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| Timestamp | Since previous | Game | Ben Parisi's comment | |
|---|---|---|---|---|
| Oct 2 22:48:27 | Ten Seconds To Midnight | ♥ 1 | Cool concept. Might be neat to make the bag dispense more money when a bullet hits it. I tried to get to 10 points a bunch of times and couldn't quite make it. | |
| Oct 3 00:41:51 | 1h 53m | Switcheroo | ♥ 1 | really cleanly executed. Feels like a very complete game. I laughed the first time my stuff got switched. Made it to level 3. |
| Oct 3 00:53:51 | 12m 00s | Jekyll and Hide | ♥ 2 | What a fantastic concept! Way better than the NES version! I found a bug where you can slowly move and even complete levels after you die. But maybe that's for the best, cause this game is super hard. I love it. I got stuck on level 7 |
| Oct 3 01:06:45 | 12m 54s | 10 Second Backdoor | ♥ 1 | Like the gameplay. I also like the aesthetic. Something about these graphics and the drum and bass. Good stuff. Only made it to world 3-2 It get's quite difficult. I love the little interlude cinematics between levels :) |
| Oct 3 01:19:22 | 12m 37s | Superline Hotami | ♥ 1 | Good stuff. I love both those games. I liked the way I got to use different weapons. I wish the red guys tried to hunt me down. |
| Oct 3 01:23:52 | 4m 30s | Ski freeVENGE | ♥ 1 | AHAHAHA! The game I never knew I needed to play. 3rd grade me finally gets revenge on the classroom computer. Also love all the voice recorded sfx. Was laughing out loud the entire time I was playing "Nobody Survives the Quad Lazer!" |
| Oct 3 01:32:08 | 8m 16s | Catacombs 51 | ♥ 2 | I like the Concept. I wish that I had longer than ten seconds to explore each level haha. The lighting worked really well with the pixel art. |
| Oct 3 01:44:28 | 12m 20s | 10 Steps to Elysium - Sword Practice | ♥ 1 | Ah Got to 10, then took an arrow to knee! cool concept This reminds me of an old educational game I played as a kid called, The Mysterious Island of Dr. Brain. There was a puzzle about giving procedural commands liek this to a robot. Would love to see this turned into a super sick rouge like. |
| Oct 3 02:03:02 | 18m 34s | Baseball Kid & The Nightmare Dimension | ♥ 1 | I really loved the intro, and that you did your own voice over. The music and and sfx are also on point. I had a difficult time getting the ball to do anything consistent, but that kind of thing is to be expected with game jam games that try out new types of mechanics. Overall good job. :) |
| Oct 3 02:10:20 | 7m 18s | Pizza Ninja | ♥ 1 | @paroxysmal You and me both dude. ahahah I laughed super hard the first time I nailed someone with a slice. I would love to see a video of the developer playing. I'm sure they aren't as inept as me. But I got fired from my job at a pizza place in real life. So, yeah, maybe it's me >.< |
| Oct 3 02:23:59 | 13m 39s | The Dawn | ♥ 3 | I love circle strafing and the energy of the game. The whole things is a bit chaotic from the start. It could use a slower buildup. I had fun watching your posts while it was in development. If I could add one thing it would be a nice fat explosion when you fire the shotgun. |
| Oct 3 02:42:29 | 18m 30s | Feed the Deep | ♥ 1 | I like the graphics and music here. The web GL version is not as good as the PC. As with most jam games, this is tough as nails. I didn't get all that far. I think you might be able to get more mileage out of the whole thing by slowing it down a bit. If I could add one thing, it would be the monster in the lake, what does it look like? You never get to see it eat the town. :) |
| Oct 3 02:47:51 | 5m 22s | In the Basket | ♥ 1 | Nice little game. Somehow reminds me of Bop-It. Fear the Banana Blitz! |
| Oct 3 02:55:32 | 7m 41s | 1000 Meters to Shade | ♥ 3 | My Granddaddy always told me that when the sun starts rumblin, I best get to hidin behind a cactus. Beat the game. Full points for graphical style. :) |
| Oct 4 02:29:30 | 23h 33m | Bills to Pay | ♥ 2 | I love the design here. I played until I picked the land clean of life. I wish there was more to do. The concept is great. It would be cool to rent vehicles, so I could afford to make trips to far off places to gather that loot. |
| Oct 4 02:45:32 | 16m 02s | Neural Dodge | ♥ 2 | Five stars for audio! Really impressive work there. |
| Oct 4 03:13:11 | 27m 39s | Cowboy vs Tumbleweeds | ♥ 1 | Pretty nice game. It's funny when you trip on a rock and instantly get smothered by dozens of tumbleweeds. They are absolutely ruthless. I also love that my gun fires bombs. |
| Oct 4 03:24:01 | 10m 50s | 10seconds | ♥ 0 | Haha Hadik is brutal. I gave this game high marks for fun. I really liked this game. It was well designed, had a good difficulty curve. I got stuck on some of the later levels. But eventually I won. I'm glad I spent the time. Good work. |
| Oct 4 03:38:11 | 14m 10s | It All Comes Crashing Down | ♥ 2 | I saw that post you made during the jam "This is the most cursed asset I ever made". But I didn't know which game it went to. I laughed out loud when it fell from the sky. The whole thing definitely lulled me into a bit of a trance. I could see getting good at stacking stable patterns. But mine was a giant dumpster fire. :D Reminds me of a game I made for Ludem Dare 49: Horse Pile https://ldjam.com/events/ludum-dare/49/horse-pile You game is much better though. :) |
