Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → silkworm_sweatshop
Feedback comments for LD55
silkworm_sweatshop's games and stats for all events →
| Timestamp | Since previous | Game | silkworm_sweatshop's comment | |
|---|---|---|---|---|
| Apr 16 15:19:50 | Wonder Whistle | ♥ 1 | Great stuff! Elegant design, cute theme use with fitting graphics and sound. No complaints really, it all fits together quite nice. | |
| Apr 16 16:01:41 | 41m 51s | 6 Kadabra Resurgam Ocus | ♥ 1 | Really cool concept and theme use! Once you get used to how it controlls it's pretty satisfying. Defintely could use some sound though. I think I experienced some bug a couple of times where after finishing a pattern I couldn't focus the power and eventually the pattern faded out with no template to replace it. Gave it a couple of tries though and finished in 300.6 seconds. |
| Apr 16 16:09:55 | 8m 14s | Hardcore High School | ♥ 2 | I remember watching a couple of episodes of Otokojuku and the principal is pretty much the only thing I remember π. Always appreciate a humorous and unique kind of entry but I wish the gameplay was a bit more deep. |
| Apr 16 18:18:17 | 2h 08m | Familial Familiar | ♥ 3 | Nice! The writing really adds some charm to the game. The sound and visual effects for the summoning were pretty satisfying and I like that there was a second part to the game. On my second playthrough though, I noticed you didn't really need to follow many of the instructions (I threw candles/herbs in the fire, let the criminal go off screen after which he teleported to the cage himself π ). |
| Apr 16 19:00:13 | 41m 56s | Demons stole my stuff | ♥ 1 | Neat! Clues were great and fun, not too challenging but just right for the jam I'd say! My biggest complain would be the lack of sound. |
| Apr 16 19:46:48 | 46m 35s | Winds of Change | ♥ 2 | I really like the art. There is some frustration with enemy movement which makes things feel a bit too luck based, especially when one spawns in and you end up stuck between 2 enemies. It might be an idea to be able to screen wrap from one side to the other as well as there is otherwise no escape if there is an enemy between you and the nearest doorway. Life gain and being able to resummon on different spots helps though and gives some leeway. |
| Apr 16 20:08:32 | 21m 44s | Eulerian Demons | ♥ 1 | Neat idea with some nice polish. Feels good to play and I like the drawings showing the finished demon product. Looks and sounds nice, just needs some music! |
| Apr 16 21:31:46 | 1h 23m | Demon Keys | ♥ 1 | Not bad for a day! While simple, what's there feels polished. The music was so jamming that I subconsciously kept wanting to press the buttons to the beat without it being a rythm game π. the little drawings and voices were great as well. |
| Apr 17 12:30:54 | 14h 59m | Super Pal Summoner! | ♥ 2 | Really fun puzzle game! Art looks nice and pleasant. There is definitely room for some polishing. Adding some animation, effects and more audio feedback when placing/combining etc to make things even more satisfying. Also, bubbles "off" by default? come on now π. Good job! |
| Apr 17 13:04:24 | 33m 30s | SLEEP PARALYSIS | ♥ 1 | Nice survival game! The art is nice and really great use of ambient sound (rain/thunder) in lieu of music. Camping definitely was the winning strategy but I still used movement to decide where to place the beings. |
| Apr 17 14:03:04 | 58m 40s | Principal's Office | ♥ 1 | Really nice art! First time through I dismissed all of them thinking I'd get to make a final decision at the end. If I have a suggestion I think that would work better as you'd get to hear everybody out first. I also think you should be able to ask each student all available questions before moving on instead of having to choose so you're able to gather all the information to work things out. |
| Apr 18 22:22:06 | 32h 19m | Unpetrify | ♥ 2 | Cool! Got some dwarf fortress and dungeon keeper vibes. Had some fun exploring even though there wasn't too much of direction. Found some orbs out there but not sure what they did (or if they were the easter eggs?). Got a bit laggy after a while and exploration got a bit more difficult. Not sure if there are ways to remove stuff you build because towards the end I wanted my dudes to stop gathering things and just explore more. Art is nice and fitting! |
