Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → HexyVexy

HexyVexy

Feedback comments for LD51

← LD50   LD52 →

HexyVexy's games and stats for all events →

TimestampSince previousGameHexyVexy's comment
Oct 4 14:04:26 The CyberZapper ♥ 1 Impressive, but some aspects were a little confusing. A laser sight would have helped with the aiming in a 3d space. Love the teleporting conceit though.
Oct 4 14:09:13 4m 47s Forest of the Lost ♥ 2 A neat concept, but the slow movement speed conmbined with the (seemingly) random movements of the nighttime enemies really slows the pace as you path around any potential crossings between bushes and trees. Perhaps a health system rather than an instakill might have been good.
Oct 4 14:24:55 15m 42s OH! STUPID ENGINEER ♥ 1 Fantastic, the only crit I could offer: -Getting iron manually stays very risky throughout. Some sort of magnet or method for healing would have been neat. -The "Score" seems a little redundant, as it ticks up but not in seconds. A "survival time" or getting points for iron collection might make it more enticing. -Game becomes extremely easy as nothing can challenge a relatively early turret wall in to devastators, despite the wide variety of enemies. Something with turret resistance I have to manually hit, for example.
Oct 4 14:40:30 15m 35s Find the way ♥ 2 Good concept, although some of the collision issues are a pace-killer. Nice work!
Oct 4 14:58:43 18m 13s Neon Speed Gauntlet ♥ 1 Game feel and aesthetics are fantastic, love the changing colour palettes. Going back to the start of a stage is a real momentum killer for this kind of game though.
Oct 4 15:05:27 6m 44s Space Platformer ♥ 0 10 seconds is a long time, agreed.
Oct 4 15:20:45 15m 18s Auto Endeck ♥ 1 This is a neat Slay-The-Spire alike but there's nothing here or on itch to tell me that. Some screenshots would go a long way :D​
Oct 4 15:22:18 1m 33s Daily diffusion ♥ 1 A shame the assets do not load!
Oct 4 15:25:23 3m 05s 10 Second Blast ♥ 0 Nice, although enemies being able to spawn on the player is a shame. Some kind of background might also help the player understand that the stage is shrinking.
Oct 4 15:27:53 2m 30s HeartBeat Hotel ♥ 1 Rotating weapons is a cool idea, although they do seem to just...stop doing damage?
Oct 4 15:29:34 1m 41s Little Scout 2 ♥ 2 Windows Defender does not enjoy this entry one bit it would seem.
Oct 4 16:03:13 33m 39s thanks, II hate it! ♥ 1 Delightful, limited only by sensible scope!
Oct 4 20:08:08 4h 04m Sleight of Hand ♥ 1 A cool concept and gorgeous art, but being beholden to the theme makes this rough. Also if there's sound, I didn't get any.
Oct 4 20:14:53 6m 45s Boss Swap ♥ 1 Well executed, long roll maybe a little unwieldy.
Oct 12 16:45:13 188h 30m Decaedia ♥ 1 Great looking art, interesting mechanics, it's a strong package. Only crit: -In combat it would have been nice to have a visible grid given the positioning requirements (no diagonal attacks) -The aforementioned onboarding issues/gem hunt and readability of the environments. -The overworld player movement had a bit of a jitter to it, but that's a polish issue rather than a flaw. Excited to see what's next from this team!
Oct 12 16:46:17 1m 04s The decasecond ♥ 0 Fab little game and a good concept, although the UI/UX issues curtail it's potential a little.
Oct 12 16:48:01 1m 44s 10 seconds checkmate ♥ 2 Tight and cophesive little game with great use of the theme, although it took me a couple of rounds to parse the orb/weapon/health economy.
Oct 12 16:50:29 2m 28s Make Haste, Detective! ♥ 2 Fantastic concept and the production values are spot-on. A couple of polish tweaks: -Often lines would continue playing even though I had moved on to another suspect. -The aforementioned lack of a "played" indicator on the dialogue prompts led to some minor friction.
Oct 12 16:53:06 2m 37s Stella Brown and the Curse of the Grocery Witch ♥ 3 Fabulous entry with excellent production values. My only real criticism is with the implementation of the swapping mechanic. I had a really hard time dialing in when the swap would happen, and as the penalty for missing a jump was 20 seconds of waiting it was a little painful. Some visual indicator might have been more accesible to those who can't keep time 😃
Oct 12 16:54:32 1m 26s Blades of Doom ♥ 1 Personally I didn't get along well with the player controller/feel in this but that's not to say that there's any issues with it. A good concept very well executed. Love the use of shifting palettes for the blades.
Oct 12 16:56:11 1m 39s Unforgiving 2 ♥ 0 Unforgiving is correct.
Oct 12 16:58:58 2m 47s Dr. Word's Machine ♥ 2 As you saw on stream I really adored the concept here and only encountered the classic adventure game issues ("Use gum on cat hair to make fake moustache" sort of things). Only change would be as mentioned-to make the scene changes pseudo-random so you don't encounter the same scene again until you've seen all of them.
Oct 12 17:01:33 2m 35s Out Of Memory ♥ 1 This unit is not wired for logical puzzle games. It's a fantastic concept executed very well. The only quirk really is the player not realising that they can accomplish their goals in stages instead of just the 10 allotted moves.
Oct 12 17:03:18 1m 45s Type Train ♥ 4 An exceptional entry with fantastic production values and a soaking of sodden station names. No notes, fantastic execution of what you set out to make.