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Bodge's Island
Bodge's Island
By peterc
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Humor | 69 | 3.00 | | |
| Community | 196 | 2.83 | | |
| Audio | 205 | 2.67 | | |
| Graphics | 248 | 2.92 | | |
| Fun | 252 | 2.58 | | |
| Theme | 302 | 2.75 | | |
| Innovation | 414 | 2.25 | | |
| Mood | 438 | 2.00 | | |
| Coolness | 457 | 28 | | |
| Overall | 484 | 2.38 | | |
Comments
mildmojo
2011-12-19 15:58
Did you post any journal entries? The journal links on entry pages have been broken for a while.
I've built some Ruby+OpenGL games, but cross-platform packaging and distribution was always a PITA. I've been interested in the JRuby + Java game libs stack for a while now, but haven't had time to play with it.
What did you think of that combination? And how did you package it? Warbler?
I cannot open it - whenever I run the jar, in processes "javaw" appears for <1 sec then disappears, and without task manager I see nothing happening at all.
The windows exe is not working.
peterc
2011-12-20 00:43
@mildmojo: Warbler and then launch4j. Only downside is it needs a JRE 1.6+ to be installed otherwise you end up with silent errors, as other commenters are.
The other problem is you need to be in the same working directory as the native libraries included due to how warbler makes jar files.
While the development process in Ruby itself was pretty good, the bundling and performance issues lead me to think just going with Java is the better course of action for future Ludum Dares. Especially because getting an applet to work was nigh on impossible :-(
cool. i really liked the sound. i think it should also display the highscore on the death screen though. other than that, very nice.
summaky
2011-12-25 13:28
Interesting, but somewhat buggy. For instance, I got stuck in a water tile once and sometimes I couldn't move either up or down even though there was no visible obstacle.
ayce
2011-12-31 01:56
Doesn't work on Win Vista 32 bit
raptor85
2012-01-02 20:34
runs ok but cant seem to control the direction of gunfire, and all controls invariablly freak out and start acting randomly after about 30-45 seconds of play.
galman
2012-01-08 13:51
WTF?
I Don't really get the point....
Way too noisy for me, and what's with the fire direction ?