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TeddyReid

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TimestampSince previousGameTeddyReid's comment
Oct 3 22:18:51 TRY TO DODGE ♥ 0 Nice work bud! Liked some of the bullet spread patterns, and really liked the visuals. Slick transitions between scenes!
Oct 3 22:33:49 14m 58s OH! STUPID ENGINEER ♥ 2 Absolutely fantastic. Art is top-tier, mechanically very sound. Love the crunchy sound effects. Upgrade loop on the defences is quite nice, but you can get OP far too fast! This is the 3rd game I've played so far. A high bar has been set. https://i.imgur.com/1P1sJLT.png
Oct 3 22:39:52 6m 03s Pupu Pew Pew ♥ 4 Banging soundtrack. Sounds like a high-fidelity OG DOOM! Game is really good fun. Really cool aesthetic. The limited bullet count adds a level of stress you don't get in most light gun games. Really, really wish I owned a lightgun. Never seen an LD entry that used one!
Oct 3 22:47:11 7m 19s CORONAVOID ♥ 3 HTML is broken, but that seems to be the case with basically every game! Download build is fine though. Liked it. Player controller is very nice. Smooth and easy to control. I always feel like I'm not in control in these kinds of games but in this one it was paced nicely. Fast enough to easily dodge the projectiles, but slow enough that I'm not wandering into walls and enemies. If I could add something it would be a nice cross hair. I lost control of my mouse cursor a couple times and accidentally moved the window 🤣 I also found a small bug. You can walk off the upper bounds of the level and seemingly get stuck there. Nice work!
Oct 4 08:52:08 10h 04m The Great Escape ♥ 1 Really, really nice. Not enough old school point and click adventures in Ludum Dare :D Loved the style of it, and the central mechanic. The timer is also very clever - you are the only person I have come across so far who made the ten second timer last longer than 10 real life seconds!
Oct 4 09:03:51 11m 43s The CyberZapper ♥ 1 Great graphics. I love the UI elements and the sort of "warping" effect around them. Soundtrack was really good. The distorted synth that plays when you persist in a level longer than 10 seconds is highly stress inducing which is a nice touch. Controls felt pretty good too. The weapon that shoots blue flame is extremely satisfying, especially if you've been stuck with the "sniper" one for a few rounds that requires far more precision than my aim can provide :D I also found a bug! [You can escape from one of the arenas and wander off :D](https://i.imgur.com/BUlHs9c.png)
Oct 4 09:08:27 4m 36s A Little Bit Of Everything ♥ 1 Game: Don't Press The Button Me: https://cdn.shopify.com/s/files/1/0580/7000/7968/articles/170512-A-TI382-489_2048x.jpg?v=1637123323 Really great job. I love the "micro-game" compilations. I especially like the NOT ones. They ensure you are actually paying attention.
Oct 4 09:35:58 27m 31s Elos - a progressive third person fighter ♥ 1 Beautiful graphics. Good sound effects as well - really nice crunchy walk sound.
Oct 4 09:41:57 5m 59s 10tris ♥ 2 I had a beautiful well going. Was a guarnateed Tetris. Had a line piece coming and everything. AND THEN THE BLOCKS ALL MOVED. Excellent work.
Oct 4 09:46:41 4m 44s Sheeple ♥ 0 Those poor sheepies 😭 The evil escapes screen is absolutely gorgeous. I laughed out loud when the second part started and I realised what was happening.
Oct 4 09:54:07 7m 26s NN7 Guardian ♥ 3 It's like if the Homeworld devs made a game based on the Lost Fleet novels. Liked it. Aesthetically it's absolutely amazing. Really consistent, beautiful art across the whole thing, the music (sounds like Mass Effect!) is awesome. I can't tell if it's actually tough or if I am just bad at it, but I keep death spiralling and running out of resources :D
Oct 4 10:03:12 9m 05s Keet Kats Panic! ♥ 2 Lovely art and music. Really cute aesthetic until the foxes come and kill your cats 😭 Found the challenge level really compelling. Around about the time 3 foxes comes in it gets absolutely nails hard trying to balance upgrades with care. Nice job.
Oct 4 10:15:39 12m 27s You've been Thunderstruck ♥ 2 I absolutely love this but there is bit I can't get past. After you've cleared the very crowded square there is 3 rows of baddies you have to pass, with a level 10 guy guarding the door. No matter what I do I haven't been able to hit level 10 in time. Have I softlocked myself by not picking up experience on the way? You could make an extremely compelling mobile game out of this. Has the same kind of legs as something like Vampire Survivors does - at least for me.
Oct 4 10:56:50 41m 11s Light in the Dark ♥ 0 Love the graphics and sound. The percussion getting louder as The Thing approaches is a really nice touch. Adds a layer of stress to the game. The lantern effect is also nicely done. I like that you have a little bit of leeway after the lantern goes out to find oil. Little touches like that make a big difference when you're adding atmosphere. If I were you I'd have made the collider on the player smaller than the sprite so it's easier to navigate around corners. But on the other hand getting stuck while you're being chased make it more tense. We also used light as a central mechanic in our entry, nice to see someone else thinking along the same lines! Really nice work, especially for a first try.
Oct 4 11:05:57 9m 07s Poda Wants a Statue ♥ 2 Extremely cute. Core loop is fantastic. An upgrade that stops Poda from confusing n bunnies per level would have been nice, but to be honest I was just trying to get as many resources as I could because it's fun seeing the numbers go up :D Graphics and sound all a-tier.
Oct 4 11:08:57 3m 00s Headcount ♥ 0 Years of drumming finally coming in handy! Didn't expect to spend that much time benchmarking my sense of rhythm when I sat down to play LD51 games.
