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Feedback comments for LD23
Gremlin's games and stats for all events →
| Timestamp | Since previous | Game | Gremlin's comment |
|---|---|---|---|
| Apr 23 18:25:00 | Minilization - Dawn and Fall of Man | Clever. I'd love to see more depth to the choices and systems. There are a lot of directions the basic idea can expand towards. <br/> <br/>Oh, and for those who have trouble figuring it out like I did: you can only upgrade a house/city to a higher level <i>if it has enough room around it</i>. A grid of houses right next to each other can't be upgraded! | |
| Apr 23 18:29:00 | 4m 00s | 6 Degrees of Sabotage | It's a very clever use of the concept, even if I can never click the right people fast enough at the end. |
| Apr 23 18:32:00 | 3m 00s | Mirror Rays | I didn't have any unusual problems figuring it out (unusual for a puzzle game, I mean). I was never really stuck. But this visual/spatial thinking is kind of up my alley. Either way, very clever mechanic & implementation. |
| Apr 23 18:38:00 | 6m 00s | Pin Party | I like the approach to the theme. <br/> <br/>The highest I got was six angels. I kept getting swarmed and losing all of the followers. That said, I'm terrible at twin-stick shooters (and I think my keyboard had an issue with me trying to press four buttons at once). |
| Apr 23 18:42:00 | 4m 00s | Dr. Biology's Educational Game | I actually like how the one multipush level requires you to discover the mechanic to advance, though I mostly discovered it by accident, so that's a bit of a wash. And restarting the whole thing after one wrong move did get a little old, but that's obvious. <br/> <br/>Biology! |
| Apr 23 18:45:00 | 3m 00s | Aether | I'm inspired by the mix of the two modes. <br/> <br/>I did get stuck a couple times when the holes in the landscape made sheer cliffs (mostly at the first hill-cave) and I didn't want to wait around for more bombs to smooth things out. |
| Apr 23 18:55:00 | 10m 00s | Milunar | I keep saying these games are clever. Well, this one is too. I'm too impatient to wait for a clear shot, so I'm sure my high score is easy to beat. |
| Apr 23 19:30:00 | 35m 00s | Pocket Strife | There's the core of a fun little strategy game in here. I agree with the above posters that the world needs more casual strategy games. <br/> <br/>I'm not sure I can ever catch up to the AI's tech level...I fairly rapidly reached a point where I could only chip away at the AI defenses 'cause anything I placed in range was eliminated almost instantly. Maybe a tank-like damage-soaking unit for the turrets to hide behind would be useful? <br/>Or maybe multiple AI's? <br/> <br/>Once the AI has taken over a significant part of the planet, the game slows to a crawl on my (Windows) machine. <br/> <br/>And for me the awkward part of the controls was that the mouse cursor was too laggy and there was no way to place something with the keyboard! I really wanted enter or space to place a building... <br/> <br/>The games I like the most leave me brimming with ideas and potential, and this is certainly one of those... |
| Apr 23 19:35:00 | 5m 00s | gravity | Took a little while for the web player to load, but it was definitely worth it. |
| Apr 23 19:46:00 | 11m 00s | Gravity Sucks [WEB] | Somehow, it's always the exploding planets that get me. |
| Apr 23 19:55:00 | 9m 00s | The Wizard Delven | Interesting. The walking speed is a little slow, but maybe that's something you fixed already in the right version? Shame about that, but hopefully you'll be able to do something with it later. |
| Apr 23 20:01:00 | 6m 00s | caveman defending his cave from aliens while monoliths drop down from the sky | Fun. Funny. <br/> <br/>I tend to lose when the next monolith is really far from my cave. |
| Apr 23 20:05:00 | 4m 00s | 48 hour MMO | An MOO in 48 hours? I never would have believed it possible. <br/> <br/>Though, the grass texture pattern assaults the eyes, which increased the difficulty of clicking on stuff. |
