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braktheman

Feedback comments for LD57

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TimestampSince previousGamebraktheman's comment
Apr 8 17:24:25 The Hole ♥ 1 Nice job! Thematically works for me, procedural generation seems to be doing its job, and the concept of literally paying for bogeys is something I haven't seen before. Might be nice with the randomly generated levels to be able to see a bigger picture of the map or have some sort of roaming camera mode, but only so much you can do in 48 hours. Hope to see more stuff from you down the road! Keep up the good work.
Apr 8 17:44:21 19m 56s DORFS ♥ 1 Probably the best game I've ever played that encourages child labor. HTML5 version definitely couldn't handle it once I got pretty deep in to it, but that's not a you problem. I love watching number go up. Great job!
Apr 8 18:28:41 44m 20s Tasty Holes ♥ 1 Craziest name for a game I've played thus far! Fun concept - like that some of the ants can fight back. The trail of goo left by the tongue for a bit after it retracts is a really nice visual touch. It didn't detract from my experience but on occasion I felt like the controls were getting away from me and the tongue would go further than intended, but that's just life sometimes. Tongues are a mystery of the world. Great work team! Hope to see more from you in the future!
Apr 8 18:57:37 28m 56s Orb of the deep? ♥ 0 It took me quite a while to make it through, but I think there are some good bones (no pun intended) on the concept for this one! The level design was pretty good. When I saw the look I was expecting an action platformer and was pretty surprised to find out its more of a puzzle game. Don't think I can add any new feedback to the comments. Finding a way to teach the mechanics one by one would probably be a great route to go. There was something fun about being thrown in the deep end and just figuring it out though. Great job and congrats on finishing!
Apr 8 20:23:53 1h 26m Apnea ♥ 1 I really like the concept and the mood is unmatched. The minimalism paid off. Fantastic job. PS I only made it through 40m maybe I need some training
Apr 8 20:36:42 12m 49s Fusty Fake. Shame in the depths. ♥ 1 Simple and quick puzzle game with a distinctive art style. Other than the UI scaling for fullscreen/4K monitors everything seems to work great. Nice job!
Apr 8 20:47:40 10m 58s Dwingles ♥ 2 I can't get enough of the salty taste of Dwingles.
Apr 8 21:07:53 20m 13s Onion Rings ♥ 4 Took me a few tries to get through the opening section but when I did I became unstoppable!! Great job!
Apr 9 04:50:21 7h 42m Depth of Field ♥ 0 I think this might be my favorite thing I've played so far in the jam! Really fun tight experience. Great use of theme, mood, the visuals, the humor, every aspect of it works for me. Very good!
Apr 9 15:31:14 10h 40m HellDigger – A Cozy Idle Game ♥ 2 I play a lot of idle games in my spare time and I think there are a lot of good concepts at play that need a little bit of tweaking. My biggest gripe was when a bar went fast enough that it was solid it felt like any additional units or using a joker didn't actually help to increase the speed at all. I'm assuming everything is capped at some point for speed unless I'm missing something. The lack of audio and the AI art are kind of sticking points with me too but I understand some things are just in the territory with the time crunch. Don't get me wrong, I had fun with it though! I really like the concept of a stage/wave based idle game and it has potential! (I also just want to say after playing through all the stages I personally think it fits in with the depths theme more than you're getting credit for.)
Apr 9 15:47:35 16m 21s Mine Clicker ♥ 0 Wow that was actually quite a bit of fun. Would love to see it expanded on with more upgrades! It has a retro feel but the mechanics feel a bit more modern. Also it is maybe the loudest game known to man when the dynamite and drill are capped out. Really fun though! There's something satisfying about mindlessly collecting gold.
Apr 9 15:52:09 4m 34s SIRTET ♥ 2 This is brilliant and I'm not smart enough to get very far. Really messes with my brain in the best way possible. Very very cool! Keep making stuff like this!
Apr 9 15:59:52 7m 43s Rapid Eye Microgames ♥ 1 I'm a simple man I see a Wario-ware inspired game I click it. Great art style and concept. It just has that surreal dream feel that makes it all come together. Some level time windows could use minor tweaks, but it supposed to feel frenetic so I get it! Great job! Keep making cool stuff like this!
Apr 9 19:00:15 3h 00m Toilet Diver ♥ 2 Here's my positives: - You've made swimming feel better than some modern platformers - The 3D makes this game pop out - I love the built in tutorial into the world - I love the arrows that prevent you from trying to go back up when grabbing the ring - I love that all the enemies rhythmically expand at the same time - I like that instead of having an HP bar each mistake just makes the timer decrease faster - I also like that this damage is repaired at every refill station Here's my concerns/questions: - Did the toilet diver shrink or do they just have a gigantic toilet? - Am I entering one toilet and exiting another? What is this plumbing situation all about? - Do the toilet diver and his significant other eat spiky balls for dinner? I actually enjoyed this a lot! Really funny, everything just works. Had a good time. Keep making stuff!
