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Risminator

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TimestampSince previousGameRisminator's comment
Oct 8 08:37:55 Your Dreadful Majesty ♥ 4 What an interesting game! The interpretation of my actions was confusing at times in my first playthrough. Sometimes "sleeping" may mean approval of the plea and sometimes it may mean ignoring the plea, and something like that for every choice. But I don't really think that it worsens the experience: Indeed, the god's answers aren't interpreted the same way by different people. The resource system is very intuitive and really well designed though! In some time, I managed to understand how the game works. It's easy to become attached to your cult, and it was very interesting to know how to get an ending I want, the hint system motivates you to explore more options, it's intriguingly good! The music, the altar that changes depending on your choices, gorgeous UI and beautiful writing - Such an immersive experience, thank you for your game!
Oct 8 13:43:55 5h 06m Pawned Potential ♥ 4 It took me a lot of time to see that I can punch with LMB as it doesn't have an animation, the sound is silent and there is no LMB in controls UI. But when I got past that, the game was enjoyable, the mechanic of buying and selling your abilities definitely has potential in the future. Thank you for the game!
Oct 8 13:56:55 13m 00s Jacob's Ladder ♥ 2 Making an RTS game only in the time frame of a jam is truly a challenging task. Controls are sometime confusing and the SFX, while amusing, scared me a bunch of times haha. Cute artstyle!
Oct 8 14:09:00 12m 05s Defenders of the Crystal Skull ♥ 2 I agree with avzgui, the ability to spawn several creatures without clicking would be helpful. The game is quite easy to beat, but the mechanics are fun and have potential for another game. I've always wanted a td game with units that move and attack the enemy's armies! And I adore the artstyle and sfx! It's detailed but cute and not oversaturated, it's just pleasing to the eye. Thank you for the game!
Oct 8 14:35:10 26m 10s Destroy these tiny creatures, they are nasty and swarming ♥ 1 This is such a great entry! Keeping it simple to focus on the best parts while participating solo. The gameplay is so satisfying with visual and sound feedback. Truly charming!
Oct 8 14:44:29 9m 19s The Plaguers ♥ 2 It's a compo game? Wow! I really liked the idea of switching between the layers to defend at the same time. But the AI does indeed bug out sometimes, and it sometimes seemed that I spawned my unit on the wrong layer or misjudged on what layer the rats were. However, it's fun to be able to see the enemies running on the different layer ahead of time! Really creative!
Oct 8 15:10:04 25m 35s ConquerAnts ♥ 5 What a huge project! It was challenging to get grips with the game's rules, but it is really fun! I'm amazed at how many mechanics you managed to come up with and implement. And it's refreshing to see those two different genres playing in harmony here. Thanks for the game!
Oct 8 15:31:36 21m 32s An Itsy Bitsy RPG ♥ 1 Wooow, the game is so nicely done! It's sometimes tricky to get the spider to go where you want, but it's a puzzle suited for full mobile! Appreciate the effort made to come up with and implement the web mechanic. And solo! Well done!
Oct 9 08:51:51 17h 20m Karma Keepers ♥ 1 It was very difficult to get progress in the beginning, feeling that you can't win. The last upgrade is the one that turns the tides though, so be patient! (I almost quit when I thought I couldn't win but decided to push through). It's so satisfying to "scoop" the corrupted souls bit by bit and slowly overtake the whole screen! Ingenious mechanic and implementation!
Oct 9 09:04:46 12m 55s Evergrove ♥ 3 Wow... to make this game in a jam, with procedural generation, ai and all the systems... so breathtaking! Proficiency in godot is evident here. And the game is very addicting! Thanks for the game!
