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| Timestamp | Since previous | Game | Dan Allison's comment | |
|---|---|---|---|---|
| May 2 19:34:43 | Spycraft: Echelon City | ♥ 1 | I love this! Had to play again to try and get all of the messages right (Couldn't find the one on a smoking break). Very satisfying to play, lots of small details hidden around that gave me that great sense of discovery -spotting the street signs, noticing that windows can open and then doors too. All felt very natural but also suddenly felt like I had so many more places to look. Thought it looked great too, sprites especially are awesome, sounded good, writing was fun. Would genuinely love to see a full release of something like this! Amazing job! | |
| May 2 19:42:11 | 7m 28s | Canine Courier | ♥ 0 | Within seconds I managed to get the dog hit by a car :( But other than that, it was fun. I know you opted out of graphics but I thought the town was put together quite nicely, felt intuitive to explore and try and find the collectables. Some more feedback about score, where to go would have been nice but I get that you never have time for everything. Definitely impressive to put this together solo so well done! |
| May 2 21:12:00 | 1h 29m | Fetch Quest. A small text adventure | ♥ 1 | Managed to get three of the four endings but couldn't find the last. Had a lot of fun with this, it's nice to play something a bit different from what we normally see. Was properly absorbed for a good 15 minutes or so! (Also, please tell me what to do with the uniform/shoes!) |
| May 2 21:24:17 | 12m 17s | The Roadtrip | ♥ 1 | What a great twist on Tetris! Was quite tough but that just made it more satisfying when I did connect pieces. I would really love to see an endless mode, or a longer mode, think it would be be quite chill getting into the zone and playing longer sessions. It's a really cool mechanic and I would love to see it used in a driving game or something as a way to randomly generate tracks. |
| May 2 21:46:47 | 22m 30s | Parcel Dunk | ♥ 2 | This was really satisfying to play. The slo-mo through jump felt great and not failing when the mailman died led to some very cool moments where I'd throw the package before falling to my doom and the package still making it the end. Bite sized levels with quick restart was great too, nice job! Game crashed on the first dog level when I failed and tried to restart (on HTML) but reloading the page and playing through again seemed to sort the issue. |
| May 2 22:09:42 | 22m 55s | WitchDelivr | ♥ 3 | This was good fun, felt really good to drop off on order, swing back up and fly straight into the next one (Or maybe a pedestrian instead...). Love the art and the the music was catchy too. Shop fronts was a nice detail but I don't remember Kiki's Delivery Service having this many strip clubs and gun shops... One thing I would change is to make the delivery/pick up spots stand out a little, was hard to see sometimes when you're moving full speed but that's a very minor thing for a jam. Good job! |
| May 2 22:24:06 | 14m 24s | Dough on the go | ♥ 2 | This is absolutely chaos in the best way - a driverless vespa delivering pizzas by jumping over fences while causing multiple traffic jams in the process. This got a good laugh out of me. Seems like there's a lot going on here as well (traffic, orders, map - which was great btw, loved the farm, driving etc) so really good effort for a jam! |
| May 2 22:28:53 | 4m 47s | Doggy Delivery | ♥ 1 | Capture.PNG Not just game of the jam, but game of the year. Look at this good boy peeing on the fire hydrant. This got a lot of laughs out for me, I peed on the fire hydrant WAY too many times and I really love dog sprite too. Was a really fun way to interpret the theme. |
| May 3 18:25:09 | 19h 56m | Last Supper Shuffle | ♥ 1 | Got a web error (Forgot to copy it sorry) when I placed my first plate down on the cell. Not sure what happened. Seemed cool up until then though, building up the orders was fun and would have been quite relaxing if it wasn't for the tone making it a bit more sinister. Liked the visuals a lot, thought the food models were especially good. Would definitely eat one of those drumsticks. Might be worth adding a full screen option though, I couldn't get the entire game in my browser, had to have part of it cut off. |
| May 3 18:35:49 | 10m 40s | Johny's Delivery | ♥ 2 | Had a lot of fun with this, always appreciate something nice and chill, would have definitely played for longer too. Thought it looked great, thought the sprites in the 3D world worked really well and was just a big fan of the colours/style in general. I need to know though - where can I buy the Mayors hat? |
| May 3 18:47:23 | 11m 34s | Cart Delivery | ♥ 2 | Man this game is hard! Was very satisfying when I was able to grab the hammer after it flew across the screen then used it to get the box back too though. Loved the text at the end, had a few good laughs at some of it. Was very impressed that it acknowledged I had the anvil, but not the hammer. Also a fan of the music/art too. I'd maybe suggest reducing the length of it. I would have replayed to see all the comments but with how hard it is, I think it's a bit too long to see all the comments (e.g. one time I got really close to the end with the orb but then the potion destroyed it so I didn't see any new comments that time) |
