Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → Gremlin

Gremlin

Feedback comments for LD26

← LD23   LD27 →

Gremlin's games and stats for all events →

TimestampSince previousGameGremlin's comment
Apr 27 17:31:00 , What are the controls?
Apr 29 03:50:00 34h 19m TOWLDR This is hilarious. Annoying, as I try to figure it out, but hilarious. I'm stuck on level 3.
Apr 29 04:01:00 11m 00s Linewalker Some clever puzzles. It starts out looking like it's just going to be confusing but then it starts revealing glimpses of a deeper system. So far I've found one of the ends.
Apr 29 04:09:00 8m 00s Touch Blocks, Avoid Spikes I really like the graphical style.
Apr 29 14:31:00 10h 22m Tiny Runner Tiny little Unity camera! Chrome resizes it just fine though, so I zoomed in to make the pixels a bit more readable on my 1080p display. <br/> <br/>It's the times where I have to switch colors twice while sliding under a wall that tend to end my runs. <br/> <br/>Part of me wishes that I could see two barriers ahead instead of just the current and the first upcoming one, so I could anticipate what's coming next and get into even more trouble as I over-anticipated and switched too soon. Kind of works against the minimalistic purity of one focus, though. <br/> <br/>The timing between the barriers is about perfect, but I'd also almost want them to be more spaced out but everything moves faster, to get a better sense of speed. That would probably work against my sucky reflexes, though. <br/> <br/>Pity it doesn't have audio.
Apr 29 14:44:00 13m 00s Z Minimalistic dimensional shifting! Yay! <br/> <br/>Very short, but good proof of concept. If you extend it with some really brain-bending puzzles, it could be a lot of fun. <br/>(I'm thinking something along the lines of Miegakure, Fez, Faultline, and some of Increpare's more twisted dimensional-shifting puzzles. There's probably a couple more examples I'm forgetting.) The key, I think, will be putting your unique spin on the puzzle design. <br/> <br/>Works fine for me on Chrome. <br/> <br/>I managed to figure out how to drop out of the level, by turning around and going back the way I came.
Apr 29 14:53:00 9m 00s (Follow the) Line Love the slick minimalism of the graphical style. This is a clever use of one-button input. <br/> <br/>Millisecond timing is clearly an important part of this...if you haven't already you might want to look at ways to reduce latency in the input loop. Are you polling or using event driven input? Checking for the key down or the key up?
Apr 29 15:00:00 7m 00s Moiety Very atmospheric. You could probably extend this to a longer experience...there was one point I thought one of the rocks was going to turn into an enemy, which would have been cool. <br/> <br/>The guidance towards the end is subtle, but I think it's there. <br/> <br/>Love the graphical look. The grayscale reflections in the water was a really nice touch.
Apr 29 23:29:00 8h 29m PRISMA This is awesome. <br/> <br/>I wish I could run around the levels faster, but that's a nitpick and would interfere with the puzzles.
Apr 29 23:34:00 5m 00s Squares I like it. Very minimal, but as it speeds up you have to think ahead and figure out where you need to be to survive the longest. <br/> <br/>If I was going to make any change, I'd tweak the movement speed and especially the inertia. Right now there isn't much weight and it starts and stops kind of abruptly. Smoothing that out would make the game feel better (though it would probably make the game a tad bit easier).
Apr 29 23:47:00 13m 00s Telekinetic Minimalist Cult 5: Packrat Nightmare This is hilarious.
Apr 29 23:49:00 2m 00s PONK Awesome idea. I'm going to try this after I get back home.
Apr 30 04:25:00 4h 36m DudeJump Things I didn't like: Really, really needs checkpoints (unless you make the whole game way easier). The controls are a bit floaty and imprecise, which makes the platforming more difficult. The switches can be switched on from the side, which makes the game easier. <br/> <br/>The timing on the jumps and switches was tight enough that I personally had trouble completing them. <br/> <br/>I did like the music and the graphics, and I expect that many of the problems that you've got here are because you only had 6 hours. If you keep working on this, I hope this feedback helps.
Apr 30 04:30:00 5m 00s Uber Tic Tac Toe I don't have matlab, but kudos for making a game in it. Are there any Matlab development communities you could tell about this game? I'd love for you to find an audience.
Apr 30 04:36:00 6m 00s Pongless The AI is way better at this than I am. <br/> <br/>The rotation doesn't feel smooth, which makes it a bit hard to aim precisely (are you using float or int for the rotation?). Also, the force push feels a little short. <br/> <br/>I really liked the sounds. Glad to see more people learning Unity.
