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Team Gaivot

Feedback comments for LD53

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TimestampSince previousGameTeam Gaivot's comment
May 2 04:51:17 Fraud!! ♥ 1 The concept alone had already made me laugh, but some of the "towers" were just too good! The game itself is a little too easy, but its pretty fun nonetheless. Good job overall!!!
May 2 04:59:12 7m 55s Mother's Day: Requiem ♥ 2 Being able to control the doctor to run after your "shot" really adds to the gameplay! Nice job!
May 2 05:10:56 11m 44s Train Sort ♥ 1 Just as the other people already mentioned, very addictive indeed! The idea is simple, but very well implemented. Only thing that it's missing is a good chill soundtrack hehe. Solid entry, great job!
May 2 05:13:46 2m 50s Second Piece ♥ 0 Got an error message when i tried opening both windows versions D:
May 2 18:25:13 13h 11m Postman Battle ♥ 1 Nice work! It`s a bit frustrating that sometimes the bots just spawn next to the finish line and that we can`t see controls when against a wall, but the concept is really good! Would be really fun to play a non-jam/polished version with friends! Great job!
May 2 19:12:43 47m 30s Letter Boy ♥ 1 Controls are a bit sketchy on keyboard, but the platforming and overall gameplay is solid and tight. Nice job!!
May 3 02:01:53 6h 49m Claw Express DS ♥ 1 Very well executed! It is a bit easy after you get the hang of the hitboxes and not very rewarding, since you can basically get every item, but great job nonetheless! Loved the idea of making a DS game!
May 3 17:44:09 15h 42m Deliverables - LD53 ♥ 2 Good concept and pretty fun, I can see how challenging it can get as you go further/faster and are trying to read and respond to the dialogue while dodging the cars.
May 3 17:52:21 8m 12s PaperDrone ♥ 1 Pretty fun, I like the movement controls for a drone. Being able to control where you shoot would make it more fun I think, and having a few more newspaper drops would be nice so you dont have to wait too long if you miss one of the pickups.
May 3 18:11:48 19m 27s Western Fury ♥ 2 Really good game, Im very impressed by the execution, specially on the boss. The slowdown effect when dodging bullets was a very good addition. I think making the jump height variable depending on how long you hold the button, and improving the pick up mechanic, so that held items would always default to the front of the character, or making it so that you can always throw the item where you are aiming, would make the combat and movement feel even better.
May 3 18:19:18 7m 30s Sorting Center Savant ♥ 1 Pretty good game, I had a bit of a hard time with the controls, having to move two hands quite a bit to play is a bit cumbersome.
May 3 18:20:41 1m 23s Conveyor Chaos ♥ 1 Simple, yet effective. Very well implemented, though i would allow the belts to be switched while there are boxes on them, since sometimes it is impossible to direct correctly. Would also make the color scheme more highlighted, but overall, very good job!! Solid entry!
May 3 18:30:00 9m 19s Delivery² ♥ 1 Great idea and implementation. I would only allow the cards to be double-clicked instead of only drag-and-dropped, since we can only play one card at a time. I can definetly see this being used for educational purposes besides the fun. Very nice job overall!!
May 3 18:30:57 57s De-Liver ♥ 1 Very good, pretty fun gameplay and with some funny stuff all arount.
May 3 18:49:13 18m 16s Johny's Delivery ♥ 2 Although not much in terms of gameplay, it was very well made and felt relaxing! Nice job!
May 3 22:09:48 3h 20m BURNOUT ♥ 2 Two types of deliveries in a single game, that was great! Gameplay is well implemented and the memory game is challenging. The only thing i would immediately suggest improving is the entering and exiting the rooms. Sometimes you get into a room by mistake and then you have to walk far from the door so that you can enter a door that is past it. Other than that, great job!!
May 3 22:37:02 27m 14s Crop Delivery ♥ 1 Man, i had a blast with this. After you get the hang of how the game works, it becomes very engaging. The only whing i would change is the Inventory and Plant seed menus, making only one of them. Great idea and great job implementing it!!
May 4 01:23:04 2h 46m Atrius ♥ 1 Great idea and implementation, but i felt a little lost since the edges of the cube`s faces are not directly connected to their adjacent faces.
May 4 01:33:31 10m 27s Frontier Express ♥ 1 Wow, great job on the movements and physics! The planets moving around the sun was a very nice touch, although the parallax got me a little dizzy. Solid entry!!