| May 3 18:54:35 | 7m 12s | Deliverace | ♥ 3 | I really like this. Looks and sounds great and it's tough, it's really tough. But I enjoyed getting to grips with it and pulling off those first few jumps flawlessly without even having to think about after a couple of attempts. I think I agree with others that making the obstacles stand out more would be good but it'd also be a shame to lose the style as it is now because it really does look great. |
| May 3 19:10:09 | 15m 34s | Airborne Adventures | ♥ 2 | Really impressed by this, it's a lot of work to get in for a jam game. Loved exploring the world and thought new mechanics were introduced at a nice page (enemies, falling platforms, energy pickups and the best one - bouncy pads). Really like the art, especially the characters and the buildings and I really enjoyed the story too, was looking forward to seeing if anything would happen with the mysteriously heavy package. Really good job here! |
| May 3 21:12:03 | 2h 01m | Mouse Mail | ♥ 2 | I'm an absolute sucker for isometric pixel art and this game is damn beautiful! It's such an amazing art style, I love it so much. Was fun exploring and having a look around to map while delivering (Music really helped here) despite quite an intense story going on in the background. Was a big fan of the writing as well, wish we had a narative category to vote on as well. Played it through a few times to see the different branches, really impressive how you had a few different branches in place. Great game, very much my kind of game but still great, my favourite of the jam so far! |
| May 4 08:26:58 | 11h 14m | Equilibrium. Delivery of emotions | ♥ 2 | Nice and chill, lovely art style and music really help cement that feeling. Loved the witch and the background art especially. Could see this being a great starting point to expand out with more content at some point too, great job! |
| May 4 11:59:05 | 3h 32m | Love Birds | ♥ 1 | I can tell that a lot of work went into this, it's really great. Looks fantastic, especially the cutscenes, really nice music, genuinely funny too (Though a lot of that was due to me putting "girthy" in different places) and a fun take on sending a letter. Building it up yourself is really clever and definitely have me some interesting combinations! |
| May 4 12:07:27 | 8m 22s | DeliveryQuest | ♥ 1 | I always loved the DK barrel sections and it works really well as its own thing, would have played more levels just of that! Third one was actually great, took me a few times but feels really good to throw the package in the air, sweep down and take out the birds then grab it just before it goes off screen. Second one was fun too but the others were my favourites. Like the art style too! |
| May 4 12:55:29 | 48m 02s | Rescue Rat | ♥ 4 | Really great aesthetics here, very atmospheric too which I think was down to such a strong art style and music. Game was fun, liked the conversations between the rat doc and the other characters and finding the best way around the rats was cool. I eventually died when I decided to try and sneak past one rat only to be chased directly into another! |
| May 4 17:18:33 | 4h 23m | Waiting for the dark water | ♥ 2 | I think it's a really unique take on ship controls, normally I feel like most games just make it work like any other vehicle so this a really cool way to approach it. Felt quite nice when I'd got the hang of it! |
| May 4 17:45:47 | 27m 14s | Personal Delivery Conglomerate⢠| ♥ 1 | This was a lot of fun. Things got chaotic for me a lot quicker than I'd like to admit but that only made things more interesting. I liked giving the player a few different options in how to organise stuff. Loved the art style, the character sprites gave me a good laugh when they first entered the building. Feels like there's a lot going on here so great job for a jam game! |
| May 4 17:49:50 | 4m 03s | Swerved | ♥ 3 | This looks beautiful! And it's so brutal, wasn't quite expecting that! Good fun though, music was quality too and think it was a really interesting take on the theme. |
| May 4 17:53:59 | 4m 09s | A Wolf's Riposte | ♥ 2 | The combat system is really interesting to me. I like the balance of deciding to move/gain health versus getting a hit in. Maybe think the player should have had a bit more health but I think this is the start of a really cool battle system. Loved the art too, big fan of the wolf sprite and animation especially. |
| May 4 18:11:39 | 17m 40s | MagiCat | ♥ 1 | This looks great and I loved the music. The idea behind it is really cool too, though I did struggle to figure out exactly what I was supposed to do. I do love how interactive the potion brewing is, most games it's just select ingredients, press a button and you've got a potion so this being more involved feels like there's a lot of potential for some really cool ideas. Enjoyed the writing too, and fit very well with the aesthetics. Also, cats so it's an instant winner! |
| May 4 18:21:38 | 9m 59s | Monkey Delivery | ♥ 1 | The monkey is really cute! I like that it tracked your knowledge rather than point you exactly where to go by telling you the address and leaving it at that. Really liked the art, overall a fun game. |
| May 5 07:39:37 | 13h 17m | Fruit Flinger | ♥ 1 | I had a good fun 10 minutes with this. Thought the physics around the slingshot were good and I liked you moved your character to aim rather than just using an aiming meter or something similar. Enjoyed the visuals/sounds and like it felt like an old arcade game. Could definitely see this being the base for something more complicated too! |