Apr 9 19:17:17 17m 02s Turtles All The Way Down ♥ 0 My reading comprehension is apparently bad because I didn't realize for the longest time there was a double jump. Once I got the hang of it I had a lot of fun. Got in the top 10 but I can't hang with your score. I challenge everyone else to knock me down to page two. Only complaint is I'll second that the a few times the random generation felt like I was put in impossible scenarios. Also the music jump scared me the first time which is kind of funny. It's fun though! Definitely had the one more run feel.
Apr 9 19:31:50 14m 33s Deep Pursuit ♥ 2 I wonder if this is what it's like to be Mary Poppins. Really fun game, cool style, great audio, clever gameplay. Now I'm a little bit concerned about the purse defense systems these days. Keep making stuff like this it rules!
Apr 9 19:48:29 16m 39s Deep in the Folders ♥ 1 Got it finished but had to try twice whoops! If I didn't like the game probably would have given up on the first failure but I liked it enough that I redid all the solutions to see it through. Really clever puzzle designs and has a clean OS look to it. Great job! Congrats on finishing your first Ludum Dare!
Apr 9 20:23:31 35m 02s Metaspace II: The Long Division ♥ 5 Every time I do a LD jam I make an effort to play these FMV games. No specific feedback other than to say keep being yourself, team! I can tell you're having a lot of fun and it really invokes that 90s era of FMV games.
Apr 9 20:37:57 14m 26s Dataminers ♥ 1 Great job all around! I love when games can be familiar but still make me think in new ways of how to progress. Would be nice if the game onboarded with a tutorial a bit, but I figured it out with some time. Love the risk vs reward aspect. One of the best games I've played this jam! Congrats!
Apr 9 20:47:30 9m 33s Johnny Depths ♥ 2 This one took me by surprise! Really cool presentation and the way the game progressed was not at all what I was expecting. Loved the audio changes and the way the case changed randomly within the words. This game definitely invokes some vibes! Great job!
Apr 9 20:59:43 12m 13s Granny's Gotcha ♥ 1 The poor rats all come to granny's purse and never escape. Beautiful art, great humor, working mechanics, good level progression for difficulty. Seems like a hit to me! Fantastic work!
Apr 9 21:05:38 5m 55s Doodley Descent ♥ 1 Character feels good, addictive one more run kind of gameplay, good balance of being challenging yet not too difficult early on. Great work!
Apr 9 21:39:10 33m 32s What Happened to Pinewell? ♥ 1 Cool vibes, especially loved the aesthetic and the audio at the climax! Great job!
Apr 9 21:46:37 7m 27s Let Me Check My Pockets! ♥ 0 These phones are the bane of my existence, but that's what happens when you hoard them! Good take on the theme and a cohesive game experience. Great job.
Apr 9 21:58:09 11m 32s Burger into the Depths ♥ 1 I'm so hungry that I'd probably still eat the wet burger. Great job on the game! I made it to the bottom of the ocean. Thought the difficulty progression as you go made logical sense and felt good.
Apr 9 22:23:12 25m 03s Eurydive! ♥ 1 You keep me hooked to the very end! Progression system really kept me engaged and by the time I was done I felt very skilled at the swinging dodges. Really nailed every category on this one. Great entry!
Apr 10 05:14:20 6h 51m Dream Diver ♥ 2 Love the style and art! The combat is varied but I did find some bugs with the targets and bombs colliding and the targets bouncing off screen before my reflexes could kick in. The combat was at times a bit hard for me - still really enjoyed what I did play through! Very creative!
Apr 10 16:26:48 11h 12m Scrab the Scrabbler ♥ 5 A lot of games with the "roguelite deckbuilder" feel to them out there but you all found an interesting and unique take on it. Really enjoy word games and wish more people would take a chance on making them. I think some small tweaks could be done here or there and it would take me a few runs to really start putting to memory what the builds are fully capable of, but I think this is a fantastic start! Just works and feels good and is cohesive as an entire game. Great job team! Please keep making stuff like this!
Apr 10 16:47:00 20m 12s Grimm Syndrome ♥ 2 Fantastic job! Really liked playing it. Way more different mechanics in here than I was expecting, but that's not a bad thing. The music charts felt a bit disconnected from the music and coming from a DDR background it was tough for me to not see the right column as the right arrow on the more frantic songs, but overall it was still playable for me. The music was also great! This seems like a lot of work for one weekend I think you all did a stellar job. Keep up the great work!
Apr 10 17:12:41 25m 41s Chthonic Cacophony ♥ 3 I can't tell if I'm smarter or not after playing this, but I successfully clicked on a lot of big words I can't pronounce so maybe I am a philosopher now? Great job love the vaporwave vibes!
