Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Rocktavious
Feedback comments for LD53
Rocktavious's games and stats for all events →
| Timestamp | Since previous | Game | Rocktavious's comment | |
|---|---|---|---|---|
| May 6 01:28:29 | Sendburg Delivery Service | ♥ 3 | Overall its a very nice puzzle game. I would have liked to have some sound effects for the characters walking in and out as well as a nice jingle when you complete the puzzle - right now it feels a little anti-climatic and loses the sense of reward of completing the puzzles - especially after you've solved 10+ of them and they start to get pretty hard. Overall though I liked the game. | |
| May 6 01:34:21 | 5m 52s | The Kings Scam | ♥ 1 | Agree with other the game is fun, concise and works. I like how you flipped the theme on its head. I might have been nice to have a little minimap of where the enemys are in relation to the gate so while you are running to get arrows you can plan you next plan of attack - i spent too much time just trying to see where the guys where only for them to get into the game before i shot anything. Screen Shot 2023-05-05 at 8.32.07 PM.png |
| May 6 01:55:05 | 20m 44s | D'erps Delivery Debacle | ♥ 1 | It took me quite a while to figure out exactly what to do but once i understood how to drop items so i could carry something else back then things started to click. I didn't understand dropping the chest by the bow until i accidentally did it. Overall the game is really solid but it could benefit from a simple tutorial for picking up, dropping items and to express the reasons why you'd want to do them. In the end i still had a ton of fun - great work! |
| May 6 02:06:32 | 11m 27s | Delivery survival | ♥ 0 | The gameplay loop is a bit too short and gets repetitive too quickly - theres no amount of interesting choice its just collect and collect, use to stay alive and then was rinse repeat - no player agency to do something different. Also the controls are weird in that you have to both move close and use the mouse to open the package. Since there is no keyboard button to interact with the closest thing (which would make sense since you have to physically move close to the package) instead this leaves the player with a weird "dual movement" of both the mouse and the player character have to be near a package to open it which is cumbersome. Additionally it seems like i broke the game because my food meter was under 0 at -60 yet i could still play the game. The game was easy to pickup and play without any kind of tutorial and the sound effects where good. The packages blowing on to the island beech was funny to see. Screen Shot 2023-05-05 at 8.59.49 PM.png |
| May 6 02:20:33 | 14m 01s | CIA - Mailsystem | ♥ 2 | The character movement is too "slidey" it feels like you are walking on ice all the time. This doesn't just make the game hard it makes the game frustrating since you are trying to do some precision movement to go pickup the tube and drop it into another too. The input mechanisms feel good they just don't translate on the character well because of the skating on ice feel. The concept is nice and simple and straight to the point of the theme. The music was nice too but I would have like to hear some sound effects even just some simple things to make your actions more concrete and alive. Overall the game wasn't challenging enough but I think that was to be expected given the design. The pipes having to be adjust was a nice touch but maybe if you could somehow turn that into something to figure out each time maybe even using a "daily work" system where the pipes change each day and the colors shift around - something to give the gameplay loop a bit more variation. |
| May 6 02:34:35 | 14m 02s | Impeachment | ♥ 1 | The visual's and mood of the game are awesome and the theme plays into it well. The sound/music was non intrusive and whent with the mood. I would have liked to hear some sound effects for some of the actions - like attacking, the peach losing the crown, the worms coming in etc. Overall the peach is just way too difficult to defend. The worms come to fast and there is no easy ramp up/in to the mechanic. There is not enough feedback on the attacking to know if you are doing it right and picking up the crown to give back is too cumbersome - at one point i got the crown attached to the peach's backside and then it would catch worms so the peach was effectively larger making it harder for me - it would have been nice if the crown just attached back to the same spot it started. |