| Apr 18 22:39:05 | 16m 59s | Ecaroh's Mecharoh | ♥ 2 | Cool! Feels really nice and juicy! Was a bit confused at first because I just stuck to one crystal and got overwhelmed quickly. Once I figured out there were others to run between it made more sense. Even though the electrons are kinda chaotic and you hardly have much control as far as aiming, it works better than I expected. |
| Apr 18 22:59:09 | 20m 04s | Bring Forth The Master | ♥ 4 | I don't play many horror games so I definitely felt tense playing this. I'm surprised even those kinda doopy looking policeman models felt scary. Really got the mood down great! |
| Apr 18 23:18:19 | 19m 10s | Sinful Scoops | ♥ 4 | Great take! Everything feels really polished as well from art to sound. I'm happy the highlighted words got removed for the final challenge as I think they make things a bit too obvious (for the tutorial they're great though). Fun! |
| Apr 18 23:42:58 | 24m 39s | Abyssal God | ♥ 2 | That was great fun! Not the hardest puzzles but just right to still feel satisfying and never frustrating or farfetched. Nice art and visual presentation as well! |
| Apr 19 00:29:29 | 46m 31s | The Ascension | ♥ 1 | Cool! Really like the art style. With idle games you can always keep adding stuff fine tuning the progression. One issue I noticed was the allies would often overlap after going after the same enemy. Maybe you could add more powerful allies down the line that can cast magic as well. |
| Apr 20 19:57:58 | 43h 28m | Detective of the Dead: Ghoulish Adventures at Erstwhile Manor | ♥ 6 | Neat! Really cool to see some old school FMV stuff! I can tell you had a lot of fun making this. A bit of jank in control and collision which lead to some frustration but I wanted to see how it ended so I kept it up. |
| Apr 20 20:11:24 | 13m 26s | Overtime | ♥ 3 | Very polished presentation overall! Really nice pixelart and I liked the music too. Pretty fun gameplay loop, it just needs a bit more progression/challenge. |
| Apr 20 20:37:34 | 26m 10s | Loyalty | ♥ 2 | That was great! The switching of the roles to have the dog summon the mage was a nice touch! Really polished graphics and sound and some nice puzzles too. |
| Apr 20 21:05:31 | 27m 57s | Diner Dash | ♥ 1 | Really solid and well executed entry! The simple graphics look great and consistant and I love the grunts. Got stressed out my first playthrough but got in a flow for the second run and it felt way more fun! |
| Apr 20 21:25:23 | 19m 52s | Idle Hands | ♥ 0 | Some nice models! The idea of summoning a demon to do mundane tasks is pretty funny. Gameplay loop is functional, now you just have to find the fun. |
| Apr 20 22:45:28 | 1h 20m | mouche(s)? | ♥ 0 | Simple fun! Looks great and feels very juicy and satisfying to play. Not the most inventive use of the theme but otherwise super solid! |
| Apr 20 23:59:04 | 1h 13m | Haunted Forest | ♥ 1 | Very cool style and atmosphere. I wanted to finish it but after dying a couple of times I gave up. I lit up the altar and smeared it with soup but not sure where to go from there. It was a bit frustrating dying and having to redo stuff(especially slowly carrying items around) but at the same time, without any danger it wouldn't feel as tense. |
| Apr 21 21:13:24 | 21h 14m | Pokoe The Forest Summoner's Day Off | ♥ 1 | Very cute art and some chill music! I wish it was a bit longer but what's there is very polished. |
| Apr 21 21:48:24 | 35m 00s | See You Again | ♥ 1 | Nice! I always enjoy some point and click. Just enough clues for the more involved puzzles. Got a little twist of darkness in there which was interesting. |
| Apr 21 23:46:31 | 1h 58m | daydream | ♥ 2 | Nice and polished, good amount of content with bosses and cutscenes. There is a bit of gameplay jank like enemies being able to hit you a bit after they die but nothing too bad. I kinda wanted some knockback when hitting some enemies but that is a design choice really. Not sure I completely understood the story behind the items but the mood was quite relaxing. |
| Apr 25 20:21:03 | 92h 34m | Summoning of Qasimar | ♥ 1 | Loved it! Excellent theme use! I ended up taking my own notes instead of relying on the grimoire and found a system to figure things out without too much trouble. I really like how Qasimar's summoning is a bit differently phrased than the answers you get which adds a bit of additional depth. |
