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Feedback comments for LD18
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| Timestamp | Since previous | Game | stqn's comment |
|---|---|---|---|
| Aug 23 12:28:00 | 48 Hours Later | Hmm... is the ammo supposed to fall *into* the ground and thus become impossible to pick up? I can't catch most of it because of the slow pace of the canon... My highest score is 4. | |
| Aug 23 12:33:00 | 5m 00s | Graviton | That's fun, though at first the gameplay seems a bit random... I just keep moving in order not to die, and the circles happen to crash into another by chance. But maybe there's a better way to play :). <br/>Also the music is way too loud. |
| Aug 23 15:45:00 | 3h 12m | Graphell | First impressions: <br/>- java freezes firefox completely for 10 seconds while loading the game :( (it does that all the time apparently, not just for your game) <br/>- wasd is not okay with an azerty keymap :- <br/>- big input lag |
| Aug 24 18:00:00 | 26h 15m | AfterDark | I like the graphics (except the arrows) but it's too slow to be fun I think (maybe removing the teleport delay would help) and a, d and w is a poor choice of keys on an azerty keymap... It makes the game hard to play. <br/>I played it under wine and there are slowdowns. |
| Aug 24 18:31:00 | 31m 00s | Battle Puzzle | I'd like to try this (it's on my rating list) but XNA... Meh. |
| Aug 24 18:41:00 | 10m 00s | Double Bounce | Seems good, but the windows version runs at about 1.5 fps here under Wine :-} (I have no idea what to do with the python scripts in the Linux archive.) |
| Aug 24 19:21:00 | 40m 00s | Rainbow Hero | I liked this game, I think you could make it into a good puzzle game. Well done with the tutorial and progressive progression (or whatever); the only problem I had was finding how to make zombies do their thing (press space for a long time, which isn't documented). <br/> <br/>Oh and I first downloaded the linux package but I couldn't run the .jar, so I used the web start thing which worked very well. |
| Aug 25 09:48:00 | 14h 27m | EA X3000 | I definitely need more instructions to understand this game. I read the instructions, tried several times the test room, pressed all keys to see what they did... but I just don't get it. <br/> <br/>Also it doesn't help that the game doesn't react very well to keypresses and that the keys are "x", "c" and "space"... (Note: I played under Wine.) |
| Aug 25 10:46:00 | 58m 00s | Alien Abduction of Aliens | I can see from the playthrough that it could be fun, but unfortunately it's running way too slow on my computer, and the game is just boring. Otherwise, nice graphics and decent polish! I got no sound also, for some reason. Ah, that must be because your java thing uses OSS and not ALSA I guess... Completely stopping my music player did the trick. |
| Aug 25 14:13:00 | 3h 27m | Fail-Deadly | Pretty good! I actually had fun playing it (under Wine.) |
| Aug 25 14:28:00 | 15m 00s | Basketball girl | First I tried running the exe under Wine, but it crashed. After seeing GreaseMonkey's comment, I tried python bbgirl.py, which required pygame, so I installed pygame and finally I could run the game :). Nice music but unfortunately the window is too high and I can't see the bottom of the game screen. (1280x800 here, with a task bar/panel at the bottom.) So I couldn't finish the first level. |
| Aug 25 14:57:00 | 29m 00s | Metagun | Unfortunately unplayable here due to input lag and jerkiness :-/ |
| Aug 25 15:01:00 | 4m 00s | Prot | Music is way too loud and repetitive, and a/d/w are not the best keys on an azerty keymap; other than that, it's pretty nice and well done. |
| Aug 25 15:15:00 | 14m 00s | Leave Me Alone | This is pretty good, I like it. Only problems are a slight input lag, the borders sometimes blink which is annoying, and the life time of the projectiles seem to be variable which means I couldn't finish one level because there was no way to reach the squares. I think. <br/>Nice music! |
| Aug 26 04:33:00 | 13h 18m | Chassis Commander | Yay, a Linux version! Arrgh, OpenGL 2.0 required :(... |
| Aug 26 05:35:00 | 1h 02m | D3SCENT | Crashes under Wine, unfortunately. |
| Aug 26 06:05:00 | 30m 00s | Loputon | Works very well under Wine, has keys settings, doesn't use 100% CPU to display two moving sprites like some other games, good music (though a bit short) and is even (a bit) fun. <br/> <br/>It would be nice to have a vertical scrolling so that the hero never goes out of view. Also I'm often hit by enemies at the end of a dash, not sure if it's just my fault for jumping into a bunch of them, or if for example a one second invincibility timer after each dash would be a welcome addition. |
