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Feedback comments for LD22
Raptor85's games and stats for all events →
| Timestamp | Since previous | Game | Raptor85's comment |
|---|---|---|---|
| Dec 19 13:46:00 | KITTENS the Great | I LOVE your graphics, the animation is great. | |
| Dec 19 13:56:00 | 10m 00s | Alone with zombies | Won't run as either applet or desktop <br/> <br/>"Error when loading sound: java.lang.IllegalArgumentException: No line matching interface Clip supporting format PCM_SIGNED unknown sample rate, 16 bit, stereo, 4 bytes/frame, big-endian is supported." |
| Dec 19 15:16:00 | 1h 20m | Alone, in a Maze | game loads but sits at "loading, take a gocd lcok", if i press any key the maze changes to a new one. |
| Dec 19 15:21:00 | 5m 00s | Margrets Runaway | you're missing libphysfs.so.1 and libIL.so.1 from the linux zip (you generally want to package game specific libs, these are very unlikely to be installed on anyones system) |
| Dec 20 16:25:00 | 25h 04m | Ancient Rover | i love it, lol, you have an interesting bug too however, it segfaults when exiting at the end, not a huge deal as it happens while the game is closing though. <br/> <br/>@shard123 there's a makefile in the zip, just run make in the game directory and it'll produce an executable. |
| Dec 22 01:51:00 | 33h 26m | Motherless | on opening index.html in firefox the applet window never loads the game, it also has some reference to a "test.jar" which isnt in the download. |
| Dec 22 02:01:00 | 10m 00s | Alone in Red-F Labs | it's a decent roguelike...but the log on the right seems to scroll in reverse (confused the heck out of me at first, didnt know why i was "dodging a zombie" when checking crates in an empty room. |
| Dec 22 02:26:00 | 25m 00s | LeaveMeAlone | There's a lot of problems trying to execute it, instructions on how to run or a small little one line launcher script would be nice too. (your game requires you setting -Djava.library.path=./ on the command line, i found that in the faqs in lwjgl's site), the full command line I finally had to use to execute was "java -Djava.library.path=./ -jar LeaveMeAlone.jar" <br/> <br/>After I got past that, it crashes when loading files, your code is looking for textbox.png but in the art folder you named it TextBox.png, renamed the file to get past this. <br/> <br/>Once it was running, the graphics and all were good, but the dialog tended to skip to the end from one keypress, and it was hard to walk around (also, even after people left, there was an invisble wall where they were standing) I tried to get through as much as I could but the bugs just make it impossible to play. |
| Jan 2 19:28:00 | 281h 02m | Alone on Ganymede | Was simple enough to compile (for anyone having trouble, the instructions are in the readme file). I liked it, but it was a bit frustrating, would be better if the radar gave a minimap of the items in orbit or so, and you started out with it, it's nearly impossible to tell what orbit things are in until you're up to them and when that close its almost impossible to get them on that pass...and it's too hard to keep a steady orbit :/ |
| Jan 2 19:32:00 | 4m 00s | You don't have to be alone | couldnt get it to run, startup script runs forever and has to be killed by firefox to unlock the tab. |
| Jan 2 19:38:00 | 6m 00s | On Top Of The World | unfortunately does not run under WINE due to the dependency on xna4, so I can't rate this entry :/ |
| Jan 2 19:49:00 | 11m 00s | Lonely Space Marshal | cool but a bit easy, the boss especialy (though when he showed up it totally surprised me, he shot me in the face immediately before i even knew he was there). after looking at his bullet pattern for a second though...just stand on the floor, he can't hit you there, and jump and shoot as he goes up, he comes back down just in time to get hit and you're back on the ground safe by the time he fires :D Love the music. |
