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| Timestamp | Since previous | Game | Lucas Viana's comment | |
|---|---|---|---|---|
| Oct 5 03:52:47 | Collapsing Cave | ♥ 1 | Agree with the slow tutorial, should be a bit faster, the art seems to be pretty smoth tho. I think it should have more edges and formats for the rocks and golds just so the level design could be more interesting too. | |
| Oct 5 04:09:11 | 16m 24s | the cards we're dealt | ♥ 2 | Very good potential here to make a post-jam game. The feelings, the cozy atmosphere, could really bring a comtemplative game, the music is very good too. |
| Oct 5 16:23:59 | 12h 14m | HONK III | ♥ 2 | Sheeesh, honk III is very intense, congratulations on this one. First of the honk series i've played. Sound is incredible, level design is very good too, just two major things i notice is a glitch when im shooting but its probably my mouse, and the other is in phase 3 where is a room a bit too dark. Very good game friend! |
| Oct 5 18:48:12 | 2h 24m | Stay Unstable! | ♥ 1 | I like the physics of the game, almost felt like i was in slow motion, i also felt that could be explored more design mechanics to give layers to the core idea. Still a good experimental game. |
| Oct 5 19:01:35 | 13m 23s | Drop vs Planties | ♥ 1 | Could be very improved. I guess if it you had more time polishing the core mechanic the concept could really take benefit of the concept, nice idea, but it needs development. |
| Oct 5 19:35:36 | 34m 01s | Psycho-unstable Journey | ♥ 2 | Great thriller, i felt a great horror PS1 game style vibes, the atmosphere, the silence, it delivers the unsettling experience. But i just think some UI icons and a back up button in the driving mode. |
| Oct 5 20:07:27 | 31m 51s | Citride | ♥ 4 | I really like the concept, the idea here in the isometric fits very well, the emotions and the interactions with the enviroment is great. Just need some dynamics and controls should responso more quickly |
| Oct 5 21:12:14 | 1h 04m | Portals From Fire | ♥ 3 | Interesting entry, really like the chaos, i like chaotic games that throw the things on you. Well i even made a game with the same concept! I don't know if its my computer but the performance seems to be a bit slow and jarring |
| Oct 5 21:21:11 | 8m 57s | Senatus | ♥ 2 | Art felt right to this game, love the aesthetic. The rush trough the problems was so well designed tho, this game deserves some credits, pretty solid casual entry, good work! |
| Oct 5 21:29:08 | 7m 57s | D.A.D Logistics ltd. | ♥ 2 | I liked to balance the cargo, the value just does'nt affected my decisions of just mantaining the balance of the counteiners, did i not paid attention to something? Or the value of the cargo has a gameplay effect? |
| Oct 6 13:46:18 | 16h 17m | Giggly Goo | ♥ 2 | The art is so simple but its good and it fits right to the aesthetic, the cute slimes bouncing in the screen in the tetris mechanic was so comfy to see. I really liked the addition of calming the slimes and how that could be the turning point of a run but i expected some more difficult, maybe some layers to the slimes. Exploring the slimes emotions as a gameplay mechanic seems a very good path for improvement, nice entry overall! |
| Oct 6 14:00:07 | 13m 49s | Brasópolis: Unstable Economy | ♥ 1 | Nice touch with the Monopoly monster, the map inspirated on the board game as well as the ideas for the mechanics. I just don't really enjoyed the power ups and the jail, just did'nt went well implemented. |
| Oct 6 14:14:02 | 13m 55s | Bob's Monday Morning | ♥ 1 | I don't know how was i supposed to play but i just roamed freely trying to understand what i shoul pick up in order to he wake up. Is a cute art style and there is a plenty room of improvement, mainly yhe feedback respose of the controls that would help a lot to the avatar move smoother. |
| Oct 6 14:40:42 | 26m 40s | Office Novice | ♥ 2 | Wow i did'nt expected this was a jam game! Nice 3D, actually great 3D. I like the chaos, the heavy metal drops took me off guard, i liked so much. Maybe some style on the UI could catch more attention and help to understand the game faster, but is just a tiny detail in the overall. Great job guys. |
