Foon → Ludum Dare Explorer → LD43 → Feedback comment stats → Porcus_Pie

Porcus_Pie

Feedback comments for LD43

← LD41   LD47 →

Porcus_Pie's games and stats for all events →

TimestampSince previousGamePorcus_Pie's comment
Dec 7 01:49:56 Metamorphosis ♥ 1 I enjoyed this game! I found it controlled really smoothly and presented itself in a clean and crisp, yet stylish manner. The music fit the game really well and I felt created a distinct and enjoyable mood. I know this has been said a lot, but the animations near the end and the beginning were quite long. I also would have liked the game to be a bit longer (harder with a game jam) as I really enjoyed the puzzles, but they kind of ended as soon as I started having fun with them and finding some difficulty. Overall however it's a great game, and I really enjoyed it
Dec 7 02:02:39 12m 43s Ritual of the Seeds ♥ 2 This game was simple, yet fun and effective. I enjoyed the art style and basic gameplay ideas, everything was very clear and uncluttered despite how complex it sometimes got. The core idea of sacrificing lots of troops for higher leveled ones worked well, and it played in with that whole max population of 20 idea, although I would have liked this to be explained earlier. At the beginning I was so confused as to what to do though, I had not idea what I had to click etc. I figured it out but it was polarizing. I also was confused by the pricing system, was it random or based on something else? Similarly I was annoyed that occasionally I could click on one zombie and sacrifice many. Overall however I enjoyed this game, I feel it could be expanded easily and developed into something great! The art and core elements are great, and I think your only downfall here was time, but that's to be expected in a jam. Good luck with anything in the future!
Dec 7 02:25:03 22m 24s Cat-Astrophe ♥ 2 I liked this game! I found it a lot of fun to play. It looked fantastic and the voice acting just added to the atmosphere. The core gameplay element was handled really well and just felt good. I enjoyed being able to organise set movements and create little ghost dance parties, but I suppose that's just a little side thing. The platformer felt smooth, but I did find the jump a bit hefty and hard to use. Other than that I just would have liked to know about the restart button at some point, as I only discovered it 10 minutes in. This was a great game, I had fun
Dec 9 00:59:36 46h 34m Sacrificial Sam ♥ 2 I really enjoyed this game! The art and music worked really well, and I loved the world you created. It set the ood fantastically as this whimsical puzzle game. The game itself was quite solid. The levels introduced mechanics fluidly and I always felt rewarded for finding the secret item. The puzzles were quite solid and I always felt smart completing them. My only two problems are that I couldn't find an obvious restart level button, and within the third level I knocked the snowball in such a way that it made it impossible to complete, so I didn't get to finish the game (which I was genuinly dissapointed about, I really wanted to see this one through as I enjoyed it that much). The other issue was the camera, given the jumpy nature of the movement it felt very jerky and hard to get used to without getting motion sick. I enjoyed this game however, it felt full, polished and complete, a hard task for a game jam game
Dec 9 01:24:55 25m 19s Colossus ♥ 1 This was a cool game. I enjoyed the concept of it and climbing up and over the colossuses (which were really interestingly designed) was really quite fun. I found the attacks quite hard to dogde and the character didn't jump very high, yet fell at such a slow speed, it was jarring to say the least. Honestly I agree with what @fre said with gameplay tweaks, you're almost there and this could be made into a really interesting game. It's a really cool prototype and fantastic for a first time in unity.
Dec 9 01:34:31 9m 36s Skeleton Key ♥ 4 I like the concept and the aesthetic of this game. It had a simplistic, cartoony artstyle yet the lighting help flesh out the world and make it complete, rather than plain. The idea behind sacrificing parts of your body seemed really cool as well, although I would have liked there to be more consequences to the sacrifice, like taking away a leg made you veer in a certain direction and walk slower. The puzzles felt good, but I would have liked it to get a bit harder and go on for a bit longer. My only other problem was the camera, it had a bit too much momentum and felt both heavy and too sensitive, but I got used to it. Overall I enjoyed the mood and gameplay of this game a lot, and feel it only needs a few minor changes to be really polished and unique
Dec 9 03:20:48 1h 46m Platformer.txt ♥ 1 Really cool idea and excecution of said idea. The game looks simple but it plays heavily into it's favour. The audio as well sounds simple but again plays into the games favour. The game itself controlled well, although w didn't jump (not sure if programmed or not), but a and d still moved left and right, which was weird. One thing that I did find hard to get the hang of was having to click back and forth between windows, but this is not a fault of programming, more an inavoidable obstacle given the concept. It's a really cool and I would love to see if fleshed out more, nice work
