Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → AweSkyBear

AweSkyBear

Feedback comments for LD59

← LD57   LD60 →

AweSkyBear's games and stats for all events →

TimestampSince previousGameAweSkyBear's comment
Apr 20 06:44:59 Babesia ♥ 1 Why does the dog have to have an ugly sickness :S yikes Will check out , on the list :D 😄
Apr 21 06:44:11 23h 59m Round-a-doodle-doo ♥ 1 Hey, Fupi! Such a cute little game you got here! : ))) As usual, you are my very first game played from an ever growing list. :D Your sounds and visuals are so top notch as always! 🙇 Simply beautiful and super cute and super polished! But nothing you don't know already. XD Cannot not love it! On the gameplay, I realized you could get away with clicking more or less randomly just to "let creatures or cars pass" :D But then the overheating stopped me - nice [and needed for the balance] addition! I survived for ~2 minutes 3 times. At one point it gets more or less (probably) impossible due to the unavoiable Crime Chicks haha (I don't think they disappear under any circumstance) :D Ones I started using WASD, that was much better than the mouse but then I started breaking the light all the time :D Maybe I was impatient. Maybe the breaking from overheating could last a bit less, but it might be me. I wish there was more to do For the rush the compo is, beautiful beautiful job, man : )) And balancing all of this is HARD! So good job! Cheers! Happy game playing! 😄
Apr 21 06:55:59 11m 48s Pawn Patron ♥ 2 Haha, I find this hilarious! 😄 The reason is I die all the time and the sounds are funny. After the 5th death I realized what is going on, bbut I am afraid it's very punishing from the beginning. 😸 One idea that came to me - since it's a little bit confusing and brain must calculate, why not upon hover, highlight "where your pawn will go"? Note to remember (to myself too) - games are WAY harder for your players than for you, always 😄 Thanks for this funny creation. But I can't get past level 2 XD **EDIT** OOH I SEE NOW. I did not see well the RED squares which are the problematic ones - I thought he just always shoots at you..... but he also shoots you if you are too close to him?? That doesn't feel fair :D
Apr 21 07:03:24 7m 25s There Were Signs ♥ 1 But what about just a game .exe? If I need to compile myself, most people wouldn't do it or wouldn't have the time to do that :/
Apr 21 07:16:06 12m 42s Winnerman Scams a Game Show ♥ 1 The time travel is a nice mechanic! I used it to cheat on FTL :D by restoring my save points in it. Good job on that. Audio as always - top notch and quirky visuals as your trademark : )) I wish just that the timetravelling was less cumbersome but.. it's just complicated in nature maybe..
Apr 23 06:41:05 47h 24m Trippin' Ballz ♥ 0 Hehe, cute game, polisehd, sweet graphics and it's kind of fun! :) Screenshot 2026-04-23 093707.jpg from my first try, after reading instructions (good I did!). However, as others, I had success rapidly switching between cannons to clear more balls than any actual "listening". Sweet entry, thank you!
Apr 23 07:08:59 27m 54s Love Caps ♥ 2 Very mushroomy! 😄 Might be a bit confusing at first but gets clearer. The shrooms are good cute buddies! : )))
Apr 23 07:45:36 36m 37s Fillmore's Island ♥ 0 Ingenious and cohesive puzzle game, indeed. :))
Apr 23 20:56:59 13h 11m CXNTACT ♥ 1 This is an admirable entry! Nothing less but beautiful and so polished! I played it for just a bit. These days it seems my patience for those types of games has "perished" (hectic life you know making you tick faster) but I cannot not appreciate the art, the vibe, the static, the console... ohh. And the complexity of getting such an entry off the ground! You've done a incredibly cohesive (and difficult) job on this one! Bravo!
Apr 24 20:10:06 23h 13m 5G Crash ♥ 2 Bring me the HEAVY METAL, brother \m/ \m/ \m/ Haaaa 🤘 !!!!!!!!!!
Apr 26 05:51:42 33h 41m Do-roidhicky ♥ 2 Ha! This idea of "sending signals" to control is a very signal-y one! Had a similar ephemeral thought of instead of using actual controls to draw a joystick and let player click it to move stuff, but yours is so much more cohesive! Definitely trying this game, GIF looks awesome!
Apr 26 08:11:21 2h 19m Error: no signal ♥ 1 xD LOL! Definitely out of the box experience. That is not that often seen here. Unfortunately, from what I have seen, this is not the type of creation that is appreciated enough. For the feedback, I wish it was longer, as anyone else. But also - I would like to believe there are some deeper references with the pages the skull went through. And ofcourse, more interactions. BUT AGAIN, I *do* know how hard it is to do all of this cohesively in a way that makes sense! All in all, appreciating the meta-ness of the game! So congrats on the effort.
