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Feedback comments for LD59
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| Timestamp | Since previous | Game | Domenixius's comment | |
|---|---|---|---|---|
| Apr 20 09:03:10 | Salvager | ♥ 1 | Love the audio in this game! You did a great job at conveying the progressing depth! I do feel like the game is a little too punishing in the beginning. You can rack up so many small fish very quickly and then the run is basically over. I also think it would have been fine if you could gather multiple treasures in a dive as that would speed up progression and I think the game is hard enough that it would not have made it too easy? Maybe at least limit it to a bag that can hold 3 treasures that then can be upgraded? The overall feeling and art style really hit the mark tho and I love my little dude hanging on his rope and just exploring the depths. I really loved the glowing jellyfish! | |
| Apr 20 11:17:08 | 2h 13m | Multiplayer Signal | ♥ 1 | Wow really ambitions entry! I even found someone to play online with, sadly it got super laggy... I also don't quite understand how the multiplayer deepens the experience of what you have setup? Sure it is cool to work together but if I can solve everything myself why wait for someone else? I dig the minimalist art style and appreciate the settings even if they were a little crude! I can see the vision you had but maybe you tried to fly just a smitch too close to the sun! 😅 |
| Apr 20 11:42:09 | 25m 01s | Signal Back! | ♥ 1 | Super neat little game you have here... even if it is very rude.. Screenshot 2026-04-20 133939.jpg I feel like a way to deselect after purchasing the wrong turn would have been nice. Also gaining income passively instead of clicking multiple times would have been more comfortable. A small animation for the scientist would have also elevated the game! The game is a smitch on the easy side which is good for a jam game! I do feel like the descriptions especially for the third block could have been better, what does it mean no blocks nearby? Loved the atmosphere and music and it really sparked my need for optimization! |
| Apr 20 11:53:22 | 11m 13s | Satellite Days | ♥ 2 | Wow what a great entry! And even a boss fight! You are a person after my own heart! I feel like you could have made it a smitch more difficult and one idea would have been to enforce a minimum distance from the orb. As is the best strategy for most of the game is to just sit inside of the orb as all the spawned signals bounce straight in! A description for the upgrades would have been nice, and since the amount of signals you get per level are always the same maybe something different than a level bar would have fit better? Maybe something like signal strength that increases each level and that gives you the fixed upgrade points? The bouncing is super satisfying, and you really nailed all the juice you put into each part of the game! From the wiggling to the sound effects and the music kudos! |
| Apr 20 12:10:28 | 17m 06s | While You Were Here | ♥ 2 | Really dig the whole atmosphere of the game! How did you record the nature sounds! I thought about something similar but only have my shitty pc microphone... 😅 I think the golem could move a little faster overall and I don't really like that the signal can be blocked so easily made level 3 very frustrating... Great job with the overall presentation I love the whistling! |
| Apr 20 12:40:37 | 30m 09s | Dr. Cool Whale Against The Electronicles | ♥ 3 | Super sweet entry! I love the upgrade system and using the distance from the mouse for the amplitude of the wave is super creative! I do feel like the initial movement speed is a bit too sluggish, and I wish there was a more discrete way of seeing what phase I am emitting maybe change its color depending on if it is considered high,middle or low? Also maybe make the enemies more visually distinct? Its super important to immediately see if it is a small or a medium one if you want to avoid damage and that is a little hard! The upgrades felt really satisfying and the whale is super cute! Kudos for making so many 3d models in such a low amount of time! |
| Apr 20 13:19:29 | 38m 52s | Fillmore's Island | ♥ 2 | Gorgeous art and I love the funky tunes! I do wish Fillmore would move just a little faster... With how easy it is to yeet the drone outside of your radius and thus having to reset the run-backs could feel a little tedious. If the movement was faster it would have been nice to add additional hazards maybe birds that try to chase the drone in a certain radius? The zooming out is such an awesome way of showing the progress I really loved that parts of the level I had already beat became part of later puzzles really made the world feel interconnected! |