| Apr 23 20:08:00 | 3m 00s | Tin World | Love the title screen. <br/> <br/>The controls are a bit sluggish (at least on my keyboard). |
| Apr 23 20:22:00 | 14m 00s | Wulcan | Loved it, especially the balance between keeping the canyon from closing in and making it easier to shoot the enemies. |
| Apr 23 20:27:00 | 5m 00s | A Tiny New World | Not much to interact with, but you knew that already. <br/> <br/>Works fine on Windows (It's a Java .jar, for those wondering). |
| Apr 23 20:37:00 | 10m 00s | Ant, Bee, Cow, Pig and Spider BOSS | Very linear/puzzle-solving design. The audio's humorous. One of the weirder games I've played so far. |
| Apr 23 20:42:00 | 5m 00s | Tiny Worlds | I like the audio. The controls were a bit fiddly, but the mechanic is interesting. |
| Apr 23 20:48:00 | 6m 00s | Rockland | Works for me (Windows 7). The birds taking away the resource you are collecting is clever. <br/> <br/>I'd like a way to skip the intro text, though! |
| Apr 23 20:55:00 | 7m 00s | Kupow | Very clever mechanic. Surprisingly tricky to work out the best way to edit the level ;) |
| Apr 23 21:00:00 | 5m 00s | Quaternion Nightmare | Interesting. I found it a little hard to escape from the enemies once they caught up to me. |
| Apr 23 21:04:00 | 4m 00s | March of the Ladybirds | It's an interesting take on whatever you would call the lemmings-genre. |
| Apr 23 21:12:00 | 8m 00s | When Worlds Collide | Runs a little slowly on my PC, (Window 7 x64) especially during a comet storm but it runs. |
| Apr 23 21:18:00 | 6m 00s | Matrix Creatrix | I'd prefer to have some more feedback on how well I'm doing, but it is a clever basis for a puzzler. |
| Apr 23 21:20:00 | 2m 00s | Little Poui | This has just overtaken my previous choice of "Weirdest Game So Far". |
| Apr 23 21:36:00 | 16m 00s | I Should Clean My Keyboard | Interesting variation in the enemies. Like the story. |
| Apr 23 21:52:00 | 16m 00s | Tinyvilization | Very clever strategy/puzzle mechanic, I enjoyed figuring this out. Beating level 10 was hard! |
| Apr 23 21:57:00 | 5m 00s | Sun Save World | Nice atmosphere, though I would have liked to see more interactions or growth or something... |
| Apr 23 22:08:00 | 11m 00s | A Pale Blue Dot | Worked for me after installing XNA (Windows 7 x64). (Though I had to kill the process to get it to stop playing the music once I was done.) <br/> <br/>Interesting take on the whole space invaders scenario. Would have liked to be able to attack the other planets, or something to have a reason to get away from home. Seems like to dominant strategy right now is to hang around the home planet... |
| Apr 23 22:13:00 | 5m 00s | Tiny World | Fun and clever little concept, and very playable. |
| Apr 23 22:33:00 | 20m 00s | Deconstructorium | I like the combination of platforming and combining/crafting. <br/>Control is a little fiddly when you get the higher speeds. |
| Apr 23 22:40:00 | 7m 00s | Minikin | Felt like Knytt crossed with Castlevania (good things, both). |
| Apr 23 22:43:00 | 3m 00s | The Last Colony | Agree with some of the things above (need more turrets! and upgrades!) but you've got a very promising start, here. |
| Apr 23 22:47:00 | 4m 00s | Invaders! | It's a little on the easy side, yes, but that's not necessarily a bad thing--it does make it slower paced, though. |
| Apr 23 22:58:00 | 11m 00s | Rat Conquest | Yeah, I found the starting speed a little slow, too. I couldn't dodge bullets or eat enough to advance. <br/> <br/>If there's anything I've learned today, it's to err on the side of speed (I think my game is a touch too slow too). |
| Apr 23 23:07:00 | 9m 00s | Triskelion | Runs file for me in Chrome (Windows 7 x64, if it matters). <br/> <br/>The planets are a bit of a challenge, as is trying not to run out of fuel. |
