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Feedback comments for LD56
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| Timestamp | Since previous | Game | AweSkyBear's comment | |
|---|---|---|---|---|
| Oct 8 09:19:12 | Ephyra | ♥ 2 | It's a cute game you have here! Aesthetics are charming, the music and art fit well together. The floating is charming too. The difficulty is a bit punishing / maybe have less HP taken from the player (double less?) to go with the charming mood.. ? ; ) I like the difficulty progression too, made it to level 3, maybe will try to go further later. Good job overall! A few ideas that could make it even better: - (as mentioned) less HP to be taken from player - casual players would appreciate - maybe there were a few glitches with movement, although one gets used to that - any way to punish those fish? That would be fun 🆔 / a stomping mechanic comes to mind - minor visual tip: I'd apply some kind of anti-aliasing effect to your rendering / a few jaggy edges would be automatically smoothed for an even creamier feel : )) GL! | |
| Oct 8 09:53:43 | 34m 31s | Cat and Box | ♥ 1 | This is ingenious! You got a lot of mechanics for 2-3 day game. I was enjoying (and glitching haha) at level 3... until the game suddenly got reset?! Not sure if I hit `R` button or sth. I particularly like physics elements and this is full of it / and even 3d xD I like the puzzle elements a lot. The scope of your game is big. You did a good job in this short amount of time but the big scope makes it impossible to cover many edge cases / thus the glitches. I'd play more later on, GJ! EDIT: will certainly check more levels later - now saw description that I could skip sth if too hard haha |
| Oct 8 10:12:11 | 18m 28s | Human Heist | ♥ 2 | This is nice! Puzzles, sound, art fit very well! I also love the team play that's.. at play : )) Same thing as @turquoise-moon mentioned / I was all fullscreen when I thought you did sth funny there - hiding the person in the hole xD Apart from that, that's a pretty solid entry, which I will play more. Especially like how the dog is stronger but cannot jump so much and the cat is lighter but jumps higher. Getting `Head over Heels` vibes :P GJ One recommendation: doesn't seem the embedded version of the game works, I almost missed the Itch link, so.. : ) maybe remove the embedded |
| Oct 8 10:26:12 | 14m 01s | Soulkeeper | ♥ 2 | It's beautiful! Background music and art create quite an unique feeling. Thank you for that! |
| Oct 8 15:07:59 | 4h 41m | Tiny Aliens | ♥ 0 | Played this one for quite a bit, got stuck on *The idea is simple* and not sure how that had to be beaten. Not bad, but the forest is a bit harsh on the eyes, which makes difficult longer playtime. Still, I like the way there is diversity in terms of "missions". |
| Oct 8 15:25:07 | 17m 08s | Blobbies | ♥ 0 | Wow, wow, woow! Okay, few things... if I have to say what you bsaically basically nailed 300%, this is the relaxed feeling of it all! I felt like I am in a coffee place with my laptop and doing fun stuff that I am looking forward to. Nailed it! What else? Extremely polished experience! Yes, even though you had more plans for this, it is polished. Else? It gets a bit more difficult too soon or maybe I get bored quickly, not sure. Here is out of the blue idea that comes to mind when reading the comments here: a potential mechanic is a "pop" button - e.g. all combinations that were up at 5 and more - only then pop - *upon player choice*. Have no idea if this makes sense in reality, just sharing. It just felt like I wanted first to "sort things out" (Lol) and only then pop, e.g. the entire screen. I couldn't do that. Another idea - ever played Pet Rescue (mobile)? There are colored balloons there - when you click them they pop all the same-colored blocks. ; ) Bonuses from time to time? And one complaint: LoL (I am picky bastard) - what about some less poppy animation? Like liquid, like melting, like squashing (that'd be technically more complicated I guess), pop is not relaxing enough considering the **ultra-relaxed** context XD Anyway, warmest congrats for this (successful) effort! It's really good! You made a finished ultra-relaxing game. |
| Oct 8 16:27:18 | 1h 02m | something | ♥ 0 | It's a good game, even great |
| Oct 9 16:39:32 | 24h 12m | Tiny Balance | ♥ 2 | Lolz, this was kind of funny.. little guys on top of each other running like hell to pay rent after serving dishes.. xD. The music fits well. There are several fresh ideas here, I wish there was a bit more to do but that's pretty okay for 2-3 days. GJ! One bug, I got stuck on the wall at one point, not sure how :D Screenshot 2024-10-09 193608.jpg |
