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TimestampSince previousGamemarks's comment
Apr 25 14:59:00 Out There ♥ 2 Amazing work! The screenshots promised a mars rover exploration game and the game delivered it as expected. At first, I tried the browser version and thought the input delay was a cool detail until I realized this is just WebGL issues, whoops. I felt more interested in driving around and finding cool places on the map rather than reaching the target, though, I got there in the end and enjoyed it. The radar map looked really cool but felt a bit pointless (except for being a compass) because of how zoomed-in it was. I forgot about switching building types seconds after the tutorial and realized only at the end, though, I liked the loop of going forwards to search and going back to find optimized paths. Also, I think it would've been nice to have an indicator that the antennas will connect. Cool rover adventure game!
Apr 26 09:38:28 18h 39m Red Rat ♥ 1 I didn't quite get what the tutorial was trying to tell me at first but figured out what's happening few levels later, I think it's smart that players can peek to continue during first levels. When it clicked, I really liked the idea of the puzzles and the design of how the information is given (order, side, etc.), really cool. Also, found the death zap rather funny. Great puzzle game, really enjoyed it! Nice work!
Apr 26 10:33:26 54m 58s Meerkat Panic! ♥ 1 Loved the game and the polish! Already said before, but gets boring quite quickly because of how slow everything is. The voice is a fun addition, great job!
Apr 26 12:16:22 1h 42m FISTAL ♥ 1 Great job on getting the game out! I managed to completely break the sequence by simply checking back the same signal but was an interesting signal-exploration game either way! Forcing AZERTY keys was a bit insane but figured out that Z is forward and went with it. A small tip, most engines (I assume Unreal as well) allow "physical" keybinds, which, ignore keyboard language layouts. Good luck on the game design journey!
Apr 26 12:26:24 10m 02s Signal Back! ♥ 1 Cool incremental + puzzle combo, and love the small effects! I liked the choice to have 2 endings, adds more replayability. I had an issue figuring out that you need to rotate the blocks as well as needing to align them with the plugs but got there in the end. Had some good laughs from the t-posing characters, really enjoyed the game!
Apr 26 13:10:05 43m 41s SIGNUM ♥ 1 Insane work between audio and graphics! Cool intro and well executed tutorial as well, had no problems understanding the mechanics! I really liked the gameplay and how you had to revisit the previous areas with new equipment.
Apr 26 20:16:31 7h 06m The Beckoning ♥ 3 Absolutely killed it with the mood, amazing work on the cutscenes! As said by many before, while I get this is for lore reasons, the camera was a bit of a struggle for platforming, I imagine locking the camera up-axis for certain sections could smooth the platforming experience out a bit. I'll have to be honest that I felt a bit disappointed with how there's a mood disconnect between the intro and the game itself (gloomy intro vs brightly-lit game) but its crazy that this was achieved in 3 days at all so good job, I enjoyed it either way!
Apr 27 13:28:44 17h 12m Goobers ♥ 2 A solid, fun mini-game. Nice work! Was a bit surprised by the sudden ending screen as I thought it was endless survival. I found myself ignoring the pull ability as it didn't seem necessary, could be an interesting area to expand mechanics (maybe enemy types you can only pull or only repel). I liked the funny intro, great job on the animations!
Apr 27 14:12:03 43m 19s Dragonia Siege ♥ 1 dragon.png Absolutely loved the retro graphics and the music! I found the Illusionist's puzzle to be the hardest to solve.
Apr 27 19:47:04 5h 35m CXNTACT ♥ 1 Very solid entry, great job! Well played on the mood, I was on edge the whole experience anticipating for something to be behind closed doors. Felt cool that small details were interactable and appreciate the logs being written short but informative on what's happening.
Apr 27 20:13:44 26m 40s Plume Tactics ♥ 0 Love the retro graphics! Cool twist on rock paper scissors, except it's more memory-focused. I liked the funny animations and audio work, though it feels a bit too silent without background music. Played around a few times and felt like the player side suffers less even if copying the enemy's signal so it would be interesting to see how that could be expanded. First advantage or factions having different attack set come to mind first. Good job! This works quite well with retro graphics, feels quite polished!
Apr 27 20:56:58 43m 14s Without Brakes ♥ 1 Cool visuals! Didn't realize I was able to press space to use the horn until later but still managed to pass through the gaps a few times. Loved that the music speeds up with the car. I feel like you can make this more interesting and unique by focusing on the dangerous/crazy highway idea, adding something like cars switching lanes, including signals. Nice work for a compo entry!
Apr 27 21:18:30 21m 32s Sigma ♥ 2 Solid entry, amazing work! Such a simple idea of matching what's on the notebook but executed so well! Loved that it develops into a filled picture once you complete a constellation. Also really liked how the stars are grouped by different music themes with own indicator style, reminds me of Outer Wilds. Had this sense of exploration, I enjoyed it.
