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cottontshirtz

Feedback comments for LD49

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TimestampSince previousGamecottontshirtz's comment
Oct 5 00:36:26 Kojan ♥ 5 Definitely getting some "Don't starve" vibes from the graphics and monsters especially! It might help the core loop to have some other resource, maybe keep the power on to keep the monsters at bay?
Oct 5 00:52:27 16m 01s GLITCH DRIVE ♥ 0 Loved the pixel art and style in general! Wish it was a little more lenient about running off edges, at present it just keep moving when you get to an edge.
Oct 5 00:58:03 5m 36s Railrider ♥ 1 I had a good time after failing a couple times initially! You just need to add jumps and it'll true mania
Oct 5 02:28:10 1h 30m Mothew vs The Light ♥ 2 Cute art style and relaxing atmosphere, though the combination of the music and misty was a bit odd. I didn't realize that you were supposed to knock the chained lights to get past them, and as a result I got a bit stuck on the mustache level. The placement of the pickup led to me realizing it though, so A+ level design!
Oct 5 02:38:52 10m 42s Goblings! ♥ 1 A fun little puzzle game! I liked how the first level taught the ore stability mechanics! Though I did end up with a few gobbos trapped between a downslope and bridge, but from the graphics it looked like they should be able to make it.
Oct 5 02:52:56 14m 04s Unstable Flight of a Potato ♥ 1 This is one tough game! Beyond the control aspects that are the expected difficulty of the game, there doesn't seem to be any indication of where to go. Also, while the wiggly eyes are an awesome touch, they affect the physics of the potato itself. Consider reducing the mass of the pupils down to 0 to reduce their effect on the rest of the physics.
Oct 5 03:25:39 32m 43s Psychogoat Collapse ♥ 2 I quite like the idea! It's fun to run around and put out fires (metaphorically)! I do wish the generated pieces would fit together better, often a piece would spawn in and it wasn't possible to get into it...
Oct 5 03:38:22 12m 43s Watch my nucleus ♥ 2 NGL, I didn't understand which particles could recombine and why some wouldn't. Also, the difficulty curve is kind of backwards, when things get out of hand it gets more difficult. The graphics are nice and clean and the game is juicy as all hell!
Oct 5 03:50:27 12m 05s Sanity Check ♥ 1 MI mostly ended up just babysitting one pipe, as trying to maintain all of the pipes didn't seem like a good strategy. I figured there would be some downside, but there wasn't one. What about just an end of level score? Graphics were good!
Oct 5 03:56:10 5m 43s Dank Brew of the High Mage ♥ 3 Good humor and great pixel art! Only thing I can comment on is that the 'zzzhow!' SFX is a bit loud
Oct 5 04:04:12 8m 02s How high How many ♥ 1 Amazing graphics and audio! Incredibly polished! It took me a moment to figure out that it's WASD+Space to move stuff. I do like that you can choose which piece you want, it adds some choice to the formula!
Oct 5 04:09:40 5m 28s UnicycleBot ♥ 1 Controls quite well, and the animation matching the movement is superb! Some simple SFX could help the immersion quite a lot!
Oct 5 04:15:46 6m 06s 4D Jenga ♥ 1 My brain is too smooth for this :(
Oct 5 04:37:11 21m 25s Orbital Cascade ♥ 1 I like the core loop of grabbing debris and dropping it into the atmosphere! I did find the movement to be a bit difficult to control, making the directions local to a point was led me to flying in the wrong direction often.
Oct 5 04:46:33 9m 22s SkyHitter ♥ 2 It reminds me of the minecraft game sploof, knocking blocks out from under your opponents! I left the game on the title screen for a moment and I got a game over screen, maybe try spawning in the player after the title screen is completed?
Oct 5 04:56:19 9m 46s Cyberwalk 2049 ♥ 3 I like the idea of the power-ups, but I wish I could remove the destroyed cubes from my pack, as they end up taking up a lot of space.
Oct 5 05:25:09 28m 50s Fragile Payload ♥ 1 Dig the vibe and concept! Overall it felt like a puzzle game, which wasn't immediately obvious from the aesthetic. Is the music procedural?
Oct 5 05:30:38 5m 29s Warp Glider ♥ 0 Classic concept with a strong retro aesthetic!
Oct 6 05:05:48 23h 35m Cyberduk ♥ 2 The physics were rock solid, though some coyote-time could help as sometimes the platform moves out of contact right as you jump...
Oct 8 02:46:31 45h 40m Eldritch Horse ♥ 1 Very Cyriak, It was a little difficult control, but I'm pretty sure that was the point!
Oct 8 03:03:00 16m 29s Bunker Maze ♥ 1 This is a fun and well realized game! I did find that later levels to be less puzzle-like, as I could generally just brute force the solution by jumping about...
Oct 8 03:52:42 49m 42s cyclops ♥ 1 Graphics are amazingly well done! Everything is crisp and fluid, and well animated! The only thing I can say that it could have done with audio, but considering the subject matter, perhaps not...
Oct 8 03:58:48 6m 06s Take stuff the game ♥ 1 A stealth game with modifiable environment, interesting!
Oct 8 04:19:48 21m 00s Mech Mapper ♥ 1 None of my machines worked as expected, which is to be expected! Something I've messed around with when using physically controlled characters is to separate colliders and visualization into separate objects and then have the viz objects move/rotate in the render loop according to the rigidbody's velocity/angular velocity and the time since the last physics loop. It's not perfect, but it goes a fair way to removing the visual stutter of the two loops being out of sync!