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| Timestamp | Since previous | Game | kjscott's comment | |
|---|---|---|---|---|
| Apr 28 16:06:11 | Summoners Word | ♥ 1 | I completed the first two and then got stuck (not very good at word games) but I have to say this is a wonderful wonderful word puzzle game! Excellent work and hugely thematic! | |
| Apr 28 16:21:48 | 15m 37s | Summon Auto Pets | ♥ 0 | The summoning system is cool, though was incredibly hectic trying to find the different elements I want at the speed it would go through the different floors. Either a break between floors or a pause to sort through to design the creatures would make it feel less hectic, it's that or an improved sorting system to find all the elements I am looking for to help me create a creature to my desired design faster. |
| Apr 28 16:26:32 | 4m 44s | Trouble in Emoji Plane | ♥ 1 | Really fun little clicker game, took me a little while to figure out how to play but once I got going was pretty straight forward. Shame there didn't appear to be anything beyond 66 souls/corpses that I could summon but what there was was nicely implemented. |
| Apr 28 18:49:54 | 2h 23m | Runic Distractions | ♥ 0 | Deceptive simple yet elegant little game, very interesting mechanics and fun to play. |
| Apr 28 19:13:21 | 23m 27s | Literally me | ♥ 1 | Even though I haven't been able to figure out how to do anything in game (my efforts usually ended up with invalid shape name), the graphics and innovation around that are absolutely breathtaking. Truly a work of art. If the UI could be enhanced to make it a lot easier to interact with the summoning system it would elevate this game immensely. I would strongly suggest doing a post-jam version of this. |
| Apr 28 19:19:02 | 5m 41s | Last Ritual | ♥ 1 | Auto-clicking would help with the game play immensely! Otherwise an interesting concept there. |
| Apr 28 19:23:47 | 4m 45s | Thundersnow | ♥ 2 | Using the up arrow/key to jump would have been helpful, making the game easier to play. Having space means that the screen sometimes jumps down if you don't full screen the game. As some other people have said, definitely need a cooldown for the hammer else the boss fight is over by just spamming the attack. Overall an interesting idea though. |
| Apr 28 19:28:32 | 4m 45s | My First Necromancy | ♥ 0 | The game desperately needs an auto-click function, it kept hurting my fingers clicking constantly. Just hold down the mouse button and let it fire on repeat. Wasn't sure what I was summoning or the cost from the UI, that could help with a bit more clarity. Otherwise, not too bad. |
| Apr 28 19:32:41 | 4m 09s | Bloud | ♥ 1 | Gorgeous graphics, though the gameplay area to me felt a little too cramped (was only about 8 rabbits across) so didn't feel like I had a lot of room to maneuver. Definitely one of the best looking games I've played so far. |
| Apr 28 21:01:59 | 1h 29m | GO GET IT, JEEVES! | ♥ 0 | I couldn't figure out how to pick up/interact with an object. What's the method of interaction? |
| Apr 28 21:04:26 | 2m 27s | Mission Brief | ♥ 0 | 404 on link to itch |
| Apr 29 09:22:48 | 12h 18m | Cat Summoner | ♥ 2 | Could not get the embedded version on Ludum Dare to work as it required Space to start, which meant that screen would just scroll down the page (seems like Edge won't get focus on the embedded game)/ |
| Apr 30 09:28:08 | 24h 05m | Dark Roast Cafè | ♥ 1 | I really loved the artwork and audio, they worked very well together. It's a really nice cozy game! |
| Apr 30 09:36:21 | 8m 13s | Where Have All the Globbletops Gone? | ♥ 2 | The Dr. Seuss theming is strong with this one but works so well with it. Just a couple of notes, having a button/prompt to let you know to go to next bit of text (or skip) would be great, also tooltip reminders of keys when interacting or something off to the side would have been nice. |
| Apr 30 09:40:16 | 3m 55s | Path of Aratron | ♥ 1 | Really nice use of the using the trappings of a summoning circle/ritual as the control scheme, thought it was awesome little idea. |
| Apr 30 10:10:37 | 30m 21s | SUMMonDICE | ♥ 0 | I could not get past round 6, felt like I was really close a few times but just couldn't get over the finishing line. Awesome graphics and interesting idea. |
| Apr 30 10:27:36 | 16m 59s | Cat and Box | ♥ 1 | As puzzle games go, once I got a hang of the summoning mechanic (the tutorial-esque/level selection screen at the start could have been used to help show this) it was a pretty fun game, just the right kind of level I was after. Not too hard, not too easy, required a little bit of thinking. Nicely pitched there. |
| Apr 30 12:18:27 | 1h 50m | Diner Dash | ♥ 1 | After I figured out you could just take a menu from one person and give it to the next person entering things went soooo much faster. Cool little game! |
| Apr 30 12:33:01 | 14m 34s | EMPLOYEE OF THE MONTH | ♥ 0 | Oh my, those floaty controls were funny trying to get anything done XD Really worked well with the aesthetic of the game. Great work! |
