still, very fun and I love the destructible environments and the different characters. Great job guys. |
| May 10 16:08:00 | 16h 12m | Microscopia | I love the concept. I would have liked to know whether or not the character was outside the viewing area, and a reset button would have been nice for that as well. |
| May 11 21:53:00 | 29h 45m | Tinytanic | Why is the screen soo big? I can't see the whole thing in my web browser. <br/> <br/>I like all of the different sprites and the tilting of the ship. The kick didn't seem powerful enough (though that could have been by design) and there isn't enough motivation to risk standing by the side to throw people off. You should just stand in the center where you are less likely to be hurt, and wait it out (which isn't fun). |