| Apr 23 23:12:00 | 5m 00s | Dude Rescue | Clever idea. <br/> <br/>I found myself wanting the controls to be a little more solid; they feel a bit imprecise and sluggish and I was never quite sure if I could turn it precisely enough to fit another tiny dude on board. |
| Apr 23 23:17:00 | 5m 00s | Around the World in 80 Seconds (or less) | Worked fine for me (Windows 7 x64). |
| Apr 23 23:28:00 | 11m 00s | Tiny Crash Landing | Love the graphics. <br/> <br/>If you're going to keep developing, the biggest change I wanted was to walk faster. |
| Apr 23 23:33:00 | 5m 00s | Poor Pluto's Revenge | I like the way you collect the enemies' bullets for your own ammunition. Very clever. <br/> <br/>If I had a complaint, it would be that the controls aren't as responsive as I'd like. |
| Apr 24 00:17:00 | 44m 00s | Tondie and Zupe | I wasn't expect heartwarming with a poignant ending, but that's what you delivered. Well done! |
| Apr 24 00:23:00 | 6m 00s | Delirium | Yeah, great idea. Love to see a longer take on it. (Only complaint is that the controls weren't perfect, but that's relatively minor.) |
| Apr 24 00:27:00 | 4m 00s | Ethereal Isles | Lovely idea, would play more levels... |
| Apr 24 00:40:00 | 13m 00s | Tiny Wor ds | Oh, wow. Clever. <br/> <br/>I wish my jump went just a bit higher, or that people would post shorter tweets(!) :/ |
| Apr 24 01:43:00 | 1h 03m | Free Donutia | I thought about making an RTS, but decided it'd be too hard in 48 hours. You've proved me wrong, congratulations. I played it to the end (dragged a bit, but that can be fixed if you ever want to expand it). |
| Apr 24 03:08:00 | 1h 25m | Tiny Defender | Nice shooter, but there are more levels than there is variety. Still, solid, responsive controls, which is more than I can say for some games. |
| Apr 24 03:25:00 | 17m 00s | Controlling | I like the way the mechanics and the message reinforce each other. And I always like puzzles that force you to reevaluate your understanding of a limited ruleset. |
| Apr 24 04:19:00 | 54m 00s | The Tiny World of Pixels | We all know how the time limit feels. :) You have great stuff going with the idea and the effects, and it is a complete game. Lack of variation between pixel planets and general whack-a-mole-ness means it lost my interest fairly quickly, which is a pity. |
| Apr 24 04:27:00 | 8m 00s | Globe | Love the concept and the style, but found the gameplay a little frustrating (Partially because the collision detection seems a bit off). |
| Apr 24 04:32:00 | 5m 00s | I Painted a Tiny World | Cool concept, but way on the hard side. I consider it an accomplishment that I got to level 2. :) |
| Apr 24 04:38:00 | 6m 00s | Large Hadron Collider: Ludum Dare Edition | Talk about bullet hell! My highscore is 24.683 nanoseconds...that's probably the shortest amount of time I've had for a highscore ever. <br/> <br/>I think there's a difference between slow movement and sluggish movement...this felt less responsive than it could have. A simple speed-up may or may not fix this (usually, in my games its a latency thing, but there are a bunch of things that affect the feel of movement & controls). <br/> <br/>Neat idea, though. |
| Apr 24 05:11:00 | 33m 00s | ANT SURF HERO: THE SURFENING | Strangely, it reminded me strongly of the original Duke Nukem for some reason. And Out of This World/Another World. |
| Apr 24 13:19:00 | 8h 08m | Bright Worlds | Pushing crates is really twitchy. Clever mechanic, though. |
| Apr 24 13:24:00 | 5m 00s | Berries | Interesting action RPG. Not sure why "select" and "attack" are two different commands. And the character could probably move a little faster. But hey--you made a game in 48 hours! |
| Apr 24 13:32:00 | 8m 00s | Cowboys and Endians | I'm picky about how platformer controls feel, and for me the jump was to high and the moving was too slow and imprecise at the same time. And I was getting some apparently random slowdowns in places. <br/> <br/>But a very clever take on the theme. |