| Oct 4 03:54:24 | 16m 13s | 0123456789 | ♥ 1 | Yo we made the same game. But mine is 3d... and yours is way better :D I LOVE the music and general uwu vibe. |
| Oct 5 03:22:58 | 23h 28m | Countdown Cowboy | ♥ 1 | I echo what other say about it being impressive you got all these minigames polished in the time. Great work. This feels like a complete product with no rough edges. |
| Oct 5 03:32:58 | 10m 00s | Yo, Listen! | ♥ 1 | I had to stop. This dude inspired such a profound feeling of hatred within me. I got the key and sword. Than found a jar of something? I'll have nightmares about this. Extremely high marks for mood. :D |
| Oct 5 03:43:29 | 10m 31s | Every10SecondsToEliminateShape | ♥ 0 | Kind of a cool concept here. I wish block placement was much more snappy. Some sounds and vfx could have really made it pop :) |
| Oct 5 03:49:40 | 6m 11s | The Lure of Treasure Whisper Island | ♥ 1 | I found a treasure! I was a little tedious. My favorite thing here is that you managed to get a ton of trees in by using a 2d LOD at distance. I respect that optimization :D |
| Oct 5 03:56:58 | 7m 18s | 10 Second Tactics | ♥ 0 | There is a great game in here that has nothing to do with a ten second timer. I don't think the timer really adds anything. But I love the art, enemies, cards, etc. Got a bit of final fantasy tactics, and a bit of Slay the spire. The enemies need balancing. It was easy to get into situations when you have no relevant card, and they just chase you down and kill you. It might be nice if you had some kind of dash that moves you more than 1. Maybe that would be a good card idea. |
| Oct 5 05:13:33 | 1h 16m | It's A Match! | ♥ 1 | Really cute game. It's so chaotic and fast paced though. I think the difficulty curve could be slowed way down and it would be more approachable and fun. |
| Oct 5 14:23:57 | 9h 10m | Power Surge 51 | ♥ 1 | Extremely high quality for Compo. Feels like a complete professional package. Possible winner here. I had a ton of fun playing through. I hope you push it farther. With a few small tweaks. I think you could have a commercially successful product. Nitpick feedback: Going forward, I'd change the alarm to something more relaxing. It adds an element of stress to an otherwise very relaxing vibe. It felt like it should really be a pretty sound and some animation of power flowing from the core through the colony. This game also feel like a really good fit for a "Par" mechanic, like golf. Where there is a target number of flares to win. Would love to have that kind of score displayed at the end. Overall, I'm floored. Phenomenal work. perfect marks in all categories. Except humor, this game isn't really trying to be funny at all, so I left that one empty blank. (Maybe, opt out of Humor?) |
| Oct 5 14:53:44 | 29m 47s | That Which Catches Your Eye | ♥ 1 | Five stars in audio for that awesome track. In a world of 8 bit tunes, this really stands out. If I could make one simple tweak: Level order should be changed to Movement Sparkle Color Change Just based on what is easiest to see. |
| Oct 5 23:00:52 | 8h 07m | Killer Colour | ♥ 1 | I like the rainbow monsters. I'm with others that the game needs more feedback when things happen. But time was limited. Cool concept, and I like the partly 2d partly 3d look |
| Oct 5 23:13:52 | 13m 00s | Escape the Breach | ♥ 1 | Really nice endless runner. Reminds me of Canabalt too. I'd take that nice little music track, and double the speed. :D |
| Oct 6 03:05:50 | 3h 51m | The Curse of Household Chaos | ♥ 1 | Hahaha this is my life. Great game design. I got to the final curse twice and lost. I'd have definitely left the items on the ground where you drop them. I think that would make things more interesting. But I could see this being a level in a much larger, possibly multiplayer, housework themed game. :) Super high marks overall. |
| Oct 6 03:21:38 | 15m 48s | Time Invaders | ♥ 1 | Capture.PNG Haha, your programming language supports emojis! :D Absolutely impressive Top marks for fun and innovation! Loved the design here too. Simple but understandable. I knew what I had to do (collect powerups and use them on the big red dude) with basically no instruction. |
| Oct 6 03:30:54 | 9m 16s | The Gemancipator | ♥ 1 | I love the concept. And the gem graphics are really nice! The problem is that you have unlimited ammo. So the most efficient way to play is just to click like crazy on everything. I think if you limited the number of bullets the player has, the game would be better. |
| Oct 6 03:36:30 | 5m 36s | Second Chance | ♥ 1 | Poor Basil, so damn slow he gets killed every time. hahaha. I like the philosophical choose your own adventure. Nice writing. I wish there was more art like that amazing cover shot you have. :) |
| Oct 9 20:36:03 | 88h 59m | Motor Dime | ♥ 1 | Cool game. I like the concept. Points for ragdoll and 3d. The bike physics were a little wonky. I fell 11 times and laughed 11 times. |