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| Timestamp | Since previous | Game | Porcus_Pie's comment | |
|---|---|---|---|---|
| Oct 5 10:53:37 | LOOPY | ♥ 3 | I enjoyed this game! It was simple and presented in a really cheery and playful manner. You managed to pull off simple without it being too simplistic. The puzzles actually felt difficult, I had to stop and really think about a few of them, which I don't often see in puzzle games made so quickly, so well done!! The gameplay was really smooth too, I noticed no bugs or errors whilst going through it. My only problem with this game is that the levels are BIG, which makes them really difficult. This could be just me being bad at these types of games, as I have played similar ones before and I am not good at them, but with how large they were, even the tiniest pixel-perfect detail led to me failing, and certain levels took minutes to complete watching the path. This didn't detract too much from the experience however, and I still had a great time with the game. | |
| Oct 5 11:05:58 | 12m 21s | Endless Hallways | ♥ 2 | I was giggling all throughout this game, I've seen non-euclidean games before but I've never been able to play them and I am in love. The way of getting out of the loops was so simple yet it made me feel so smart. Much like @tutti-ankka I also couldn't get past the ramps, and if there was anymore past this I would love to know how to access it, as even without the gameplay, I just had fun moving around and figuring out each puzzle and how to get through it. My only small issue is the mouse sensitivity felt very low, but this is also nitpicking and a matter of personal preference, so well done and thanks for giving me a great intro into non-euclidean games. I would love to see more done with this engine, as it does feel slightly like a tech demo, but it was a tech demo I had a blast playing with |
| Oct 5 11:27:31 | 21m 33s | Loop Bouncer | ♥ 1 | I enjoyed this game, but it was definitely a challenge. At first I was really caught off guard by the controls, but over time I figured them out. Half the time it felt like it was all down to luck, but then out of nowhere I'd manage to do a bounce that would make me feel like the most skilled player in the world. As soon as 3 of the enemies (? idk what else to call them) were introduced the game just ramped up in difficulty for me, and it took me a while to even get past 3.1. The gates also caught me off guard, and I would have liked some form of visual reference of where they were as I felt occasionally cheated on their location. Outside of that however I had a lot of fun, and I feel this is a game you could really master if you had the time. I ended up growing quite fond of the hard movement, and those times when it flowed really well felt so good. |
| Oct 5 11:35:32 | 8m 01s | Once More, Dear Friends | ♥ 1 | I wish I had recorded myself playing this game, because when I died for the first time and saw the dead me there still shooting I audibly gasped, I did not expect it. I really enjoyed the concept behind this game, it felt a lot of fun and the strategic planning that went into every death was something that I hadn't done before in this sort of context. I feel the game could have used a little bit of polish though, the graphics were really nice to look at but I often got lost within them, and the feel of the game could have been made faster and more action packed. I still really enjoyed this one, and felt it was a fun and unique perspective on the whole "previous runs help you" idea |
| Oct 5 11:52:03 | 16m 31s | CUB | ♥ 1 | I enjoyed this game! It reminded me a lot of old flash games or things I would waste time on on cool maths games. The presentation was super simple but it worked really well, simple without being simplistic. The game itself was super hard, I actually got stuck on level 8 of 20, so I can't imagine how hard the rest is. The audio did get irritating after a while, being only bleeps and boops, but it fit with the style. Overall I enjoyed this game a lot, and would love to play more, if only I had the brain for it |
| Oct 5 12:02:34 | 10m 31s | Dark Side of the Raccoon | ♥ 1 | I really liked the presentation of this game, the graphics were simple but the inverted element just brought it together and made it feel cohesive. The speed as well felt really good. The gameplay I did have some difficulty with though, the sword swipe was so small in comparison to the racoon and I could barely land a hit without getting damage myself. Similarly with enemies flying everywhere (occasionally even landing directly on my head), I would have liked some option to aim the sword, as it was almost impossible not to get hit. Overall, I think with a few tweaks this could be a really fun arcade style game, as I love the look and feel of it, however it is just too difficult for me. |