May 1 22:42:48 97h 24m SILENTIUM ♥ 4 Insane work on the game, seeing a map this scale for a jam is crazy! The car driving felt really smooth, though I was fighting the controls a bit as the mouse holding felt inconsistent. Liked the idea of hunting tapes, feels like this can be expanded where you have to do various mini-challenges to reach them, would make the spots feel more unique. Amazing work! Screenshot 2026-05-02 002917.png
May 2 10:53:03 12h 10m Winter Resort ♥ 2 Very cool! Loved the 2.5D style, the exploration gameplay, and the humor! Though, I found the controls inconsistent but its really close! I thought its going to be the classic on-ice controls but the moment you let go of all keys, grandpa becomes an immovable object that instantly stops. Working with Godot, my guess is that the momentum is processed in the wrong entrypoint (should be in **_physics_process()** rather than **_input()**)? It felt lacking in music and sound but somehow I was pulled in anyways, meeting the other folk made up for it I think? The place felt quite alive with the skiers as well. The camera felt very rigid, I had to solve this problem this time too, in your case, I think either some idle shaking or panning near map borders could work out! Cool game, enjoyed the exploration and finding cool stuff! Also, took some time for me to figure out **how to get past the stairs**, didn't know you can **jump**! Screenshot 2026-05-02 121103.png
May 2 11:42:02 48m 59s dBm ♥ 1 Super cool entry! Really liked the sounds and the effects, for some reason really loved the deus-ex-like bounding box ui for the interactables. Found myself trying to scan with left click way too many times. I feel like the monster intro could be stronger fear-wise by not introducing him until you collect your first objective, let the player's dread build up a bit! Right now, when you start, you already hear his footsteps. Nice work!
May 2 14:41:29 2h 59m Signal Through the Blizzard ♥ 2 Killed it with the atmosphere and the audio! Really like the audio with reaching the campfire. Also, amazing work on the level design on how it plays with tension where it becomes slower and near-death, was on-edge near the end! Wished the story didn't end so abruptly, the level did an amazing job building the tension and the experience is over at it's peak! I think something like a simple, short cutscene (even if it's just fade-out + some text) would help with the tension release. Great job, good luck!
May 2 16:46:47 2h 05m GIMME TV ♥ 1 Amazing work on the game! Really loved the chaotic vibe (and certain audio-samples I recognized). Was amazed by how well the additional content was applied to the simple core gameplay (different guns, enemy types even upgrades!). One complaint I have is pressing 'done' has a significant delay (later I realized there's an animation in the background) that felt very unresponsive. Screenshot 2026-05-02 180832.png Thanks for sharing your insights in the comments! Love the approach to game design, very inspiring stuff said! Didn't know about 'Art of Screenshake', my approach/ thought-process is "mimic movies & animation" (exaggerate effects, visualize motion) because they have it nailed down ages ago. I think you're on the right track, good luck!
May 3 20:05:03 27h 18m PING ♥ 0 Amazing work on the audio and visuals! Feels quite complete! The only feedback I'd have is that the intro wasn't very smooth, had to look up controls, I think it would be nice to have text or hints for the first level.
May 3 20:46:34 41m 31s That Italian February Week ♥ 2 Very cool! I really liked the cool spin on the box-pusher genre! Was stuck on the level that introduces the pink jelly because I feel it wasn't too clear one of the signals was arriving too late. Screenshot 2026-05-03 224429.png Great work on the music and weird noises, really adds to the feel of a complete game!
May 3 20:54:43 8m 09s RoboNET ♥ 1 Shooting was probably too much fun, haha. I was able hit enemies offscreen, it feels like the levels are shaped so that wouldn't happen but the bullets have no collision. I like the small variation in level themes (inside then outside), makes it feel more complete! Cool small animations when enemies die but makes it a bit unclear if they're still alive or not, could be more flashier like a small pop effect. Nice work!
May 3 21:28:43 34m 00s New London 3D Turbo 2000 ♥ 2 Feels like a complete game! Loved the music and the old-school art, really reminds me of Mafia 1 back in the day. I feel like the minimum speed limit is a bit too difficult for an intro but once that's out of the way, it's quite clear what the game's about. Screenshot 2026-05-03 231841.png The role swap at the end was very nice! Amazing job on this entry!
May 3 22:57:28 1h 28m GHz: WEE ♥ 0 Cool entry! I liked the effect how the sonar also bounces off walls. Also, had quite thrilling moments where I noticed I was followed before entering the smaller tunnels. I feel like the maps are way too big and confusing, was confused on where to go next for a while. Good job!
May 3 23:17:35 20m 07s Air Signal ♥ 1 You nailed the mood of the game very well! A win & lose screen would make it feel more complete. Great job, very impressive!