| Aug 26 07:21:00 | 1h 16m | Man And Robot | I really like the graphics and music, too bad there's no sound! Nice polish too (title screen, animations, tutorial - even if it's a bit slow). <br/> <br/>Works fine here in Firefox under Linux (maybe that's because I'm using a 5-year old laptop too ;)). <br/> <br/>It would be so much better if it was keyboard-controlled and a bit faster! Mouse controls make it awkward and slow. I stopped at the second screen because I was bored. |
| Aug 26 07:42:00 | 21m 00s | The enemy of my enemy is my heat-seeking missile | I like the tutorial messages that appear at the appropriate place in game, and the no-nonsense keys that should work with any keymap :). <br/> <br/>I'm not sure if that fits the theme very well currently. The blue robot aren't even really enemies since they don't attack you. <br/> <br/>Unfortunately it looks like on my system (Linux) when a game takes a lot of cpu time (as yours does), it suffers from input lag, which makes the game hard to play. :-/ |
| Aug 26 09:39:00 | 1h 57m | Doors and some other stuff | Very nice graphics and good programming (from what I can see). I haven't solved the puzzle yet, but I'll try again :). |
| Aug 26 09:52:00 | 13m 00s | Brain In A Jar | I'd rather not install anything either (under Linux/Wine here.) |
| Aug 26 10:01:00 | 9m 00s | Architector | Unfortunately unplayable here due to big input lag, missed mouse clicks and unusable keys (with an azerty keymap). I'm not saying it's your fault (except for the keys!) because many other games give me input lag, but for example Robot wants puppy, which seems to use the same framework, doesn't, or at least not as much. |
| Aug 26 11:24:00 | 1h 23m | Weapon-E | Crashes under Wine, unfortunately. |
| Aug 26 11:34:00 | 10m 00s | Mines and Bobbleheads | Doesn't work under Wine because of missing MSVCP60.dll I think... I'll try to get it later if I'm motivated enough. First trying games that work :). |
| Aug 26 11:38:00 | 4m 00s | Money Thief | Like the graphics, but web site doesn't answer, so I can't play. |
| Aug 26 16:37:00 | 4h 59m | Killer Knife-Robots from Knife Planet K | The hero definitely needs to go faster than that. As is, it's almost impossible to avoid the blades that seemingly come from nowhere (no predictable where, at least.) It would make the game less boring, too. Some robots could go towards the hero maybe. <br/> <br/>It would be nice to know when a robot will get new blades (some blinking light for example). <br/> <br/>Also the HUD is too small, I didn't see it at first and thought "this game really needs a HUD" ;). <br/> <br/>However the back story was kinda fun :). |
| Aug 26 16:44:00 | 7m 00s | EnemiesOfTheLetterB | Nice graphics, unbearable music, one funny sound effect. <br/> <br/>There's a problem with the framerate here under Wine, the game hardly uses any CPU time at all and it runs at 3 fps or something, so I can't comment on the gameplay. Other Unity games worked much better than this, although they were 2D... |
| Aug 26 16:59:00 | 15m 00s | The Robots and I | I too thought it was enough when the word "hack" appeared under the robot and didn't understand what to do... I think the graphics are decent, the sound a bit annoying, and the gameplay too random :) (and slow.) <br/> <br/>Other than that, the display sometimes blinks as if it was redrawn without double buffering. |
| Aug 26 18:00:00 | 1h 01m | Deflector Beam | I liked your food photos and motivational posters! :) |
| Aug 27 14:40:00 | 20h 40m | Revenge of the Living Dead | I think it needs more zombies/humans and a faster pace to be fun (even taking into account the jam version.) <br/> <br/>Problem with the command keys on my PC: pressing CTRL and ALT at the same time as two arrow keys doesn't always work (it's a keyboard problem, the only solution is to use other keys, AFAIK.) <br/> <br/>The java web start version worked fine (Firefox/Linux), with sound and music. |
| Sep 1 00:12:00 | 105h 32m | :V unappreciative duck eats enemies | What can I say... It's a start I guess! Runs at the perfect speed here, thanks to Wine I suppose ;). <br/> <br/>I had to read the description and comments to understand that all the small dots where actually shot by the hero. I thought they were some starfield background scenery at first! |