| Apr 24 13:46:00 | 14m 00s | Fort in the Woods | Interesting: it's a turn based strategy game with real-time-strategy mechanics. More uses for wood would be nice, and the battles were a little slow, but I enjoyed myself. |
| Apr 24 13:54:00 | 8m 00s | Predominantly Tiny World | I got 408. There were so many UFOs! <br/> <br/>I'll echo some of the above commentators on the slow speed and hard-to-find enemies detracting from the experience, but the core idea is solid. |
| Apr 24 13:59:00 | 5m 00s | Hoperay | Man, this one is hard! <br/> <br/>Since it's a comp game, and the music isn't yours, I had to give it an N/A for audio. |
| Apr 24 14:07:00 | 8m 00s | Spaceship Planet Merge | I think the running around on the planet speeds are a little slow, but I did manage to blow all of the little guys into space. |
| Apr 24 14:19:00 | 12m 00s | My Little Planetoid | Great concept. Found myself withing for different camera controls--too slow, and kept moving when I was near the build buttons. Had a bug where I couldn't build anything on a plot after I deleted one of the labs--just that one plot, not any of the others. I won anyway. Would like to see a bit more of strategy or branching paths, but had a fun time. |
| Apr 24 14:47:00 | 28m 00s | Expand Explore Expatiate | Clever puzzles. I loved the surprise of the transition to the big, stompy robot. |
| Apr 25 15:12:00 | 24h 25m | Tiny World Domination | Could use a readme or something explaining the rules. |
| Apr 25 15:31:00 | 19m 00s | Civilized Pixel | Clever little simcity-esque strategy game. I tried building a farm first, which didn't work out so well (mines are what you want to build for resources when you're starting, looks like). <br/> <br/>The cursor was a little distracting, and the pop-up when I had too much money(!) was a little annoying, since I'd keep having too much money and had to hurry to place buildings so it would go away. |
| Apr 25 17:00:00 | 1h 29m | Oh Boy, Oh Boy | Looks gorgeous. Would love to see the systems expanded and a win condition...the interaction felt a little sparse, but growing a planet like this seems fun. |
| Apr 25 17:08:00 | 8m 00s | Tiny Archaeologist | Huh. I was not expecting the second twist. I *was* anticipating the first twist...something had to happen when you got the idol. I was expecting more spike traps and skeletons come to life, though. This was more sophisticated, if a bit light on the interaction. <br/> <br/>I do like the idea of platforming down to learn the space and then platforming up to escape it. |
| Apr 27 02:57:00 | 33h 49m | Red Guy | Yep, it's a tech demo. I'd like to see more about how you did it, since I'm thinking of doing something pixely in Unity in the near future. (Not just the toolkit, but a postmortem of using it, etc.) |
| Apr 27 03:03:00 | 6m 00s | Tiny Shooter | Bullets everywhere! Yeah, the movement controls were a bit tricky. And it felt like the little guys should really spread out a bit more. But I did like the add-more-guys-at-each-stage concept, even if it wasn't really balanced. |
| Apr 27 03:11:00 | 8m 00s | Bellerophon | There's an art to finding the right difficulty level. Most LD games are a little too hard, this one is the exception: it's a little too easy. I don't necessarily view that as a bad thing, but there wasn't enough else in there to make it interesting apart from the challenge. <br/> <br/>The game basically stops when you die, and you have to manually quit, which is kind of a bummer when you just died... <br/> <br/>It controlled really well, which is something a lot of people struggle with. (I'm terrible at twin-stick shooters like this, and I got to 690 points.) <br/> <br/>Good luck on your next one! |
| Apr 27 03:18:00 | 7m 00s | Nano-Clash | Graphics are pretty slick for the time you had. <br/> <br/>My big critique is that the weapons didn't feel like they had much effect, mostly because there wasn't a lot of feedback to let you know if you were causing damage (other than enemies just vanishing). |
