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Feedback comments for LD59
NE-Aquilon's games and stats for all events →
| Timestamp | Since previous | Game | NE-Aquilon's comment | |
|---|---|---|---|---|
| Apr 19 23:19:03 | ECHO | ♥ 1 | echo.png I like graphics. | |
| Apr 19 23:41:26 | 22m 23s | The Nexus Hope Mission | ♥ 1 | Stuck on the blackscreen after any node completion. Music is nice so. |
| Apr 19 23:56:18 | 14m 52s | SIGNAL - Another Morse Game | ♥ 0 | I like the minimalistic design, colors, but it's very hard for me. |
| Apr 20 00:03:48 | 7m 30s | Outpost | ♥ 1 | Implementation of zero-gravity is cool. Arrow controls are slightly unusual. I liked vibes of your game. |
| Apr 20 12:59:42 | 12h 55m | Through the Dark Forest | ♥ 1 | Overall nice game. I liked the gameplay loop and different celestial bodies. Reminded me the game Voyager-19. Also loved how "Like a star" doesn't count as a danger. At least the is something good among the stars. But I want to highlight some things to be improved just in case. -- When you scan the object shouldn't it be already known what exactly you scanning? I mean, you scan a star and then send report "Yep, that the star named Gliese". -- Thanks to random I was able to scan several things sequentially and won. -- I liked anomalies due to all possible implications, but I think report should give you a better payoff in case of mistake. Not "something terrifying", but maybe more detailed info, maybe this thing sent signal back too. |
| Apr 20 13:24:17 | 24m 35s | DeadWindow | ♥ 1 | Very solid game. But I think it slightly unbalanced: -- I understand why enemies move through walls, but with their speed it's hard to counter them, especially the boss. Maybe walls should slow down enemies? -- I think signal should knock down already unshielded enemies at least for a small time window. -- Not a big issue, but I wish to have some kind of laser sight maybe for better aim. |
| Apr 20 16:36:52 | 3h 12m | Bitcatcher | ♥ 1 | Good idea, liked the sound and effects. But hitting hitboxes were sometimes ambiguous, and it's not that easy to check top left corner all the time. I would suggest to put codes directly above the square in 3d scene. |
| Apr 20 16:53:05 | 16m 13s | Astral Pilgrimage of Sound | ♥ 1 | One of the best games I have touched here yet. Love eerie and at the same time beautiful and nostalgic vibes of the space. Reminded me Mass Effect 1. |
| Apr 20 17:06:13 | 13m 08s | Schick | ♥ 1 | Oh, remind me of good old days of flash games. Loved different mechanics. Also encountered this bug: ld.png |
| Apr 20 23:36:57 | 6h 30m | Connect the Universe | ♥ 1 | Good game but unbalanced, maybe slow down signals a bit. Controls are counterintuitive, but I think it's because the idea is pretty unique. |
| Apr 21 04:06:36 | 4h 29m | Ping | ♥ 1 | Solid idea, but spamming scan is really an ultimate strategy. Also, classic novice mistake your character moves faster diagonally. I would like to check an enhanced version of this game. ld2.png |
| Apr 21 04:21:58 | 15m 22s | Housesitting | ♥ 0 | Great buildup, mild payoff. I liked first appearance of the shadow in the corner of the eye, classic stuff with spooky writings on the wall, the cat. I was even expecting human trafficking situation at one point. Unfortunately, ending didn't satisfy me: who wrote task notes, if owner is away? Why not let her out? |
| Apr 21 06:43:45 | 2h 21m | EXOSIGNAL | ♥ 1 | Yeah, these two frequences are not the same. But narrative side is pretty fun. ld4.png |
| Apr 21 20:06:46 | 13h 23m | Saintfall | ♥ 1 | Looks like a good foundation for crowd behaviour game. Also, why save anyone when you can just inflict lust upon them and make them happy? |
| Apr 21 20:17:47 | 11m 01s | m01d | ♥ 1 | Conceptually one of the most unique games. Super confusing, 0/1 controls are not good, but still a good entry. |
