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Feedback comments for LD55
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| Timestamp | Since previous | Game | Risminator's comment | |
|---|---|---|---|---|
| Apr 15 06:10:59 | Summon Cats | ♥ 7 | Charm is this game's strength! It really feels like summoning when you feed your cats irl hahah | |
| Apr 15 06:26:25 | 15m 26s | Dimension Duck | ♥ 1 | It's very fun to plan ahead where to go and where to summon animals to avoid scientists! Throwing a good portal knocks enemies a bit, which especially helps at the start of the game when you don't have any additional abilities. I was confused by having 3 different summoning spells, however. Initially thought that they would be able to interact (dog chases cat, cat chases bird?), but it doesn't seem to be like that. The possibility of combining those like that would be a great way to diversify gameplay and raise skill ceiling. Thank you very much for your game! |
| Apr 15 13:13:19 | 6h 46m | Pulse of the Ethereal | ♥ 1 | It's challenging to aim (might agree with people on having an optional crosshair), but learning the controls is so fun and rewarding here! Props for implementing this 3D from-back view in Godot, so impressive! (and in 48 hours, compo? Wow) Great game! |
| Apr 15 13:29:20 | 16m 01s | Summongrel | ♥ 2 | Such a fun idea to play with! Loved the adorable art and the potential behind summoning platforms and switching between several characters. It would be helpful to have an option to quickly restart a level if one made a mistake or wanted to skip a cutscene. This way maybe it'd be even easier to stay in the flow of iterating through different ideas. The creativity in this game is fantastic, good job! Fun game, thank you for making it! |
| Apr 15 13:42:24 | 13m 04s | Depths of Hell | ♥ 2 | It's great to see people learning Godot as I am doing so too. Keep up the good job! I think it would be great to be able to move faster, as it takes me some time to get to the bones after I've beaten all the enemies (or maybe smaller levels?). And as people mentioned, it'd be helpful to have some more ways to avoid the boss's bullets. As people also mentioned, great work with the theme! It is a very interesting concept to summon the boss yourself, has great potential for further development of such game! (maybe, for example, the way you summon the boss affects the boss itself?) |
| Apr 15 14:18:53 | 36m 29s | On The Line | ♥ 1 | Really love the concept, I strongly agree that this mechanic can be expanded a lot! For the first-time player, it's quite difficult to operate on a time limit (also considering it's a puzzle). Maybe it'd be easier to start with turn-based limits for new players and then introduce the time limit when the players are familiar and comfortable with them? I certainly love this puzzle. Thank you for this great game, it really is inspiring! |
| Apr 15 14:39:07 | 20m 14s | If Only | ♥ 3 | I really love using arrow combinations and mastering them to react quickly to enemies! Though I was often confused when I pressed 1 more key by mistake and couldn't understand why I couldn't summon anything for a second. Maybe some sound cue for pressing a key and messing up the summon could help? (and maybe some feedback there: shake animation on those arrow "cells" when it's failed) Also agreed that it is ridiculous in a very fun way, has its own charm! :) |
| Apr 15 17:15:26 | 2h 36m | Elementalist | ♥ 0 | Great game, especially for a first jam (and solo)! Really like the potential strategies on what runes to choose and when to use the bottom circle. At first I was confused about what rune and enemy does what, and then realised that our base (book on the right) is clickable. It might help to highlight clickable objects (as you did with runes). Also it'd be very convenient to be able to replace the rune on the circle without the need to put it out every time. It is also quite easy to figure out one optimal strategy right now, as earning money is not a problem here. I am a fan of this gameplay loop, though; adding some variety in difficulty and/or combinations might make this a really enjoyable chill tower defense game. Nice job on this game! |
| Apr 16 18:03:16 | 24h 47m | Forge Lord | ♥ 1 | Great game! And wow, those sound effects are so satisfying ahahaha. It is smart that you have to pick up the ingredients so that you don't stay at the anvil all the time - but maybe it'd be fun to have something else to do while summons are defending? Also a way to return my summons to the anvil would help: I had 4 minions out of 4 in the corner of the screen killing monsters there, while the other monster destroyed the anvil without any problems. Overall, the gameplay loop is very addicting and fun! Also love the art style :) |
