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mremmele

Feedback comments for LD56

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TimestampSince previousGamemremmele's comment
Oct 8 11:53:44 Tiny meat boys ♥ 1 I really enjoyed this game! It's impressive how you managed to pack so many levels into the game. It's fun to see how levels push you to use all available mechanics, making it a satisfying challenge. A solid and creative jam entry!
Oct 8 12:00:27 6m 43s Tiny Escapism ♥ 0 The art design of this game is absolutely stunning! The moment you uncover a hidden world beneath the current one is a real highlight. It wasn't immediately obvious to me that the borders of the screen act as solid walls where you can't die if you reach them. It might be helpful to have the perimeter visually indicated to avoid confusion. Overall, a visually impressive and immersive experience!
Oct 8 12:52:56 52m 29s Weaver ♥ 3 The web mechanics are incredibly clever; I don’t think I’ve seen anything like this before. The way you highlight damaged parts of the web and how you can connect everything to build a complete cobweb is amazing. The attention to detail is impressive and adds so much depth to the gameplay.
Oct 8 18:15:53 5h 22m Blobbies ♥ 1 Very cute graphics and audio, which together create a really cozy vibe. The idea of using physics in a color-matching game is quite interesting—I haven't seen anything like that before. I was a bit confused at first by the delay before matches start to react and disappear, but I assume it's to give the player more time to connect additional blobbies.
Oct 8 18:28:21 12m 28s Flea Patrol ♥ 1 I enjoyed the paper drawing art, and the dog looks so cute. It feels a bit like an exploit that you can complete the level by just smashing the space bar to place your fleas at the top of the screen, allowing you to move to the dog while avoiding all the obstacles.
Oct 12 11:39:55 89h 11m Yeet them all ! ♥ 1 Great game! The audio and visual feedback for every action is excellent, and the concept is quite amusing. I played using a mouse, and while I enjoyed the experience, I found that managing multiple actions with just the mouse—like moving by clicking while also needing to click to attack—felt a bit challenging. However, this could just be a personal preference.
Oct 12 12:00:57 21m 02s Xemaverse ♥ 1 Interesting concept! I really enjoy tower defense games, and this one stands out as unique. One thing I wasn’t entirely sure about was the decision to separate purchasing and battling into two different screens. It might make the game feel more dynamic if everything happened on a single screen. Additionally, it would be great to have the option to keep a previous item after purchasing a new one, allowing players to use both without losing the other.
Oct 12 12:20:18 19m 21s Burn EM‘ All ♥ 0 Cool art style! The 2.5D scene is an interesting and creative touch. I did find myself wishing for more actions to perform in the game. Perhaps adding the ability to upgrade my magnifier or introducing unique abilities could bring more excitement and allow for a bit more chaos.
Oct 13 08:38:30 20h 18m Defenders of the Crystal Skull ♥ 2 I really enjoyed the visual art and the overall mood of the game. As a fan of tower defense games, I found the concept of using dynamic units instead of static towers to be quite creative and refreshing. One suggestion I have is that it would be great if the units returned to their original positions after a fight.
Oct 13 08:56:38 18m 08s davids vs. GOLIATHS ♥ 2 I had a lot of fun playing and managed to reach level 12 on my first try! I really enjoyed the idea of building walls, which added a nice strategic element to the game. Like others have mentioned in the comments, it would be great to have an option to build longer walls more efficiently, perhaps by holding down the mouse button.