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Uraffululz

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TimestampSince previousGameUraffululz's comment
Oct 5 08:53:33 Everything is Fine ♥ 6 As someone who (like many) struggles with addiction(s), I think this game provides a valuable perspective on (though ultimately nothing people don't already know, but alcohol (and "addiction" in general) is INSIDIOUS, and this game captures that feeling in a coherent, beautiful way. Great mood, visuals, sound, basically everything. I just wish it had been longer, and that's a good thing. Incidentally, it was the reveal of the "kid's drawing" where the art hit me the hardest.
Oct 5 09:15:58 22m 25s Unsteady Bounce ♥ 1 I had fun with this one. It took a few (or more) failed attempts, but the mechanics and gameplay were solid. I'm glad I persisted, because it's a great little game. And the fact that it was done strictly during the compo (something I failed to do because my idea turned out to be too big) makes it that much better. Great job!
Oct 5 14:22:20 5h 06m There'll Be Hell To Play ♥ 2 Honestly, it confused me at first. I felt like I was stuck on the first machine (like maybe I had to reach a certain score), but then realized it was because I was using A & D to move the claw (which did work), but (now it seem obvious) the game tells you to use LEFT and RIGHT, which DID allow me to change machines. So it was allowing me to use A & D to play, but wouldn't let me use those same buttons to switch machines. Thus the confusion. I even scrolled through the comments, hoping someone as dumb as me had solved the issue. Guess it's just me 👅 Ultimately, though, I did reach and defeat the boss. It was a lot more fun once I realized my mistake. Great art, sound, and excellent use of effects.
Oct 5 14:50:28 28m 08s SEXY BOOBY 95 ♥ 3 Ah, dial-up and virus-inducing incriminating internet searches. Definitely does feel like the '90s. Excellent music and humor. Great work, especially for hitting the compo deadline. I would definitely watch that booby shake again.
Oct 5 16:34:45 1h 44m Potions for Dummies ♥ 3 Really cool idea, and I definitely appreciate being able to play it on my phone. The sound and visuals were top-notch! I'm still not sure what exactly was wrong with some of the villagers (they looked fine after treatment, but were, I guess, swaying back-and-forth?). Those were the times I just went for the hail Mary, and ended up passing them off, haha. Still, after a few minutes of experimentation, I was able to cure myself. Huzzah!
Oct 5 19:06:40 2h 31m Hexworld ♥ 2 Excellent game! Loved the unique mechanics, and the sound design was superb. Now let's bow our heads to the hundreds of little men who fell overboard (and the probably millions lost at this point, both during development, and by other players). May they find peace in the down-below!
Oct 5 19:24:46 18m 06s Click For Living ♥ 3 I guess this is what Adam did before Eve came around. I'm just going to assume this is universal canon. Seriously, though, this is an excellent project. Nice graphics, excellent audio, and thoughtful gameplay. What more can you ask for?
Oct 5 20:44:39 1h 19m Etherlands ♥ 1 Definitely a good base for a future game. The visuals are charming, and the sound effects work well. Unfortunately, I wasn't totally clear on my objective(s), and the game crashed on me a couple of times (something to do with the workbench?). Still, I can't fault that for a jam game.
Oct 5 21:13:01 28m 22s Into the Cone Zone ♥ 1 I'm not ashamed to say I kept playing this until I had well over 100,000 points. My laptop could use a bit of a cooldown period, I think, haha. And I absolutely had to capture some screenshots of flaming cars flipping through the air, and launched myself high up to get a sweet aerial shot. I would absolutely buy a full version of this game, maybe with different maps, objectives, multiplayer, or whatever. Reminds me of the "Crash" mode (I think that's what it's called) in the old Burnout games, where the goal is to cause as much destruction as possible. Or the movie "Rubber", but with a homicidal, immortal traffic cone instead of a tire. I'm still chuckling to myself after playing this. Simple, but HILARIOUS
Oct 5 21:39:39 26m 38s the cards we're dealt ♥ 3 Beautiful game! Loved the narrative, art and music. I also learned that it will probably take me several lifetimes to achieve emotional stability. I don't know if true happiness is attainable, but I sure didn't do it here.... Still, I enjoyed this experience. That's a good start. Great work, everyone!
Oct 6 03:11:27 5h 31m The Eye of Glower-On ♥ 1 This was a lot of fun to play on mobile. Level 2 didn't quite fit on the screen, but it wasn't a big issue, because although, I couldn't see the bottom-left platforms, I could HEAR them coming, thanks to the excellent sound design. The patbfinding was excellent, and didn't seem to get stuck even once (Those Orcs can do some damage, haha). I would definitely play a full version of this game.
Oct 6 04:03:10 51m 43s Operation Meteor Shower ♥ 2 Awesome use of physics, and the voice-over was 5-star humor (I genuinely hope the Earth isn't destroyed by a farting asteroid. That would be humiliating. What will the Grays think of us then, you know?). The biggest issue I had was that the web-build wouldn't fit my screen properly (even in full-screen). Not sure if this is because of the UI scaling? Still, it didn't make the game unplayable. Another issue was that sometimes the planets would find an orbit where they were off-screen for 70+% of the time, and were thus difficult to aim for (But you stayed true to the game's physics, and those physical laws can be a harsh mistress). Still, the game was excellent, and the theme was well executed! Great job!
