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jordantanner

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TimestampSince previousGamejordantanner's comment
May 15 23:57:54 The Homunculus Vats ♥ 1 Interesting art piece! I like the aesthetic of the 3D models and the environment. The vibe really had me intrigued. I will say I wish there was more of a clear objective, though. Am I doing what I'm supposed to be doing? How do I know?
May 16 00:33:03 35m 09s Parcel Dunk ♥ 1 Super fun concept and the level designs were very clever. The package felt good to throw and recover (if you missed), and I especially liked the midair slowdown mechanic as soon as I figured out what it was. The quick turnover between levels make it a fun one to just pick up and play. I bet with a bunch of levels people would play this for hours. One thing that could be improved in my opinion is the jumping mechanic -- I feel like adding some more air control to the character would make it feel a little smoother. I felt like after jumping vertically, there wasn't much control after that. But maybe I wasn't controlling it properly. Really fun game, solid jam entry guys!
May 16 00:46:37 13m 34s Deliverance ♥ 1 Really enjoyed this one. Character was super fun to control, with all the classic and familiar platforming moves. Some of the room designs felt a little punishing, but as others have said, the penalty for death is only a few seconds, so its probably not a huge deal. Maybe having a few rooms before they get really difficult would help slow down the difficulty ramp, as well. It would allow players a little more time to become accustomed to the mechanics and what you're expected to do. Also room-to-room camera transition could maybe slow down a bit -- it was a bit disorienting at times. Really fun entry and the soundtrack was on point. Nice polish in the character animations as well.
May 16 01:20:53 34m 16s Shattered Reflections ♥ 1 This was a really fun experience. The art and animations were great. The narrative was pretty compelling and it was fun to hover over the room with the mouse to make sure I hadn't missed any clues. Sound and music were on point as well. I also can appreciate the fact that you weren't afraid to drop the theme in order to make the game you wanted, instead of leaving something in the game that felt contrived. Really solid entry and great job! One other tiny thing if one has mentioned it, there is a typo in your game's title ("Refelections") on this page.
May 16 01:46:10 25m 17s The Death Delivery Service ♥ 1 This was a really fun one. The title music was perfect -- I wish you had kept it in during the gameplay! I enjoyed the overall aesthetic. It was a bit retro, and the saturated, bright colors made a fun juxtoposition with the concept of the grim reaper. Giving bonus points for the hilarious corn bit :)
May 16 02:07:08 20m 58s Cart Delivery ♥ 1 This is a fun idea, and I like the simplicity of it. Immediately easy to understand. Giving the objects different physics behavior and different backstories for why they were in the cart added enough complexity to make it interesting. Definitely a difficult game but I get the impression that was intended. Maybe give a little more time to players to recover objects that fall off before they are lost? Really solid entry, nicely done!
May 16 02:32:33 25m 25s DE/LIVER ♥ 1 This game felt like playing an experimental art piece and I definitely love that about it. The slightly creepy vibe of the live action stuff intermixed with mini-games made for a generally unsettling mood that I enjoyed. Would normally love seeing more gameplay elements but I get the sense that isn't necessarily intended to be the focus for a game like this. Very unique and memorable entry!
May 16 02:43:47 11m 14s RIP: Ridiculously Injury Prone ♥ 1 For me, the environment in this game was the real selling point. I did find it a little too easy, though. I think there is a lot of potential for more interactions with dangerous objects and ragdoll physics you could explore in the future! But again the overall aesthetic was really enjoyable!
May 16 03:05:41 21m 54s The Box Baby ♥ 1 As others have said, really really polished game here. It's clear that you guys had a vision early on of what you wanted to do and then executed it extremely well! Puzzles were clever and well designed. I dug the chill piano track and the visual aesthetic as well.
May 16 22:03:43 18h 58m Dinolivery - The adventurer delivery service guild needs you ! ♥ 0 This pixel art style reminds me of an old DOS game called Master of Magic. Super cool. The idea to combine equipment with the type of dungeons (gems) it's used in was very clever. I think the tutorial was a really nice touch as well. How did you display the prerecorded footage that you used in the tutorial in Unity? That'd be a neat trick to learn. Great job on this!
May 16 22:17:39 13m 56s Ice Break Delivery ♥ 2 I think the graphics were my favorite part of this game. I found it difficult to feed the correct penguin. I think it may be slightly easier if the other penguins didn't immediately snatch the fish away. If there were a short "forgiveness" delay, even 0.25 seconds, it might make it a bit smoother experience. I also think it would be a nice touch if you didn't have to restart when you fell in the water, but maybe just a time penalty. A little forgiveness on the player goes a long way I think. This is a really solid foundation though and a very memorable entry. Nice work!
May 17 04:20:59 6h 03m The Night Witches ♥ 2 Really enjoyed the nice, clean aesthetic of this game. The puzzles weren't too difficult but challenging enough to get you to play through each level several times. I retried the first level with two sonar towers quite a few times before I nailed it. I definitely admire the simplicity and straightforwardness of the game. The intro dialogue to each level helps instruct the player and supports the setting. I wish the plane could turn a little tighter, but then again that would change the way the puzzles are laid out. The ending was a nice touch, and I also really enjoyed the WWII reference -- I had not heard of Night Witches before. Very solid entry!!
