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Feedback comments for LD55
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| Timestamp | Since previous | Game | Domenixius's comment | |
|---|---|---|---|---|
| Apr 15 09:08:03 | Monster World Domination | ♥ 1 | You made a really neat game! I'm super impressed by the enemy AI! And I like the different maps you made, especially the addition of Europe is a nice touch. At times I did feel like I was just spamming ghosts since archers are nice and all but due to them dying over time they become useless the second there are no enemies around. I would have also liked if I did not have to click for each single ghost especially on the bigger maps since you get mana so fast. The mana system felt a bit snowbally. The sound effect and music were great! | |
| Apr 15 09:23:23 | 15m 20s | Clone Stacking | ♥ 1 | Great game you made! I really like the sound design and music! The puzzles are not to hard and the mechanic is implemented nicely! Could maybe have a little less screen shake 😅 The locks I feel did not contribute much to the difficulty. And it would be nice to have a different button layout. I am on a qwertz-keyboard and z and x are a little annoying in combination. I really liked level 10 it took me for a spin there but then I figured it out and felt so smart! |
| Apr 15 09:36:01 | 12m 38s | Necromatcher | ♥ 1 | Neat concept you have here! I really like the storytelling and the different sprites for humans vs undead! I have to admit I got a little stuck on the second level because it was not clear to me that I could move diagonally, it would have been nice if the areas I could place in would have been highlighted all the time and not just on hover. |
| Apr 15 09:45:56 | 9m 55s | The Alumnus Of Darkness | ♥ 1 | Those archers are no joke! I really love the artstyle! And that it is made in your own engine is super impressive. It felt like that the hitboxes were a little bit to big I felt like I got hit even when standing behind my guys. And I feel like the player could have some more hp as its super punishing at the moment. |
| Apr 15 09:57:04 | 11m 08s | Demon Well | ♥ 1 | This was an absolute treat! I had a shit eating grin on my face the whole time! The voice acting, the writing, the EXPLOSION! It was really fun! I love what you did with the art too! Touching the tnt barrels at the beginning felt a little abrupt how you jump into the cutscene maybe there could be a smother transition? The Song was an absolute banger and I need more of it in my life! I think I will have to give voice acting a try in my next Jam, you are an inspiration! |
| Apr 15 10:10:39 | 13m 35s | Haunted Forest | ♥ 2 | Really love the vibe you are creating with the sound design and visuals. I do wish it was a little clearer with what you can interact with and what you need for it. The first "puzzle" is easy enough but then when it opens up it gets confusing. I somehow ended up with the rope and could use it but I could not tell you what of all the steps I took lead to it. The minimalist animations especially after you use the rope are great! |
| Apr 15 10:33:52 | 23m 13s | Reaver | ♥ 1 | I really loved the art and the soundtrack! The game got my blood pumping and it feels amazing getting that clutch banishing that you have been preparing. That said I feel like there are maybe one too many mechanics in there? The different color demons (For which a reminder on the side would have been nice! Red and Blue were obvious enough but I always forgot what the other two were), the shooting of souls to feed the demon, the banishing with the candles and finally the summoning of own demons. The last point especially I could not find a use in but that might have just been me. I also would have light if I could somehow reset candles I placed wrong it felt very punishing placing candles in panic that were so far apart that I could not realistically close it. The best tactic seemed to be to over feed one demon to keep him loyal to you and he gets to destroy all other demons. Then finally banish him. This did make the game lag quite a bit tho. Making the body of the demons undulating particles was a great touch! |
| Apr 16 16:39:50 | 30h 05m | Demon Chalk | ♥ 2 | Absolutely stellar game! Love it so much!Screenshot 2024-04-16 183530.png And I will take a fourth place! The leaderboard was not happy with me entering the same name twice I think! Some small bugs I encountered. When you die while you have the scrollwheel menu open the game stays slow motion even when you retry. And if you don't summon the Golem the game just stops spawning new waves because it wants to give you the goblin but cant if you havent summoned the golem first I think? The game got a little bit too easy once goblins were unlocked. I felt like I could have kept going forever. A steeper increase in difficulty would have been nice or even better a bossfight! I dig it that you can play the whole game only with the mouse! And I must say it has again been an absolute treat seeing Mayas art, the music was banger too!!! Great job you all! |
