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Porcus_Pie

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TimestampSince previousGamePorcus_Pie's comment
Apr 4 11:39:23 Run Fast! ♥ 1 This was a cute little game! I agree with above, the tutorial was really nice and easy to understand, and some coyote time or some jump refinement would have been nice, it felt like it was on a bit of a delay. Would have definitely liked to see some more levels, by the time I got into the swing of it and really getting into it it was already over! That being said it is a game-jam, so not many levels is never that big of an issue. Overall, the jumping and movement definitely took some getting used to, and the graphics were a bit plain, but this was a cute little concept executed in a funny way!
Apr 4 11:44:57 5m 34s Color Clock ♥ 1 I can see myself getting addicted to this fast. Mirroring what everyone else said, this would make a fantastic phone game, just something to mindlessly tap away at in the best way possible. I also ran into the black screen glitch like @dennis-magnusson, made it impossible to continue. I think I would have liked to see some form of pattern or colour-blind mode, as the colours sometimes blended into each other a bit too much, but outside of that this was so simple in the best way possible. Loved it
Apr 4 11:53:31 8m 34s LifeWasterâ„¢ ♥ 1 I got a bit of a black comedy kick out of this one, it was unexpectedly funny. I went in expecting just a cynical clicking game, but the more I played the more ridiculous and over the top it got, was a nice surprise and got a few chuckles from me. Very simple game play wise, I don't think it was super clear at first what I could click and what it was doing, but eventually I figured it out. Some more variety could have been nice, with some different type of upgrades etc. All in all it was simple, but I just couldn't put it down until I figured out the final way to mess up my life.
Apr 4 12:03:05 9m 34s Slingshot Probe ♥ 0 I will admit I first came into this not expecting much, the menu was squished on my screen so I had a not great first impression. Something about it just kept me playing however, it was really mesmerizing just trying to align everything, with the music in the background really setting the mood. The addition of several modes also helped to increase this replay value. Some visual indication of you thrusting would have been good, I couldn't tell first quite how my movements were affecting the ship, and the drones were so hard to see and keep track of. Overall, despite the visuals, this was a really surprising game for me! I got a lot of enjoyment from it and it set a really nice mood, I'll probably come back to it when I'm bored at work next.
Apr 4 12:13:39 10m 34s Grim Reaper vs You! Featuring the Narrator! ♥ 0 Not sure if I'd call this a game or an interactive story, either way I did find my self laughing at it after a long day at work. I was surprised at the sheer amount of options available, usually with games like this I try to find every ending but I did end up giving up here. I will admit I did have to mute the game, the audio loop did get a bit grating as the game went on. Would also have liked some more visual variety over a simple loop, but I can't say that I didn't enjoy my time with this. Lots of laughs!
Apr 4 12:20:26 6m 47s Airplane ♥ 1 This was a neat little concept. I liked the idea of having enemies you could only damage right before they hit you, reminded me a lot of parrying an attack in other games. I also liked the visual style, it was clean and cartoony. I did find that after I had defeated the 3 enemies once, there wasn't really much variation beyond that. Having some more complex timings, enemy times, maybe even some more movement options could have added some more interest. I think similarly having some form of visual or audio charging up cue would have been nice, like an animation. I tended to just have to guess when they would be firing. Overall this was an interesting idea, and I think you could really run with it and push it to it's limits, but it could use a bit more content in the future! Nice work!