Oct 4 11:14:52 5m 55s Void Well ♥ 1 Fantastic graphics and sound. The game is really intense as well. It's kind of like a reverse Downwell - has a similar atmosphere even though it doesn't play or look anything like. THe character controls are fantastic. Responsive and snappy, and the shooting mechanic feels very nice. Every time I died it felt like my own fault, which is rare when I play score attack games :D For the life of me, I cannot beat 30m. A nice addition that probably wasn't feasible giving the timeframes involved would be an online scoreboard. I'd love to know how I am doing compared to other people. Great entry.
Oct 4 11:22:06 7m 14s Bygone Melodies ♥ 1 The graphical work here is top notch, as is the sound. Having art and music that good on such a short time frame is beyond impressive. I want to know more about the Anthropomorphic Allies vs the Insect Axis war 🤣
Oct 4 14:38:34 3h 16m Every 10 Seconds I Find New And Exciting Ways To Hate Myself ♥ 2 Well written. Even though the sprites aren't being rated, they are very good. Heavy stuff - and I don't mean the boxes!
Oct 4 14:47:02 8m 28s Against the Clock ♥ 1 Awesome concept! Execution is nice too, love how striking the graphics are - good to see other devs using resstriced color palettes. I would maybe have though about binding the hour hands to <- and -> so you could move both at the same time, could make crazier waves that way and forces the player to pay even more attention.
Oct 4 15:15:40 28m 38s Fish n Keys ♥ 1 Cool concept. You can get quite good at it with a bit of practice. Visual feedback that food is cooking would be nice, maybe some kind of timer bar near the area where the things you've already cooked sit. Some of the keyboard gymnastics you can hit in one motion are surpring 🤣
Oct 7 21:18:15 78h 02m Unforgiving 2 ♥ 0 A gauntlet of pain that I had a lot of fun with. A suggestion I said in the stream was adding a buffered jump system where pressing jump whilst still in the air would "queue up" a jump that would trigger on touch down. I think it would make the sections where you have to cross multiple platforms a bit tighter. It would also make it easier, which might take something away from the game! Nice entry overall.
Oct 8 17:12:02 19h 53m Decaedia ♥ 2 This was a very ambitious entry. A lot of systems, probably a lot of logic, and a lot of art. Very impressive given the time restrictions. The art was top tier. Good designs, and GREAT direction - I liked how visually distinct the areas look even though they reused the same art. Story was neat too. I liked that all the characters had their own "voices" in the way they were written. The dialog read well, like it could feasibly be spoken aloud by real people, which is rare in this genre! :D I liked the battle system. It felt snappy to control which is important in SRPGs (and isunfortunately is often overlooked), especially ones where the battle arenas are arbitrarily sized. Having said that, I felt like it was a little too easy to get turned around. In the third area I got into a fight and my 3 party members were spread out quite far apart when the battle started. It meant that the camera was flicking back and forth across quite long distances which was a little disorienting. Other than that my only criticisms are about pacing and hand-holding! Took me ages to figure out the crate holding the gem was an interactable object, because the first thing I did in the game was click the crate in the starting area! Overall, great work!
Oct 8 20:49:58 3h 37m thanks, II hate it! ♥ 2 When Wordle appeared I almost pissed myself laughing. Fantastic. Very funny. Each game was well implemented. The rhythm game in particular is a stand out! Many fond memories of playing Minesweeper as a child with my uncle. Still got it.
Oct 8 21:09:16 19m 18s The decasecond ♥ 1 Really unique take on the theme. Maybe one of the most unique I've seen. UI and UX I thought were quite good. Everything was clear, well explained. I thought the prompts were variable in quality - some of them lent themselves more toward pure comedy, and other lent themselves more to "QI" style bullshit facts, which is the intention. I think crowdsourcing prompts as part of the game might be a neat idea. Overall, really neat. Feels like something out of a Jackbox Party Pack!
Oct 8 21:37:33 28m 17s Out Of Memory ♥ 2 Hey! It's me from the ArcaneRituals stream last night, back as promised! This is excellent. One of my favorites so far. I love programming games, and this is a pretty good one. This is a concept worth having a go at in terms of making a larger product. In terms of criticisms I will say the game gets very difficult very quickly. Level 8 in particular is extremely tricky. The ramp up needs to be slower I think or you're going to lose a lot of people too early. The UX in level 6 needs to be explained better also. At first I was trying to complete the level in 1 "bar" and when I couldn't do it I'd just restart the level. Obviously the solution requires you to click "Keep Going" but (for whatever reason) my brain just wasn't processing that properly which meant it took me way more tries that necessary to work it out. Even though I criticized it, I think the massive difficulty spike can't really be worked around given the time limit. You *have* to ramp up the complexity of the levels to show off the depth of the puzzling! Overall really nice entry. My most played in LD51, if only because I'm dumb as a bag of hammers and it took me an hour to finish :D
Oct 9 10:14:09 12h 36m 10-sec pause mania ♥ 2 This is great. It's a little hard to understand what to do at the start, but once you figure it out it's plain sailing. The puzzles are devilish in places! Maybe even a little too hard too fast. I recognize that in the limited amount of time you have to develop though it's *very* difficult to have a gentle difficulty ramp up. Thought the graphics and sound were nice as well. I'm a sucker for this kind of 8-bit, OG Gameboy revival style. Nice work!
Oct 9 10:22:01 7m 52s 10 second arcade ♥ 1 Really neat. Crazy amount of work for 48 hours! Standouts for me were Zombies, Diving, and Siege. There is a decent idea for a tower defense game in Siege somewhere!