| Apr 16 18:15:17 | 12m 01s | Hellmouth Pizza | ♥ 4 | I love the art style and funky music! The timing of the orders was quite tough, I often couldn't keep up with the first order. Also I'd love to have an option to remove an ingredient from my hand just by clicking right mouse button for example - without the need to drag it to specific area of the screen. I also missed the circle to put an ingredient a bunch of times. The idea is so fun though: when I got the hang of the conrols, the gameplay loop got very addicting, nice game! |
| Apr 16 18:33:22 | 18m 05s | Mushroomaissance | ♥ 5 | Such a soothing and beautiful game! Music and sound effects also help to get into this meditative state of play. So peaceful and charming. Love it! |
| Apr 16 18:40:12 | 6m 50s | Ribbit Craft | ♥ 9 | Adorable art style, so much creativity and personality! So impressive that it was done in 48 hours. Love the option to buy recipes, as it was very tough for me to guess a new recipe. Great job! |
| Apr 16 18:47:42 | 7m 30s | Cat In Hat | ♥ 1 | A charming and easy to learn game, as the gameplay is intuitive and fun. Cute visuals and sound effects! |
| Apr 16 20:33:28 | 1h 45m | Hell Shift | ♥ 1 | This game surprised me in how fun it is to navigate. I don't know if it's intented, but I often chose to ignore the enemies and just walk past them to get the sacred items as there were too much of them to kill. It was fun to figure out how to avoid them though! And the guard's walk is just something else, it's so sassy and fun, just makes me feel unstoppable hahaha Thank you for this game! |
| Apr 18 14:15:30 | 41h 42m | Ezra’s Bloodcall | ♥ 1 | Congrats on your 20th rating! That was me :) I love your game so much!!! I think that this concept has a lot of potential to play around and develop even more. And I have some critique / ideas not because I want to scrutinize it, but because I really love this game and want it to improve. I more often than not picked optional upgreades (Those are called sacrifices I presume?) on accident. I really didn't want to pick some of them, but I did so because (I thought) my weapons and abilities did so (I had too low hp and accidentaly picked -Max HP, happened too many times hahah). And when I wanted to get them, I didn't know how many times I need to tackle it to get it. And THEN I figured out that they activated on the summoning circle when stopped there. I guess I needed some guidance on that point. Adore the strategy that comes with it though! I love that the learning curve is quite easy to follow, it's not too steep (something I should learn to do). At first I just tended to tacke everything without thinking, but with time I learned to appreciate different movement techniques (like stopping by just clicking, makes the player much more controllable). But sometimes it felt like it went from "I'm killing everything" to "Oops I lost" a bit too quickly. Maybe it's my bad though hahah It's great that there are different builds that I can make. Personally, I preferred having a stinky aura + fire orbitals combo. Enemies are great: they are readable, they are fair and they are diverse, wow! Art and sound effects are on point, preferred to have some dynamic music on the background to fully immerse myself in this game flow, but it's a nitpick for such a game. Man, I'm saying "I love" too much because I'm in awe with this game. I have a lot to learn from you for my projects. You rock! I see that this game gathers a lot of inspiration from Vampire Survivors and The Binding of Isaac, but I believe that with more development your game will find its own identity. Couldn't get farther than wave 10 though, but It'll be an eternity before I beat it so I'll stop here for now and come back later. Thank you for your game! |
| Apr 18 21:17:19 | 7h 01m | That's My Stop | ♥ 1 | A great concept, fun art, and nice game! The strategy is really interesting here. Managing 3 carriages is very engaging and has some different ways to do so. I managed to get to 166 miles. Sometimes it does feel that a lot depends on whether at some point the carriages doesn't get struck by 2 rockets at a time. If that happens on score ~50, the game is lost. It does seem sometimes that I wasn't even at fault in my defeat. Cog spawn at the very start is very critical too for an early summoner. It is challenging, fun but I can't determine what my mistakes are. I certainly think that 180-200 is possible if I don't get myself killed but let the carriage get destroyed, but don't know if it's possible to go further. I'm curious to know what's your highscore to know what's possible here! I've been playing for an hour, maybe more. That means that your game really is captivating! Certainly needs more ratings. Great job! |