Apr 4 22:46:21 10h 25m Gate Keeper ♥ 3 This was fun! When I saw your post talking about a difficult game I knew I had to play it, I made a difficult one too and I felt like I needed a taste of my own medicine. The visuals are really clear, it's simple to understand what things are what they do. The gameplay is fun, and when I figured out you could jump around and on top of boxes floating down, timing those jumps and climbing a tower to hit midair opponents felt great. Similarly I loved the variety of components, waves actually brought new enemies and items, instead of just more of the same. My only main complaint is that the main character feels very heavy, I feel some of the game feel could be improved if you were a bit lighter and your sword slashed a bit wider, just making it a bit faster and more action-y. That and the music felt a bit out of place, nice, but out of place. Overall this was fun, I loved the idea, and I loved the way you could really figure out new ways to tackle harder enemies! Nice Work
Apr 4 22:53:56 7m 35s All Will Be Dust ♥ 2 Visually this game is a treat, the pixel art was gorgeous and I loved the atmosphere and mood with the lighting. One of the stand out moments for me was the dread from finding out I had been backed into a dead-end on wave 4. The story as well was really nice, it felt like it gave me a reward for getting through each wave. I think like others have said, the gun could use some feedback and auto shoot, maybe some particles and audio, and there could be some more variety in weapons and enemies. Whilst a mini-map might lower that sense of dread, I also wouldn't mind someway to see where the enemies are if they are off screen, made searching for the last few at the end of a wave a bit tedious. Overall though this was a fun experience. It's a solid idea and the way the art works with the story was fantastic, I think you could develop this a bit further and make it really nice
Apr 4 23:31:11 37m 15s Long Live the King ♥ 3 This was a really interesting concept! It's presented really cleanly, the art is really nice, and as already mentioned the humour and story is what makes this game. I would have loved to see that humour more, maybe with more voice-lines as you play, random events etc. It would have been nice to have some regular taunting by the queen just to add that encouragement to keep playing. Exploring the concept a bit further with more pieces might be a fun future project, I found myself very quickly just doing the same loop over and over without any reward. Overall though this was a fun distraction, with some really enjoyable story!
Apr 7 00:29:36 48h 58m Cosmic Castaway ♥ 1 Oh I loved this. I imagine you opted out on ratings as part of it being an "Extra" game, which is a shame I would have rated this highly. I never played the old Lucas arts games, but from what I have seen it seems like you matched the vibe really well. The puzzles were real head-scratchers and I loved figuring them out, with the map one in particular actually forcing me to break out a notepad and plot everything out. The added touch of having to go into the files, replay the game and do all of these meta-game elements really just made my jaw drop, I had so much fun I can't lie. My only real complaints are that the music papers were not easy to see, and like jogy34 said I did have to download a separate extraction program to use the password (7zip worked well). I think it would have been a fantastic touch at the end to be able to go back into the game after using the secret file, and see some difference. I just had a lot of fun with this, fantastic work
Apr 7 00:50:22 20m 46s Different Strokes ♥ 2 This is so neat, I had such a fun time. After seeing all of the posts in my timeline I finally bit the bullet and gave it a shot, and I am not disappointed. You could have just made a collaborative drawing game, but placing it in a gallery, with a rating system, characters you could talk to that actually had personality, and a clean packaged presentation, I was smiling the whole time. The only small thing that bothered me was a lack of undo button, as well as my mouse not being locked so it kept moving off the page, but I honestly could not care in the long run. This is a fantastic game with great execution, well done!
Apr 8 00:31:39 23h 41m Will There Bee Another? ♥ 2 This was a cute game, reminded me a lot of face-timing my partner during lockdown. I loved the graphics and the story was was really nice to uncover as well. Small touches like Mel not wanting you to hide your interests and being open made it feel really warm and accepting, it was a nice touch. Mirroring what everyone else said, some sound effects or music would have been nice, but I think my main frustration came from not having a skip intro button, or a way to fast forward. Having some endings happen abruptly made it frustrating to have to go through the same text over and over. Overall it was very cute, and I'm always down for more LGBT+ games.
Apr 8 00:49:33 17m 54s Aster Defense ♥ 4 This was really solid, it's a nice concept executed in a really clean way. Everyone has already mentioned the difficulty but I do have to add on to that bandwagon, I don't think I ever felt super challenged. That didn't stop this game being satisfying however, I loved the audio and the reverbing sound effects, it gave the game this lonely vast mood that was fitting for space defense. The visuals as well, when you got close the design of each ship and the UI was gorgeous, I was almost disappointed with how much I spent the game zoomed out away from this pixel art. It's rare for me to ask for a game too look more busy, but I think adding in some elements such as particles, prices, even maybe some targeting UI or post-processing would do a lot to add to this large scale impending doom style vibe you're going for. In general however this game was really solid, and I think with a few tweaks to balance it out it could be a really nice challenge, great work!