May 4 08:24:49 9h 07m Wi-Fix It ♥ 1 Feels like a complete game! Love the windows 95 aesthetic and the music! Felt like some parts of the game were a bit unclear to the player: - No feedback on reaching the end of the level and it wasn't marked very clearly at times. I was lost at some levels only to realize I was going past the exit. I think it's missing a consistent marker like a flag and maybe a victory sound. - Super powers getting disabled was very subtle and had to pay extra attention on tracking that. I feel like the mail guy having a short flash + a sound cue would fix that. - Some parts of the levels were barely covered by the signal, making it feel impossible. - There was one drop that wouldn't show the hazards ahead of time. I think the easiest solution would be adjusting levels to make view-switch areas safer. Also, had issues with the character sliding, for platformers, I'd suggest picking a box hull for player collisions. Besides that, loved the flow of the levels, you have hard parts and then "rest" periods where you glide through some levels! Screenshot 2026-05-04 094421.png Amazing work!
May 4 08:49:50 25m 01s CRASHDAR ♥ 1 Very cool entry! Really loved the audio! Was stuck on the mine field for quite a while.
May 4 13:49:28 4h 59m Ziggy Zapper and the Robot Factory ♥ 1 Woah, very impressive entry! Really a fan of the level design, the puzzles felt more like a playground! Also, had a fun time hunting for secrets! Screenshot 2026-05-04 154237.png
May 6 21:27:56 55h 38m Star Smuggler ♥ 1 Cool entry! Really liked the idea of creating a disguise out of multiple pieces! I found it way too challenging to match the signal after many attempts, it feels like I match it right but am told it's wrong (but very close). Perhaps "close enough" should count?
May 8 15:08:57 41h 41m Seagnal ♥ 2 Woah, very cool! Loved the exploration and the story telling through the radio. I took some time exploring other parts of the map and was amazed that the broadcast was still going. Initially was confused how the signals work but after reaching the furthest target from start, found out that the button blinks when ready to receive. Really loved the vibe, great work!
May 8 16:06:53 57m 56s Love Caps ♥ 0 Fun minigame! I found it really cool how the signal is displayed as a mushroom network, looks really amazing! I like the semi-random map, had some fun exploring it, the map sides have a bit of uniqueness. I ran into the great brick wall that I thought was an interesting pair with the mushroom foraging mechanic. Very clever how the mushrooms are highlighted if the player fails to find any, works not only as a tutorial but as help to recover stamina. Amazing work, the music makes it feel like a very chill game!
May 8 21:18:24 5h 11m Green Mike's Bootlegs ♥ 2 Didn't expect mocap tech to be used in a jam, very cool! Loved the whacky vibe of the game (and the interesting movie titles). The controls felt somewhat unresponsive, its close though, I liked the life-like alien motions! I imagine that takes a lot of time tinkering with captures to get it to feel right. Curious to see a mocapped alien parkour game next time, haha.
May 8 21:49:52 31m 28s GHOST CHANNEL ♥ 2 Very impressive! I really loved the mood of the game! The artstyle has a 'newgrounds flash games' feel to it. I also liked the small detail of the layered music for each frequency. Though, the intro experience is quite rough as the player gets assaulted by multiple ghosts pretty much right at the start.
May 8 22:49:00 59m 08s DIG_POD ♥ 1 I probably loved the digging part way too much. The guns sound quite satisfying to shoot and was a nice surprise to find modules that you can also upgrade. The progression pace is quite nice for a jam! The slight bumps causing damage (and denying shield recharge) was probably the only annoyance. Very cool, nice work!
May 8 23:45:52 56m 52s GlorpCorp ♥ 1 Woah, very polished experience! I really liked the audio and the music! Very enjoyable minigame, feels like a hidden gem!
May 9 00:26:04 40m 12s Making Megahertz ♥ 1 Fun short puzzle game! I like the minimalistic isometric look (and the funny grading messages)! It feels like its really missing feedback for the player, which makes gameplay unclear: - I wasn't able to tell the coverage so it was just guesswork. I can think of highlighting houses, attaching a sphere model or highlighting tiles as a suggestion. - Some puzzles require multiple towers, didn't know that, maybe add a radio counter text (something like 0/2 radio towers). Nice work, had fun solving puzzles! Screenshot 2026-05-09 021306.png
May 11 16:02:49 63h 36m UFO Signals ♥ 1 Cool entry! This fits the theme in a literal sense quite well! I like the gameplay that you interact and adjust with all the various knobs to achieve a goal. I think adding a "change signals knob" in the main menu was a very good choice for the tutorial design, It's the first thing that caught my eye to try it out! On the other hand, all the other important details were hidden in a "help folder" that took me a while to notice it's there. I think maybe a pulsing glow effect could fix that. Lastly, unless I didn't fully understand the instructions, the signal timeout felt way too fast for me to complete the signals after the first one. Thanks for finishing up and posting this entry! Nice little minigame! Good luck on your next project!