Apr 26 08:27:19 15m 58s Network Bridge ♥ 1 Niiiice, Adam and team :) ! This is a very hooky game. I think you nailed it with this one - it's neither too easy, nor too difficult. I had just 10 minutes to play it but will play further. It's very cohesive and I am genuinely enjoying the skirmish : ))) It's hooky and retro! Love both. Even the awkwardness of moving the ship like it has has an "implosion" engine :D is sweet and gives it its own aesthetic! **EDIT**: just played a bit more. Got to level 4, where it may be gets a little harder due to the may enemy ships. One small addition I would make that would have made it even more fun would be some Special weapon that reloads for a given time, to clear a portion of the screen. E.g. a shockwave. That would "save" the player in a few occasions where death is near :D. Apart from that, great job overall!
Apr 26 10:24:45 1h 57m Squeaking For Love ♥ 5 I am traumatized for life now. 🤣 Screenshot 2026-04-26 132415.jpg Even the final credits are ridiculous XD Love it. This must be the *humour* winner this half :D
Apr 26 15:33:17 5h 08m The Hunt for Red April ♥ 1 This is the most atmospheric entry that I have seen so far! Great job on the feeling of the submarine hunt!! The ref to the *Red October* I also very much like :). It's a truly immersive game!!! Now, I wish the field was *less* busy, or that all submarines (yes, I thought all were submarines) would be... slower. Why? Because that would make dying a bit harder, which is very easy right now. It seems to me a problem of balancing. Another way to balance this would be to make cavities larger. Oooor... also add a minimap which holds the last-indicated position of anything detected (mostly ships but could work for terrain). I died 7 times, some of them quickly, and TBH it's a bit hard to try 8th time, regardless of the great *mood*! I also thoughts those are other submarines, *not* boats above water. Those depth charges... aargggh got busted more than a few times :D . Sometimes less is more. Thanks for the entry! :) I love it anyways!
Apr 26 16:25:37 52m 20s Misplaced ♥ 1 Sweet platformer! Cohesive, with an "in-game tutorial", fits the theme very well, was fun, a bit of a challenge there. The prolonged ending made me crack a few times :D , very well. > A snort... a FART If my brain had not come with the 2nd of these words just before it showed, it would not have been that funny........... 🤣 Besides the final conversation going for as long as the edge of acceptable XD I have only one thing... man, why, WHY didn't you add an easter egg or something after the self-dialog?? My ONLY complaint. Maybe guy turned into a cow or something, I don't know. Then close the game. It could have also been titled "Guy talks too much", that would hve been hilarious and understandable only after ending. XD One of the best entries.
May 1 16:17:28 119h 51m VOID ♥ 1 I just tried your game and need to say this is a neat play with lighting! I would have loved to hear some void-y sound effects! It would have been such a great contribution to the overall look-and-feel. Congrats on getting to this state, although some game goals would make it a full-fledged game. Examples: even some goal on the "map" where you need to reach a target like a "black hole" or sth to get to the next level. I imagine an arrow indicator for the general direction - and the beautiful signals to light up your way to it. : ))) Many possibilities. Anyway, good effort! Love the movement and lighting.
May 1 17:20:00 1h 02m Astroscanner ♥ 2 I saw your game from the one of the posts and am happy I got to it, after a long list of other games. : )) It has some resemblance to my own game (set in a starry blocky cosmose) so couldn't not try it, cheers! ^^ I got totally immersed into the experience! Ones you get the hang of it, it's really chill. I like the scanning sounds and the sound tracks. Thank you for that, I think it's a beautiful game. Even though a bit short. Screenshot 2026-05-01 201512.jpg Some interesting mechanics here, with the text being the "received message". Maybe, as others mentioned, my only feedback would be that the "level" ends abruptly after the scanning time is finished, it doesn't let you read and ponder over those scanned messages for a bit more. Bravo.
May 1 17:37:45 17m 45s Dracula 2: The Bloodening of Neo London ♥ 1 Very cohesive experience! Amazing sound FX and music. I needed some time to realize how the ammo signal works. 😄 I am clumsy, I promise to beat the game. I thought I hit Dracula a few times, but maybe I didn't. Will see. 😌 😉 Maaaybe just an indication of when we have a hit / what's the HP is good. Will see, will see : ))) Awesome!