May 17 04:45:04 24m 05s Baby Dino Delivery ♥ 1 This was really relaxing and enjoyable to play. Nice & simple polish for the dino animations and when dinos get "delivered." Really impressive compo entry, nice work!
May 17 05:10:23 25m 19s Parcel Control ♥ 1 I liked the relaxing atmosphere of this one. Time got a little tight a few times, but I made it through a few levels. I like how the two panels you have to compare aren't exactly next to each other and are opposite colors - it makes the comparison take a little longer. Audio was on point and definitely added to the quirky but relaxing vibe. Nice entry!
May 17 05:28:25 18m 02s Frontier Express ♥ 1 I thought the UI and dialogue elements were really polished and well done! Spaceship control was fun once I got the hang of it. I found myself needing a little more direction as far as where to go as it wasn't immediately clear to me. Combat was tricky too. Dig the whole space vibe for sure, well done man!
May 18 23:15:44 41h 47m Sunset Delivery ♥ 0 Love the retro vibe on this -- it slightly reminds me of a game called Neon Drive. The gameplay was straightforward but fun, especially once you gain some max speed and can jump. Jump mechanic feels good -- I liked the air control. Nice entry y'all!
May 18 23:36:08 20m 24s SPACE.FARER ♥ 1 The graphics looked really solid on this, especially in the ship hangar. Mood and vibe were on point. I think it was clever to give the missions a chance of success based on the ship's loadout, given the time constraints of the jam. I had a little difficulty in the hangar knowing what components would help me in which missions. Also I didn't love the fact that you start in debt. I think it might be nice to start the player off at zero, but just a little nitpicky thing. I think psychologically, feeling like you're already behind at the start of the game might not give players a good feeling. Just a random thought. This is a graphically polished game and has a nice UI too! Excellent entry
May 18 23:51:09 15m 01s Perfect Delivery ♥ 1 I'd say this experiment in finding an art style was definitely a success! Design of the game is simple yet fun. Elements of it are reminiscent of Tetris in some ways but adding the ability to choose your pieces made it slightly more relaxed. Excellent animations for the truck pulling away/backing in, and the UI was effective and pleasant as well. Super solid entry!!
May 19 16:01:33 16h 10m DroidDash ♥ 0 Pretty solid amount of polish in this game! The voice acting in this is definitely a nice touch. The graphics look very reminiscent of those 90's Sierra classics I used to play. The puzzles seemed pretty straightforward for the most part, and the game definitely nails the theme. Nicely done!
May 19 18:46:16 2h 44m Portal Package Panic ♥ 1 Love the graphics in this entry. Excellent pixel art style. The background, items, character, and UI all looked crispy and pleasant. It took me a few tries to figure out what to do, but maybe I'm just slow. I also had trouble with the left (green) portal. Maybe it's me, but I think it might be slightly bugged. Really solid entry, nice work!
May 19 19:56:44 1h 10m Cradle Courier: Stork 17 ♥ 1 This was a really fun one, but way too hard IMO. I think letting the player take more than one hit and maybe giving more ammo would be a nice addition. I like the camera motion/lookahead, but I think it's maybe a bit extreme. Slightly disorienting at times. Had a lot of fun playing this one though. Nice entry!
May 19 23:24:44 3h 28m Porch Pirate Panic ♥ 1 Really enjoyed playing this one. Fun PS1-era graphics and the soundtrack was on point. Are those original tunes? Nice UI polish too! The damage/health ratio for the characters felt right, as did the money reward/upgrade cost. Any plans to continue development on this? I definitely think it has potential. Super solid entry!!
May 19 23:45:12 20m 28s Tower Def-Ants ♥ 0 This brings back fond memories of playing SimAnt back in the day. I enjoyed the pattern the ants make while moving around the colony -- I found it very hypnotic. The purple trail that ants leave behind so players can see where the ants have been was a nice touch. Game design was fun overall. I think the ants could have been slightly larger, but I do understand that you are fitting the entire colony on-screen so there is that limitation to consider. As far as UI, the slideout control panel was pretty slick and I used it a lot. I like the idea of hiding some of the UI elements, but maybe the food and the colony health could be displayed onscreen more prominently? I found myself opening the panel to check those things pretty often. Super fun idea and a solid entry!!
May 20 00:14:19 29m 07s Shiver Deliver ♥ 1 This was super moody, creepy, and immersive. Graphics look great. The UI was really minimal and clean and thought it worked well. I really enjoyed the small touches like the old shows on the TV that you can turn on and off. I did encounter a bug after the pizza delivery, I think, as the story really didn't progress after that. I saved my game and will give it another go, though. Do you intend to continue development on this? Impressive entry, nice work!
May 20 00:50:09 35m 50s Mercenary Pigeon ♥ 2 Fun game and cool graphics. I wish grabbing/delivering the messages was a little more forgiving -- I found it slightly difficult to get positioned just perfectly. As others have mentioned, I couldn't tell if my bullets were damaging enemies or not, so some kind of hit feedback would help there. Some quality-of-life things to add might be waypoint arrows or something as a UI element. Fun flying feature might be a dash or swoop. Solid entry, nicely done!