| Apr 16 17:00:36 | 20m 46s | Runic Distractions | ♥ 0 | Love this! Super creative and fun! All hail the Dark Lord! Would have liked some audio feedback when I changed a rune since I found myself still mashing when the part I wanted was already locked in. The game was the perfect length for this style of game cudos! |
| Apr 16 17:13:32 | 12m 56s | Patty Panic | ♥ 1 | Super clean game! Liked it very much! A further mechanic to spice it up would have been nice, maybe something like hazards you have to avoid or seating certain colors together for better score. Super impressive for it being in your own engine! |
| Apr 16 17:24:57 | 11m 25s | Salt them up ! | ♥ 2 | Neat game you made! Had a surprising amount of depth to it, when to slow time when to heal or to shoot really good stuff! The controls on keyboard were a little weird maybe something more standard like wasd, and e,x,c would have been better? It took me a while to understand how to absorb the bullets I dodged. Maybe you could have added a drawing to describe what part could absorb the bullets? And a way to close the game would be great! I absolutely loved your art and the different versions of the bat! The witch is super cute! |
| Apr 16 17:42:46 | 17m 49s | Exorcist Pianist | ♥ 1 | Super innovative really liked it! I would have loved if the notes I was playing would have meshed more into a song altogether. Maybe there could have been less demons at a time but the sequence then makes a real song. This way I found myself almost mashing at times. The art style is super gorgeous and it creates a great atmosphere! |
| Apr 16 19:08:50 | 1h 26m | Ecaroh's Mecharoh | ♥ 2 | I really like what you made here! I dig the art style and the sound design was great! I did feel at times like I had little control over what happened. Maybe a more reliable way of attracting charged electrons back to yourself would have been nice. The tutorial was nice but could have been even better if one of the tutorial steps would have been to accurately hit something. Overall super creative and with a lot of love put into it! Keep it up! Edit: Gave it another shot after seeing in the gif that summons can help charge the main crystals this actually made it almost to easy if you just spin around the tower as the enemies seemed to rarely target the summons. But man seeing all the electrons work together was super satisfying! Great job the attraction repulsion system works great! |
| Apr 16 19:26:33 | 17m 43s | Unsummoner's Saga: Disaster in the Village | ♥ 2 | I really loved the art style you went for! The humor was really great and even though the mechanic was on the simpler side it was executed very well! What others have said of a way of speeding it up would have been nice from the get go but overall it was very enjoyable! |
| Apr 16 20:49:32 | 1h 22m | SLUMMONER | ♥ 3 | Super fun game! Loved all the work that went into it! The sound could have used some more mastering as I felt like I could not hear all the hilarious radio chatter and the screams were a little loud. The summons felt a little underwhelming especially the cat just kept dying immediately, which did not feel great for that price, the pigeons were great tho! I am a sucker for boss fights so getting three was a real treat and the voice acting and humor in general were great! |
| Apr 16 21:06:43 | 17m 11s | Sheep Control | ♥ 1 | I like the visuals of your game a lot! The game in of itself does have some issues tho. I felt powerless when a fox appeared I tried to recall my sheep as quickly as possible and most of the times the sheep would still die without me being able to stop it, the time for the sheep to run back to you and get back to grazing was too long and a timer for how much of the day was left would have been nice. Losing sheep at each night felt completely unfair as I could do nothing to prevent it, and the game simply endet for me on day 5 when I had negative 4 sheep because of the nightly fox. All in all I like the concept and its an interesting take on the theme! |
| Apr 16 21:27:50 | 21m 07s | Infernup's Ablazummon | ♥ 1 | Really awesome game with a lot of love put into it! I loved the different animations for the humans falling! I had a small issue where there was a constellation of platforms plus altars that made it basically impossible for me to get to the next level without having like 20 corpses at the ready. I would have liked to maybe also be rewarded a little bit for height gained instead of just through the alters? The corpses linking together was absolutely sick I loved it! |