| Apr 27 03:24:00 | 6m 00s | Burger Defender | The different weapon implementations were nice, even though it felt really tough to aim. And the aiming was partially because it was tied directly to the way you were facing, which was tricky to control because the character feels like it doesn't have much friction on it. (It doesn't feel like you're running around on a table, it feels like you're flying the ship from asteroids.) <br/> <br/>Oddly, I was expecting to defend the burger on the picnic table from the ants instead... |
| Apr 27 03:31:00 | 7m 00s | Beyond | Like the aesthetic. Very Zarch/Virus vibe. Retro in a very slick way. <br/> <br/>I kept falling off of things. If you keep working on this, I'd like slightly more solid controls, where I do less sliding off of things... |
| Apr 27 03:39:00 | 8m 00s | All That Are Lost Will Be Found | I like how agile the character is: able to run up walls, etc. And those monsters are seriously creepy in the dark, illuminated only by light flashes. <br/> <br/>Man is the game dark, though. Really hard time finding my way around. <br/> <br/>Interested enough to go play the non-comp version... |
| Apr 27 15:45:00 | 12h 06m | Tiny World Civiliaztions | Interesting idea, though, as you said, there isn't much point to it yet. |
| Apr 27 15:53:00 | 8m 00s | Pogo Planet | This is pretty awesome. At first it seemed really straightforward, and then the invisible/missing sections showed up, and the UFOs, and it became a lot more challenging. <br/> <br/>I think there were a couple of times I managed to bounce off the 'missing' sections (on the face, not the sides). I think what happened was that I went through the first one and bounced off the second one. |
| Apr 28 02:59:00 | 11h 06m | Asylum | It works; despite the long intro and the lack of sound it drags you into its twisted, claustrophobic world. |
| Apr 28 13:02:00 | 10h 03m | The Battle Of Tiny Earth | I got it to run in Windows 7 x64, but slowly. Running in XP-Compatibility mode seemed a little faster, but the cursor still moved oddly. <br/> <br/>My defenses seemed completely ineffective, without much feedback as to why. <br/> <br/>I liked the graphics. |
| Apr 28 13:06:00 | 4m 00s | Tiny World Hero | I'm not sure your interface is working. The only button that seems to do anything for me are 'A' 'Z' 'U' and 'I'. |
| Apr 28 13:15:00 | 9m 00s | TinyQuest | Yeah, on my machine it runs so fast, the jumps are almost instant. You may want to look up how to do a game loop that takes the same amount of time to run no matter how fast the computer is running. |
| Apr 28 13:33:00 | 18m 00s | Kumiho | When I respawn, I have to lift up the Z key and press it again before the ship will fire. It feels like you're using the key down event rather than polling to see if the key is pressed. <br/> <br/>The teleport mechanic is really clever, though sometimes a little difficult to tell if its going to land you on a bullet. |
| Apr 28 22:49:00 | 9h 16m | Mr Cool | Fun. <br/> <br/>I've only got a couple of complaints: the music gets a little repetitive, and the fire enemies melt you at a longer distance than you'd usually expect (maybe they need a glow or something to show the danger zone better?) |
| Apr 28 23:01:00 | 12m 00s | Predicament | Why has it taken me this long to get around to playing this game? |
| May 4 14:12:00 | 135h 11m | Little City | That ending was unexpected. |
| May 4 14:20:00 | 8m 00s | Tiny God wants a Bigger World | This makes two populous-style terrain-editing games in the comp that I'm aware of. <br/> <br/>I do wish there was some additional way to engage with the enemies; the race against time works but its less satisfying than actually being able to achieve a stable state. |