| Apr 30 21:05:26 | 8h 32m | Shay’s Goldem Mob | ♥ 3 | The game was visually great, very polished given just how little time you would have had to implement them. The audio works very well with the aesthetic of the game, and having a playable tutorial with any game makes it super easy to pick and just get started! I will cover some of the drawbacks which I don't think anyone else covered below: Aiming was difficult as shots fire from center of your character which is not precisely in the center of the screen (it's where the feet start), meaning unless my cursor was directly pointing exactly where I wanted I would frequently miss as the shots would go high/low. Trying to manage a mouse for aiming and shooting, WASD for movement, arrow keys for buffing, and 123 for summons meant that my hands were all over the place meaning quickly got overrun. An alternative input schemes would be hugely welcome. Scroll wheel to select summon with RMB to summon then maybe switch WASD to buffs would limit having too many controls to manage, alternatively use QE to cycle summons with RMB to summon, or QE to switch between move and buffing. Just something to limit the hand movements XD Very cool entry though! |
| Apr 30 21:13:05 | 7m 39s | Contracts of Hell | ♥ 1 | It took several plays in order to figure out how on earth to play this, once I finally "got" it then the fun definitely increased a lot. Definitely one of the two most unique takes and creative implementation of the summoning concept I've come across so far. |
| Apr 30 21:14:16 | 1m 11s | Containment55.bin | ♥ 1 | I was a little confused by the ending, wasn't sure if I had succeeded or failed XD The hidden elements were fun, took me a few pokes around to figure out what I was missing and where to find them. |
| Apr 30 21:26:22 | 12m 06s | Neon Citadel: Guardians of the Stars | ♥ 2 | I did figure out I could open up the summoning book while the summoning wheel was open, plus I could click and work the summons at the same time but it was really hard to easily memorise any of the patterns as they felt like they had no underlaying pattern. I just wanted to rely on just one as I could remember that single pattern. Would really help to have them able to be seen at the same time. I think in my second play of the game one of the monsters was left over and pretty much instantly destroyed the big building/main base? (just tested it again, and yes the monsters aren't cleared up after losing). Menu feels a little clunky as I have to click the button to get to the next page rather than a single click to continue (if it isn't that then the transition time is too slow). However the gameplay is really interesting and the summoning actual felt like summoning creatures rather than just selecting from a list like any other tower defense game. Interesting concept overall! |
| Apr 30 21:28:22 | 2m 00s | Ultimate Summoning Guide | ♥ 0 | The embedded version of the game is failing, says the following: "Uh oh! If you're seeing this error, it means I can't find your index.html file. This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away. See the embedding guide for more details. ludumdare.com/resources/guides/embedding/ 404 Not Found" Playing on edge browser. |
| Apr 30 21:30:56 | 2m 34s | Fortress Invader | ♥ 1 | Really liked this game, though everything felt so small! Was hard to see any much detail. Could almost imagine this as like a stealth/raiding style game with some more direct interaction over the summoned units and maybe other guards/enemies walking around. Still, nice gameplay though. |
| May 1 07:39:04 | 10h 08m | Siege Wizard | ♥ 1 | Took a couple of goes to figure out how to play the game effectively, surprisingly just hiding out near a bunch of trees made it a lot easier (albeit a lot slower). There is a nice concept here but definitely could do with some additional summons, ramping up of difficulty, or just more content. Nice seed of an idea here. |
| May 1 07:41:09 | 2m 05s | Summoning Styles | ♥ 1 | This would have benefited from having an in-game mouse sensitivity controller, or if there was having it far more easily accessed as I never found one, as it made controlling the game exceedingly difficult. The game itself had an interesting idea, cool to see full 3D first-person game as there haven't been many I have come across yet. |
| May 1 07:45:04 | 3m 55s | My First Summoning | ♥ 1 | Having the ritual becoming harder and harder to decipher as you went along was cool, though it did feel like one of the words didn't exist in my options. I think it was "in" or something like that (was in the third and final stage). |
| May 1 07:45:48 | 44s | Curse of the Mystical Mushroom | ♥ 1 | Cute, simple, and straight forward. I carried on playing this game until I had won and had fun. Was a nice little game! |
| May 1 07:47:32 | 1m 44s | Nerdfence | ♥ 1 | The graphics and idea were cool, though it did feel like a few times when I was trying to summon allies that the keys weren't registering in the order I pressed them in, or at all? Was never 100% sure but something about the summoning input didn't quite feel right. |
| May 1 07:49:56 | 2m 24s | Summoner Defense | ♥ 0 | I played the embedded version on edge, I did have some situations where it felt like my units weren't shooting but maybe still killing things, and the units seemed to wobble around and get stuck feeling like they weren't attacking at all...? It was weird which detracted from being able to fully engage, however overall it was a pretty decent take on a tower defense game. |
| May 1 07:51:42 | 1m 46s | FoodieBuddie | ♥ 1 | It took a while to figure out how to get started on this, eventually I figured out that I had to hatch the egg. Then I got stuck again until I realised I had to use the egg to interact with everything on my behalf. Might have benefited from the egg being "hatched" right away to just get play started as it nearly lost me from playing during those two humps. However, once I figured that out it was a cute little game. |