| Oct 10 15:31:15 | 22h 51m | Tiny Wreckers | ♥ 1 | Very very addictive ones you get the hang of it : ))) I'd say incredible visuals and the dommy-building mechanics are awesome! Unfortunately my comp heats up extremely quickly, not sure why, so playing for too long was impossible ; ( . I've noticed this with the Unreal engine games specifically. Amazing game! Great job : ) |
| Oct 10 15:41:01 | 9m 46s | Tiny followers | ♥ 0 | It's a cute little game! I like the general mechanic of "calling them in" and the core gameplay loop, it's sweet. I had trouble with the 2nd level due to the infamous bounding boxes. Some tune would be also nice for the mood. Overall, good job. Plus I cannot not appreciate this since I use (almost) the same tech stack. :) Cheers! |
| Oct 10 16:47:28 | 1h 06m | GARDEN RUSH | ♥ 2 | It's a soothing game, I really like the art and animation. I have to agree with @llikdowk though, since it's a bit unclear what-happens-when, even after reading description. I mean, I could just bump those chicks into the targets without thinking too much about combos and my score was easily increasing. : )) |
| Oct 10 17:38:53 | 51m 25s | Snail away | ♥ 2 | Thomas, let me put it this way.. wow! No, this way: WOOOW.. no no, this way: WOOOOOOOOOOOOOOOOOW ! This is one of the most satisfying games I have seen in this jam! If not the most! Being a snail has never been that good-feeling 😄 ! I gotta say this is the most *cohesive* entry I've played, ranking you very very high.. Polish is superb and big congrats to doing something *different*. > Go go, happy snail, you *spider-snail*, rock it all! XD PS: you gotta do sth more with this. E.g. I felt like I wanted 35 levels, not one.. haha! |
| Oct 10 18:06:52 | 27m 59s | Shrimpy | ♥ 3 | Sweeet! You won me with the eating (cuteness) mechanic. Brought a genuine smile on my face. :D The game itself is pretty complete, so good job! Never ever have I felt so soothed before imminent death HAHAHA! And especially spot on on the theme : )) |
| Oct 10 18:29:05 | 22m 13s | Familiar Bones | ♥ 1 | This is a *beautiful* experience! I completed it. The final dance is absolutely adorable! Cannot nitpick a single thing, to be honest : ))) The lack of sound effects actually *works for* the game with its minimalistic style. You did something very unique here. Animations, art and puzzle elements fit perfectly. Congratulations! |
| Oct 10 18:48:55 | 19m 50s | Springtail | ♥ 1 | Oh man.. I got really hooked at the simplicity of this along with the jumping mechanic that takes skill to master! Very well done! Now let me try again.. this little masochistic creation since I fell from very big height several times... and now I saw there are several useful keys to use XD May I ask what engine was this made in? |
| Oct 11 15:13:12 | 20h 24m | Fireflies | ♥ 1 | So that was multiplcation with all of your fireflies in play :P initially I tried 1x2. Anyway, good little game! I love this kind of usage of lights! I like the subtle hints and puzzles that care about detail and how much you need to "light" at every spot. Now I only would've wished this was longer! Haha Maybe my only 2 nitpicks would be 1) the beautiful music stopped and never played again - but *maybe* this is intentional - some games do it for a reason and 2) full screen would have been awesome Overall, great job and very much in tune with the theme : )) Screenshot 2024-10-11 181032.jpg |
| Oct 11 15:20:12 | 7m 00s | Noah's Rabbit Chase | ♥ 1 | That rabbit is like a torpedo!!! 🤣 That raises the difficulty curve to an astonishing height :D :D |
| Oct 11 15:41:23 | 21m 11s | Molly the Mole | ♥ 1 | I saved Molly and her kids. I liked it.. pretty dark atmosphere and the mechanics make sense! I especially liked that how previous path remains and helps you move faster. GJ! |