Apr 30 05:01:00 25m 00s Ping I can't seem to get the original ROM to run. The second version works in the emulator without a problem, but the first seems to have issues (just shows up as random purple lines). I'm on Windows running the Stella emulator, though the Java one gives me the same issues.
Apr 30 05:07:00 6m 00s Snake In A Cube My brain hurts. <br/> <br/>Lots of people have done dimension-switching puzzle games, but you've managed to find a way that I haven't seen before. <br/> <br/>It's really, really hard to tell where the snake and cubes are in the 3D space, but I imagine with some practice it get slightly easier. <br/> <br/>I like the sounds and music.
Apr 30 05:15:00 8m 00s Golden Age Potato. <br/> <br/>I like the progression between the games. The Breakout part was a little twitchy for my slow reflexes, so it got a little frustratingly long. The others were good (though maybe not perfect) feel.
Apr 30 05:19:00 4m 00s Minimal Win *Proof of Concept* What are the controls?
Apr 30 05:42:00 23m 00s Labyrinthine Tower of Misery and Flashing Colors A little easy to get stuck if you're across two colors when the switch happens (mostly happened to me around the letters). <br/> <br/>I like the color switching mechanic. A little harsh on the eyes, admittedly. (And the audio drone gets a bit annoying.) <br/> <br/>Takes too much patience for me to personally like most of the puzzles, but there are some proper brain-twisting bits in there too. <br/> <br/>If you want to make changes, you don't need quite as many rooms where the only thing you really need to do to get through is to brute-force it by waiting through the entire cycle. <br/> <br/>If you're going to have lots of rooms that are relatively straightforward, maybe make it about finding a faster route than brute forcing it? Maybe a few rooms where if you hit the timing just right you can get through a lot quicker. You don't need to punish the player if they go the long way (the delay is punishment enough) but some rooms where the right approach means you just sail through would be a nice change of pace.
Apr 30 05:52:00 10m 00s Car Lancers I, too, was unable to properly judge the fun. Playing by myself, the controls felt a bit twitchy. Hilarious setup that I can see developing into something fun. It's all about anticipating that clash. <br/> <br/>What about adding some additional cues so that the players have a better idea how closely they're lined up when still offscreen? Some kind of hint line or arrow or something to suggest vertical positioning, maybe...
Apr 30 05:56:00 4m 00s BlindSight Who knew that a 2D game could be so creepy?
Apr 30 06:06:00 10m 00s Perfection Achieved Great minds think alike. <br/> <br/>It's a hidden object game, sort of, but it's a clever twist on hidden object games. It's a Surrealist art piece, except that you're removing the surrealism... <br/> <br/>Oh, and I beat the last level on the first try without knowing the poem. I think it's to do with the structure of poetry, but it made me feel clever.
Apr 30 06:08:00 2m 00s Without Light Any specific feedback you're looking for?
Apr 30 06:12:00 4m 00s The Parasite Love the feel of the controls. <br/> <br/>Really hard, but in a fair way. I didn't feel frustrated by the system, I felt like I'd lost the game. That's the sign of a well designed feedback loop.
Apr 30 14:35:00 8h 23m Mimisi (Minimalistic minimalism simulation) I ran the Jar. <br/> <br/>Finding the balance to keep the little guys alive is really tricky. They keep starving...I think I tend to overbuild too quickly and then not have enough workers. <br/> <br/>Other than that, it's a fun little city builder.
Apr 30 15:32:00 57m 00s Potato Yoga Potato. <br/> <br/>Props for using Scratch. <br/> <br/>I really, really overthought the first question. <br/> <br/>It's mostly a guessing game, but the pictures are clever.
Apr 30 15:38:00 6m 00s Solace Nice. <br/> <br/>I'd have liked it to be a little longer, or to have a little more to explore, but the concept is solid. The soundscape is very effective in conveying a sense of place...if you do more with it, you could easily have the player walk through a whole host of environments entirely defined by their sounds and little suggested glimpses of geometry.
Apr 30 21:24:00 5h 46m Gardener in Minimalism Spring A relaxing gardening/puzzle game. <br/> <br/>The tricky bit is figuring out when it switches between each plant type. After that the puzzle becomes how to cram everything in the tight space. <br/> <br/>Felt like there was a little bit of a delay after I clicked.