| Oct 6 15:11:43 | 31m 01s | Solar Colonies | ♥ 1 | Awesome entry. Liked the puzzle, it felt organic and the flow is perfect. |
| Oct 6 16:01:01 | 49m 18s | Acidium | ♥ 1 | Nice game, the only thing bugging me was the shooting, is kinda inaccurate or some sort. |
| Oct 7 14:59:04 | 22h 58m | Tables & Tremors | ♥ 1 | Great mechanic presented, nice touch to the jam, the best innovative game seem so far, keep with the great job! But i would like to see further improvements on a post jam as well, maybe a growth in the tables hitboxes? I dunno, maybe the pacing of the "hit or miss" the punch could be more intuitive. |
| Oct 7 15:10:39 | 11m 35s | Crumbly Castle | ♥ 1 | Had a feel problems here and there. The game is on a good shape, but some bad implementations if fixed could make it way better. The hitboxes is a bit off, you can't keep up with the gameplay without trying to hold E on every area, and smack a crab without miss a couple of times. The camera seems a bit too zoomed and the enviroment overall feels small. I did'nt find too intuitive the way to build the castle, maybe if instead gather water to build the castle it would be better to highlight a sand pile or somesort. This entry has a big room of improvement, please keep up. |
| Oct 7 21:41:04 | 6h 30m | Cranky Robot | ♥ 1 | Awesome game design mechanics, it have a big taste of a game jam, and still the idea is more developed than expected. Hope you keep carrying this game ideas to further improvements. The art has a long road but sure it can be improved and the game can be more polished for future better experiences. |
| Oct 7 21:58:23 | 17m 19s | Space Scavenging | ♥ 1 | Sick core mechanic, i love it! Maybe some polishing in the slow mo so that can be more controlable to the player will and handling. In overall, great entry! |
| Oct 7 22:15:23 | 17m 00s | Hungry Myshka | ♥ 1 | Great game, perfect visual aesthetic, really liked the gameplay. The ony thing is that the game is a bit short and the difficulty implemented in the level design is kinda odd (some paths was hard, and then in my run where i win i just took seconds to make it), but i understand that 3 days of development isn't enough to make a game well polished. Solid job with the game. |
| Oct 7 22:42:07 | 26m 44s | Crunda | ♥ 0 | What a fantastic entry, i really stayed engaged without blink for minutes! Incredible job! |
| Oct 7 23:40:09 | 58m 02s | Potion Commotion | ♥ 1 | Just what i expected for the 6 feet under devs. Another great entry for this ldj, perfect game! I love the music, is a true banger! |
| Oct 8 13:05:10 | 13h 25m | Drunk Fist | ♥ 4 | Nailed it in the art style, nice music and i wanted more of the cockroachcore rock. My feedbacks is that maybe it is good to look more down with the mouse, it makes difficult to drink the bottles. Also, it did'nt feel too intuitive to throw the bottles, i need it to read the description (my game has the same problem haha). Overall very good game, great entry and good job folks. |
| Oct 18 02:17:03 | 229h 11m | Occult Academy | ♥ 2 | Neat art style, lack some animation and a consistency on the tilemaps. But the setup, effects and other things make the worth. The game seems kinda dull and the level design could be improved to boost the game feel. Although the core mechanics and game ideas and fundamentals seem solid, nice entry! |
| Oct 18 02:18:58 | 1m 55s | Meltdown | ♥ 1 | Funny and chaotic, like the style but although being a specific style have room for improvement, the UI could be a bit more intuitive. The chaos of the gameplays and the set of minigames that includes the overall add nice chaotic layers to the game, good job! |
| Oct 18 02:22:22 | 3m 24s | It's All In Your Head | ♥ 1 | Weirdcore/dreamcore vibes in this entry. I really can see this with a bit of Undertale vibes. I don't think the font and the UI is well polished to this type of game though, the visibility of the letters felt odd quite frequently. And i have one major problem with the level design, i was pulled to the idea of the color paths and then i discovered one token was in a room not well highlighted. Nice game and i see that the story have a great potential to further add mechanics and improvements, nice job. |