Oct 9 10:06:49 1h 02m Ants Save The Queen ♥ 4 A top-notch game with an innovative idea! **Regarding gameplay**: Challenging but not too difficult. The idea of ammo = hp is fun and creative, but there is some room for improvement, as it does have a snowball effect: if you don't get hit, you steamroll the enemies. But the less ants (hp) you have, the more difficult it is to fight the enemies, therefore more chances to get hit again, so it's easier to restart the game than to continue with 3-4 ants. The upgrades and more ants that are here are appreciated though! **The feel**: wow, every system is made with care. The artstyle is consistent, functional and beautiful, SFX helps telegraph the enemy attacks and gives great feedback, the rhytmic but non-interruptive music just makes playing the game a meditative experience. Love it! Certainly one of my favourites so far. 5 stars is a no-brainer!
Oct 9 11:10:24 1h 03m Beyond Fear ♥ 3 So much care went into this game! Gameplay is simple, but the game is so atmospheric, and a lot of factors play into that here. But first, one nitpick I have is that the jumps are too tight, some people could have trouble jumping over pits. Checkpoints may be helpful, but I think it would be better to make the pits shorter if we don't want to increase movement speed. And now, for the things I was fascinated by: **Gameplay:** While the timer is forgiving, it still creates a sense of urgency, so it is a great addition here. And I haven't noticed any problems with bug paths: at all times you have a place to hide or avoid a bug. It could have some more mechanics and game feel though! **Story:** Simple yet endearing, having nightmares as a kid and conquering your fears is relatable. **Graphics:** visual style is so horrifyingly alluring. Storyboarding in the cutscenes is great, there are a lot of beautiful frames. Font is well-suited here too! And in-game, walking among the bugs really feels like you are so little... emphasized by depth given by the background. You feel so helpless in this game. **Sound design:** I love that everything has a SFX. In cutscene (even sighs), jumps (but the wooden raft is a bit loud, I suppose), the telegraphing of the bugs being nearby, hiding in the bushes, creepy ambiance and sfx... You can't help but feel at least a little bit paranoid at all times. Such a fantastic job here! Thank you for this game, this is a beautiful submission!
Oct 9 11:19:53 9m 29s Autumn Picnic ♥ 0 So cute!!! And I love that there is some danger with flytrap plants, so you have to be careful at the later levels. The game is so smooth, from the gradual increase in size to all the animations. It's so jiggly! And the sfx with jingles makes the gameplay so satisfying and rewarding. Great work!
Oct 9 11:43:43 23m 50s Tailor Arena ♥ 1 The idea is very great! I love the idea behind destroying threads of the enemy and getting advantage because of that, it has potential for strategic play. However, strategy is not really applicable here, as the hit probabilities are too low imo. If there were higher probabilities, the fights would be quicker and more rewarding. Now, it is much easier to just hit the body and win. But I noticed that getting rid of the enemy's limbs is so much more fun, so making the probabilities higher sure would help. And the presentation here is phenomenal! Punches (when they land) are satisfying, the modular character sprites are cute and the whole "sock puppet theater" aesthetic is so fun. It is a great and creative submission, good job! It is certainly underrated and needs more ratings!
Oct 9 12:02:32 18m 49s VERMIN Tiny Creatures ♥ 1 This game needs more ratings, it's so fun! The sounds and timings of enemies' deaths are a bit clunky, but it's just a nitpick. The megarat model and rat's shiny red eyes are something else haha. Throwing a bunch of rats into enemies is satisfying! Thanks for the game and congrats on 20 ratings ;)
Oct 9 13:07:29 1h 04m Animal Golfing ♥ 2 I love this, such a polished game, definitely a great team management here. The art is cute and the amount of details is just right! It is sometimes difficult to see where you are going though because the camera is almost fixed at one direction. Being able to see where you are going is crucial in this type of game. It's so fun to make use of the animals' abilities to make the sequence breaks and go for the record! Very well made game, thanks for making it!