| Sep 1 00:30:00 | 18m 00s | dance dance dance | Amusing concept, but I keep dying for some reason and only went up to when there are 3 "enemy" couples on screen. From the comments I gather that there might be something different afterwards... The single life thing is annoying. Doesn't fit the theme at all. |
| Sep 1 15:11:00 | 14h 41m | Your Doomed | I tried it under Linux, both the .love and the .exe with Wine, and they both have white rectangles for the sprites! Some alpha channel problem? <br/> <br/>Besides that, the game was working fine. <br/> <br/>As far as the gameplay is concerned, as others noted, you can push all the rec.. rocks to the right of the screen and then it becomes not so interesting :). Maybe you could implement waves of rocks/enemies, and the player would have to grab a rock to throw it on a bunch of other rocks in order to clear the path, or something. |
| Sep 1 15:25:00 | 14m 00s | Emagtra | With some serious level design, this could be a great game! I like it anyway, but the 3 levels are clearly not enough... Especially the last one :)... Though I could see blue and yellow are enemies, which could create interesting gameplay situations if they did attack each over when they were closer than the closest red disc... (Maybe they already do, not sure.) Maybe with enemies that can only be killed by blue, enemies that can only be killed by yellow, thrown into the mix. |
| Sep 1 15:50:00 | 25m 00s | ARCANE | I can't shoot when going to the top-left or bottom-left directions on my keyboard. (The w+a or a+s keys prevent j from being recognised.) <br/> <br/>The game felt a bit sluggish also (maybe because of Wine), and not being able to shoot several bullets at the same time felt so space-invadery... I had to read the comments to know that I could get dead enemies' powers, because I hadn't managed to kill a single one before. (Afterwards I managed to kill one or two.) <br/> <br/>Interesting graphics :). I first thought the background meant something but apparently no (the hero could run at different speeds when walking on different tiles, also the bricks should stop the player/monsters.) <br/> <br/>Also there is no progression indicator, no health? No goal... When I died the game printed the same time each time (165 seconds.) I wonder what that means. |
| Sep 3 03:53:00 | 36h 03m | Lolcat. | Please include the top-most directory when you make an archive! (talking about the source.tar.gz here.) |
| Sep 3 04:18:00 | 25m 00s | The Lair of Fungal Wonder | I built it under Arch Linux but it looks like I need to type "make install" to install it before being able to play... I don't want to put files all other my system so it would be nice to be able to "just play it" from the build dir! |
| Sep 3 04:33:00 | 15m 00s | Out of ammo | Nice! Very simple gameplay, but it's working, and it's fun (I wouldn't spend my evening playing it, but it's ok.) Thanks for the Linux binary. It works very well. A tutorial, howewer simple and badly drawn, is always nice to have, too ;). <br/>It's too bad you haven't had time to include a few sounds. |
| Sep 3 04:41:00 | 8m 00s | Fire, Fire, Where You Are | Thanks for the Linux version, but I'm missing libsprig.so.1 and there doesn't seem to be a package for it for Arch Linux... |
| Sep 3 04:44:00 | 3m 00s | Recycling Defense | Please don't name your zip just "ld18.zip" :) |
| Sep 3 05:29:00 | 45m 00s | HochEmpor | Nice idea, but with the current handling of the hero (weird jump, jerkiness...) and complete absence of goal, it's pretty hard to have fun with this. |
| Sep 3 08:20:00 | 2h 51m | LunarMind | I can't run the jar or even rename it because of the dashes in the filename... Argh! |
| Sep 3 08:36:00 | 16m 00s | Eneapon | I think I've got the same problem as alistair above; I get mostly white stuff everywhere (the menu background is white, selected menu item is drawn in white on the white background, the game is in shades of white with white rectangles on the side of the screen.) <br/> <br/>I'm running it under Arch Linux with love 0.6.2, on a Radeon Mobility 9700 with the open-source xf86-video-ati driver. For what it's worth, the small "tank you" demo that runs when I run "love-hg" by itself seems to work perfectly. |
| Sep 3 08:51:00 | 15m 00s | Bugger | Hm, it seems ctrl does nothing at all, also not sure about the point of shooting since it only makes things more difficult! <br/>Otherwise, it's mostly working (under Linux). I just had a problem when I jumped on a trunk and the game showed the red cross as if I had jumped in the water, but I didn't. |