| Apr 20 14:11:56 | 52m 27s | Ziggy Zapper and the Robot Factory | ♥ 1 | Wow really love this game! Great job with the art and the music! Allowing to switch between tracks is awesome! Super interesting puzzles although I do wish I could skip some of the rooms if I already did them. 😅 It took me a while to correctly interpret the moving platform as something i could send my signal to, I got too used to the small robots. When I went to room 1,2 from the right side something exploded and I don't know what. Sadly I could only find 18 pieces... 3,3 and 3,4 still elude me... would have been nice if I could have continues after beating the game to get them still! Super creative work and especially having 20 good! puzzles with all these mechanics in just 48 days is amazing! Great job! |
| Apr 20 15:17:34 | 1h 05m | Flirting 101 | ♥ 2 | Super neat concept I like it very much the sway of the sprites is really nice! I would have liked for the projectiles to move a little faster and for the noises to have some pitch variation so they don't get quite so repetitive. I'm thankful for the skip button because I got hard stuck on the one with the two hearts. I feel like it should really show before firing where the projectile will move. Some walls just swallow it others turn it one direction yet others into another one. Having keybinds for the different shots would have been nice too! |
| Apr 20 15:26:20 | 8m 46s | Signimal | ♥ 1 | Super cute game I love it! The game play is simple but does it very well! I did not love the last level since I simply send each chick over by itself and that dragged it out a bit. I got even 2 extra stars somehow :D Screenshot 2026-04-20 172429.jpg The music and art-style really did come together nicely great job! |
| Apr 20 15:36:34 | 10m 14s | Fae'calling | ♥ 1 | You really set the mood in a masterful way! I do wish there was a little more too it... I caught the fae about 4-5 times and nothing new happened. I think it would have been nice if the fae always spawned somewhere where you can see it at the beginning, that way the player has a clear goal of where to go while still getting more and more lost in the forest. The framerate was not happy with me whenever a looked towards the cabine I think! |
| Apr 20 15:46:38 | 10m 04s | Licence to Fine | ♥ 0 | Super funny entry! I loved the humor here! I do somehow feel like this game would have been just as good or maybe even better if there was no driving in it. If I just was able to walk around with a scanner, sniff out those dirty fare dodgers and then finding the right signal would have been great. The way it is at the moment it is slightly too frustrating to drive, aim the dish, where I can't even see it and try to listen to the faint whine of the signal. |
| Apr 20 15:54:36 | 7m 58s | Mining Deepa | ♥ 1 | Oh I love what you did with the vision felt really claustrophobic. Once an enemy got near you it was really tough and I would have liked if I could have gotten something better to escape. The sound of the digging was a little repetitive maybe add some slight pitch shifting to it? Loved the art style even if it could have been clearer where the enemies front and behind was! |
| Apr 20 18:37:09 | 2h 42m | Cardboard Delivery Service | ♥ 1 | This game is such a vibe! Love the aesthetics and the music! The controls for the van were a little finicky especially near the ramps. I kept hitting an invisible wall to the south is that intended? Oh man just read that you did not make the music yourself that is a pity... but you did a good job in selecting it to fit your setting. |
| Apr 21 18:24:11 | 23h 47m | Cut Through | ♥ 1 | This is super impressive stuff! The amount of VA and the quality of it is really off the charts amazing! The story is super intriguing but I do feel like the gameplay is standing in it's way a little bit. I had the feeling I had some transcriptions down pretty well and they were not accepted. Maybe you could have made the gaps in the transcriptions smaller? Just single words not whole sentences missing? I also did not always know who was talking and thus in what part of the transcription it should be? Maybe you could have added changing colors based on the speaker just to help the player a little bit more? You should really keep it up with the storytelling and the audio work it is really amazing! |
| Apr 21 18:31:59 | 7m 48s | Roadkill junction | ♥ 1 | Really fun game you made! Great choice in music and it really gets the blood pumping! I really feel like the direction I press for traffic should be where the car goes not be pointing towards the car I want to move. I dig the color pallet and the flip animation! |
| Apr 21 18:55:12 | 23m 13s | LOUD TOWN | ♥ 1 | Great job with the art and the sound effects! I had a small problem with the ui, if I had my browser in full screen I could not see the text at the top or my health. The shooting felt a little unsatisfying as I felt like I hit something but nothing happened. Having it be only black and white and the atmosphere was a phenomenal mix! |