Oct 9 13:30:02 22m 33s Critter Journal ♥ 2 Cute entry! This game certainly inspires a lot of curiosity, sense of wonder and discovery! The aesthetic is really calming and cozy. The little animations and sound effects definitely add to the charm :)
Oct 9 13:33:15 3m 13s BoroPoro ♥ 2 This game has a lot of potential to have a dedicated niche speedrunning community if exlpored further. The skill floor (as well as the skill ceiling) is indeed high and it's very satisfying as soon as you get grips with the controls! Nice solo game!
Oct 9 15:28:17 1h 55m Meatheads ♥ 2 It's a very fun game when you get grips with it! It is too punishing sometimes though. You need meat to summon the units, but you also need units to deal damage and get meat. If the circles didn't instakill, it would be easier (losing all the units because of 1 mistake is very punishing). So I would either make it not instakill, or give more telegraphing for it (telegraph time is decent, but for such a deadly attack you definitely need more). The strategy I went with was spamming melees: I didn't need shield one because I just retreated when the frog used a melee attack and attacked only when it had an attack animation, and the ranged minions are very expensive with very little damage; so a lot of resources for not so much value, moreover when you can lose all of it with one attack. But it is challenging to balance the difficulty though (I've certainly made some mistakes with that previously haha). The artstyle is cute with patapon-like monsters! And the font is stylish. The music would've done wonders to this game! Certainly a fun and creative entry that deserves much more ratings. I love the boss battles and minion control!
Oct 9 18:55:00 3h 26m Dino Island Safari ♥ 2 Such a hillarious game, definitely captures the arcade shooter feel!
Oct 9 20:39:14 1h 44m The Little Life ♥ 1 I don't know if I managed to win... It looks balanced enough but it still wants me to pay more attention. Maybe the win condition could be more merciful or have a numerical value to strive for (it's difficult to eye the scale). unnamed.png But wow, this is such a gorgeous game! The idea is ingenious and it's so beautifully implemented! It's so satisfying to see life striving. Thank you for making this game!
Oct 9 20:57:59 18m 45s Maratus In Love ♥ 3 Such a cute game! I love it sooo much! I haven't noticed any flaws while playing, it's so polished! The jump is responsive, the thajectory is always clear (I **really** appreciate that), the animations are so bouncy, sfx gives nice feedbak and ambient music makes the experience meditative. It's just perfect. And while it's easy to play, it's hard to master! There is some room for competetive speedrunning haha. I still have some room for improvement though! (current record: 1:49) unnamed.png
Oct 9 22:28:15 1h 30m Age of Honey ♥ 1 @j-rara I think that you chose that position by accident. You can choose where the bees go when they spawn by right-clicking while the hive is chosen
Oct 10 07:11:46 8h 43m Hare Rescue ♥ 0 It was challenging to know what you need to do to progress, but once you notice how the objects in the world interact, it becomes a fun puzzle! It's very enjoyable to discover how everything works and use this knowledge to beat the game! Good job on making this game!
Oct 10 10:37:15 3h 25m Black Harvest ♥ 2 The creatures are so cute! Not only the design, but all the sounds they make! Certainly good job here :)
Oct 10 10:54:36 17m 21s Tiny Colony ♥ 1 This is such a cute and polished game! Good job and managing time and resources here! It's so fun throwing a bunch of tiny creatures of objects and see the result. And hear all the cute sounds! And yeah, levels are very well designed! And the fact that there are several ways to beat the level is intriguing and makes you want to play it again with a new perspective, so ingenious! A phenomenal game here. And all this in godot, really makes me want to learn more about it! I even realised that I watched some of your tutorials haha
Oct 10 13:18:53 2h 24m Tiny Trails ♥ 1 Mechanics are simple but unique and diverse! Great game and level design here. You don't even need to read an instruction to get what to do! Such a good job, and in a compo no less!
Oct 10 13:42:17 23m 24s Grablin Battle Festival ♥ 5 Very nice entry! I love that even when the goblins battle by themselves, you still play an active part in positioning, dodjing, etc. There are strategic *and* microcontrol aspects of skill here. The gameplay is so fun. And the goblins themselves are very cute!