| Jan 2 19:51:00 | 2m 00s | Carrie | couldn't get it to run so can't score :/ |
| Jan 2 19:54:00 | 3m 00s | Cyber Shield | error starting a new game, cant give a rating unfortunately |
| Jan 2 19:56:00 | 2m 00s | Zombie Street | throws too many errors on my system for me to be able to rate properly |
| Jan 2 19:58:00 | 2m 00s | Balloon | window never even pops up, i get a java window named "baloon" but only the title, the window itself never actually shows. |
| Jan 2 19:59:00 | 1m 00s | Are You Alone? | unfortunately unrunnable under WINE, cannot rate. |
| Jan 2 20:05:00 | 6m 00s | Untitled Tree Game | doesn't fully run under WINE, so I can't give it a proper rating (controls are iffy and sound does not work) |
| Jan 2 20:06:00 | 1m 00s | For the Love of Life | Unity games still don't support 32 or 64 bit linux as a target, cant rate, sorry :/ |
| Jan 2 20:08:00 | 2m 00s | A Hero In! | Can't run XNA4 apps under WINE yet, so can't test, sorry :/ |
| Jan 2 20:12:00 | 4m 00s | Alone in His Mind | does not work under WINE unfortunately, game loads but can't grab mouse, so it's impossible to do anything (or exit the game for that matter, it has to be killed from another shell). Sorry but can't rate :/ |
| Jan 2 20:13:00 | 1m 00s | Never Alone | cant test, download times out every time :/ |
| Jan 2 20:17:00 | 4m 00s | Alone in the Dark | Cant run, linux version requires the currently experimental branch of SDL (1.3) which was not included in zip |
| Jan 2 20:23:00 | 6m 00s | In search of a Cave | got all 11 orbs, 7758 score, but when i got to the cave it did nothing :/ |
| Jan 2 20:25:00 | 2m 00s | Thrown Away | Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: 0 <br/> at com.ehgames.ld22.action.Action.tryDo(Action.java:51) <br/> <br/> immediately on start, sorry, can't rate :/ |
| Jan 2 20:30:00 | 5m 00s | Solitary Sand | cool idea but absolutely frustrating |
| Jan 2 20:34:00 | 4m 00s | Bodge's Island | runs ok but cant seem to control the direction of gunfire, and all controls invariablly freak out and start acting randomly after about 30-45 seconds of play. |
| Jan 2 20:36:00 | 2m 00s | T - O - G - E - T - H - E - R ______ A - L - O - N - E | would love to test but the XNA requirment breaks it under WINE |
| Jan 2 20:44:00 | 8m 00s | Realistic Desert Survival Simulator | runs ok under WINE, would have been cool though if you'd provided binaries for other systems (since you used irrlicht anyways) <br/> <br/>Also, i fell out of the world :/ |
| Jan 2 20:46:00 | 2m 00s | The Place | as with basicly all gamemaker games, unfortunately doesn't fully run under WINE so I can't properly rate :/ |
| Jan 2 20:49:00 | 3m 00s | Neural Entanglements | missing the sfml deps for 64 bit still (sorry, i know you already know, but the only way to check the box that you've played a game is to leave at least a comment as to why it doesnt work) |
| Jan 2 21:46:00 | 57m 00s | Only You Can Save The World | some of the levels the timing required is ridiculous, you can barely get on the platforms by hitting the switch by running by and jumping as it moves out from under you. other than that pretty cool |
| Jan 2 22:07:00 | 21m 00s | Enola | attempted to test under wine but unfortunately it crashes instantly. |
| Jan 2 22:11:00 | 4m 00s | Friend-Bot | runs ok under WINE fyi |
| Jan 2 22:14:00 | 3m 00s | A Manor of Speaking | Runs under WINE but throws too many errors & sound cuts out, so can't properly rate :/ |
| Jan 2 22:39:00 | 25m 00s | Party Quest: Never Go It Alone | would love to test, unfortunately XNA4 stuff crashes under WINE :/ |
| Jan 2 22:42:00 | 3m 00s | Stranded On A Forsaken Island | run under WINE but too buggy to rate properly :/ |