| Apr 18 21:52:53 | 35m 34s | Tower Of Madness | ♥ 3 | Really fun, great and addicting short game. Game loop is simple yet has depth to maximizing the output. Got 137k blood and I'm certain there's more to get! Art is funny and creative. Didn't encounter any bugs. I'm amazed that everything was done in such a short period! Don't really know if there's anything to criticize. Maybe for further development it'd be great if you could always use arrow combinations without clicking, which could raise the skill ceiling (maximizing APM). Thank you for your game, it's so inspirational and cool! |
| Apr 18 22:10:23 | 17m 30s | Genie Cleany | ♥ 3 | Couldn't grasp how to effectively play and manage to keep up with the genie with 3 tools (and the fact that fire returns after some time if you don't brush afterwards), but the concept is very interesting! Graphics and sounds are very charming, the game does certainly bring a smile :) |
| Apr 18 22:44:58 | 34m 35s | Summit of the Gods | ♥ 1 | Simple to understand and simple to get into. And wow, first ever game jam? Congrats on making this game in such a short time! |
| Apr 18 22:51:46 | 6m 48s | Wrath of Elements | ♥ 1 | I like how I need to quickly react to the enemies and their elements. Creates a great dynamic of line management. But the constantly and quickly changing elements on the altar kind made my eyes tired quickly. Love the cute visuals! |
| Apr 18 23:03:13 | 11m 27s | Idea Catcher——Summoning Tools | ♥ 2 | Such a cute game with adorable presentation! And not only that, such an enjoyable and creative puzzle game. It's so charming! You people did such a great job on all fronts!!! Definitely something to look up to |
| Apr 18 23:12:40 | 9m 27s | Summoner's Rifft | ♥ 3 | Simple to get in, but a fun game to learn. I like the random upgrades that let you choose your way of progressing! Certainly more people need to see this |
| Apr 18 23:20:11 | 7m 31s | Astral Tale | ♥ 1 | Very cute art and responsive controls. Slide feels a bit stiff, but overall the movement feels good! And the mood given by the music and art is definitely charming. |
| Apr 18 23:26:22 | 6m 11s | Summoning Ritual | ♥ 1 | Cute little story! The art is so great here, the character feels responsive and everything is pleasing to the eyes and ears. |
| Apr 18 23:31:46 | 5m 24s | Vampire Summoners | ♥ 1 | The idea is certainly something! Challenge that the players can decide for themselves - I love maintaining the balance between summoning enough enemies to get a lot of points and not getting overwhelmed by them. |
| Apr 18 23:37:18 | 5m 32s | Words of Power | ♥ 2 | Great idea! Agree with people above, this blend of mechanics is very fun to play with. Nice job! |
| Apr 19 13:16:33 | 13h 39m | Penguinology | ♥ 2 | I agree, I couldn't see that I had to interact with the log. But that was worth it hahaha. The game and your replies here are so funny, love it! |
| Apr 19 13:27:44 | 11m 11s | Feel Good | ♥ 1 | Yeah, I'd really like to have a skip text option, because the text moves slower than I can read. Also spent some time figuring out controls, but I managed to do so quite quickly. Other than that, aesthetic and atmosphere are great. Very artistic and odd (in a good way)! Very ingriguing and interesting game :) |
| Apr 19 13:43:22 | 15m 38s | Chefs from the Dead | ♥ 1 | The concept is interesting! If you add some more intensity with more cards at a time and, for example, make time limit for each dish but give more time in game overall, it'll create a quick-paced arcade experience to quickly throw out cards that fit the situation the best. But maybe you'll find some other approach! Nice art :) |
| Apr 19 14:09:37 | 26m 15s | Cat Wizard | ♥ 0 | I love the visuals and spell mechanic! The crouch is so adorable :) I got stuck inside the walls unfortunately, so I couldn't beat the game at the end :( I like that you use flamethrower to light up the surroundings, but it's difficult to use this way because of cooldown. Nice concept and game! Some polishing and it's going to be great! |
| Apr 19 14:23:16 | 13m 39s | Summoned Assault | ♥ 1 | Totally agreed, reverse TD is certainly and interesting idea that can be played with further. It would be very helpful to know what I'm up against, otherwise we have to guess what will work best. Some more polishing and there is a lot of potential! |