May 4 01:37:50 4m 19s Delivery Dash ♥ 2 Nice game! Movement was very responsive, although not being able to see where I should land sometimes was a bit frustrating. Great job!
May 4 20:21:31 18h 43m The Delivery ♥ 1 Really nice game, the art is really good and the way the character and the screen move fits the mood well. I'm not sure if there are different endings or any secrets, but it would be nice if there were some.
May 4 20:36:26 14m 55s Wasabi Whiskers ♥ 1 Very nice music, sound effects and art, puzzles were fun as well. Great game.
May 4 20:49:13 12m 47s Abyssal Transit ♥ 1 Loved the game, really good concept, it reminds me of one of the level in Stories Untold. Graphics and sound were really good as well, making the player focus on what they are doing while reading the messages that are being sent really enhances the mood. A little more could be done to make the ending even more intense, but still really good.
May 5 01:05:32 4h 16m Medieval Messenger ♥ 1 Wow, great game, seriously. I`m impressed it was made by only one person! The vibe reminded me a lot of Catan, the board game. At first I thought that being unable to attack was a little boring, but having to think carefully about the next moves really adds to the gameplay. Setting aside the time constraints, I would have loved to see some form of interaction between enemies, adding another layer of strategy. For example, maybe the spider attacks the thief if it is standing within its range. Amazing game, great job!!!
May 5 21:31:05 20h 25m Loading Zone ♥ 1 Simple idea, but well implemented, good job! And wow, that`s a lot of comments with pretty much all the feedback I could think of. Instead of repeating stuff, I'll leave this other game from this jam that is a lot similar to yours. https://ldjam.com/events/ludum-dare/53/train-sort#/ Not saying that one is better than the other! Just that maybe you can get some ideas by playing a game with the same base concept, but made by someone else :)
May 5 21:34:19 3m 14s Cosmic Pizzeria ♥ 0 Also getting the error message D=
May 5 21:43:40 9m 21s DelEvery ♥ 2 Easily the most creative take on the theme I've seen so far xD I really liked the concept, and the gameplay was fun, but it got a little repetitive after a while. I would have loved to see some tailored stories that would make you really weigh the decision of sending people to hell (kinda like Papers Please). Good job!!
May 5 21:58:26 14m 46s WEB in AIR ♥ 0 Loved the game! Very fun to play after you get the hang of the controls. I understand this is a Compo game, but I would have loved to have more feedback (mostly audio) when i get a delivery right. Great job making a game this complete in 48h!!
May 5 22:11:42 13m 16s BOI ♥ 3 Oh man, I laughed hard when I Cowcowboi'd. Great job!!
May 5 22:49:20 37m 38s Rhythmic Courier ♥ 0 First of all, great job creating this game solo! I understand the time constraint is a challenge, but I do have a few comments I'd like to make. - The tempo slider didn't work for me. I had no sound on the options menu and when I tried syncing the music tempo with the visual input (the pulsing square), it got very out of sync. - Probably as a result of the issue above, the visuals and the sound got out of sync after a while. I was only able to get a x40 boost when I ignored the music and only looked at the visual feedback. - The idea of making your character go faster as you get the rhythmic input right is really good, but going faster makes the fireballs come at you at a wrong tempo (since their speed is not adjusted accordingly), so dodging them as you maintain the boost becomes really difficult. - The music has a nice beat and vibe, but becomes a little monotonous after a while. As a rhythm game, the music is really important! Don't get me wrong, I'm not commenting because I hated the game. Quite the opposite, I'm only talking this much because I really liked it! And again, great job doing all of this in 72h by yourself!
May 5 23:12:19 22m 59s Sails ♥ 1 Wow, really impressed at the execution! Congratulations! It reminded me of Sea of Thieves, which made me wish for more sailing mechanics, such as sail angle and more challenging ship maneuvers. But again, great job doing all this for a Compo!
May 6 00:22:15 1h 09m Pigeon Brigade ♥ 0 Really impressed at the level of polish! Great job! It's not really my style of game, but the mechanics are very creative and well implemented. The only comment I have is maybe streamline the UI and the commands. Other than that, great game and solid entry!!
May 6 02:58:50 2h 36m Dungeon messenger ♥ 2 Nice top down shooter! A little frame stop when you hit your target would be a really nice addition! Nice job!
May 8 03:14:42 48h 15m Pizza Dash ♥ 1 Great game! The movement is a little "weightless" for me, but the grab and throw pizza mechanics are really good. Pretty awesome level design as well, making the player learn the mechanics to proceed. Solid entry, great job!!