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Feedback comments for LD57
mremmele's games and stats for all events →
| Timestamp | Since previous | Game | mremmele's comment | |
|---|---|---|---|---|
| Apr 8 08:33:38 | Don't wake him up | ♥ 3 | Really nice game! It reminded me of that mission in GTA: San Andreas where you have to steal weaponry from a general—loved that vibe. Great use of the theme too. Excellent work overall! One small note: I was a bit confused at first by the look of the carpets—they had the same contrast as other elements, so at first, I mistook them for obstacles. | |
| Apr 8 09:00:00 | 26m 22s | Eurydive! | ♥ 2 | Really fun game! Thanks for including the tips in the description—they were super helpful. I had a bit of trouble understanding what to do at first before reading it. Also, really cool that there’s progression with upgrades. |
| Apr 8 09:10:31 | 10m 31s | What the MEOW? | ♥ 2 | The game looks amazing! The cinematic was a nice touch as well. The camera shake during the cinematic's narrative was unexpected and very cool. |
| Apr 8 10:19:02 | 1h 08m | O.R.B.I.T. | ♥ 3 | Really interesting use of gravity as a game mechanic! It would be great to have sound controls, though, as the audio was a bit too quiet for me. I had to turn my speakers all the way up to hear it clearly. |
| Apr 8 10:32:08 | 13m 06s | A walk arround the pit with your friend´s head | ♥ 1 | Awesome graphics and post-processing! As someone already mentioned, it really gives a Lethal Company vibe, which I loved. Overall, the atmosphere feels very immersive." |
| Apr 8 12:14:37 | 1h 42m | TRENCH | ♥ 5 | The visuals in the game are absolutely gorgeous — great job! I also made a game with a undersea theme, but your level of detail is on a different level. Unfortunately, I wasn’t able to progress very far because in the browser version, only the arrow keys and spacebar worked for me, but Z, X, and C didn’t seem to respond. |
| Apr 8 12:22:54 | 8m 17s | Cyber Descent : 999 Depths | ♥ 1 | Great atmosphere — the feeling of a falling elevator was captured perfectly! I found it hard to force myself to stop and read the advice on each floor because I just wanted to rush into the fight! |
| Apr 8 12:29:18 | 6m 24s | Helldriver 2 | ♥ 1 | The vibes in this game are really cool — I liked the music and the hellish setting a lot. Delivering that pizza turned out to be quite the challenge! |
| Apr 8 12:48:02 | 18m 44s | Thalassophobia | ♥ 3 | The art and sound are amazing! The controls feel great, great job! The game is really scary actually. I couldn’t stop feeding those guys! It gave me a similar vibe to the underground zones in the latest Zelda game. |
| Apr 8 13:01:08 | 13m 06s | Explodicaves | ♥ 5 | Really interesting idea to use explosions both for combat and progression — such an elegant feature! By the way, at this scale, the pixel art looks a bit too detailed. It might work better with slightly smaller sprites to match the scale and make everything feel more cohesive. |
| Apr 8 14:56:17 | 1h 55m | Dream Depths | ♥ 0 | Unfortunately, I wasn't able to play the web version—it gave me a 404 error. |
| Apr 8 15:23:43 | 27m 26s | Scavenger Deep | ♥ 1 | The pixel art animations are absolutely insane! The audio design is just as impressive and really adds to the immersion. I did notice that the main character occasionally blinks or flickers on screen, but I assume that’s just a minor issue. |
| Apr 8 15:40:44 | 17m 01s | Debts in the Depths | ♥ 1 | Снимок экрана 2025-04-08 183743.png Just beat 20 levels — this is the first jam game that really pushed me to complete its challenge. Super fun to play! I did feel that Spellpower might be a bit overpowered — I poured all my money into it and was able to spam it to clear enemies pretty easily. |
| Apr 8 16:00:17 | 19m 33s | DropDeep | ♥ 1 | Great sense of speed, and the ground-smash animation looks awesome! |
| Apr 8 18:38:01 | 2h 37m | The Adventures of Wormington | ♥ 2 | eally fun and creative idea—it feels like a mix between Snake with upgrades and platformer elements like moving obstacles from Mario. I did find it a bit tricky to collect all the gold after dying, since the speed increases quite a bit. I also noticed some FPS drops at that point. |
