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Feedback comments for LD57
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| Timestamp | Since previous | Game | AweSkyBear's comment | |
|---|---|---|---|---|
| Apr 11 04:31:11 | When it Sinks | ♥ 1 | I had a few min (not even on a comp) and was able to play your game. This is very much thought provoking. It's a good creation. And I kind of believe many people may have been in similar situations where they have no idea what to do exactly. There is subtle detail to each piece. Very very good atmosphere, even without sound. NB: it's actually the lack of elements like vitamin D, B complex, Magnesium, Iron missing in the body that cause a lot of this. I've had lack-of-energy for years myself. Also coffee to coffee differs like Js to Java. | |
| Apr 15 12:32:21 | 104h 01m | Murder for Dessert | ♥ 1 | Oh man!! Classy as usual!! This pine apple thing cracked me to being with! XD I cannot believe you've pulled this off! So much content. I will have to enjoy the great extent of this entry later. But thank you, guys! This is an amazing entry! : )) |
| Apr 15 12:40:10 | 7m 49s | The chronicles of Mr. Marmo | ♥ 1 | Such a cute little entry! It has its own very retro character! ^^ I like the graphics and the puzzles. I didn't immediately realize I need to use the mouse click (maybe a hotkey or a visual hint when I am near would suffice) but ones I did it made all sense! I also like the entire chuu-chuu tracks / very nice :D and the coin-like marble grabbing. : )) GJ! |
| Apr 16 21:39:56 | 32h 59m | Nightmare Descent | ♥ 2 | Aaaaaaggrrrrrr... I lost to the (presumably) final boss :D - he had 6 points left! Obviously that's the *final* challenge. BTW I've never played card games BUT now I can see why this is so cool! I quickly got the hang of it. Congrats for this gem of a game! Very hooky! (bow) |
| Apr 17 17:56:29 | 20h 16m | Souls Rider 1D | ♥ 0 | I am impressed...! This reminds me of FEZ ! Oh boy, I am not even sure how I was able to beat around 5 levels, then I felt like fucked in the head XD I am definitely interested in taking a look at your source code. I got hooked. Definitely interested on your inner mechanics for this. But more so, how *easy* it was for you to build the those levels?! Here is one idea that comes to mind - *maybe* some kind of a 3d projection (maybe as a hint - and you have limited hints there or time-bound) of the current surroundings of the character or sth. Cool cool! You dare to try new things : ))) |
| Apr 17 19:45:40 | 1h 49m | Grimm Syndrome | ♥ 1 | Amazing atmosphere with this game! I think the dialogues are spot on! Not too long, not too short, just spot on to keep you interested without impeding, bravo for that! Sweet visual aesthetic and graphics. Unfortunately **I got stuck** after the first piano game - I don't understand where I should put the stuff I pick, nothing happens (even if I put everything out of the screen). Could you help out? It's interesting where the story will unfold! |
| Apr 17 20:24:44 | 39m 04s | Dwarvenshaft | ♥ 1 | Hey @mateusboga , I just drilled the entire screen 😄 ! Music is just epic! Drilling is sweet, pixel-art animations are just superb. Good job on all of that! AND the *save* feature is a HUGE plus! Now, for the feedback part, I reaaaally *almost* missed that there is a point to the game (from just playing the game!) - until I saw the video of the guy who actually reaches further layers?! Why wasn't I able to reach the next layer? Maybe I am missing sth... 😅 ! Not sure what but I recall in your PostMortem mentioning Lemmings! Maybe a visual hint from the start to what we need to reach? For the too-fast-drilling.. I actually kind of liked that a lot! It was fun to see those guys buzzing around like hell :D (btw I can confirm this is not a *machine performance* issue - it is a display refresh rate issue - and here is your super-simple solution - Fixed Time Step to 60: https://github.com/AweSkyBear/ld57-The-7-Questions/blob/ld57/src/scenes/Game.ts#L78) - I confirmed this via setting my monitor from 144hz to 60hz and confirm there is difference. **EDIT**: strangely, now it runs "slowlly" at 144hz? There is a small bug here ; ) My other feedback is what others have mentioned: I need some zoom to keep track of my mongers. Also some way to pan FAST around the screen, really. And, since it felt like an RTS a bit... way to select multiple mongers via drag-select or sth ;) (I think this could improve the game greatly, since as you mentioned there is an issue where the guys just stop with "auto" option. Overall, I bow down before very complex efforts, because this all is NOT easy to code!!! Let alone in 2-3 days! Great effort and a great concept that just needs some polishing! |
| Apr 17 20:34:05 | 9m 21s | Crab with a Hook | ♥ 2 | Wow! Visuals are impressive here! Music and atmosphere are engaging. Sweet graphics and dynamics of this underwater world! A piece of feedback would be that I kind of felt "pushed" by the scenery. I got stuck several times (I am not sure if this is an issue or an actual feature). And maybe I didn't have the nerves to play more to finish it. :D Sweet creation overall! |
| Apr 17 20:42:52 | 8m 47s | into the forest depths | ♥ 2 | This is unbelievably polished! And the *gruesome* elements seem to be an interesting part of the mood 😄 Vivid gory scenery xD Now, the only actual complaint would be that it doesn't feel too different progressing on. But again, if you build up on the existing base, towards more *diverse feeling*.. I guess this could become a killer : )) Good luck and thank you for the game! |