Apr 8 01:04:42 15m 09s 1 Man 6 Bullets ♥ 4 I just loved this game, it's rare that I see a gamejam game that actually makes me excited to see where it goes, but this is a game that I really want to see the future of. Initially I saw the screenshots, and thought that the graphic style might be a bit dull, with the repeated floor texture and the plain black walls, and whilst I would have liked to see some more detail in these elements, the way you presented it with your post-processing and effects just made me fall in love. You gave the game such a meaty punch, which is surprising for a game that I actually played quite slowly and methodically. This really is a game that you can play in so many different styles and I love that. Kudos as well for getting in an intro, gorgeous art, and multiple levels, fantastic work all round. I would love to see level progression, maybe some more environment objects or interactables, and some different enemies. I think my only main complaint is that sometimes the bullet would go in a wildly different path than I initially shot it at, but that might just come down to the moving zombies. My stand-out favourite so far and I can't wait to see if this goes anywhere.
Apr 8 03:59:01 2h 54m The VortExperience ♥ 2 Interesting game! I can tell you're leaning very heavily into the humour, and it works! The voice lines really are what makes this game interesting, and well done on getting some voice acting in there! It's refreshing to hear actual voice-over in a game jam game. The throwing feels very satisfying, you get a nice arc from the goo and more often than not I felt like it went where I wanted it to. I did find after a while it got a bit repetitive, and I would have liked for some more variety to be added in, or a quicker throw to make it a bit more manic as the portal closed in. Once it hit a certain spot I didn't feel challenged, more resigned to my doom (although that does fit in with the theme). Overall though this was presented really well, and an enjoyable time!
Apr 8 09:30:31 5h 31m IBYH!? ♥ 3 I really liked the concept and idea behind this game, pairing a getaway with the frantic nature of warioware style gameplay blends perfectly. Having different characters with different specials and abilities also was a fantastic touch, even if I didn't quite notice their specials at first. I liked the variety of mini-games, however some felt fair, while others felt impossible. I never quite managed to beat the disco ball game. I also found the movement just way too floaty for the frantic nature of some of the games, having something snappier would have improved the game ten-fold for me. Despite this however, this was cool, you had some great art and humour and it's a solid entry!
Apr 8 10:27:14 56m 43s You Will Fall ♥ 3 I hate this game, 9/10. In all seriousness this is a really addictive game and I enjoyed it a lot, like others have said I played this game for a lot longer than I expected, and I will definitely be coming back to finish it. Furthest I got was 59m but I know I can reach the end with time. The visuals as well suited the game, it was clean and simple, but I also loved the wobbly fluid animation of the character with the solid stepping, it was a nice mix that represented what you do and don't control well. Whilst I get that it may be part of the challenge, I will admit the camera had moments where it just didn't feel fair. It would be trailing far behind and I'd feel robbed, more than feel like it was something that was my fault. Overall thought this was really solid, and mark my words I will finish it one day
Apr 8 10:34:14 7m 00s Down The Rabbit Hole ♥ 1 What a trippy game. I really liked the somewhat psychedelic visuals of this game mixed with the serene music, it was an unusual match but it worked well. Mirroring what others have already said, I did feel that the game is way too difficult way too quick and some explanation would have been nice in terms of how the game works. I was left confused for the first few runs thinking I needed to collect clocks as they stood out, before figuring out that I needed to simply avoid everything a bit later. Once I did figure this out it was fun having to dodge all the odd obstacles thrown at me. Having to click through multiple screens just to retry did take away some of the replay-ability, it made me less eager to start again and more frustrated. With a few tweaks though you have the basis of a really trippy endless runner here, and with a few more elements it could be really interesting.