| Sep 3 09:00:00 | 9m 00s | LDSpace | Would be nice if the instructions mentionned which keys to use. I'm getting white rectangles for the sprites, as with the previous love game I tried, but unlike the love "tank" demo (under Linux, Radeon 9700.) |
| Sep 3 09:24:00 | 24m 00s | Dastardly Shapes | Works fine, good playability, nice particles, interesting idea to keep the enemies moving once they're "dead"... But it seems quite far from the theme, and instant death is annoying. Needs some scoring and ammo count too, or something. <br/> <br/>Glad to see another game for Linux! |
| Sep 3 09:31:00 | 7m 00s | Bug Them All! | I'm getting this error under Arch Linux: <br/>./run: error while loading shared libraries: libssl.so.0.9.8: cannot open shared object file: No such file or directory <br/>(got openssl 1.0.0.a) |
| Sep 3 09:40:00 | 9m 00s | Daremon | I tried running it under Arch Linux but I got this just after the resolution change (which I hate, please, never start your games in fullscreen, they usually crash and leave me unable to do anything or at least screw up the resolution, and 800x600 on a wide screen looks wrong anyway.) <br/> <br/>OpenGL.error.GLError: GLError( <br/> err = 1281, <br/> description = 'invalid value', <br/> baseOperation = glTexImage2D, <br/> pyArgs = ( <br/> GL_TEXTURE_2D, <br/> 0, <br/> GL_RGBA, <br/> 800, <br/> 600, <br/> 0, <br/> GL_RGBA, <br/> GL_UNSIGNED_BYTE, <br/> 'xc1xfexb8xffxc1xfexb8xffxc1..., <br/> ), <br/> <br/>Not sure what the problem is, maybe the driver (Radeon 9700) doesn't like non-square non-power-of-two textures. |
| Sep 3 10:22:00 | 42m 00s | Pills | Got this error at one point: <br/>Use of "goto" to jump into a construct is deprecated at main.pl line 318. <br/> <br/>Besides, I got it working by installing the perl-curses package on Arch Linux. I like the weirdness of it, but after playing to the end (once), I still don't quite understand who's saying what, nor where the theme comes into play. I might try once more... |
| Sep 3 10:41:00 | 19m 00s | Sporg | « Walls are bad-ass awesome » :) This is getting you 3 stars in humour, just because I laughed. Which doesn't happen often. Thank you. Some funny messages ingame too :). <br/> <br/>I like the graphics too (though the overlay makes them look bad, not sure what's the point of it.) <br/> <br/>Looks like movement speed is frame-rate dependant (toggling "o" on and off while moving shows that the speed changes.) It's really slow with the overlay. It's really too slow and almost unplayable, in fact, even without the overlay (something like 10-17 fps here.) <br/> <br/>So I'd really like to see some optimisation, a fix for the frame-rate dependant speed (use delta time!!!), and sliding against walls too. And finally where is the theme? I only saw the first 3 or 4 levels so it might be hidden somewhere later... |
| Sep 3 14:05:00 | 3h 24m | Sun Attack | It's actually pretty good, but really hard. I managed to get one point too. The hero's animation is funny :). |
| Sep 3 14:23:00 | 18m 00s | Abomination|Descent | Nice but quite hard. Once a green enemy is upon us, it's game over... <br/> <br/>I think the camera should be a bit farther from the view (in other words, it would be nice to see more of the level, and enemies who are a bit farther away.) |
| Sep 3 14:39:00 | 16m 00s | HeadOrb | Quite good, I'm almost tempted to play a second time. The bullets moving at almost the same pace as the heads surely adds to the difficulty, but it didn't annoy me. Maybe it was a bit too hard though (I got 25 kills on my first try.) <br/> <br/>Small problem: the screen blinks from time to time as if it wasn't drawn with double buffering (under Linux, might be a video driver or flash problem.) |
| Sep 3 14:59:00 | 20m 00s | Master Exploder | Well done! It's fun, well made, and although not all levels are interesting, some are actually challenging. <br/> <br/>Now all it needs is sound and more/better levels! |
| Sep 3 17:07:00 | 2h 08m | BOMBCRASH | Nice graphics and finish, but too hard and the sounds quickly get annoying... |
| Sep 3 17:32:00 | 25m 00s | Constatine Sucks | Impressed to find actual level design that requires some thinking to pass the levels! <br/> <br/>However I wouldn't call a double jump powerup a "weapon"... |