| Apr 25 21:08:34 | 47m 31s | Swordmancer | ♥ 0 | I used some similar crafting concepts in my own game. I didn't manage to do much in this though π , maybe because I think the bomb(?) blew up my green crystal spawner (and me) and I didn't know how to get another one. I checked the cheat sheet afterwords and there is some more depth in there. I think however it would be better if "wrong" recipes didn't destroy the ingredients since it punishes experimentation which in lieu of hints the game relies on. |
| Apr 25 21:15:39 | 7m 05s | Fill the Void | ♥ 1 | Fun simple idea, I can see it reworked into a mobile game. |
| Apr 25 21:24:53 | 9m 14s | Ritual of the Meek | ♥ 0 | This is awesome! I like the use of the theme in both the narrative and summoning of the platforms. I haven't finished it but I think I'll come back to it. Really polished as well (love the audio speedup) and a good amount of content. I was convinced I softlocked myself several times but somehow always managed to get out by fiddling around enough. |
| Apr 26 00:13:20 | 2h 48m | Summoner's Circle: A Murder Mystery | ♥ 1 | Nice! I like deduction games. I guessed wrong I'm afraid but I had several suspects in mind. I wish I could guess again just to find out and have the challenge of getting it the first time more self imposed. Since I already have the clues written down myself, having to go rediscover them in game again isn't that appealing. If I'm not mistaken, I noticed a couple of times where something was mentioned that my character shouldn't know. For the most part though this wasn't a problem and new dialogue options would appear appropriately. For a jam game I was surprised how well it worked. Presentation is quite polished as well. |
| Apr 26 20:53:31 | 20h 40m | Tristram | ♥ 4 | Awesome stuff! I ended up trying both versions and spending more time than I realized. Really polished (and even more so the post jam version). I wish there was a bit more player interaction but for a jam it's totally fine and there are a lot of neat systems in there that can be expanded on with more time, whether you focus more on the micro or the macro/sim aspects. |
| Apr 30 18:36:22 | 93h 42m | Daemonis Algebra | ♥ 1 | Super fun! Quite addicting. Looks and sounds great. Feels pretty good to play, just need a bit of coyote time. I think it might be better to just have the broom at the start or have all the pieces be possible to get without it (not sure if they are). I'd like a quick restart button as well since sometime you know you won't make it. The time limit is quite tight, especially if the ghost get you but I think it works and I was constantly thinking "just one more try" determined to beat it. I didn't get a perfect summon but I'm happy with my abomination. |
| Apr 30 18:52:39 | 16m 17s | Conjurer's Game | ♥ 1 | Nice take on go fish lol. Really cool and polished art! The little dialogues where a nice touch. It might've bugged for me as I ended up with 3xXIII when all cards where gone. At some point I think there were two people requesting cards at the same time(?), maybe that's where it bugged out. For the most part it functioned properly though. |
| Apr 30 19:19:00 | 26m 21s | Abyssal Ascent | ♥ 0 | Interesting! Would be fun to explore with some more variety added. The world feels a bit empty at the moment and having to backtrack to refill energy so often makes progress slow. I could see this expanded into some base building and automation perhaps? I feel there is something here, even if it's not the most fun yet! |
| Apr 30 19:41:28 | 22m 28s | Riftward | ♥ 1 | More fun than I first expected! It's a bit janky here and there (sometimes I can walk over the catcher, sometimes not). Chaining together fields is pretty satisfying when you get it right. Getting hit sending you all the way to the start is a bit harsh, maybe just some knockback would do. |
| Apr 30 21:43:20 | 2h 01m | Whispers of Lyra | ♥ 1 | Nice to see a platformer with some good theme use. I like the added dialogue too. Last challenge was a doozy but I got through it after a while of cursing. I appreciate that checkpoints were generous. |
| May 1 20:24:28 | 22h 41m | BergmΓ₯l | ♥ 2 | This is such a cool idea! I like a good mystery and deduction so I'd love to play something more fleshed out. I'm guessing there was more questioning planned and then using the logs to maybe find contradictions for example. Graphics and sounds are great and set the mood. Definitely potential here! |