| Apr 16 21:40:01 | 12m 11s | Chief Ghost Crazy Cooking Bonanza | ♥ 1 | Super cute little game! I really enjoyed the music and the art design. I would have liked if I could have skipped a word or maybe pulled up the info again during game time otherwise I was forced to restart the game or wait for the 60 seconds to tick down if I could not get it down right. I love games that also have some further value than just being a game and you certainly laid the groundwork for a learning game here! |
| Apr 16 22:05:26 | 25m 25s | A-BONE-mination | ♥ 2 | Looks super polished! I liked the split game idea of it! I did feel like I was moving to slowly for how fast new runes appeared. Especially because one could not throw them away so quickly, the board filled up very quickly. Would have liked to see maybe some hazards on the play area that one has to navigate around and that also restricts where which runes can be made instead of the break neck speed of the blocks. Overall a fun experience! |
| Apr 16 22:17:10 | 11m 44s | Necropets | ♥ 2 | My heart is so sad for all the lovely pets yet so happy that I could see them again and get revenge for them! The game is super in depth and I love the way you handled how one can tailor their own team, super creative stuff! It did feel kind of bad only getting cats with one health out and the enemy having one thorns and thus destroying you but overall the balance was great! The art is absolutely phenomenal and there is so much detail to be found there cudos! |
| Apr 17 18:54:52 | 20h 37m | Unholy One | ♥ 1 | After I figured out how to get the upgrade I got through until the giant. I really like the idea and voice acting is always a big plus! Would have liked a volume slider so I could have heard it better or some subtitles. I think it might have been better to have fewer upgrades but make them feel more meaningful. The spells on the left side of the book did not seem to do much but I might be wrong. I died quite quickly in the beginning. It would have been nice if I could have sped up the tutorial a bit. I really dig the art style and the humor was also on point! |
| Apr 17 19:22:56 | 28m 04s | Wonder Woods | ♥ 1 | Super cute game! I really liked the style you went for! It was absolutely amazing the way you tied the world vitality into the music and the color of the world! It was very relaxing but could have used a little bit more depth to the system, maybe getting the ingredients and then making a pie with them or something. I wish I could have seen my tsundere harvest goddess again... :D |
| Apr 17 20:00:56 | 38m 00s | Delvecologist | ♥ 2 | Absolutely stellar music and I loved the world map! I could not beat all the levels the intended way but only because I was not smart enough! I did find a small exploit if I tried to summon one of my creatures atop of an already existing one I could replace the existing one and thus trivialize the levels. All in all super innovative I dig it! |
| Apr 17 20:13:55 | 12m 59s | Cosmic Misadventures | ♥ 2 | Wow I loved this! The art the music the story it all meshed so well together! The way the pieces fit together was great! For my liking it could have been a little bit harder but you made more than up for it with the story and the characters. That they fit together perfectly in the end and that the button said go home really pulled at my heartstrings. Really really great job, thank you for this experience! |
| Apr 17 20:30:46 | 16m 51s | The Blinding of Isaac | ♥ 0 | I really liked the art and the idea of distinct summons! I sadly got stuck a few too many times. First because I pushed the ladder in such a way that I could no longer go through the door and then again 3 times cause I pushed the required vials too far into a corner. Maybe the controls of the first summon could have been a little more forgiving and the vision a little bigger to ease the players into the experience? Super interesting approach to how to control the different summons. |
| Apr 17 20:49:19 | 18m 33s | Runic Summoner | ♥ 1 | Oh I love myself some voxelart! Great job on that! I did feel like the dash might have been a little bit too far as I found myself flying of the edge a little too easily but that might also be a skill issue. Some of the bosses attack seemed really hard to dodge but I liked the variety there. Small character animations like walking would have really elevated this further. Getting to choose what boss I fought was a nice touch! |
| May 3 06:01:19 | 369h 12m | He Who Sleeps | ♥ 1 | Really nice game you made! I really dig the mood and the sound effects great job! The controls could have been a little tighter and the pixelart looked a little blurry at times maybe fiddle with a pixel perfect camera and how you import your art? A little visual of you being teleported back would have tied the whole thing together a little more. Great narrative choice of having to walk/fly back with the last sacrifice! |