| May 1 07:53:28 | 1m 46s | Worm Walk | ♥ 1 | After about 10-15 attempts I finally won the game. I suck at rhythm games and apparently I suck even harder at anti-rhythm games XD Nice little entry. |
| May 1 07:56:24 | 2m 56s | Summondiver | ♥ 1 | I really like the summoning mechanism for this, would have liked to have seen more/replaceable options for this but I had a nice time figuring it all out even though I maxed out after my third attempt. The game was well put together. |
| May 1 07:58:00 | 1m 36s | Eye of the Summoner | ♥ 1 | It was soooo dark (maybe also because I have my screen light turned down a fair bit because on battery on my laptop) but still managed to play ok. Definitely would have benefited from some extra UI elements to understand what was going on, or why I couldn't summon things at time but only having 72 hours to make everything I think you did a good job to get to where you did. |
| May 1 08:00:29 | 2m 29s | Coming soon! | ♥ 2 | Honestly feels like this was created to farm voting on probably their actual game... |
| May 1 08:05:07 | 4m 38s | Little Armies | ♥ 1 | There's another game I've seen that uses a very similar mechanic to building armies (you defeat them then take their units and incorporate them into your own), so it was an interesting little twist build up resources after you defeat the enemy army to then get spend it how you want to summon your own army. Played it several times over as it was fun to play. |
| May 1 08:08:48 | 3m 41s | Who Summon Crazy Delivery Guy? | ♥ 1 | The sliding around with your vehicle was just crazy XD Trying to get it to go where I wanted felt like I was battling the game itself just to go anywhere, it did very much live up to it's name. |
| May 1 08:13:26 | 4m 38s | Necromancer DIY | ♥ 1 | I loved having to dig up the parts and stitch them together to form my unit, I ended up being in a hurry so ended up with 3 arms and 1 leg for at least one of my units XD From someone who plays and designs a lot of necromancy style games this was a really interesting concept to come along and very much enjoy playing this. Thank you for making it! |
| May 2 18:29:02 | 34h 15m | Bail Out! | ♥ 1 | Nice little entry you did there, there were a few times (at least on my mobile device) it seem to hang while I was being chased leading to worries I would be caught but always worked itself out. Took me three attempts to finally got use to the controls and rules before I finally won with $10 and 30s to spare. I did find it was a little easy to drop all your donuts unless i could quickly press and release to O button but otherwise worked fine. Looking forward to seeing what you bring to your next jam. |
| May 2 22:44:12 | 4h 15m | Decades And Dragons | ♥ 3 | Some of those were really hard to squeeze in, and in the real world, some of those you just can't move XD Really funny interactions there and the comments were funny. Fun game! |
| May 2 22:51:05 | 6m 53s | Super Pal Summoner! | ♥ 1 | Definitely a fun little game, with a few more tries I might be able to figure out a strategy that won't let me die horribly after a while XD |
| May 3 08:16:15 | 9h 25m | He Who Sleeps | ♥ 1 | Apart from a few lag spikes (might have been my computer) and getting stuck when flying, it was a neat little game to play. The audio effect for the first sacrifice was funny and I really appreciated that I didn't have to go back all the way to the start and backtrack as I got further along, you respected the players time and that was a really good thing to implement. |
| May 3 08:20:15 | 4m 00s | Invocation: Valdis | ♥ 0 | First time I've come across a memory game for the theme, neat little idea that. |
| May 3 08:28:48 | 8m 33s | A bird dabbles in Source-Destination summoning | ♥ 0 | I wondered where the summoning theme was going to come in, when it finally triggered I giggled a little. Funny and interesting take on it. Poor bird XD I fear for their existential understanding. |
| May 3 09:23:00 | 54m 12s | Spirit Chant | ♥ 1 | Absolutely beautiful, loved how you combined the summoning theme with a rhythm style game. If you had longer would be interesting to see what you could make of this but for now makes a great little short game. |
| May 3 09:24:26 | 1m 26s | Heartless Forever | ♥ 1 | Probably just my computer, but until I plugged in an external mouse (as I was using inbuilt mouse) I could just not get the touchpad to work properly. When I finally plugged in a mouse it finally worked properly. Really cool game, I'm just going to bookmark this as I would like to play a lot more of this! |
| May 3 09:33:42 | 9m 16s | Hella Farm | ♥ 1 | Very cool little game, big drawback for me was the constant having to click to keep summoning sheep. If it just summoned sheep whenever I had the money it would have been a much smoother experience and focus could have been kept on the chaos growing as you have more and more summoned creatures. Good game though! |
| May 3 09:40:51 | 7m 09s | Summoner Survivor | ♥ 1 | A few issues, holding down to move just hurt hand, I never actually died when I ran out of health, after a while my summons even though I paid for them didn't appear. It was an interesting idea, just needed more polish to smooth out the issues. |