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Feedback comments for LD52
HexyVexy's games and stats for all events →
| Timestamp | Since previous | Game | HexyVexy's comment | |
|---|---|---|---|---|
| Jan 10 16:58:53 | CROP NINJA | ♥ 1 | An excellent idea but I felt like it was let down by the player controller (and the default keybinds). Movespeed and momentum-sliding were incompatible with the type of platforming being requested. The addition of a sprint button with a lower base speed would assist greatly. | |
| Jan 10 17:09:22 | 10m 29s | Seasons TD | ♥ 2 | A really neat concept well executed. It was tricky to build a working economy with how often the pathing updated, especially with the need to shift away from corn to the better plants. |
| Jan 10 17:13:12 | 3m 50s | The grand harvest championship (I must win) | ♥ 1 | Well executed little game with cute art and a neat mechanic, well done! Lots of potential with the format-I felt like the water mechanic could use a tweak-perhaps if water was in 1x2, 2x1, shapes, or if overwatering crops reduced their value? |
| Jan 10 20:14:52 | 3h 01m | Chop Crop & Drop | ♥ 2 | This is a fantastic entry, easily one of the most compelling jam games I've played. I'm almost a little sad it's not longer 😄 Screenshot 2023-01-10 201245.png |
| Jan 11 11:44:27 | 15h 29m | Harrr-vest | ♥ 1 | A cute concept, and I love a pun, but I felt the implementation of the concept was a little lacking, in that the court scene could have been more dynamic and involved. That said I'm not a fan of CYOA/VN so that's probably personal bias. |
| Jan 11 11:51:39 | 7m 12s | It's Harvesting Season | ♥ 1 | Good work on the theming and vibes. A mechanical tweak might have been to have the player only regenerate at the houses to encourage a chase/back and forth with the ghosts. SFX could use work, very jarring. |
| Jan 11 12:01:21 | 9m 42s | eHarr West err... | ♥ 2 | The black screen on boot was very concerning, and then going in to the plant design was also a little baffling. Most of the issues noted above are valid but I do want to highlight that the little animations were lovely, especially the ducks! |
| Jan 11 12:05:06 | 3m 45s | Harvester | ♥ 0 | A nice little thing, some notes: Packaging as a .7z will probably proclude some people from playing. Similarly having to dig through the bin folder to find the Exe. A shortcut in the root of your directory would go a long way. |
| Jan 11 12:11:20 | 6m 14s | Soul Harverster | ♥ 2 | Nothing that hasn't been said before above. Ambitious concept and the art/music assets are good but the finished product feels unpolished and the game feel is very unpleasant/janky. |
| Jan 11 12:15:51 | 4m 31s | Big Aussie Harvest | ♥ 3 | What a deliciously janky experience, impressed the planetoid stuff works (I think?) "Good thing Australians don't take fall damage" got me. |
| Jan 11 12:27:44 | 11m 53s | Avian Reaper | ♥ 3 | Fantastic art, concept, execution etc. The only thing might have been some sound effects for the interface. Abilities unlocking and coming off cooldown etc. |
| Jan 11 12:40:54 | 13m 10s | Hey can you go harvest those cave mushrooms for me, thanks | ♥ 2 | A neat choice for locomotion but if I could get the game in to full screen it would feel much more natural. |
| Jan 11 12:53:18 | 12m 24s | Night of the Werevester | ♥ 1 | A neat idea, but as has been mentioned the steering was pretty stiff which doesn't lend itself well to the arcadey score attack nature of the project. Intro cutscene was an impressive inclusion though. |
| Jan 11 13:02:09 | 8m 51s | GMO Contained! | ♥ 2 | A neat concept but I struggled to grok the hybrid mechanic fully, which I suppose is a success in and of itself. Good work. |
| Jan 14 00:35:57 | 59h 33m | Bonsai Season | ♥ 1 | Very relaxing and pleasant, nice work. |
| Jan 14 00:59:08 | 23m 11s | Sanity Farmer | ♥ 2 | A neat take on the theme but I wasn't willing to let the farmer till my field for too long. |
| Jan 14 01:05:26 | 6m 18s | Heroic Harvest | ♥ 1 | An excellent first crack, although I'm unsure why it's formatted in portrait on a 16:9 screen. Lack of awareness kind of artifically increases the difficulty. |
| Jan 14 01:48:19 | 42m 53s | Otherworld Harvester | ♥ 1 | Delightful! |
| Jan 14 21:45:21 | 19h 57m | Beat & Feast | ♥ 3 | Adorable, but having the input highway larger on the screen would have been nice. |
| Jan 14 21:56:45 | 11m 24s | SolarShip | ♥ 0 | A neat idea, havesting the solar flares. The small playfield and lack of fullscreen support is disappointing for an arcade-style game. I'm not sure if the antialiasting artifacts on the pixel art are intentional but I'm not sure it works here. The basic feel and concept are nice though! |
| Jan 14 22:08:36 | 11m 51s | Adorable Armageddon | ♥ 1 | Neat, and the execution works well! I did feel like I'd trivialised things a little bit too early but it does ramp up over time. The interface for slotting the organs in to the forts was a little obscure to me. |
| Jan 14 22:26:51 | 18m 15s | Vegetales - Panic at the Greenhouse | ♥ 3 | Short and sweet, some sound effects would have gone a long way I think. |
| Jan 14 22:48:08 | 21m 17s | Harester | ♥ 1 | Headtorch dogs will always garner points from me. |
| Jan 20 19:21:19 | 140h 33m | Metallic Yield | ♥ 0 | Really neat and ambitous from a technical side, but toeing the line between grungy and unintentionally abrasive can be very tricky. |
| Jan 20 19:30:37 | 9m 18s | Harpvest | ♥ 1 | As in Harp Seal? |
| Jan 20 19:40:25 | 9m 48s | Human resources | ♥ 1 | You succesfully represented the trudge of a commute. |
| Jan 20 19:50:15 | 9m 50s | Star Crystals | ♥ 0 | Good work with the shaders |
| Jan 20 19:55:55 | 5m 40s | Tractor vs. Ufo | ♥ 1 | Good work getting this done with kids! |
| Jan 20 20:04:14 | 8m 19s | Rainbow Souls | ♥ 0 | Were the orders random? I don't feel like I got the plants required to fulfil my orders? |
| Jan 20 20:19:06 | 14m 52s | The Big Pumpkin | ♥ 1 | Quite the...experience |