| Jan 2 22:47:00 | 5m 00s | Diamond Darkness | runs under WINE better than most gamemaker games do, but i cant tell if the glitchy graphics are from the game itself or the d3d->opengl translation, so i cant properly rate. cool idea though. |
| Jan 2 22:59:00 | 12m 00s | OUTPOST_NULL | pretty cool, runs well under WINE also, i take it there's nothing else to do once out on the moon? |
| Jan 8 02:16:00 | 123h 17m | Space Station 1: No Program | cant run, same problems as the others,building a copy of lwjgl and putting it in the java.library.path does not help either, that causes a error for wrong pointer size (this is on 64 bit) |
| Jan 8 02:20:00 | 4m 00s | Punished | as with most GM games, sound does not work so i can't properly rate. |
| Jan 8 02:26:00 | 6m 00s | Alone in the Universe | does not run stable under WINE so unfortunately cannot rate :/ |
| Jan 8 02:27:00 | 1m 00s | A dark dream | XNA4 won't run under WINE so can't rate, sorry :/ |
| Jan 8 02:31:00 | 4m 00s | A Life Apart | tried to run under wine but the sound didnt work and it twas too dark to see, so can't rate. |
| Jan 8 02:32:00 | 1m 00s | AloneWithZzZobmies | would love to try but can't run properly, as with all unity3d stuff i've tried the controls dont work when run under WINE. |
| Jan 8 02:48:00 | 16m 00s | Aurea Oceanus | applet runs but input does not work, i can look around with the mouse but i cant do anything else. (also, my mouse gets trapped in the applet, requireing me to pop open a console and kill the java process to get my mouse back.) |
| Jan 8 02:49:00 | 1m 00s | Planet Earth Is Blue | would love to test but XNA3 and up currently do not run under WINE |
| Jan 8 02:58:00 | 9m 00s | The Secluded Cave | I got nommed by bats :/ <br/>Works well under WINE, tried to compile a linux build but it's missing a dep in the source, libtcod.h |
| Jan 8 03:03:00 | 5m 00s | AB-ALONE | it runs semi-ok under WINE but the directmusic code throws errors which after a minute or two slow the game to a crawl. |
| Jan 8 03:24:00 | 21m 00s | The Tomb | worked well under WINE (generally GM games dont run due to sound problems, so strangely your lack of sound made it stable) <br/> <br/>cool but super hard to see, i didnt even see things i was picking up when i picked them up, i grabbed them by random chance. |
| Jan 8 03:26:00 | 2m 00s | "Confessions of a Plumber" | unfortunately has the same issue under WINE as most unity games, some of the input does not work, so I can't properly rate. |
| Jan 8 03:33:00 | 7m 00s | Dr. Autofober's Experiment | interesting concept, but yeah, between the UI and button choices basicly unplayable, by the time you get a wall selected you have a game over. |
| Jan 8 03:41:00 | 8m 00s | Lost in the Woods | buggy and hard to tell what to do (took me a while to figure out to press the action button while in front of the roads), but overall ok. |
| Jan 8 03:45:00 | 4m 00s | The Wizard Who Stumbled | sometimes zombies spawn in areas that you have to waste a life or two to get to :/ movement is pretty hard also |
| Jan 8 04:01:00 | 16m 00s | Glow | bizarre jump physics, but overall ok. Super hard to see your guy though. |
| Jan 8 04:06:00 | 5m 00s | Leave Me Alone. Never Leave Me Alone. | doesn't run properly under WINE :/ |
| Jan 8 04:08:00 | 2m 00s | Alone with... things! | looks interesting but unfortunately can't rate due to the xna4 dep. |
| Jan 8 04:15:00 | 7m 00s | Lonely Star | compiled sucessfully, but neither a native linux build nor the .exe under wine would load the graphics, so could not test. |
| Jan 8 04:21:00 | 6m 00s | Enslaving Davement | cool but as with most couldnt get past level 1 :D |
| Jan 8 04:32:00 | 11m 00s | Speed to Freedom | unfortunately can't run entries requireing XNA4, doesnt run properly under WINE looks neat from the screenshots though |
| Jan 8 04:36:00 | 4m 00s | Erasum | Cant run due to the XNA dep, but looks like a solid platformer from your screenshots, you should put up a video for those of us who can't run it. |