Apr 9 00:10:35 13h 36m AMBROSIA ♥ 2 This was a really solid and polished entry! The vibes here are just perfect, you managed to craft such an atmosphere without ever really introducing any sort of monster or typical horror tropes, so congratulations on that part. The puzzles as well were really nice, simple but not to the point of me breezing through it, I did have to sit and work through some of the later pushing and pulling puzzles, and you managed to add a decent amount of variety with one small mechanic. The graphics were also really nice, simple but effective. I think my only issue is the lack of HUD. I know this adds to the atmosphere, but subtitles for the radio might have helped me feel less lost, and having some form of breath indicator outside of the sudden "you are dying go quick" screen effect would have been welcome. Overall though this was great, I really enjoyed this and you got a nice spook from me in the middle of a polished puzzler.
Apr 9 00:18:36 8m 01s Escape from Nowhere ♥ 1 I had fun with this game, such a simple concept! The car felt really satisfying to control, at first I was worried it was too heavy but I soon was able to really lean into the corners and wind my way around the track. The random track generation was a nice touch as well, it really added to that replay value. I think as previously mentioned having a smaller hitbox may have added to the game feel, I think it would be fantastic if I would be able to just scrape past a corner with a few pixels over the edge. I think some more variety would also be welcome, some obstacles, or other track components, but that is hard when you're making a game to a time limit. Despite these few issues though I had fun! This was simple but effective, nice work
Apr 9 01:03:27 44m 51s Gladiwaitor ♥ 1 Fun game! The combat took a second as the sword felt really slow at first, but once you got into the rhythm, and figured out how to really use the dodge to you advantage, it was rewarding. It felt like I was fighting someone at the same skill level, and it made it feel like a proper duel. I will admit I didn't get up to the final boss, but I still had a good time without this. I think the graphics and audio do let the game down slightly, I love the voice acting but the simple cubes and faces I think could have been made slightly more interesting. This is a compo game however, so it didn't bother me too much, and I think this is really solid!
Apr 11 09:33:28 56h 30m ONCOMING ♥ 2 This game feels like the definition of waking up and choosing violence. The controls were really smooth and the audio added a nice arcade touch that really improved the game feel and mood. The visuals were also really fitting of this style, but I think adding a few more post-processing effects, or maybe some more over the top graphics and style would have made this really energetic and heart pounding. The only other issue I had was that the chaos system wasn't fully explained and took a while to figure out, but outside of that this was really fun! I had a great time playing it, nice work!
Apr 11 09:51:43 18m 15s RPS Arena ♥ 1 This was an interesting concept! Rock Paper Scissors games are always a really fun concept, I love seeing how people can change such a simple game. Like what everyone else said, I would have enjoyed having a little bit more strategy, by the end (round 19 for me) it really felt like I was just doing the same thing over and over, and having that little bit of strategy would be nice. I'm unsure how to incorporate that with RPS, but I'm sure there is a way. The other small thing was that having everyone rush to the center was a really nice visual, but I think it would have been nice to have some variation in where they run to, as it ended up being a visual clump of models and I couldn't quite tell who won or lost. Overall though this was really interesting, and I think you could develop it and make something really nice!
Apr 18 09:41:58 167h 50m Terrible Brakes ♥ 1 This was really neat, I will definitely be coming back to this once I have access to a controller. It's such a simple concept, but really engaging and I can tell it has a really high skill ceiling. Finding the right line to hit all the corners was enjoyable, and I was surprised how often I would find myself following what I thought was the natural racing line, only to question it later on. I was also pleasantly surprised with how long the game was; I wasn't able to get the entire way down on keyboard but looking forward to getting there on controller. The only thing the game was lacking to me was more feedback from the car, I would have loved some HUD with speed, or distance or something to add just that little extra incentive and value. Overall though this was so simple but so much fun, and really exciting to replay.
Apr 19 00:02:00 14h 20m HANG UP! ♥ 3 This was really polished and a lot of fun! I love the style of the game, with the visuals and audio both adding a lot of charm and humour. The game itself is simple but engaging, with a nice ramp up of difficulty, I had fun. Not sure if there is much replay value, but that comes down to it being a jam game more than anything. I think I would have liked to see an onscreen score, just to add that little bit of extra feedback, but this was just really well put together and I'm glad I took the time to play it, nice work!