| Apr 8 18:56:54 | 18m 53s | The Depths Below | ♥ 1 | Снимок экрана 2025-04-08 в 21.54.03.png Just beat the game — really funny choice of music! Nice job! One small suggestion: you might want to try keeping all the pixel art at a consistent size—it would help the visual style feel more cohesive and make all the assets fit together better. |
| Apr 8 19:09:48 | 12m 54s | Ad Light | ♥ 1 | Really nice game—quite immersive! It’s great to see another browser-first game too. For me, the second level actually felt a bit harder than the final boss. |
| Apr 8 19:18:38 | 8m 50s | Pogo Dwarf | ♥ 1 | It reminded me of games like Jump King, where part of the fun is watching streamers struggle to beat it—love that! The controls are really well done too. Great job! |
| Apr 8 20:35:12 | 1h 16m | Dyamid | ♥ 1 | Cool graphics — minimalistic yet rich at the same time. But most importantly, the puzzle gameplay is really impressive. Great job! |
| Apr 8 20:49:42 | 14m 30s | Loop Dungeon | ♥ 3 | The main character looks fantastic—I’d love to know more about the story behind this warrior. I also noticed some similarities to Loop Hero, which I really enjoyed. It feels like a solid foundation for future improvements and new mechanics to grow into something truly great. Awesome job! PS: I also found it much better without the CRT filter |
| Apr 8 20:56:31 | 6m 49s | D.M.C : Dwarves Mine Caves | ♥ 3 | As already mentioned, the sound design is great—mining is surprisingly pleasant thanks to those audio choices. I do wish there were more opportunities to use the shotgun. |
| Apr 9 08:48:08 | 11h 51m | harvest the valley :) | ♥ 1 | What a quiet and lovely game! It's really impressive that you managed to create this during a jam. I did find the mouse click a bit inaccurate at times—occasionally, when I clicked to plant a seed, it would appear in a different spot. Also, I’d suggest adding an option to disable the CRT filter, as it can be a bit hard on the eyes, especially during darker parts of the game. |
| Apr 9 17:28:27 | 8h 40m | Deep Mech Salvage | ♥ 2 | The pixel art looks fantastic—great job! |
| Apr 9 18:17:57 | 49m 30s | From The Depths: Mining Meets Tower Defense | ♥ 2 | The sense of drilling is amazing—it feels really responsive and immersive. Great job! I do wish the combat stages were a bit more dynamic, and it would be awesome to have some upgrades for my cat too! |
| Apr 9 21:22:02 | 3h 04m | Devil May Love | ♥ 2 | The graphics are really great—nice job! It would be nice to have score points or to highlight a falling time display in the end, to show how far you’ve gotten. |
| Apr 9 21:35:37 | 13m 35s | The Void | ♥ 2 | The art is gorgeous, and combined with the sound, it creates a truly immersive experience—great job! I don’t want to spoil anything, but… I’ve accepted my fate. 😄 Not sure if it’s something on your end, but when I clicked the settings button in the web version, a white dialog box popped up with some options. It might be better to style this menu in dark mode, since coming from a dark game screen, the brightness can be a bit harsh on the eyes. |
| Apr 10 17:33:27 | 19h 57m | Tidehold | ♥ 1 | The game looks fantastic—great pixel art and sound design! I also want to highlight the UI—it’s really well done. That said, it would be nice to have a clearer objective or goal to work toward in order to 'beat' the game. |
| Apr 10 17:57:03 | 23m 36s | The Cleaner of the depth | ♥ 4 | The art is amazing—so cool! I’m curious, is it CG or traditional drawing? Either way, it looks fantastic. I couldn’t quite figure out how to avoid getting eaten so I had to read game description on this page — it would be super helpful to have a brief in-game tutorial or some guidance at the start. |
| Apr 10 18:06:06 | 9m 03s | BURIED | ♥ 1 | The game really creates some creepy vibes—great atmosphere! From my point of view, the rotation center while swinging on the rope felt a bit awkward. Maybe adjusting it could make the movement feel more natural |