| May 6 02:41:12 | 6m 37s | De-Evil-ery | ♥ 1 | The visuals and mood of the game seem good but i don't have a VR set so I couldn't actually play the game. I really like that you tied the game's lose condition into a world element instead of just a HUD element - thats fantastic design thinking. I also like that you moved the spawners around the level to give a bit of life "oh now they are coming from over there" |
| May 6 02:47:03 | 5m 51s | Hear Ye! | ♥ 2 | All in all - this is a really nice and well polished game. The platformer controller is good enough for a game jam IMO but I can see how few tweaks as people have mentioned would make it really sing. The dodging feels great. Level design was pretty good too though the art gets a bit distracting for me since everything is shades of the same color - a little more separation between the background the level elements would be nice. Great work! |
| May 6 14:17:35 | 11h 30m | Pyrospectra | ♥ 2 | This a great jam game! The art is nice, the music is perfect to the style and gameplay, the mechanics work well and the theme ties in perfectly. Great work! The only feedback i would have is it would be nice of the camera showed a little more infront of the character and less behind the character and if there was a slight bit of tutorial as the mechanics were introduced. |
| May 6 14:23:33 | 5m 58s | deLIVERY | ♥ 2 | Its definitely an original game but i didn't really understand the mechanics. It would benefit from a tutorial for at least 1 or 2 sheilds. It felt like a puzzle game but there was no way to understand what exactly i should have been drawing (until i read the comments). The drawing concept for the game was a cool idea and very unique for a jam game. |
| May 6 14:30:58 | 7m 25s | Dungeons & Delivery | ♥ 3 | I like the base idea for the game but its waaaaaay to hard especially with they touch you just once and the whole game is over. I could never actually get a dungeon setup because the mobs just come straight for you and never relent and there is no mechanics to quickly get away from them or trick them or anything. Also you seem to move at the same speed as the mobs so once they close ground on you there is never getting any room back. Also the map movement is not so great - it would be easier if WASD worked on the map but if you really want the click to move then it needs to queue up clicks so you can chain the path you want to take. The art and music are really nice and everything fits with the theme. |
| May 6 14:43:39 | 12m 41s | De-Liver | ♥ 2 | Brilliant idea for the theme. The only problem I had was i didn't know what to do with the red ones once they were identified. The controls where good and I understand why there was screens to tab through but I would have like to have only 2; 4 was too many. I enjoyed the game though and with a bit more tutorial to sand over the rough edges it would be a very great entry! |
| May 6 14:51:14 | 7m 35s | Olympus Food Delivery | ♥ 1 | This a great game. The controls are good once i understood them and the cloud mechanics were unexpected but great especially for the replay value. I wished it had some music and some SFX for the thunder cloud that would have given is that extra bit of polish to really make things sing! Great work! |
| May 6 14:59:16 | 8m 02s | Aliexspace | ♥ 1 | The visuals of the game are interesting but has others have said the gameplay is pretty boring. The dancing robot is more annoying than fun to deal with. Overall the execution is strong and as you build up more experience you'll find ways to make even small ideas like this fun to play it just takes time and experience. Keep at it! |
| May 6 15:06:22 | 7m 06s | Last Stand Delivery | ♥ 3 | The visuals and the game play are pretty good and it easy to get into quickly. It really needs an undo to undo your actions i had to restart the levels several times just because i pressed a button to many times and took too many steps. The music loop is too short and gets annoying quickly. I really like your twist on the sokoban where merge upgrades into the mobs thats a very nice twist to the puzzle. Great work! |
| May 6 15:19:29 | 13m 07s | Red Planet Rendezvous | ♥ 1 | This is one of those games thats perfect for a game jam. Simple controls but hard to master and wasn't frustrating to try and try and try again. Great Work! I almost got it landed but on my best try I ran out of fuel right at the end and landed too hard :( I could see the engine gas feeling better / easier to use on a joystick vs the keyboard. Also it would be nice if the sky crane started with the gas on right way at least 1/4 or 1/2 of the full power. |
