missingBrainHeartbeat by grandtheftmarmot 2020-05-11T00:14:57Z
Creative use of audio. A little bit tedious to run back to robots at end, but the end music & scenery change made it worth it ♥
Foon → Ludum Dare Explorer → Users → Mister Collette
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Keep the Planet Alive | jam | 1857 | 3.21 | 3.08 | 3.04 | 3.53 | 3.35 | 2.41 | 2.35 | 2.88 |
Creative use of audio. A little bit tedious to run back to robots at end, but the end music & scenery change made it worth it ♥
The mechanics had depth and thought put in which made for a gripping and satisfying experience.
It was scary & exciting all in one :)
The level design suited the tools well to make for interesting puzzles. Also the snake was really cute ♥
Good layering of mechanics. Appreciate the completeness. So fun I literally spent 1.5h playing it ♥
Enjoyed the aesthetic. Getting lost in dark space felt bad, but having a win condition was nice ♥
Good audio and graphics made for a nice experience. Game was pretty difficult despite the smooth controls ♥
Like the buy menu mechanics; would like to see this fleshed out as a rogue-like (but it would have to be a little easier). Fun but punishing ♥
Graphics look clean and fun. Was wishing the plant would grow and for a win condition. The controls were tight ♥
Satisfying shooting. Would have liked a win condition. The popping sound on kill is very visceral.
Would have liked a win screen instead of loop. Music and visuals made for a pleasant experience ♥
Sets a good atmosphere. Spamming 'Space' queues another jump :( Great sense of momentum ♥
Creative incorporation of physics with rhythm. Could have used more music/sound during gameplay to set the mood ♥