Oct 6 05:36:10 1h 33m Deepwell Safety Inc. ♥ 2 I can safely say that I've spent more time playing this jam game than any other yet. Great idea, with great execution. The music was great (if maybe a bit repetitive after such a long time). Only bug I ran into was on day 33, the man wanted his bird back. I placed it in the "holding area" (?), but I think I dragged it over to him before the door fully opened when switching to the "cargo port", and so it just disappeared, and there was no way to get it back. Bye bye, Birdie. Still, great job!
Oct 6 05:57:41 21m 31s Unstable Vampire: A Text based Infinite Runner ♥ 0 Very cool game; simple and whimsical. The pacing was a bit fast for me (which is not to say I didn't enjoy the intensity. I totally did), but that's more a problem with my reflexes than my typing speed. Still, I managed to kill ONE vampire (Let that be a lesson to you, pale-skinned vermin of the night). Excellent color choices, also. I never played games like "Typing of the Dead", but if they're anything like this, maybe I should.... Great work!
Oct 6 06:30:07 32m 26s Unstable Cat ♥ 1 Fun, adorable game! Excellent art and audio (though the background music was too bit loud for me). Got a high score of 106.
Oct 6 06:46:37 16m 30s My Ordinary Life ♥ 1 A charming game with beautiful graphics. The only part that concerned me was the dog-fetching quest. I found it difficult to jump on the big boxes without several tries. Maybe if the jump was a bit higher? Really, that's my only issue. I'd really like to play this, if you decide to make an expanded post-jam version. Great work!
Oct 6 06:57:27 10m 50s Wine Guy ♥ 2 Enjoyed the challenge and the audio. Great atmosphere! Excellent fit for the theme of this jam
Oct 6 08:23:58 1h 26m Breathe in Puzzle out ♥ 1 Wonderful game! Beautiful, thoughtful, and INTENSE! I think this is my highest-rated game of the jam so far! Fantastic work, team!
Oct 6 10:54:12 2h 30m Wobble ♥ 1 Beautiful game! Love the backgrounds and textures, especially, and the wings lowering each block are amazing! It was definitely a challenging experience, but I managed to make it through all the levels (I had the most difficulty with level 1, haha). Shout out to the sound engineers: The music and SFX were SUPERB! Great job, team!
Oct 6 15:55:14 5h 01m Garbostackers ♥ 1 Awesome idea, and well executed! Excellent job with the graphics (I particularly enjoyed seeing the rotating stacks displayed during the "game over" screen). I feel like it would go great with a kind of lofi-cyberpunk soundtrack. Great work!
Oct 6 16:20:14 25m 00s Crumbling Mind ♥ 3 Excellent game, and great visuals! Not sure about having so many "leaps of faith" in the game, and some of the jumps that were there seemed a bit too far (I understand it's a platformer). Some of those jumps I'm still not sure how I achieved (because I was depressed, and couldn't see half the screen anyway haha). The combination of these things led to some really...unfortunate deaths (and felt a bit unfair at times). However, the quick reload and checkpoints made up for any inconvenience, and I eventually made it to the end. If only we could all get a few re-dos when our mental issues cause us to make mistakes, amirite? Your team did a great job!
Oct 6 16:35:51 15m 37s Radio Inactive ♥ 2 It took me a couple tries, but I managed to survive with 10 seconds left. Who knew you could save the world with "whack-a-mole" skills? This game looks and plays great, and the alarm sound definitely adds to the intensity (which, I suppose, is what alarms are for. Hmm...). Nice job, team!
Oct 6 17:08:42 32m 51s II-III-V ♥ 1 Mood rating: 17 stars Holy crap, that was heavy. Excellent atmosphere of confusion and panic (or was that just me?). The movement was challenging, but unique (definitely more "unstable" than just "WS to move, AD to rotate". Kudos!). This game definitely leaves me wanting more! And this was a solo, compo jam game? Daaaaamn! Fantastic job!
Oct 6 19:08:43 2h 00m Reactor Rush ♥ 3 A fun, unique idea! I absolutely suck at this, but still enjoyed myself. It definitely made me feel "unstable", in a good way. Excellent art, solid controls (even if my panicked brain couldn't totally grasp them when being pursued by lava), and awesome music. Nice job, team!
Oct 6 19:35:25 26m 42s Ethereal Runner ♥ 3 Very cool game! Downloaded to try again later. Great work, team!
Oct 6 20:01:31 26m 06s Celestial Heights ♥ 1 Cool little game. Often times, though, I'd get to the top of the "falling" platforms, and my grapple couldn't reach anything higher, as the platforms fall at different times, so there's a huge gap, and I just end up riding back to the ground. I get that I'm probably meant to be quick enough to stay ahead of that effect, but that requires a bit more quickness than I could manage, even on easy mode 😔 . I do appreciate the "laser sight", though (especially as a console gamer I'm not so used to using my keyboard and mouse outside of my own gamedev projects). I also think moving around with WASD might have saved my butt a time or two. Maybe a jump button? I get that those weren't within the idea of the game, and I can appreciate that. Having said that, I did enjoy this game. Excellent sound work. Nice graphics, too. Great job! And as a solo compo jam game, my issues are basically void. I understand the time constraint and pressure. All-in-all, this is a solid game. I just wasn't very good at it haha.