| Oct 5 12:13:37 | 11m 03s | The Altar Beckons | ♥ 1 | This was a neat game, I loved the graphical art style. It managed to blend old school dungeon style games with a cuter aesthetic, whilst still being really clean. The dungeon itself was nice to look at and walk around, I knew what everything was when first looking at it and what would and wouldn't hurt me. I did, however, get very lost. A simple map function would have made the game a lot easier to play and a lot less tedious in the wandering around. Overall this was really neat. I can't expand too much on what other people said, more just reinforce their points and say I enjoyed it |
| Oct 6 00:09:38 | 11h 56m | Pseudogravity - You Control Gravity by Going Through Doors! | ♥ 2 | This was a really neat game, I was very disorientated at the beginning, and I'll be honest I almost gave up, but then I figured it out and really enjoyed working through the puzzles. They were a nice level of difficulty and having to plan multiple steps ahead for the solution gave me a real kick when I managed to pull it off. The game itself also looks really nice, you've nailed the sort of "future science experiment" style and the colours were bright and easy to understand. My main issue was as I said, the disorientation. The lack of audio cues or animation meant for the first however many minutes, I just ran through random doors having no clue what they were doing or if I was beating the level. Similarly every gravity swap meant I had to spend a few seconds just getting my bearings. Once I got my head into this game, I really found the puzzles quite rewarding, a good level of challenging and if you had the time I would love to see this built even further, but getting my head into it was hard, and almost threw me off. |
| Oct 6 00:21:02 | 11m 24s | Loopomotive | ♥ 2 | This game is addictive! It's so simple but really fun, and the graphics are so bright and playful without getting messy. The music as well was really nice, it wasn't too in my face and I felt it fit the theme and style of the game perfectly. The game controlled really great too, it was a nice balance of speed and it felt really easy to play, whilst still having some difficulty. The acceleration was just enough that I had to think ahead, without it feeling unfair. My only very minor gripe was I would have liked some indication that I was changing speed utside of just some small text in the corner, whether that's audio, a particle effect or just a more obvious visual cue, but that issue was so small it didn't affect my experience at all. I had a lot of fun, and would love to see this put out into the world. Well done!! |
| Oct 6 00:35:36 | 14m 34s | Loopomotive | ♥ 1 | I had a lot of fun with this game, it was simple in concept but executed really well. I won't echo what everyone else has said, as options such as objectives, AI choosing vanishing tracks etc. are all great and things which I also think would be great additions. That being said, not having that did not detract at all from my experience with the game. The visual style was simple but really easy to understand and really quite gorgeous in it's simplicity. The audio as well was really nice, with the music and audio cues all playing off each other nicely and rounding out the experience. I initially had a lot of frantic fun trying to rebuild tracks before the train could get to them, but then I discovered I could just break the game and force the train to go in a circle whilst I built loops away from it. Even then though, just building tracks and seeing the most complex loop I could make was fun on it's own. I think with a few tweaks, this could definitely be a game I could see myself coming back to again and again, nice work!! |
| Oct 6 01:13:44 | 38m 08s | Orbit | ♥ 2 | This was a neat game! I really liked the visual aesthetic, and how you used pico-8 but still managed to mimic old arcade graphics and vector lines. The sound as well was really clean, and I liked the choices you made on that part. The ship controlled really well and I enjoyed the concept of having to orbit to stock up on ammo, then head out into space and fighting there too. I did have some buggy collision issues, with some shots hitting the asteroids but not destroying them, and I would have liked some indication on where asteroids were coming from, as I'd get a warning saying more were coming, but I'd then miss them and lose planet health as I was running around trying to find them. Overall this was a cute and neat game that was a fun little time waster |