| Sep 4 03:31:00 | 9h 59m | Undertone Continuum | Unity 3D behaves strangely under Wine: it only uses 40% cpu time or so and it's jerky as hell (but it would probably be jerky even at 100%). Coupled with the fact that the mouse pointer was leaving the window, it was totally unplayable for me. That's too bad, because it looks like a very polished game. The gameplay videos look very boring though... Hmm... After watching it again, I now understand what you're doing (trying to combine colours by making the small enemies jump in front of the big ones) and why you're almost not killing anything (because almost all enemies have mixed colours.) <br/> <br/>Maybe reducing the size of the map and making more single-coloured enemies pop (at least for a start) would help making the game more "intense" :). <br/> <br/>The first music was ok, but the second music in the gameplay video is unbearable for me :-}. |
| Sep 4 04:27:00 | 56m 00s | Super Dahrai XVIII | The archive lacks msvcr90.dll. |
| Sep 4 07:34:00 | 3h 07m | Alpha Channel | I can't find any "chingu" package for Arch Linux, so I can't play this... |
| Sep 4 08:20:00 | 46m 00s | Collateral | Erf... I played the game. The intro told me to "kill them all", so I thought that was the goal. I nonetheless went to the bottom without killing everyone and grabbed the thing and got a end game screen... So I stopped playing and pressed the back button, wondering what exactly was related to the theme in this game. <br/> <br/>Then I watched your video... Which shows an entirely different game... |
| Sep 4 15:10:00 | 6h 50m | Infiltrator | This could have been fun if the game speed was constant and not dependant on the frame rate, and thus varying between "slow" and "extremely slow". As is, it's quite difficult and annoying. I think it would be better without the music, too. <br/> <br/>Besides these problems, this looks like a good 48 hours production. |
| Sep 4 15:21:00 | 11m 00s | Recycling Robots | I don't understand how to play, what I'm supposed to do, I tried shooting yellow stuff on the yellow tanks but that didn't harm them, the jump is too fast, I can't reach the red planes with red bullets, there are too many keys spread over the keyboard, and it doesn't seem to fit the theme. And the music is definitely too short. And doesn't loop correctly. Which is annoying. |
| Sep 4 15:35:00 | 14m 00s | Rotate | As others said, the firing rate is too low, and some sound would have been nice. <br/> <br/>On the plus side, it ran smoothly under Firefox/Linux, and moving the world to harm enemies while keeping "good" entities unharmed at the same time is a good idea that could be improved upon... not necessarily in a circle. <br/> <br/>Would have been nice to see a word or two by the author too :). |
| Sep 4 15:38:00 | 3m 00s | Head Trauma | Music volume is seriously too high. |
| Sep 4 16:07:00 | 29m 00s | AstroVax | More gameplay instructions would help. |
| Sep 4 16:20:00 | 13m 00s | DIE ALIEN DIE | Oh, too bad, I first thought "yes, at last a good soundtrack", but it turns out you didn't make it... Putting 1 star in audio and overall because of that. Graphics are good and gameplay fun, but it's quite hard to understand how I'm supposed to guide the small enemies. |
| Sep 4 16:32:00 | 12m 00s | Space Recycler | Nice graphics but big input lag here (maybe not your fault) and slow turning so I didn't even get a chance to try throwing debris at the enemies. |
| Sep 4 17:20:00 | 48m 00s | Fib | Interesting idea and some good level design. I like that it's not about "weapons" strictly speaking, but still about killing other people. I didn't see the point of having three different insults... <br/> <br/>As far as the UI is concerned, IMO it would be easier with the icons always visible, and the Execute button next to them on the bottom of the screen. <br/> <br/>For some reason, it works better than other Unity 3D games under Wine. The grey sphere that appears when I press "Execute" slows things down to a crawl though. <br/> <br/>The graphics work well and the death animation is nice. The music, indeed, gets annoying after a while :). |
| Sep 4 17:47:00 | 27m 00s | PuzzaBOMB | Ok, so... :) I tried your game under Wine (Linux) and it ran at 3/4 FPS, so I couldn't really play. But the sound and gfx look very good (well, not the scenery graphics, but the rest is nice.) <br/> <br/>If I'm really motivated (or bored), I might try it under Windows at some point... |