Oct 7 13:40:54 17h 39m Blazing Festival (LD 49) ♥ 2 Good job with the atmosphere! A bit repetitive, but that's not bad, given the time constraints of the jam. Nice artwork!
Oct 9 14:14:59 48h 34m A Stable Job ♥ 1 The first time I played, I "ended it" after day 1. I was like "Nahhhhh." Thinking there was more to it, maybe something I missed, I played again, lasting 6-7 days (I lost count, just like in real life). This was not fun, even while drunk. YOU NAILED IT. Still, the audio was cool (But I guess you opted out of audio ratings?), and the character animation was cool. The "cutscene video" is morbid as hell, and really ups the "mood" factor. I'm not quite clear on the character's "job", though. Pick up a package and take it home? Is he a drug dealer? Ironically, the game is every bit stable, but made me feel mentally UNstable as a result. Kudos.
Oct 10 19:32:38 29h 17m In Balance ♥ 2 Definitely has room for potential. For now, the combat system is WAY too complicated to not have a tutorial or on-screen info for the different elemental attacks and block. I couldn't keep track, and had to keep checking back to this page for the info (as it wasn't listed on the itch.io page). I feel like you could have done just 3-4 elements, and the effect would have been the same, but that much simpler. With the "combo attack" system, I could definitely see combat playing out like something akin to "The Legend of Dragoon", but with an elemental twist. Would be cool to see, if you decided to continue with this project. The music seemed a bit loud, but that's adjustable, so ultimately not a problem. However, it was interspersed with totally silent dialogue scenes. Kind of jarring. Solid graphics for a jam game. Minor/personal inconveniences: The player moves a bit too fast for my liking. Moving slower would allow the player to take in the environments you're working so hard to build. Also, the in-game dialogue system is a bit slow, but if you press Space to try to "fast forward" the text, it just skips through and closes the dialogue box. Kind of annoying, but just requires more patience. This idea may have been too big for a game jam, but definitely has potential. And considering the time-limit, there are definitely going to be flaws. Still, the prototype is solid, if a little too complicated. I'm sure it took a lot of work, and it shows.
Oct 10 20:32:13 59m 35s RAGE HORSE ♥ 2 I played it twice, and downloaded to play again later. If that doesn't explain how much I enjoyed playing this, I don't know what would. Funny concept, and the art is f-ing glorious. Gameplay is simple, but solid. Very fun, and hope you'll continue to develop it. This is a fantastic example of each member of a small team putting their experience and styles together to create something absolutely amazing. Great job, team!
Oct 11 08:51:55 12h 19m New World Disorder ♥ 1 I'm going to forego my political opinions, and just say that this was a fine piece of art. It really has the potential to educate people, if expanded and gamified (to keep their attention and make the experience more interactive/persona1). Makes me think someone should make a "Call of Duty"-style game, but if you die once, you're DONE. No checkpoints. No mercy. You start back at the beginning of the game, or your mission failed and you have to live with the results. Might make people re-think how "cool" war can be and how "badass" they would be under the circumstances. The poor are dying, to keep the rich in power. Dammit, I said I wouldn't be political, but this game got me heated.
Oct 11 08:57:09 5m 14s BATTERY ACID ♥ 0 Love it! This is one of the more intense and fun games of the jam that I've played so far. Simple, but strategic. I would definitely like to see this fleshed out into a full game, with some lore and various weapons/enemies/rules. Excellent job!
Oct 11 16:54:03 7h 56m Interstellar Highway Robbery ♥ 1 Very cool game! Loved the graphics (the box "lights" are definitely a nice touch). I didn't make it too far (my oxygen depleted faster than I could keep up with), but I definitely look forward to seeing how you develop this game. And all that as a solo Compo game? *Martial arts bow*
Oct 12 09:18:02 16h 23m TECHNUCLEAR ♥ 2 Probably the best mobile game of LD49! I would definitely play a post-jam version of this game. And a solo compo game? A masterful achievement! Great work!
Oct 12 11:17:01 1h 58m Wilson's Lab ♥ 1 Excellent game! Good difficulty curve, too
Oct 12 15:01:57 3h 44m Kaboom Box ♥ 0 Excellent game. Great use of "3D spatial awareness" as a puzzle-solving mechanic. My only issue is that the colors or various objects are a bit same-y, although the indicator given when hovering over interactable pieces did help with that. Very intense, and a lot of fun. Would definitely play a post-jam version of this game! Great work!
Oct 20 07:08:56 184h 06m Take stuff the game ♥ 1 I'm so glad I didn't read the comments before playing. At first I was thinking "Okay, this is kinda fun", and then I picked up a wall, and that DEFINITELY increased the fun factor. Excellent job!