| Jan 8 04:41:00 | 5m 00s | KIitty | the background tilesets are nice, but unfortunately there's not much more to it then that. WARNING: there's a runaway infinite loop in the html5 version that WILL lock up and kill the tab it runs in. |
| Jan 8 04:58:00 | 17m 00s | The Last Leech | you need to include the libstdc++.so.6 you compiled with for the linux versions, you used gcc 4.6 which is not stable on pretty much any distro yet and would severely break most applications if installed system-wide. Windows version works just fine under WINE at least, i got to 10k points and 500 seconds before i just gave up, was pretty easy to stay alive if you just kept circling them. |
| Jan 8 05:07:00 | 9m 00s | Lonely Robot's Kitten Quest | interestingly this is the first unity-based entry that ran properly under WINE (not sure why, but all others lost input after starting). I like it, i feel like i just got chased around in a escher painting (would have been cool if the lack of shading/perspective actually played into the physics, like the one game for ps3/psp(i forget the name, but basicly if it LOOKS like it connects it does, leading to some weird puzzles) |
| Jan 8 05:12:00 | 5m 00s | EpiCat | overall good, missed a golden opportunity to start with 9 lives though. |
| Jan 8 05:16:00 | 4m 00s | 'malone? | game never loads on firefox 6.0 (it doesnt even show the game area, just immediately gives me a retry button), can't really try on nightly build as i dont really want to update a ton of custom plugins just to try this game, so far all other html5 entries have worked fine. |
| Jan 8 05:24:00 | 8m 00s | Tomes of Solitude | i like it, the main menu though at the beginning could use a "press enter to select, left/right to rotate or something though, i kept clicking on start with my mouse, trying space bar, etc. Also, needs to be a quicker way to swap tomes. |
| Jan 8 05:32:00 | 8m 00s | Quiet City | unfortunately same strange problem i have with most unity games under WINE, some input doesnt work (in this case, i can move with keyboard, i can click buttons and push with mouse, but cant turn) |
| Jan 8 05:35:00 | 3m 00s | Forever Alone | Same issue i've had with most other unity games in this compo, mouse look doesnt work so I cant rate :/ |
| Jan 9 05:39:00 | 24h 04m | YANA | javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 44100.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian not supported. |
| Jan 9 05:44:00 | 5m 00s | Duckling | cool but i couldnt get past the first "feather" room, no matter what i did i couldnt make it on the ledge. could have been a timing bug as I was trying to run it under WINE. I can't really give it a score though because it was throwing too many errors and the sound didn't work. |
| Jan 9 06:00:00 | 16m 00s | Hope | javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 44100.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian not supported. Other than that it worked ok, but the ship felt like it was backwards. |
| Jan 9 06:05:00 | 5m 00s | 1 SHOAL | i have no idea what i just played, i think the black thing has to hover on the dots for a few seconds to absorb them though, some instructions would have been nice. |
| Jan 9 06:14:00 | 9m 00s | .Journey to Polygonia | decently made, music makes me want to punch my speakers after about 2-3 minutes of gameplay though. Also it's more than possible to run audio past 10 minutes in html5, when testing my html5 audio library it was able to run overnight without issue, the issue is you're trying to use the audio element without any code ties so it hits the browser default cutoff, which in your case is 10 minutes. you need to attach functions to the audio element to detect start/stop and make it loop smoothly (you can actually get rid of the cut between looping) |