Apr 10 17:43:22 30m 41s Going Down Protocol ♥ 4 Thank you so much for giving me the heads up there was no jump scares and yet I still felt on edge the whole time. Fantastic atmosphere and really liked the audio most of all! The puzzles were really hard for me and I had to use some of the hints but I kind of prefer that to easy puzzles I can just blow through quickly.
Apr 10 17:54:47 11m 25s Goodzilla [Sega Master System] ♥ 2 Played through it on Fusion and worked like a charm minus some major slowdown when things get crazy towards the end. Love the extra effort of making a game for an unconventional platform. Audio and visuals both feel proper for the time period too. Glad Goodzilla could bring some good to the world. Really great entry, team!
Apr 12 20:14:56 50h 20m D.U.G.: Doug Under da Ground ♥ 3 Really liked the parallax backgrounds and the 3d on the blocks - especially when falling from a shop to the next session. I got pummeled fairly quickly by the lava - somewhere around the 3rd wave, but the game itself is an interesting concept of mining fast. Builds good tension! I like that the first round doesn't have anything chasing you to teach you how to play before it starts coming for you. Nice job, team!
Apr 12 20:22:09 7m 13s R.E.M. Really Enraging Mosquito ♥ 1 Sometimes I feel like this is how I sleep at night when I wake up limbs bent at all angles in ball form. The concept is pretty great, honestly. Love unconventional games and I think this is a unique take on the theme. Great job, team!
Apr 12 20:28:53 6m 44s Nailed It! ♥ 1 I like the hammer animation and the metal garb/soundtrack! Game could use a little bit more variety, but it's a jam game so I think it accomplished what it was going for! Great visuals and music and the advantage to being smaller scope is I didn't run in to any bugs. Had to try until I got all perfects and I still didn't match some of the other scores above. My birdhouse is still beautiful though and I love it. Great job, team!
Apr 12 20:34:18 5m 25s The Core ♥ 2 This is really addictive. It's like the bonus levels from Sonic the Hedgehog 2... except a bit more fun! The visuals are very distinctive and work together well. The sound design is absolutely incredible from the sounds of the board to the swooshes of obstacles and the satisfying thwap when you hit an object. Love the arcade feel of the near misses. Levels seems to increase in difficulty as you progress and the ramp up feels nice. I really don't have any notes on this one, I think you all did a fantastic job!
Apr 12 20:44:47 10m 29s Elfen Golfen ♥ 3 I'm obsessed with the twinkle noise when you hover. Didn't realize until a few runs in that you need to go straight down with the ale to keep drinking it but once I understood I think this is a really good one more run kind of game. Simple concept, but it works due to the risk vs reward of saving the meter or holding it down longer to get to a safer place. Got one killer run down to 9250! Good work everybody!
Apr 12 20:55:20 10m 33s Tiefbauamt ♥ 1 Seems like a fine first project! I liked replaying it a few times to see what the best amount of worm steps left I could get. A random level generator or a handful of stages that get harder as you go could be really neat. Reminds me of some of the edutainment games of the 90s. Great job and keep making things!
Apr 12 21:03:36 8m 16s Dream-Scape ♥ 2 Atmosphere and vibes were good though I think the platforming was a little hard for me personally - though I did manage to get through it. Really liked the layering of the previous stages in the background - gives a good sense of depth (how apt!). Thank you for making a short tutorial intro so the player knows they can double jump. Great job, team!
Apr 12 21:18:43 15m 07s Hail Mary ♥ 1 Props for a very unique entry! Mechanics work and feeling out the power meter felt better the more attempts I did. I do agree that it might be a bit overtuned, but I also wasn't good enough to make it very many rounds so maybe that throw feel changes as the game progresses. It's a satisfying throw nonetheless. The concept of a quarterback with bad depth perception is pretty funny too. Visuals and audio feel cohesive (though the hike audio breaks up in the HTML5 version for whatever reason... HTML5 and audio never really get along in my experience). Congrats on finishing your Ludum Dare - and the compo even! You did a great job!
Apr 12 21:47:50 29m 07s d6 pool ♥ 1 Very unique play on pool! Visual effects are fun, gameplay is satisfying once it all clicks. Only thing for me is I struggled to tell the color difference between the 3 and 7 balls. Maybe that doesn't really matter too much with the way the game progresses with depths, but on one occasion I did knock off a ball thinking it was one and it ended up being the other. Very cool game. Keep making stuff like this!
Apr 13 05:22:13 7h 34m A Hill to Die For ♥ 1 Enjoy the style and look of the game but like many others the tongue broke, kind of fixed itself, and then broke again. I do think there is a good game concept in here but without the tongue I was just digging up a world to build more ants. Could feel the personality with the ants dialogue too. Nice creative use of the theme. Good tongue animation!
Apr 13 05:26:37 4m 24s One More Folder ♥ 1 Sure do love a fake operating system in a game! Absolutely devious. Well done. Very clever game and felt polished.