| May 4 14:29:00 | 9m 00s | Inside My Radio | Awesome, and very polished. I'm rubbish at keeping the rhythm, of course, but even so I didn't care. <br/> <br/>I did get an error after I quit the game (something about not being able to write to a surface). |
| May 4 14:33:00 | 4m 00s | Balance | This is harder than it looks. So many little squishes and screams as the little guys get herded... |
| May 5 15:57:00 | 25h 24m | subAtomic | Tiny Albert Einstein! |
| May 9 17:05:00 | 97h 08m | Microscopia | So many tiny little things moving in different directions...inverted controls were where I gave up too. |
| May 9 17:15:00 | 10m 00s | Giant Wizards from the Outer Rim! | It's a good start. The rules need work, of course, since at the moment it just comes down to whoever gets lucky with attacks. More actions and tradeoffs would help, as well as meaningful terrain and more limitations (to shape the strategy). <br/> <br/>I did have the game randomly close a couple of times, and the interface is really really clunky for a game with one unit (having to click move again and again gets tiring). |
| May 9 17:29:00 | 14m 00s | Planet Defender | Lasers are key to early survival. For those of you who think you have permanent protection: just wait. <br/> <br/>Not a whole lot of depth to the system, but well-balanced. Probably could use a timer or some way of comparing your progress with other runs, since you're pretty much guaranteed to get smashed in the end. |
| May 9 17:33:00 | 4m 00s | Petri | I'm not sure if my controls are actually doing anything. You weren't kidding about the psychedelic part. |
| May 9 17:51:00 | 18m 00s | Tinysasters | Clever little puzzle game. A little on the easy side once you figure out the basic mechanics: there's not a lot of important decision making in the late game. |
| May 9 17:55:00 | 4m 00s | Save the World | Maneuvering the world while defending it is a very tricky balancing act. I love the idea, even if I never last more than a minute or so. |
| May 9 18:02:00 | 7m 00s | Planet Gravity | I survived 3 minutes and 5 seconds. Is there any way to win, or is it just survival? |
| May 9 18:11:00 | 9m 00s | Seeds Of Destruction | Clever take on Missile Command. It's quite hard, and if a seed pod lands on you it's pretty much game over. |
| May 9 18:15:00 | 4m 00s | tiny World Defence | The controls are a bit weird, which made it hard to fly and aim. And my score kept going down for some reason that I couldn't see. |
| May 9 18:18:00 | 3m 00s | WTF World | Very clever. Also very hard, unless you are good at doing two different things at the same time. |
| May 9 18:26:00 | 8m 00s | Shrink Force | Yeah, I can't even make the first jump. That's a common problem in Ludum Dare games, of course: most of them are way too hard. The idea sounds interesting, anyway, even if I can't play long enough to experience it. |
| May 9 19:05:00 | 39m 00s | ONLY US | Love the atmosphere. Graphics and sound are top notch. It gets a little slow when you are just waiting around trying to restock on rocks. |
| May 9 23:14:00 | 4h 09m | Genesis | Love the graphics. |
| May 12 17:56:00 | 66h 42m | Three Trials | When I fell off the planet, I got a bunch of tile out of bounds errors scrolling across the screen. <br/> <br/>The way the character keeps moving forward even after landing from a jump makes it really hard to target where you're going to land. |
| May 12 18:12:00 | 16m 00s | Pixel World | The character slides forwards a bit after the jump finishes, which makes some jumps a little difficult. Also, the main character moves a bit slowly, especially for all the walking parts. <br/> <br/>Also, that last jump is nasty. |
| May 12 18:22:00 | 10m 00s | Tiny Boss | Yikes, that just gets harder and harder... |
| May 13 21:16:00 | 26h 54m | Download Incomplete | Very solid and polished. If it was any longer, I think there'd need to be a new mechanic to change things up, but as it stands it ended at exactly the right point for me. |