Apr 30 21:35:00 11m 00s The Epic Journey of the Narcoleptic Cyber Kitten: Floppy Disk Deluxe Hah. The puzzles definitely get trickier as you go up levels. The controls are a little fiddly for being so expensive to use, but after level 2 that doesn't matter so much.
Apr 30 22:48:00 1h 13m Orb Love the sound and graphics. <br/> <br/>This is a hard game--you don't seem to get lives back and it's easy to lose a ball if you try to treat it like Breakout because the circular orbit means that it's much easier for the ball to get away from you. <br/> <br/>Did I mention how much I love the music and graphics? The ending of the levels is awesome.
Apr 30 22:56:00 8m 00s Hurdles Are the runners supposed to sometimes get stuck on hurdles of their color or lower? That seems to happen sometimes. <br/> <br/>I really like the idea of the game, and the way you have to spread you attention all over the place. I never really felt like I was going to lose all of the runners (since I could just click to get another one) but I did feel concerned about individual runners. <br/> <br/>My high score is 224.
Apr 30 23:04:00 8m 00s Line Surfer I really like the sensation of speed. I wasn't too sure what was going on in the second half, especially when the ball started falling straight down and it took me a while to catch it. Time: 71 Score: 21
May 1 01:04:00 2h 00m PHILIP KLAS Potato. <br/> <br/>This is hilarious. <br/> <br/>Time to Spudstep: 1:14 <br/>Distance Conducted: 1703 <br/>Lost Inspiration: 30
May 4 14:35:00 85h 31m Mime Over Matter A nice little artillery game. Solid physics, though there were a couple of times a box took a moment to settle. <br/> <br/>The music gets a little repetitive after a while. <br/> <br/>It would be nice to have a reset button for when you totally muff the first three shots and have no hope of beating the level. Is that what Recall is supposed to do? It didn't seem to do anything for me.
May 4 14:52:00 17m 00s Garm Interesting. It seems like you were going for a survival or horror/suspense feel? <br/> <br/>I didn't feel like I had too much control over planning my survival--my survival depended more on my ability to keep running. It's skill in execution rather than skill in strategy. I could see that part getting pushed a little further. If the running around was fine-tuned some more it could be a bleak little survival horror game. <br/> <br/>The enemy/scary threat in the darkness is a little too arbitrary to be really scary. There are probably a bunch of different ways to help with that...maybe have the time-stealing happen after a moment, so the player has a split second to get further away? Probably lots of ways to do it.
May 4 14:57:00 5m 00s One Word RPG What did you use to build it? The controls are solid and I like the smooth way the screen scrolls. Hitting the zombies was a little fiddly, but otherwise a very solid example of what it is. <br/> <br/>I like your original idea, but props for shipping something!
May 4 15:01:00 4m 00s I Dream of a Beam I like the music. And the combo scoring system. <br/> <br/>I played the Windows Jar file.
May 4 15:07:00 6m 00s Subtract I like the idea, though I had trouble figuring out how I might be able to score higher. Maybe some kind of feedback loop other than the score would help? <br/> <br/>The color palettes are really lovely minimalist pastel selections. <br/> <br/>My high score was -18866436.
May 4 15:17:00 10m 00s Omega The music is pretty awesome. I clicked before I tried the arrow keys. With that and the sound effects, I thought the grapple was a ball-and-chain and the hero was a prisoner who I'd have to propel around using just the chain pull him places. <br/> <br/>The jumping physics aren't quite as nice as the grappling physics. Since you stop when you hit something from the side, standing too close to a wall makes it hard to jump over the wall. Fixing the feel of the running and jumping would probably do a lot to lessen some of the inherent frustration of platforming.
May 4 15:29:00 12m 00s Cubic A minimalistic approach to an endless runner. Good music. <br/> <br/>I almost want a little more visual feedback when the block moves, like a simple animation or something...though it'd have to be purely visual so that it wouldn't affect the tight gameplay. <br/> <br/>When it said rotation, I thought the screen might start smoothly rotating around 360 degrees. Something like Super Hexagon, maybe.
May 4 16:23:00 54m 00s The Void Creepy as all get out. Excellent use of everything. <br/> <br/>"This part look like it's going to be easy...I guess I was wrong." Ha!
May 4 16:28:00 5m 00s Phase Shft Really clever idea, you could probably do quite a few more levels with it. I like the double-jumping, though the jumping in general feels a bit floaty.