| Sep 6 07:08:00 | 37h 21m | Grabman | Very interesting puzzle and nice graphics, well done! I'm too tired currently to solve it though, but I like your game. It's one of the few that seem fun to me. The instructions seemed overwhelming at first, but after trying the game and re-reading them it was ok. An ingame tutorial would some this problem I suppose. <br/> <br/>The only annoying thing is that the bottom part of the screen blinks regularly as if it was drawn in single-buffer mode without VBL sync (I'm under Linux, and some other Flash games do that, but not all.) <br/> <br/>It would have been nice to see a bit more community thing from you, like a timelapse for example (it doesn't cost much time to setup and it can be put together after the deadline...), desk and food photos! |
| Sep 6 07:31:00 | 23m 00s | Omnicide | Nice, though a bit hard to play here due to slight jerkyness and a trackball. I played before reading the instructions here so I didn't know about the explosions... I'll try again. |
| Sep 6 08:06:00 | 35m 00s | 'Rover', Swarm and Gun Turrets | Not bad, I like how the swarm moves, but I think the game would be more fun if everything went faster, maybe with a bit of inertia for the hero. Also perhaps some way to restore energy and/or health? <br/> <br/>The way the tower's bullets just disappear feels strange. I was left wondering if they had hit something. <br/> <br/>Some sound/visual effects are needed to inform the player that the hero or the towers are harmed too. <br/> <br/>Also without reading all the instructions I had no idea what the red and blue discs were for! I thought they were part of the game objects. Just writing "Health" and "Energy" besides them would help, or maybe using rectangular gauges which are more common. |
| Sep 6 08:20:00 | 14m 00s | Psychic Prison Break | It doesn't make any sense, and I'm trying. <br/> <br/>Also you really should wait for the "x" key to be released before detecting it has been pushed... If I keep it pressed more than one tenth of a second I sometimes miss dialogs. And some "press right" message on the logo screen would help :). <br/> <br/>Seems interesting otherwise... |
| Sep 6 13:29:00 | 5h 09m | Grandfather glasses | It's impossible to catch the rabbit. Not fun. |
| Sep 6 13:44:00 | 15m 00s | Robocolosseum | I don't quite get what's going on. Some sound effects would be nice (more important than music for an action game IMO!) |
| Sep 6 14:00:00 | 16m 00s | Trust your Enemy | Instructions? There are a lot of counters, game objects, stuff going on that is not explained and not obvious. <br/>I think this could be fun if I knew how to play. |
| Sep 6 14:21:00 | 21m 00s | Dr. Destruction and the Weapon that Turns Enemies into More Weapons | After the great intro, I was rather disappointed to be faced with two minigames totally irrelevant to the compo theme! <br/> <br/>Still I had fun with them, at least until the ball jumped out of the pinball ;) (I only saw later that there was a reset key combo) |
| Sep 6 14:44:00 | 23m 00s | Defend Your Glacier | Well done! This is a fun game, a bit hard at first but leaving room for the player to improve. I haven't managed to go past the semi-big snowmen yet; somehow I get three of them at the same time, unlike in your video where it looks much easier! <br/> <br/>I like the ability to change ammo into health, which makes for a bit of strategy. <br/> <br/>The parallax scrolling is a nice touch :). The instruction screens are good, sound too (though I didn't get to hear it under Wine.) With a cute upbeat music on top of that, it would be great. <br/> <br/>I don't think this is really what the theme is supposed to be about, though. |
| Sep 6 15:05:00 | 21m 00s | Atop Mt. Brawlalot | I don't get how this is supposed to be played... I tried to move the red thing with the mouse and LMB pressed, but nothing seemed to happen and I couldn't try for long anyway since there were one hundred other things jumping at me at the same time. So I just tried to click frantically and that seemed to make some enemies jump away... but I don't think that's the way it's supposed to be played. <br/> <br/>Nice ingame music though. (Under Wine. I get the privilege to hear your game's sound under Wine. W00t.) |
| Sep 6 15:23:00 | 18m 00s | Man Cannon | Fun game, good difficulty curve (at least for the few minutes I played it.) There's probably a bit too much blinking and stuff half-erased on screen, but I'm playing under Wine so I don't know if it's normal. Also there were slowdowns so maybe I played at a slower pace than intended... The other comments seem to imply that it's a fast game. At the speed I played, it was a bit slow but still fun, and the controls were ok. |