| Apr 17 20:52:41 | 9m 49s | Marianas Miner | ♥ 1 | This was fun!!! Really fun! I enjoyed your game more than I expected to! It feels *natural* and the *digging* makes sense! Harpooning the guys was also very cool. Is the level proceduraly generated? Good job, good job! Now, what I would imagine would make it even cooler - goals to reach further depths? Maybe the further the depths the greater the amount of foes or sth? Overall, very very enjoyable drilling game : )) |
| Apr 18 16:45:20 | 19h 52m | It's buggin' me | ♥ 1 | What a naturally-looking bug : ))) ! |
| Apr 18 17:09:13 | 23m 53s | GOLD HUNGER | ♥ 1 | The fact that this was written in C is brutal! Congrats to that! Also the web build is great (since many of us play just such). I would advise the following: advertise the fact that you can upgrade yourself in a more obvious way.. it almost was a put-off when I died several times to begin with very quickly : )) However, ones I started upgrading it started getting a lot more fun! From own experience and observation: whatever happens *the first few seconds* in your game may be Very importanr for the overall player experience! Maybe it felt confusing to me, at first, but later got better! Still, appreciating the low-level code stuff and deffo checking your source code later :ppp ❤️ |
| Apr 19 03:10:31 | 10h 01m | SIRTET | ♥ 0 | Definitely an unexpected surprise! Ok, I was just getting used to the covered-in-soil blocks without creating "holes". But then hitting the bottom kind of feels way too punishing. In regular tetris you lose in just one way. Here - multiple xD which may as well use the game name *Punishtris*. 😄 Just a miiiinor idea: why instead of the GAPS that kill you, not make soil FALL DOWN? Not just a physics element.. but actually makes a real-world connection :p and would make players be able to stay longer (I know from experience there is a fine line between difficulty and actually putting off players since the difficulty was introduced too early or before they get better at it). ☮️ |
| Apr 20 15:45:26 | 36h 34m | Descend | ♥ 1 | Definitely a *different* game. The 1-bit color scheme is cute and it's a distinct are style you got here - simple but effective. : ) I enjoyed the vibe. However, it seems I was unclear what to do at level -15 with the big balsy guy. |
| Apr 20 18:02:11 | 2h 16m | Deep Underground | ♥ 1 | Spooooo**oooooky** 👻 |
| Apr 21 15:42:46 | 21h 40m | Deeper into the Black Hole | ♥ 4 | Cool aesthetic and visuals, also the sounds/track fit pretty well! In the beginning I had hard time navigating the ship, then it actually got quite easy (I didn't even use the propulsion, then checked and realized it's the Shift key)/ got to about 1000 points. Very polished, well done on that side! On the flip side, I was hoping a bit more of an action to follow. Also.. unsure if it's me but no matter how many times I got hit by asteroids, my ship still standed ;) so my only threat was getting swallowed by the black hole. I would have *loved* if there was some kind of progression (or goal to reach). Overall, a cool entry. EDIT: (rechecked the description) wait, waht? No new level followed for me when reaching the top? |
| Apr 21 16:04:16 | 21m 30s | The Depths | ♥ 1 | I finished the 4 levels. This was probably the cutest game I've seen in the jam : ))) The polish is very cute - the submarine, the bubbles, all the sprites have this distinct cuteness with them ❤️ I like how you've put the base for a much bigger game - it is polished. Those mechanics can be exploited in many more ways / levels, I am sure. Along with ideas that come for other similar mechanics - like creatures in the depths, etc. A small feedback would be that the submarine maybe felt a bit slow to me, but that might be just me. Good job ! : )) |
| Apr 25 15:37:52 | 95h 33m | Deep Point | ♥ 1 | I liked the flying experience and the planet getting closer : )) Too bad we destroyed the Earth. XD |
| Apr 25 15:54:33 | 16m 41s | Fear of Sea | ♥ 0 | Pretty pretty cool! Great underwater experience. Mood is spot on! I do have a few pieces of feedback though: the biggest one being the inability to see very well your surroundings / maybe additional camera switches like in racing games (e.g. seeing your car from the outside) would help this. I also felt it to be a bit puinshing, but that's okay. A way to light the way forward would also be awesome. Overall, a cool starting point for a great experience : ))) |
| Apr 25 17:45:09 | 1h 50m | A Final Deed | ♥ 1 | I am so glad I finally checked your game! I had it on my list since the beginning! Possibly the last game I play+rate in teh jam : )) It is AMAZING! It got me into a flowy state and I played for so long! I liked how naturally everything binds together, I liked the overall message and the "dealing with memories" concept.. plus you actually have some challenge and gameplay that is at the same time so simple but makes so much sense and there is progression! I am impressed ! Great job! |
| Apr 25 18:01:02 | 15m 53s | Infernal Bites: Food delivery in the depths of hell | ♥ 2 | This is hilarious! :D Guys having to eat in hell.. what do you know XD I really appreciate the lava setting and the driving feels cool. Not bad not bad at all : ))) |