Foon → Ludum Dare Explorer → LD27 → Feedback comment stats → Gremlin
Feedback comments for LD27
Gremlin's games and stats for all events →
| Timestamp | Since previous | Game | Gremlin's comment |
|---|---|---|---|
| Aug 26 03:05:00 | Swarm | Frenetic shooter. I would have liked to have something in the background, because right now there is no way to tell that you're moving unless you get near the edge of the arena. | |
| Aug 26 03:11:00 | 6m 00s | T-Minus | With a bit more polish could be an interesting puzzler. I'd like to see the controls feel more solid: the robot just crawls along. The game could be faster without sacrificing any of the potential fun (though you'd have to rebalance, of course). |
| Aug 26 03:20:00 | 9m 00s | Last Words to your Loved Ones | Love the idea. The interface is a bit clunky (having to switch to the mouse to send the message is annoying). |
| Aug 26 03:35:00 | 15m 00s | Barrage Trigger | The hiding places as resources are a good mechanic. It feels like the if the game was just a bit tighter they would matter more. |
| Aug 26 20:47:00 | 17h 12m | 10 Seconds to Save the World | Man, that's some really, really unforgiving jumping. It looks straightforward right up until you run out of time. And then you start realizing the insane moves you have to make... |
| Aug 26 20:55:00 | 8m 00s | 10 Seconds Before the World Ends | Clever use of time. |
| Aug 26 21:00:00 | 5m 00s | Every Ten Seconds A Kitten Drowns | Good use of randomly generated names. For the boats and the cats! <br/> <br/>It's a bit dark, at least on my screen. <br/> <br/>I had a cat generated right on top of a landmine. Poor Nermal didn't make it. |
| Aug 26 23:49:00 | 2h 49m | Extreme Trauma Surgeon | It'd be nice if the cutscene was skippable, for situations like when you play it again. |
| Aug 26 23:59:00 | 10m 00s | 10 Sec Hero | It only need a little bit of polish on the inputs (and sounds!) to have it be a solid little game. <br/> <br/>The 10-second limit is perfect for having time as a resource. I think you should keep it. |
| Aug 27 03:38:00 | 3h 39m | Distress Signal | The ten second delay is a bit annoying. I do like the idea and the way the transmitted images look. |
| Aug 27 03:44:00 | 6m 00s | Deep | Inception gameplay! <br/> <br/>The controls are a bit floaty, but mad props for the idea, weirdness and all. |
| Aug 27 11:27:00 | 7h 43m | Ten Seconds | That's hard. And confusing. But it's definitely a game. |
| Aug 27 11:51:00 | 24m 00s | Fireworks | The shop-text display speed is a little slow. It gets really hard in the later levels. Good use of the theme. |
| Aug 27 17:13:00 | 5h 22m | Astenroids | I managed to get up to 530 points. Very clever time-travel mechanics. |
| Aug 27 17:46:00 | 33m 00s | Anti-Grav Drive | Nice use of a 1-button interface. |
| Aug 27 17:46:00 | 0s | Time Wizard | The time-warp puzzles are clever. The controls are a bit floaty, though. I think if the handling was just a bit more solid, the game would feel better. |
| Aug 27 17:46:00 | 0s | Jet Racing | I got up to 13 laps. I like the ghost mechanic. The colors are a bit dark. |
| Aug 27 17:46:00 | 0s | Yin: A Game About Happiness | This is a very happy game. :) <br/> <br/>I'd like the to be a bit more depth to it (there's not much penalty for not making Yin happy, and the reward is that...Yin is happy) but I'm not sure how much that matters in the end. This is a game about happiness, not competition or challenge. |
| Aug 27 17:46:00 | 0s | laGrengine | Tricky, though I eventually won. Huge positive feedback loop. Very sensitive to initial conditions. |
| Aug 27 17:46:00 | 0s | Bob Won't Be Late | The time limit and the floaty controls make for a really hard game. I love the art style, though. |
| Aug 27 22:06:00 | 4h 20m | Black & White & Time | It's tricky trying to anticipate what will happen next, but I guess that's the challenge. I would like to have a bit freer camera so I could get a closer look at the far edges of the map when something important is going to happen there. |
| Aug 27 22:12:00 | 6m 00s | Clocked In | I liked it. Not too many games that ask you to go clockwise instead of a straight line. |
| Aug 27 22:17:00 | 5m 00s | QuickHunt | Love the art style. |
| Aug 29 19:27:00 | 45h 10m | The Thief | I like the use of the 10-second escape, escape is underused in stealth games. It's not always obvious where the guards will spot you. The controls are solid, which is a lot harder to do than you'd think, so good job! |
| Aug 29 19:46:00 | 19m 00s | WindBuilder | I think this is a really cool idea for an arcade game. The balance is a little wonky--it's hard to tell what helps or hurts maneuverability--making the game challenging. That doesn't hurt the game much, since its about that challenge, but it does mean the game doesn't have room to be about anything else. <br/> <br/>The adding screen doesn't give you a lot of time, I think I'd prefer it if the game paused until you chose. Also, I'd like to be able to put multiple modules on a single key, and it didn't seem like that was possible, though I might have missed something. |
| Aug 29 19:50:00 | 4m 00s | Chrono Switch | Like the idea. Wish the characters were a bit more robust so that I felt like I could make more progress, particularly with the skeleton. The controls weren't quite as solid as they could be, the feel was a bit off. |
| Aug 29 19:55:00 | 5m 00s | One Hundred in One | This is pretty awesome. A good use of the theme, and it can't have been that easy to implement so many minigames. |
| Aug 29 20:00:00 | 5m 00s | Sacrebleu! | Best use of theme. Ever. |
| Sep 1 02:24:00 | 54h 24m | Clockwork Cat | Very nice. It's *hard* to design a core gameplay loop that fits in exactly ten seconds, and you've done a very good job of pulling it off. |