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Psevdonim

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TimestampSince previousGamePsevdonim's comment
Apr 21 14:44:28 Keeper of the Wild Shores ♥ 1 I like the idea; it’s cool. Unfortunately, it’s not very intuitive at first, and even after you sort of understand how to play, it’s quite difficult to handle and not very responsive. Maybe I didn’t get it fully. The visuals are simple, but I like them.
Apr 21 15:08:37 24m 09s THE MYSTERIOUS DEVICE ♥ 1 A rather confusing gameplay experience, but I managed to complete the game with two endings.
Apr 21 15:25:36 16m 59s Pidgerton Agency ♥ 4 A very fun, good game. The mini-games were really cool. I really liked the implementation of the microphone mechanic—quite original.
Apr 21 15:39:56 14m 20s Beakon Fire ♥ 3 A definite big thumbs up for the graphics and music. There’s a nice, pleasant musical background that evolves with the game. While the gameplay isn’t very complex, it has its progression, which is great. Also, a very pleasant final moment.
Apr 22 14:00:52 22h 20m Jim's Quest for Birthday present ♥ 2 A very cute, cozy game, pleasant background music, and a really cool drawing style.
Apr 22 15:17:22 1h 16m Link the Shrink ♥ 2 The game’s goal is fairly abstract, but it’s quite addictive. Screen.png
Apr 22 15:38:53 21m 31s Average League ♥ 3 Quite engaging. You can see solid work was done. A cool, unique design, decent gameplay variety—well done. Screenshot_1.jpg
Apr 22 16:56:40 1h 17m 🗦◎🗧 ♥ 1 I can genuinely call this a game. It was actually interesting just to play.
Apr 23 09:22:07 16h 25m Signal Bot ♥ 2 Surprisingly, it's a pretty cool action puzzler. I completed 16 levels, but gave up almost immediately on the 17th, simply unable to accept the fact that I'd have to tackle such a difficult level under the current conditions. It would have greatly improved the experience if the player respawned immediately after death, rather than after I pressed R. And the ability to rebind keys would have been great. But even so, the game was fun!
Apr 23 09:51:17 29m 10s Signal Keeper ♥ 1 The graphics are cool. The robot model is very cute. There are various activities, but honestly, they're pretty simple. Although, in essence, they fit well with the gameplay concept. Personally, I really missed some background music. Appropriate background music would have greatly improved the gaming experience, in my opinion. Well, I think I've done my best, although maybe there were more days xD Screenshot_2.jpg
Apr 23 10:09:14 17m 57s Mini Mobile Network Operator ♥ 1 It actually turned out pretty cool. It felt fairly reliant on randomness, but it was fun to play. Screenshot_3.jpg
Apr 23 11:20:32 1h 11m Cipher Tower ♥ 1 Many others have already written almost everything I wanted to say, but I’d like to offer my own summary as well. I really tried to play the game—spending about 20–30 minutes on it—but the experience didn't go very smoothly. As many have noted, the game's visuals are truly magnificent; they are captivating and compel you to try and immerse yourself in the game to figure out how everything works. Unfortunately, doing exactly that is incredibly difficult under the current circumstances. - There is a lack of clarity regarding object interactivity and the initial steps required to proceed. - In the Morse code section, I encountered a set of symbols that wasn't listed in the reference book. However, technically speaking, I was still able to type out text, hit Enter, then click the paper button to generate a letter ready for dispatch. I could then send the letter and receive the next assignment, but I saw no confirmation or feedback indicating whether the letter had been created or sent correctly. - In the Caesar cipher section—assuming I’ve correctly identified it as a Caesar cipher—I couldn't figure out how to finalize the letter. Pressing Enter simply wipes away everything I’ve typed; no matter how hard I tried or what actions I took (and I tried quite a lot), I was unable to successfully generate a letter for sending and advance to the next stage. - The background music is very pleasant, but it doesn't loop continuously. I didn't encounter the circular cipher puzzle, but honestly, I no longer have the desire to go back and test it out. Please don't think I'm just being toxic; on the contrary, I really loved the core concept—and that is precisely why I’ve dedicated so much time to providing this feedback. I can only imagine how much effort you poured into this project. Judging by appearances, this seems to be your first major undertaking (though I could be mistaken); regardless, I can clearly see that you’ve done a tremendous amount of work—sometimes, however, shit just happens. I won't try to pressure you into finishing the project—that’s entirely up to you, and perhaps you’ve already moved on to other things—but I simply want to wish you the very best of luck in your future endeavors!