| Apr 21 19:09:37 | 14m 25s | Smoke Signals | ♥ 1 | The most addictive game of red light green light I have ever played! The art work and atmosphere is absolute peak! I got to admit tho I'm not a good smoker... When exactly am I supposed to inhale and when to exhale? Is it better to have a long drag or multiple small ones. And the coughing would have been better if it was not on every hiding but just sometimes? Those red eyes of my boss will haunt me in my dreams... 😅 |
| Apr 21 19:19:40 | 10m 03s | Boba’s Love Story | ♥ 1 | I love Boba and I will let him defend my life! 😄 I mean what is not to love a gripping story a fun little mechanic and even a bonus stage! Great job! I did have some stutters in the beginning I assume it's the godot thingy when a particle effect is rendered for the first time on a new browser but otherwise it went smoothly! How did you go about detecting the shapes? The system worked really well with just the right amount of wiggle room! |
| Apr 21 19:45:10 | 25m 30s | Midnight Transmission | ♥ 1 | Create job setting the mood! The art is really evocative and I think you nailed the atmosphere! The detection radius of the men and black felt a little bit off. I could have sworn I was outside the circle but still got caught? It would have been nice to have an indicator when I am sufficiently far away to scan again! You really nailed the vibe of sneaking around a city you know well taking the backroads and dodging the evil corporation really great work! |
| Apr 21 21:15:32 | 1h 30m | Hive and Honey Horticulture | ♥ 2 | Wow this is such an amazing little idle game I had to stick around till the end! The amount of amazing art you produced is really astounding great job! I know idle games profit from small increments but having less upgrades that are more immediately impactful would have been nice. I had a problem with the path game, that if there was a loop on the path it would mark everything ahead of me as green if that makes sense? That made it so that I could not always gets a good score... But the game came up often enough that it was not that bad! Again kudos for the amount of stuff that is here from the mini-games and different plants to all the cure art! And I could even color my walls that is some serious dedication! The radial color wheel was such a nice touch! Oh and us bees must stick together! 🐝 |
| Apr 23 17:58:48 | 44h 43m | Aye Aye, Can't See! | ♥ 1 | Wow what a super deep game you have created! I really love the whole atmosphere you have put together! The controls feel a little bit to finicky and even with a turn upgrade I did feel like I could never really get to my hard fought for loot quick enough. It also felt like the enemy ships hat a tad too good of an accuracy to feel fair? But maybe I'm just not very good at it 😅 For a game jam you could have probably been better of with just one resource to speed up the feeling of progression. Oh and maybe that was just a me issue but when I did *somehow* die (Cough not by being a bad and greedy captain of course). There was no way to restart the game? All in all I can really see the vision and with some more polish this game could easily be something I could sink many hours in! |
| Apr 23 18:15:35 | 16m 47s | Smoke Diss | ♥ 2 | Super polished entry! Everything just hits right! Great job! I do wish I could retain some of my cards between rounds to prepare for the ultimate soul crushing insult! That Baby Weak & Ancestor Stinky was just waiting to happen! I did not quite understood what gave me more and what less points apart from the obscurities... It all came together to a very funny entry! |
| Apr 24 15:19:46 | 21h 04m | Lost Focus | ♥ 1 | Congrats on you first ludum dare entry! Your interpretation of the theme is super creative and the way one has to use the signal to create the platforms is very interesting! I feel like the created platforms could have been a little bigger just to allow the player some more wiggle room! The second room was hard! The third room was the perfect introduction for a new mechanic that then gets iterated upon on the next level! Also the animation in the beginning was very cute! Good job! |
| Apr 24 15:33:23 | 13m 37s | Saving Private Morse | ♥ 3 | Super clean execution of the concept! Great job especially as a first game jam game! I think with just a single sound that you modulate slightly for the Morse input you could have elevated it even more! I wish there was a checkpoint of each area because once I died in the vertical laser getting back took forever! The obstacles should have some anticipation. Maybe an exclamation mark before something appears would have been nice to give the player more agency. A button instead of clicking would have also been nice as mashing a key is nicer than clicking at least for me. 😅 The artwork is phenomenal and fits together beautifully especially for a compo game that is super impressive! Keep up the great work! I also tried sos or ld59 as the secret codes but I guess those are not it 😜 |