| May 5 12:14:06 | 4h 34m | Haunted Heights: Tower Delivery Service | ♥ 2 | This is awesome, love the overall atmosphere, art style and music are both great and a give off a fun, spooky vibe. I really enjoyed playing it and think there's a lot of potential here! Using the big box at the end to make a path was a really clever touch and just the weight based jumping itself was really well designed too. Amazing job, one of my favourites so far! |
| May 5 12:21:44 | 7m 38s | Bunpacking | ♥ 2 | Great game here, it got quite intense at some point. I died when I stupidly tried to take all packages at once haha. Feels really polished for a jam and it looks wonderful, I love the 2D/3D combo and the character are really charming. Really good job here. |
| May 5 12:32:09 | 10m 25s | KnighToad | ♥ 3 | Like others have pointed the collisons have a few issues but overall I think it's a solid platformer. It feels like a good movement, the jump is nice and it's fun just throwing the toad around and I bet there's a cool mechanics that could be added based around throwing the toad. I really liked the music and the art was nice as well. One thing that would have been nice is a way to teleport the toad back to you without having to start the game over if it gets stuck. |
| May 5 12:46:17 | 14m 08s | Careless Couriers | ♥ 1 | Love how this games look, character sprites and the city itself look great, definitely the kind of place you want to explore. The game is hard though, even after I managed to get a grasp of the controls I still kept spinning out and getting hit with a car (Which was pretty funny at least). Seems like there's a lot going on here though so it's definitely impressive project with just two people working on it. |
| May 15 11:58:42 | 239h 12m | Bat Burglar | ♥ 0 | I really liked this game and think the lock picking mechanic was really interesting, especially for something done as part of a game jam. I could see it being a good starting pointing for some more complex puzzles with some extra mechanics. I did actually find the last one quite tough! Overall a nice, fun, chill game with a really cool mechanic. Nice job. |
| May 15 12:16:56 | 18m 14s | The Courier of Cobblecove | ♥ 1 | This was really great and it feels like a huge effort for a jam game so great job with that! The amount of art on its own feels like a big undertaking and it looked great too. I had a lot of fun figuring out what each item did (Though I couldn't find a use for the apple or the flower) and just really enjoyed. I'd echo what other people are saying about the collisions and the abrupt ending but considering how big the game was already and that it's a jam I think it's pretty understandable. One of my favourites of the jam! |
| May 15 12:52:32 | 35m 36s | Hade's Delivery | ♥ 1 | Nice entry, love the idea. My favourite thing was definitely the sonic style hit system, loved the sprite of the bone after taking a hit. Movement and shooting felt nice and satisfying. Feels like a great jam game really, lot of stuff going on, cool concept with solid execution. |
| May 18 18:04:36 | 77h 12m | Perfect Delivery | ♥ 2 | This is really, really great, you've absolutely nailed this. Aesthetically, it's awesome. The colour are great, I love the messy (as in not straight) linework on all of the art and even the font! The characters themselves have a lot of charm and the lever pulling animation is great too. Music is just as good and the visuals/audio combines with the fast pace of the game really meshes together, everything is super consistent. Honestly, this is really impressive for a solo game, you've done a great job here! |
| May 18 18:29:26 | 24m 50s | Ash & Phoenix | ♥ 2 | This is such a clever way to tell a story and to come up with such a great idea during a jam and then develop the whole thing with such a lovely presentation and soundtrack is an incredible effort. I've said this on a few games this year I really wish we had a narrative category to really let games like this shine, though the other elements are absolutely strong enough to shine here as well. The story itself was lovely, and I want to stress that I'm not just saying this for the sake of giving out good feedback but I really was invested. I went through the emotions of wondering what was going on and then being surprised by how clever the mechanic was. And then I just got sucked in. The longer delay with the letter at the end, the change in envelope colour when the first reply came in, the background changing were all fantastic little touches. The ending was tragic but really well done and I'm not ashamed to say that I shed a tear or two reading (or typing?) it. The rating's not over but with only a day or so left I think I can safely say that this is my favourite game I played this year. Amazing job! |
| May 18 18:38:16 | 8m 50s | The Great Beer Robbery | ♥ 1 | Had a lot of fun with this one, loved how chaotic it got towards the end and I can always emphasise with any character who just wants more beer. Big fan of the art style and really liked the character animations especially. Liked the music a lot too. Great job! |
| May 18 19:01:27 | 23m 11s | Crazy Food Truck | ♥ 1 | This is really cool. The mechanic of switching from the inside of the van to driving it is really clever and I bet a lot could be built on top on what you have already. Enjoyed the cooking system too, quite deep for a jam game. Enjoyed this a lot and would be really interested to see it as a full game too with even more ideas. |