May 13 17:46:00 217h 18m Moonshine The controls took a little getting used to with the keyboard, but otherwise a really polished little game. I like the narration.
May 13 18:36:00 50m 00s NinjaFlare Love the look. I had trouble getting the hang of jumping until I realized that I didn't need to run at full tilt all of the time. <br/> <br/>Still, some of the jumps I missed felt a bit arbitrary and I can't help but wonder if the game would be stronger if there was always something to land on, so that missing a jump was just a delay rather than instadeath. Make it easier to keep the flow going and stay in the groove. (And it did seem like you could only press one of the buttons at a time.) <br/> <br/>Also, there wasn't really a way to tell how well I was doing, since there isn't a score or much indication of distance or how many warriors you've passed, so I played for a while and then stopped after what felt like a fairly long run.
May 13 18:44:00 8m 00s Lone Blade Love the mechanic, especially the way the later enemies develop more complications. It seems so simple at first, but the tension rises with each opponent. <br/> <br/>It is a little bit trial-and-error, but I think it's worth it overall, since once you know the patterns you still have the patient difficulty of executing at the precise moment of weakness.
May 13 23:08:00 4h 24m Minimal Conquest Switching between mouse and keyboard is kind of annoying, but you knew that already. And the problem with the sounds isn't so much the volume but the repetitiveness. <br/> <br/>I like the general idea of the game, though it's really hard to win.
May 14 05:40:00 6h 32m The Sentient Cube The physics get a little crazy as the mass of stuff gets bigger, with the air-jumping being kind of out of control as some people have mentioned. <br/> <br/>But it's a clever use of the idea and there were some nice twists to each level.
May 14 05:51:00 11m 00s Spellflinger This is pretty awesome. I don't survive long after the difficulty jump, but 16000 or so isn't too bad, I guess. I really like the way the powerups you find are different each time. <br/> <br/>I did figure out that the teleport can embed you in the left wall.
May 14 06:10:00 19m 00s Dark City Had trouble running it in Chrome for some reason. (It claimed Unity webplayer wasn't installed.) Works fine in Firefox. <br/> <br/>Not particularly fond of the movement: it's slow, but that doesn't make it much easier to dodge the oncoming buildings. If you make any improvements, try tightening up the feel and giving the player a sense of inertia. You can probably have the player go much faster and have the game be easier/more fun to control. <br/> <br/>Like the background sound, though the shooting sound gets a little repetitive. <br/> <br/>Are the levels prebuilt or procedurally generated?
May 14 06:14:00 4m 00s Permanent Destination Can't play it because the Jar won't run. :(
May 14 06:17:00 3m 00s Old Man Looks For Flower Seeds In His Pocket - Plants a Flower - Then Leaves Huh. Does exactly what it says on the tin. <br/> <br/>Kind of meditative.
May 16 13:26:00 55h 09m Schrodinger This is awesome.
May 16 13:50:00 24m 00s Mobius The level where the exit is behind you is fiendishly hard.
May 16 14:09:00 19m 00s Title: Subtitle Clever. I do feel the jumping could be a little more solid, but the controls were pretty good, just not quite as precise as I would have preferred.
May 16 14:14:00 5m 00s Robo-Sheriff: Minimalising Crime Wasn't really fond of the way the character controlled. Made it much harder than it needed to be and felt less fun than it could. If you haven't read it yet, you might want to check out the book "Game Feel". It'll help you get solid-feeling controls with less trial-and-error. <br/> <br/>I do like the scanline effect.
May 17 02:39:00 12h 25m Night Story... It'd be nice if you could restart without using the mouse. <br/> <br/>The music is a little...aggressive; it feels intense the whole time. I'd like it better if there was a wider range of intensity. <br/> <br/>I like the art style and the way the level pops in and out around you. And the little squashes and flips in the animation.
May 17 02:55:00 16m 00s GRAViTRON Clever. Like the audio.
May 17 04:08:00 1h 13m Bridge Crosser Man, that chicken is hard to control.
May 17 04:11:00 3m 00s Erase Clever puzzles. <br/> <br/>The jump feels a bit awkward.
May 17 04:13:00 2m 00s Drug Hunt OK, that's...trippy.
May 17 04:16:00 3m 00s CHUCK I won! Wait...ok. Took me a minute to work out the way the game played. I guess I'd compare it to an arena brawler, sort of? It's an interesting variation, in that you're giving away your hit points to the other players...