Apr 23 11:39:43 19m 11s Artificial Invaders ♥ 1 At the very least, it was amusing. I honestly tried to get through Chapter 3, but after about five attempts, I gave up. It would have been vastly more convenient if the marker indicating where you need to stand appeared simply as a UI element on the screen, rather than statically as a 2D object floating overhead. That alone would have made the gameplay significantly easier and more engaging. There are other minor issues, too—but hey, it is a game jam, after all! xD At the very least, I enjoyed the variety of gameplay mechanics and the charming art style.
Apr 23 11:56:18 16m 35s No Signal West ♥ 2 To be honest, I didn't really follow the plot—my English isn't very strong, so it was tough to read quickly while simultaneously fending off zombies—but I still managed to make it to the end! xD Screen1.png
Apr 23 12:10:22 14m 04s Fire Support Survivors ♥ 3 Cool, cool, cool. It's a bit difficult to play, but interesting. screen2.png
Apr 23 12:28:42 18m 20s Seeking The Signal ♥ 0 I think it was a rare gaming experience, but it was interesting. It reminded me of old point-click puzzle games. I can't say it was particularly fun, but the game definitely had a vibe and atmosphere!
Apr 23 12:58:34 29m 52s Deep Sea ♥ 0 The game definitely has its own atmosphere, even a little creepy thanks to the sounds, which is a plus. But honestly, I gave up after realizing how time-consuming it could be; I'm not ready to spend that much time on a jam game. I upgraded the submarine's speed to 8, but it was still very slow. It says +5% speed, but in reality, it's not – just a static +0.02. Perhaps if the percentage of the current value worked, the speed would be acceptable, but I'm not sure. Overall, the implementation is cool, but it lacks a bit of balance.
Apr 23 13:18:43 20m 09s NEON BREACH: Get the Signal Back ♥ 1 Неплохо получилось, мне понравилось. Интересно было уровни проходить. Круто что для первого джема у тебя получилось успешно доделать проект, все хорошо работает и визуал стильный. Молодцом молодцом!
Apr 23 13:43:42 24m 59s Drum`n`Ice ♥ 3 It's a cool game, fun to play. At first, I spent about five minutes wondering what I was doing wrong. I tried just spamming a combo, but nothing worked. Then I realized it was a rhythm game and just started playing according to the rhythm, and it all went smoothly. Unfortunately, I died on the final boss; I didn't have enough health, which I lost before I realized how to play. Maybe I'll try to beat him again later. Well done!
Apr 24 14:24:21 24h 40m The Last Frequency ♥ 1 I like the hand-drawn graphics, the cool main character, and the level itself. But unfortunately, no matter how hard I tried, I couldn't beat the game. Perhaps I missed the best approach to completing the game, but I tried different approaches, and no matter how hard I tried, the equipment breaks too quickly, and it's physically impossible to complete the decoding. Perhaps the balance is slightly off, or maybe you can give me some advice and I'll try again. Otherwise, the implementation is interesting.
Apr 25 14:19:16 23h 54m Radio Beacon 34 ♥ 1 A solid project. The gameplay is simple, but the environments are cool and immersive. I initially skipped to the ending where Maxim survived, because I misunderstood and thought I should let the group into the bunker instead of running out and saving myself xD Then I quickly replayed the second one, where we end up dying, but Anna and the group survive. I wonder if there's a good ending?
Apr 26 13:11:47 22h 52m RadioBattles ♥ 1 It's cool, a bit addictive, I played it twice. It was a bit lacking in background music and gameplay variety, but overall it's pretty good for a game jam. And I can't help but notice that the grenade is definitely OP, especially when you get three of them in the slots xD
Apr 26 21:55:32 8h 43m Traffic Simulator ♥ 1 A cool take on the theme. The third level really makes you pop compared to the first two, but the difficulty has increased mainly due to the number of roads and cars. I was more in a hurry to simply click on the roads one by one than to think about which ones to skip now and which ones later. If we focused on the variety of cars, their speed and behavior, and so on, the game could become much more interesting and addictive!
Apr 26 22:35:49 40m 17s Switch Happens ♥ 2 A powerful project. The visuals may be confusing in their simplicity, but the gameplay is very strong. I give credit to the cool tutorial and the considerable number of mechanics. I admit, I didn't spend much time with the game, only the allotted 5-10 minutes, but it was interesting.
Apr 29 15:56:55 65h 21m Raid Simulator: A Raid Reborn ♥ 2 As many have already written, the idea is truly interesting. A sort of raid leader simulator. But as has been discussed previously, the current implementation doesn't provide a particularly engaging gaming experience. At the very least, a big like for the idea!
Apr 30 09:38:26 17h 41m SIG_NULL ♥ 1 It's a pretty cool project. It had a surprising amount of gameplay. Screenshot_6.jpg