| May 6 16:54:40 | 1h 35m | Viking Delivery | ♥ 1 | The graphics/visuals are nice. The music doesn't really fit with the "feel" of the game. The boat moves really slowly and there are no sailing mechanics to give you "interesting choices" to speed up, deliver faster or maybe the more packages your boat has the slower it goes so there is risk vs reward. At first i didn't know how to deliver the packages but then i realized they were getting auto picked up when you graze by one of the islands - this could be made more clear with some SFX on delivery or some particle effects. The arrows were super helpful to find the packages but they should only appear near the edges of the screen and should go away when the package is "on the screen" - i was able to get into a weird state where the arrows where flipping around and moving from package to package. |
| May 6 17:03:12 | 8m 32s | Delivery Survivor | ♥ 1 | I couldn't really understand the game loop i wasn't sure how to actually deliver anything. The monsters just come at you but it seems like they just randomly die maybe it's the weird sword slash thats hitting them but its unclear. E only seemed to work inside the portal and then it significantly slowed me down when i dropped the crystal as the market it didn't seem to do anything. Some sound effects would have helped with understanding that my actions were actually doing something. Overall i think the game needs a bit more of a tutorial or explanation. |
| May 6 19:42:10 | 2h 38m | Frogwarts Delivery Service | ♥ 0 | Interesting take on flappy bird + bullet hell wrapped up into the theme - I think you nailed it. It's a very well polish game not much to say other then that its a bit on the hard side because both of these genres are hard in their own right. It would have been nice to know how far I got (i never made it to the end) but knowing I was only a few more seconds from the end maybe i'd tried harder but its a tough game. Great work on the art as well! |
| May 6 19:46:29 | 4m 19s | Tough Crowd | ♥ 1 | This was an interesting take on the theme. I couldn't tell exactly how to get a better score but 1 run through i got 70% so that seems good even though the game said it wasn't. /shrug |
| May 6 19:58:07 | 11m 38s | All your Deliveries have come at once!! | ♥ 1 | Great take on the theme. I had a hard time placing the objects into the rooms. Sometimes it worked but sometimes it didn't work, sometimes they'd place right on top of each other sometime it wouldn't. If this inconsistency was cleaned up it would be stellar. Also it would be good to break it up into levels where you actually need to tetris style fit stuff together in the rooms. Then you as the game designer could design the order in which the items arrive but there is still a limited amount of things until the level ends and you start over with a different room and different set of items in a different order. Overall great work though. |
| May 6 20:15:24 | 17m 17s | Ravenhaul | ♥ 1 | Amazing game would easily be a good commercial game. The only thing missing for me is something a bit more "action" based. Its alot of reading and thinking and planning - to counter point that some missions where you fly around and do stuff would create a really nice balance. I really like the flying around but was hugely disappointed when I couldn't leave the screen. A+++ on the music and mood though! |
| May 6 21:00:03 | 44m 39s | The Pigeon Post Principle | ♥ 2 | This game is absolutely perfect. Nothing to complain about its top notch. My 6 year old and 4 year old played it for 1 hour they loved it. |
| May 6 21:09:56 | 9m 53s | Generated Adventure | ♥ 2 | Its amazing what AI can create with a little help from a human (strike that reverse it). The world is forever changed. |
| May 6 21:18:18 | 8m 22s | Parcel Pursuit | ♥ 2 | The art, music and effects are great!!! After dieing once i finally understood the loop and did way better the second time. The only thing that tripped me up was the window for the double jump - it seems like there is a time window after you press jump once to be able hit the double jump and this kept tripping me up. In most games that have double jump as long as you are not grounded and havn't double jumped yet you can still do it. I think if you fixed this the game would be almost perfect. Props for making the end game screen seemlessly loop into the mainmenu and right back into gameplay. VERY NICE! |
| May 6 21:22:55 | 4m 37s | Volksdam | ♥ 2 | The game is great! Great mixture of paperboy and DDR. The only thing that tripped me up is when you get going fast enough sometimes the buildings are soo close to each other and they have the same symbol they both trigger but my brain was expecting to double tap the symbol so this kept throwing me off and then i'd miss the next building and lose all my speed. Other then that is a great winning jam entry! Congrats! |