| Apr 21 20:32:45 | 14m 58s | Send Null | ♥ 0 | It was pretty fun. Loved the music. But at one point it was very overwhelming running from one room to another. ld6.png Also, what is this empty room? ld5.png |
| Apr 21 21:50:33 | 1h 17m | Echo Chaser | ♥ 1 | Amazing. Truly beautiful. Visual style absolutely elevates standard platformer and echo gameplay. |
| Apr 21 22:02:57 | 12m 24s | Jungle Wifi | ♥ 0 | It was too short and almost zero interactivity. BUT, I enjoyed the artstyle and how game feels. I would like to see what can be done with this prototype. |
| Apr 22 18:32:40 | 20h 29m | Defend The Radar | ♥ 1 | I love the feeling of steadily shooting when you can see how projectiles form "trails". Reminds me Defense of Zion from Matrix Revolution. |
| Apr 22 18:50:14 | 17m 34s | Signadle | ♥ 0 | Loved puzzles. "Hand-drawn" style reminded me of flash games, which I absolutely love. Also, I think it would be good to have a button for premature finish of the round in case you think you already done with objectives. ld7.png |
| Apr 22 19:48:35 | 58m 21s | MARSAT | ♥ 5 | Wow, what a great game. I love space-based strategies. It would be good to be able to see orbits on a flat map. |
| Apr 22 20:18:02 | 29m 27s | Probe Away | ♥ 0 | Awesome game. I adore the coloring of signal-space, but normal space would be better with improved visuals. I think you can easily turn this prototype in a full game, because from gameplay point of view it's already feature-complet. |
| Apr 22 20:28:33 | 10m 31s | NO TIME | ♥ 1 | Not gonna lie, it's a weird game, but I liked the eerie atmosphere. I think with right polishing, visuals and assets it can become a very good game. |
| Apr 22 22:13:33 | 1h 45m | Ignorance is profitable | ♥ 1 | Game froze after this screen. Otherwise pretty fun little game. ld8.png |
| Apr 22 22:29:03 | 15m 30s | Inside a Sun | ♥ 1 | Very strange game, honestly. But I liked the narrative part. Also, there is a bug, when you collect the signal origin, but then you can touch this place second time and it'll trigger the dialog script again. |
| Apr 22 23:49:35 | 1h 20m | VOID | ♥ 1 | Great idea. I hope it'll be turned into the full-fledged game. |
| Apr 23 01:28:38 | 1h 39m | The Last Signal | ♥ 1 | I liked the artstyle and overall atmosphere. |
| Apr 23 01:54:52 | 26m 14s | It's Cold Outside | ♥ 0 | Not all walls have collisions, also one time green text spawned far outside of main structure. Liked the visuals and atmosphere. |
| Apr 23 02:15:00 | 20m 08s | After The Fact | ♥ 1 | Beautiful. I really enjoyed both the narrative and the puzzles. Also, great music. |
| Apr 23 02:19:19 | 4m 19s | Signal | ♥ 1 | Not bad at all. Noce little puzzle. Would like to see a full game made out of this demo. |
| Apr 23 18:53:53 | 16h 34m | Monitor Maze | ♥ 3 | Maybe I'm too pussy, so I just rushed to each terminal and successfully evacuated without any encounter with enemies. Liked the splatter-punk atmosphere and general vibes. ld9.png |
| Apr 23 19:53:39 | 59m 46s | Cold Night | ♥ 2 | "This resident is kinda evil, huh? And the night is cold." — \*Does a backflip\* Pretty solid short level. Also, am I missing something or is there a no reason to switch characters? ld10.png |
| Apr 23 20:05:40 | 12m 01s | Unstable Internet | ♥ 0 | Loved the concept, but I fell it can be used for so much more: intermittent movements, stasis, state rollback and etc. Still a nice game. Also loved bosses. |
| Apr 23 20:57:01 | 51m 21s | Melting Sun | ♥ 1 | Yay! Cure science-girls in lab coats! Loved the vibes, narrative and gameplay, but I think it's too kinetic: -- Game gives you ability to send data. -- Game doesn't let you fake data on your own. -- Game doesn't let you even measure data, when asked to fake data. -- Faked data is obviously fake, because one hole combination means nothing. Still, would like to play a full version. |