| Oct 12 11:58:04 | 20h 16m | Blob, To the Top! | ♥ 2 | Ooohh, this is hooky! I like (and try to learn from) games in which you have simple and from-the-get-go controls like just the mouse, very nice! I got hooked and went over a few levels! Overall, very very sweet and well fitting together game! Beautiful music, sound mechanics, sweet graphics, clear controls, progression.. love it! Unfortunately, it seems I cannot pass a given level due to a bug (playing web version; may not be the level itself): Screenshot 2024-10-12 145318.jpg Not sure how I got into this state but Restart button is visible at all times on top of next and interestingly clicking it doesn't work, also cannot click Next and only 'R' key works which just resets the level :P **Quick tip**: add an `N` button to just go to the next level to save this trouble and let keen players see other levels / trust me, they'd appreciate! Apart from that, if I had to nitpick 1-2 things, recharge could have been awesome faster (probably) but it also makes sense the way it is. Finally, the magnet thing miiiight have been easier to use if it was stronger. GJ : ))) **EDIT** oh wait, I clicked the Restart button and now it disappeared? I am continuing to play :D |
| Oct 12 21:35:10 | 9h 37m | Nomnoms | ♥ 1 | Hmmm... nomnomnomnom 🥘 ... this is a dopamine spiker! Gameplay is fun and sounds are reeeeally spot on with the little b\*stards festing = DDD . Also the *hive* feeling is a very fine detail / mechanic! Congrats for that one! Spot on theme too. You know how this would've become even better? Ofcourse that changes the scope but: turn this into a roguelite: e.g. stronger and stronger waves / bosses (enemies), then some kind of currency to spend on upgrades, upgrades in-between levels or permanent stat upgrades - each replay let's the player reach a bit further. Ofcourse not the scope of 2-3 days, but just a few ideas :P Overall, great execution! |
| Oct 13 10:06:51 | 12h 31m | Don't Wake me Up | ♥ 2 | Ohh ohh ohh.. what else to say than what the others are saying... creepy as hell atmosphere! I rarely download desktop games (prefer the web) but this time I downloaded it / wanted to try a bit more and hopefully (no stutter there). Those empty rooms with a single object in them rise further the deep feeling of desperation. The pixelated retro graphics give a vibe of an old-time shooter, which I very much fall for. And do you know what that nasty bug reminds me of? The bugs in the caves in Turok 1 (1997). Very well-fitting textures too! What I'd wanted maybe.. to not die so easily. Amazing atmosphere! Congrats! |
| Oct 13 10:26:21 | 19m 30s | Carrot Patch | ♥ 1 | Top notch retro feeling : ))) Also, the source code is a mind-blow! :O |
| Oct 13 10:37:07 | 10m 46s | Turn of Taurtarus | ♥ 2 | This is a full-fledged puzzle game! Went through it all. Enjoyed the mechanics and how the potion works : )). The humans seem to be the *tiny* ones here, so it actually fits the theme. When seeing the minotaur I thought initially *this is biggy creatures* xD but then, *no, that's right*! You also have Hades who *set up* the stage, so it very much makes sense! Art and music are perfectly fitting. The gore adds to the *doomish* atmosphere. Congrats! |
| Oct 14 16:03:41 | 29h 26m | Flemington Life | ♥ 1 | Reached wave 16. This is kind of addictive, I like how many things we can build and the skirmish that happens with the worms. Haha, reminds me of Dune 2 (worms, you know :P). It's interesting to see how you are breaking some of the (expecteD) boundaries of RTS games, like I can spawn many building, they just are all 0%. I found out the following: I was able to spawn MANY buildings that wouldn't ever finishe building - this slows the ferocious enemies. This leaves time for my guys to do their job and destroy enemy worms. However, from time to time a single worm won't be targeted by none of my guys and he will destroy my church and end the game. Bonus points for the idea of "naming" the guys :D that spawn. And also for the lifecycle you are introducing. With some polish and more feedback to the player this would become and awesome game! A few points I'd improve if I was you: - have no control (seemingly) to point my guys to fight a given worm - or did I miss it? - no idea about who will die from not having enough food / sleep I see it says ZZZ on them - the tutorial could be easily missed by the player - it's a bit of a frenzy, not sure if there is a better strategy than to spawn many buildings to distract foes for now Overall, it's a cool creation. Keep digging! |
| Oct 20 03:43:54 | 131h 40m | Revenge of the Fly | ♥ 2 | Haha this looks like fun.. lemme try it tomorrow. I like how spacious the WC is. Congrats on publishing! |
| Oct 22 17:10:03 | 61h 26m | Small hope for a tiny sea creature | ♥ 0 | Hahaha, this was frantic :D The final maze is naaasty :D I very much enjoyed this one, got hooked. The big boy behind you looks funny. I liked the overall mechanics. I find the 1st person view switch interesting. And the boosters are cool. Cheers! win.jpg |
| Oct 26 10:30:26 | 89h 20m | Spowe | ♥ 0 | Osmos! It's good |