Dec 9 07:23:19 4h 02m Subject 43 ♥ 2 I liked the concept and graphics of the game, it looked clean and the music worked well (although I did find it annoying how it restarted when you died). The concept of getting a certain ability depending on the enemy that killed you is really unique and interesting. The game itself however felt a bit slow. The character felt somewhat sluggish and when on slopes I noticed jump detection was slightly iffy. It's a very hard game, which is more a personal thing I admit, but sometimes it felt weird how some abilities felt like they should have worked on multiple enemies, but didn't, meaning it was hard to get through some levels (I may be missing something here though). It's a great concept however and I would love to see it developed further
Dec 9 07:34:31 11m 12s An unPharo-seeable Future ♥ 3 This is a cool little game with great mood and a really interesting concept. I was pleasantly suprised by the voice acting, it really set the mood and the atmosphere. I enjoyed the explorable dungeon, however I would have liked maybe a map that expands as you go, although that was probably a bit much in the time period. I did however, find that I almost had only one small bit of health, and everything killed me in one shot. This would be fine however some enemies just seemed to spawn inside me and I'd die for no reason randomly. Overall though it's a cool game, nice work
Dec 9 07:41:25 6m 54s Lanternal : A Mage’s Sacrifice ♥ 2 I had a lot of fun with this game. The concept was unique and really fun to play around with, the art was absolutely stunning and the audio worked so well. Everything was really easy to read and even when the screen was cluttered it was pretty easy to understand what was going on. I always felt like I lost because of me, rather than the game. The constant sacrifices was a really cool mechanic and it really tested you, my favourites were lower vision and reverse movement and I would have loved to have more sacrifices like these, that were a bit more gimmicky than lowering stats. Overall this is a really great game, and one I'm honestly going to keep playing, well done.
Dec 9 08:05:03 23m 38s Reap what you sow ♥ 1 Despite the stressful balance of crops and sacrifices, I found this game suprisingly relaxing. I went through the entire game and won on my first go. The art and gameplay is really nice and polished, with the art style being unique and standing out for me. The audio just added to this farming mood, and it was a great atmosphere that you built. I played with a controller and found it to be fine, although a little sensitive, I occasionally missed and ended up watering an unwatered crop. This was my only problem with the game, as I kept wasting energy doing this. Despite that however I had a great time with this game.
Dec 12 01:10:29 65h 05m Hostile Territory ♥ 0 I always enjoy playing text based Jam games, they always are different and unique. You set a very strong mood with this game, everything was described very vividly and in quite a visceral and emotive manner. I would have liked a few more options in choices rather than simply just "hand" and "foot" and whilst I got that I was trying to get away from something, perhaps a bit more world building could have been cool. Overall though this was cool, and I really enjoyed it
Dec 12 01:17:59 7m 30s VOID_SHOT ♥ 1 I really enjoyed the mood and gameplay of this game. It felt very stylished and atmospheric, which I adore in games, especially jam games. The gameplay itself was a really unique concept, however it was brutally difficult. I could never last for longer than a minute. I used mouse controls, over keyboard controls (and having two control schemes in a jam is really impressive), and even then it was really hard. You ran out of ammo way too quickly, and health similarly, and I felt the enemies were way too fast, I could never outrun them and I always died. I did like the tutorial section however, and it introduced some concepts well. Overall this felt really polished for a jam game, let alone in the compo category, yet there was slight difficulty issues that I had trouble with. Nice work!
Dec 12 01:35:46 17m 47s 2305 : New Generation ♥ 1 You definitely set a mood with this game, it felt pretty atmospheric and it actually felt like I was exploring this world, rather than a game. The gameplay itself felt very sparse however, I barely felt like I was playing anything, which I gather stems from the story based approach you were going for. I would have liked to see more of the story but I understand 72 hours is not much time to create this world. The graphics were quite stunning, but felt inconsistent. I loved the look of the game when I opened it up, it was bright, and detailed and felt grundgy and digital, yet when I started the game it was so dark I couldn't see anything and there were no animations (I don't know if that was a problem with my game however). Overall I'm interested to see how this game develops, as I can see what you are going for, but things like that animations and pace could probably be fixed up. Great work getting all this done in a Jam however.
Dec 18 00:11:24 142h 35m Of a Feather ♥ 1 I really enjoyed this game, it felt clean and really stylish, in both gameplay and the aesthetic you created. I loved the core gameplay and puzzle element, working out which platforms can do which, how can I manoeuvre everything, it felt great. I felt satisfied when I figured something out and got loads of birds through to the next room. The ducks themselves look great and I love all the different eyes and personalities you gave them with those eyes. It's a small touch but it just adds so much. The audio as well was really well done, anything more complex would have been a cacophony due to the sheer ammount of ducks, yet because it was simple it worked really well. Overall this was fun, my ony issue would just be to repeat what other people have said and add a switch to change duck focus. Nice work!
