FoonLudum Dare ExplorerUsers → druven

druven

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny Creatures👥Bugtallionjam1623.973.844.053.934.003.872.853.57
202250Delay the inevitable👥All Charged Up!jam7913.463.522.863.463.743.741.923.17

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by druven

LD56 — Tiny Creatures

Tiny Rampage by LandoSystems 2024-10-10T14:42:51Z

It's a great submission, the voiceovers, music and sound design are all fantastic and there's a lot of charm here. Getting hit felt frustrating though, and I got stun locked once or twice by getting hit a few times in row. A period of invulnerability once you regain control of your character after being hit could be a good addition. Mouse controls for attacking would've also been nice. Great work though, enjoyed this one alot!

Tiny Creature Rescue by paulhocker 2024-10-14T12:05:47Z

Cool game! I loved the art & level design. The movement felt a bit floaty at times, and the music starting from the beginning each time you respawned grew a bit tiresome. I thought those bits of trickling lava were ropes or something, so it wasn't clear that they'd kill me. A clearer flowing visual effect and bubbling lava sounds would help in this area. Still, fantastic stuff for a solo dev in just a few days, well done!

Dream Quest: Land of the Living Wishes by fusionnist 2024-10-10T11:03:32Z

I loved the overall vibe of the game, the music was excellent and having a few different themes kept things feeling fresh. Not being able to attack whilst moving made the combat feel a bit sluggish and awkward. At first I wasn't sure what impact the living wishes were having on my character, but this became more clear as I progressed. I found some of the rooms very tough, but I'm probably just bad. Impressive stuff, well done!

Virus Vanquisher by lectvs 2024-10-10T15:48:30Z

Loved it! Swinging around with the grappling hook and blowing things up was a ton of fun. My favourite level was level 7 where you're falling through a big tower, felt really fun to shoot all the viruses while falling into the teleporter. Some different level designs like this to switch it up from the grappling-heavy levels would be really refreshing. I think the enemies could have put up more of a fight to make it a little tougher. The sound effects were quite good, especially the viruses blowing up which I found satisfying, and the music, whilst minimalistic, was pretty effective and catchy. Well done!

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Age of Honey by LuckyFeathers 2024-10-10T17:06:46Z

Great game, loved the attention to detail with the bee voice lines. Music and sound effects were both good. The tutorial when you open the game was useful and probably the best onboarding experience I've seen yet in this jam. There was an issue in-game where one of my soldiers just started moving in a direction, then he kinda just walked off the map. I think he was chasing a bear that I clicked on, but I clicked around the terrain a few times after which I thought should have cancelled that order. Still, fantastic stuff for a few days, well done.

Whisker Warrior by Taximan981 2024-10-10T11:16:50Z

The sound effects were great, especially for hitting the slugs, could use some balancing though as some sounds were a lot louder than others, like the swinging sound for the third sword you get. Some footsteps sounds and music could have helped tie the game together audio-wise, but it can be tough with a small team and such a limited timeframe. As others have mentioned the art is very impressive for three days. I liked the variety of enemies and weapon types that helped keep things feeling fresh. Great work overall!

Bee Bop by Madbarron 2024-10-10T17:30:01Z

Fun game, wasn't totally sure what path bees would take to get to specific places but managed to finish the game. Cool concept and music was great. Art looks lovely. Well done!

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Mouse Mouse by AploveStudio 2024-10-10T16:49:13Z

Liked the game overall, wasn't sure where to go after collecting the milk. The red overlay that happens when you're almost out of time (I think?) was a bit much and it made it kinda hard to see. Nothing happened when I did run out of time. I like how you can bounce off the mousetraps and the movement felt fluid and fun most of the time. As someone else mentioned it was easy for your cursor to go out of the window and lose momentum. Sometimes it felt a bit finicky if there was a jump that required precise movement. Sound effects and milk music were both good. Well done.

Bun Run by Koolruz 2024-10-10T15:19:14Z

The game was very difficult but addictive, I stuck with it for quite some time despite dying probably hundreds of times. Sound effects are minimal but perfect for the style. Everything looks great and is very clear. Controls are intuitive. I got stuck on this jump on level 5, I couldn't figure out how to get enough height to get over the spikes, any tips? Still really enjoyed the game though, well done.

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Pom Planet by LittleBlackDog 2024-10-10T12:17:40Z

There’s a lot to love here. The art is great and made me feel remorseful as I accidentally funnelled and flung the poor creatures into their grizzly demise (I’m pretty bad at puzzle games), having said considering that the various mechanics were introduced well and at a good pace it felt rather easy to learn how the game worked.

The audio direction was fantastic, with the music adding a dark undertone that paired well with the cutesy visual style. The way that musical layers were introduced as you worked through levels created a sense of mystery and progression. The reverb added an immersive quality. The sound effects, whilst minimalistic, also quite good.

There were only a few little niggles, like the initial zoom being a bit too far out for some displays (but this is fine given that you can dial in the zoom to your liking, a great feature). Others have mentioned a pause function, but I also think the frantic scramble to swap or rotate tiles to stop the little creatures from getting into harm’s way adds something interesting. You should all be proud of what you’ve managed to create in just three days, well done.

Carnivorous Corpse Aquarium : Feed & Thrive by Adrien Tremblay 2024-10-10T13:42:10Z

I was quite impressed when I saw this was made by one person. The UI and worldbuilding emerge as highlights for me. With a little more time you could add more resource management elements for deeper gameplay, but seems you're already aware of this. It's a good amount of content for a short jam like this. Well done.

Metal Antlers by lethargic 2024-10-10T13:27:01Z

Great attention to detail with the audio, the ambience getting quieter when you were in the bushes helped signal when you were hidden from enemies. If it wasn't for that auditory feedback I think I would have found it difficult to distinguish between foliage that you can hide in and other regular parts of the environment. Music matched the minimalist visual style perfectly. Good job.

davids vs. GOLIATHS by Fernofai 2024-10-10T16:33:25Z

Interesting concept! The sound effects were so good but I could barely hear them without zooming in. It would be beneficial to configure the distance attenuation options so that sounds are more audible from farther away. The music got a bit tedious after a while but it fit well with the overall atmosphere. Well done.

Hivemind by NeoAwesomeon 2024-10-10T13:53:15Z

Felt great dashing around and hitting the hornets, minion system was cool and intuitive. Loved the PSX inspired graphics, and all the animations were fantastic. Game would benefit from sounds and some optimization would definitely help as I also experienced some framerate issues. Awesome effort for a solo dev though, well done!

The Germinator by Slippers 2024-10-10T14:11:37Z

Genuinely a really cool game, visual style was awesome, reminded me a bit of H.R. Giger stuff. I was a bit confused on the very small ramp section at first but it made sense once I found the slow-down powerup, then it all clicked when I got the speed-up one to get through the closing door and I realised you were playing with time which I thought was a cool concept. There's some creative ideas in here and the overall atmosphere you created is surreal and interesting. The big patrolling spores were so cool and scary but a bit forgiving, it would have been freaky if they started chasing you or something :laughing: Thought the music served its purpose well and contributed to the atmos too. I think this is an impressive submission especially for a solo dev, well done.