| Apr 19 14:49:40 | 26m 24s | Courtroom Conjurer | ♥ 2 | A very fun game! However, because we have to pay attention to a lot of details, it'd be nice if it were easier to differentiate between them. Still, the art is very fun and cute, and gameplay is captivating; a unique and humorous take on the theme! |
| Apr 19 15:01:20 | 11m 40s | Etsa Djavul | ♥ 1 | Such a creative idea! So interesting how it was done on the coding side haha. It's very fun to figure out the new words and spellings, feeling like an archeologist :) |
| Apr 19 15:06:42 | 5m 22s | The Quackening | ♥ 1 | Cute graphics, nice music and take on the theme! It was quite difficult to keep the ducklings following you, but overall the game is fun, good job! |
| Apr 19 15:16:56 | 10m 14s | Sheep Tunes | ♥ 7 | Wow, this is truly something else. It's intuitive, pleasant to eyes and ears, and so diverse! So many variations and combinations that I can choose from, and there is a strategic element too. I appreciate that I can see the history of previous summons to adjust my future summon. Great job on your team! |
| Apr 19 16:39:29 | 1h 22m | Demon Well | ♥ 1 | Suuuuch a hillarious game hahaha! Also sound design and music are spectacular here. This game is played one breath, the pacing is that great. And interesting how all of the surroundings complement each other and look natural within different styls. Great job! |
| Apr 20 07:53:03 | 15h 13m | Rise of the CatMancer | ♥ 4 | So fun to see when the game turns into complete chaos. The humour of it ridiculously good haha. It is difficult to click at all the corpses at the end, maybe an ability to activate a bunch would help, but it's still fun to unleash all this power! Great entry! |
| Apr 20 08:14:50 | 21m 47s | enChant | ♥ 1 | I'm in love with this idea. Reminds of old Harry Potter games in learning spells sections. However, I couldn't experience this game. The tutorial didn't recognize my wand movements as correct most of the time, and the game wouldn't detect my voice correctly. I managed to summon something only one time out of the tutorial, after that - only skeletons. And I didn't know what was wrong each time. Maybe it'd be helpful to have a written hint why the spell didn't work (was it chanting or wand movement? Seeing how tutorial went, it could be both). It'd also be helpful if the game visualized the wand movements that it recognized (with arrows) and wrote the words that I was chanting (with text label), this way I'd have an idea if I was doing this right. Без имени.png Maybe it's something wrong on my device. I'll try it with a different one later, and if something changes, I'll let you know. Game feedback would still be very helpful! Anyway, that's a very creative, charming and fun entry! Giving you highest ratings. Great job! |
| Apr 20 08:38:18 | 23m 28s | Summoning Guidebook | ♥ 1 | Nice, it's really great that the game gives you enough information to proceed without handholding you. After a bit of confusion I read the hints and could do everything else on my own. This "path finding" while experimenting with ingredients for summoning is really fun. Great game, and after polishing touches that you've already mentioned it'll become even greater! Splendid job! |
| Apr 20 08:50:14 | 11m 56s | Dungeon Internship | ♥ 3 | I'd really love to have hotkeys for the runes, this way I'd be able to go through the combinations faster. Also I don't know if 90 is the max score for 1 monster, as I only got that max (does it depend only on matches or on the number of used runes too?). The game is great and unique, I like this spin on the theme, I had fun with it! Nice job! |
| Apr 20 09:22:33 | 32m 19s | Pact Factory | ♥ 3 | The game is sooo fun to figure out and experiment with. It deserves much more attention than it has now. It's so fun to get the strategy right and later just have fun with combining everything. There is a bug that somewhat confused me at the start: Без имени.png Speed and Charm on the slab are mixed up so I didn't know what to trust at first. Decided to trust the flesh's characteristics and was right. If you're afraid of submitting bug fixes - don't be, small bug fixes (without new features) are allowed after the deadline! Other than that, wow this game is great. The mechanics, the theme, the music and graphics are beautiful and complement each other. I think I'm going to return to it later. I'm looking forward to further development of this game if you want to do so! |
| Apr 20 09:27:48 | 5m 15s | cheezard | ♥ 1 | Nice game feel! The contorls feel very responsive because of the feedback while firing: screen shake, effects etc. Gameplay is fun, great job! |