Dec 18 00:22:09 10m 45s Whale-mas ♥ 1 This was a cute little game! The character movement took a bit of getting used to but once you did it felt weighty and like a flying magical whale, which was quite satisfying to control, although I did get stuck on some lamps and rocks. The gameplay was simple and it worked, although I think maybe having a smaller limit to presents you could hold could up the challenge and make it harder to get a good time. The music and voice lines were a nice touch, and added a really cool atmosphere, I would have loved more to really flesh it out. Overall this was a cute little game. I didn't really see how it fit the theme, and there were a few lighting glitches in the park, but I enjoyed it.
Dec 18 00:42:22 20m 13s MindMaze ♥ 0 This was a very atmospheric and unique game. I liked the concept and the more mental sacrifices and struggles rather than the physical. The colour scheme was great and it looked really smooth. I felt the control scheme was a bit hard to grasp given the diagonal maze, and I ended up playing with my head titled for half the game. One of the things I felt was frustrating about this game was that I felt more like it was up to the game whether I won or lost, not me. There was not many skill or puzzle elements, it just felt like I was playing along and waiting to see whether I won or lost. It definitely was an interesting game however, and the music and person on the right really set this foreboding and oppressive atmosphere that worked really well with the game. I found it interesting that as you lost more points in game, let's say for courage, you felt your courage go down as you weren't sure if you were going to win. It's a neat little concept, and I liked the mood and atmosphere you created, and apart from the the few problems I had this is really cool.
Dec 18 00:54:30 12m 08s Hostage Situation ♥ 1 I really enjoyed this game, I had so much fun with it and it just felt really good to play. I played with a controller, and it just felt really nice. It looked simple yet really clean, and blasting through the earlier levels, then strategically navigating the later ones felt really good, I felt like an action hero in the game. I would have liked some indication earlier that I could hit enemies to instantle defeat them, as I discovered that on accident, but other than that I had a lot of fun with this game, I wish it was longer or had some sort of time based scoreboard so I had an excuse to play it more. Nice work
Dec 18 01:12:34 18m 04s Octli 2 Step ♥ 1 This was an interesting little game. The concept was really cool and I liked the incorporation of different control schemes (I used controller). It took me a while to actually figure out how to play, as the help menu wasn't much help, but I got the hang of it and got through a few rooms. The addition of a story was great and I liked the simplistic art style and colour scheme, yet I had difficulty seeing what was what, and often walked into an instant death trap not knowing it was an instant death trap, as it looked like everything else. The audio and sound design in the game was good however, and I really enjoyed that element. Overall this game is brutally difficult. I played version 1.0.0.4 so I don't know how much has changed with the post jam version, but I found it a bit confusing, with a really hard learning curve, yet quite simple and engaging at the same time. It was an engaging game, and one I look forward to seeing the development of
Dec 18 01:32:38 20m 04s Slithering Dark ♥ 1 Again another really interesting and polished game. I really had a lot of fun with it, it felt very easy to control, tense and explorative. It was deceptively simple, as at times I often felt myself making very conscious decisions over drawing enemies away whilst sacrificing one person, and whether it was worth collecting a new person or sticking with the few I had. In the end I ended up not being able to beat it, I personally didn't realize it could be beaten and thought it was an infinitely randomized game, so I will definitely have to come back to complete it. The graphics were very simple, and it was easy to tell everything apart. One thing I would have liked would be to have more colour variation in the people, just to be able to tell them apart even more. There was a great mood greated, with the smoke being really claustrophobic and tense, in the future I think adding some music or ambient audio would be great to create an even greater sense of foreboding, even having subtle quiet enemy noises when they're hidden would create a constant feeling of dread. Overall this was a really clean game, it was unique and well excecuted, nice work!
Dec 18 02:02:49 30m 11s Scapegoat ♥ 0 This was a really quite polished game. It looked fantastic, especially for a 3d Jam game, and the fact you have audio and singing blew my mind. I had to actually check it was an original song because I was so shocked. The gameplay itself is really quite fun and unique. I enjoyed having my goat around and trying to figure out all the puzzles. In the end, I actually didn't get to complete the game for one main reason that kind of annoyed me. Due to the lack of back tracking, and no indication that you needed to get all the keys, I just got stuck and I was so far through I didn't want to start all over again. It was a small thing but it was frustrating. If I'm honest, however, I'm somewhat glad I didn't finish as I got slightly too attached to my goat. The good thing about this game however is despite this, I might come back to it just to see if I can finish it. It was really well done and congratulations to the team. I'm not sure how much was made in the Jam, but it's still good seeing everything come together in such a short time to create a really fantastic looking and interesting game Also carrot trees??