| Oct 6 03:49:05 | 2h 35m | Recursion | ♥ 1 | I don't play many horror games, but the ones I do play I always really enjoy and this wasn't an exception. I love the way you used the PSX style to your advantage, the low resolution and low poly graphics really obscure what's ahead of you and distort things in an otherworldly way, great design choice. The use of the doors as well was brilliant, with every door hiding things around the corner and building that suspense, much like in early survival horror games such as Resident Evil 1. The atmosphere was built really well at the beginning, however I would have liked a bit more environmental storytelling. It kind of felt like I was reading a lot of text and suddenly a body appeared, so more of a visual , more subtle build would have been fantastic. That being said my heart was still pounding out of my chest, but a slightly more gradual build-up would have been so good. I did encounter a few performance issues, so I had to sadly stop playing and watch the video to see the end, but this was mainly my computer's fault, and I would have loved to see this through. I agree with @vollfeiw however, being unable to "kill" the monster would really help install a sense of powerlessness in the player that would have been terrifying. Overall this was a really nice exploration of tension and expectation, and I don't think I will forget it quickly. |
| Oct 6 04:06:05 | 17m 00s | Roll back the time | ♥ 1 | This was a really interesting game, and I enjoyed the trial and error concept behind it. I like the visual aesthetic, it almost seems very cyber, or computer-y, which made me a bit surprised when I came across a bow and arrow. The subtle curve around the edges also felt nice. It added to that aforementioned cyber feel, almost making it feel like some sort of futuristic domed monitor. Echoing the comments others have already made, having some form of reset timer displayed would have been nice, as I found myself often thinking I had heaps of time left seconds before it reset. I did see your comment however acknowledging this as a time restraint. The map also felt very big, I found myself getting lost, not knowing what to do, and due to this the timer was very long and I always felt like I was losing so much when it reset. A smaller map may have led to a more tense and frantic dash, rather than a slower stroll. All in all it was an interesting and really quite good looking game, I just wish I didn't feel so cheated when the timer reset. |
| Oct 6 04:21:18 | 15m 13s | Crazy Looper | ♥ 1 | I really enjoyed this game, there was some charm to it that reminded me of old flash games I'd play whilst wasting time at home. The gameplay is so simple yet there was something so addictive about just pulling back and letting the cart rip. Being able to actually watch it spin around was so satisfying, and the size of the goal platform is perfect. Audio wise it's again, simple but effective. The graphics could have been improved, but I imagine that was a time constraint. My only issue was I would have liked some indication on the meter of where my last shot was, as that was something which I had a lot of difficulty with. Overall though this was a really charming game, and I had a lot of fun with it. |
| Oct 13 08:47:55 | 172h 26m | Boomie | ♥ 1 | This was a neat little game, I really liked the concept and I feel you executed it very well. The graphics are simple but they do their job, and I think that they fit your game really well. The audio, whilst sparse at times and lacking in some areas, fit the game pretty well too. The boomerang took a bit to get used to, but once I got it it felt really good. I love that I don't have to loop the entire thing, and rather I can have a long trail leading towards the loop. That made things feel a lot nicer. I do agree with a few of the comments I saw earlier about the difficulty curve, I was thinking one level that there could be more challenge, before being completely stuck on the next. Overall this was a fun game, and I definitely enjoyed my time with it. |
| Oct 13 09:02:16 | 14m 21s | Line of Attack | ♥ 3 | This was a really unique game, definitely interesting to play. I really liked the top down, yet 3d style. Combined with the fast mouse movement and camera slowdown when attacking, the game had a really dynamic and action packed feel. I feel like with the attacking being so fast you were trying to get a very action packed mood, and it came across. I did however feel that the mouse movement was very jarring, however, as the moving camera, and high sensitivity threw me off every time I used it, and it was really hard to actually attack something. This combined with the enemies that could damage you back made the game really hard to me. It was a really nice concept however, and I enjoyed exploring it! Nice work |
| Oct 13 09:18:42 | 16m 26s | emiT | ♥ 1 | This was a really polished and well made game! It took me an embarrassingly long time to get around the first level, however once I figured it out I had so much fun. The simple silhouette graphics combined with the time-stop shader worked really well, and the puzzle was unique yet fun, and provided a good amount of challenge. The 5 second limit was a fantastic time period, it was short enough to be challenging without being frustrating. Overall there isn't much to mention, just because this was such a fun and polished game to play I have no quarrels with it at all, well done!! |