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cottontshirtz

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TimestampSince previousGamecottontshirtz's comment
Apr 5 00:45:37 Significant Other(s) ♥ 1 Some tutorialization could help, at first I though I was the character moving around and it also took me a bit to realize I could scroll/zoom the map. I like the idea of directing folks about the map, but maybe start with a small level and start unblocking things as time goes on?
Apr 5 00:59:40 14m 03s Hold The Line ♥ 2 Love the idea! I did find it difficult to tell what the incoming units were, especially when it wasn't fullscreen. Also, I think the placement/rotation of the units could use some work; it was difficult to tell where the units would be placed when starting a click-drag event...
Apr 5 01:10:21 10m 41s Coyote Time Lord ♥ 1 Love the mechanism and the progression through the concepts!
Apr 5 01:21:06 10m 45s Escaping Precedent ♥ 1 Love the aesthetic! How did you do the collisions working on the trail renderer? Had some trouble with the slopes eating jump inputs, some coyote time or a wall jump could help.
Apr 5 01:47:53 26m 47s Operation Tower Defense ♥ 1 Real gross! I like the idea of a TD game where you move the towers around! I wish the second enemy type was a "heavy" instead of fast though, they would always catch me off-guard.
Apr 5 01:56:21 8m 28s Sligh: The Devourer ♥ 1 Had a lot of trouble getting the cursor to be captured, not sure what caused it to work when it finally did...
Apr 5 02:04:01 7m 40s Carbonara ♥ 0 Wish there were points for doing flips!
Apr 5 02:20:26 16m 25s Sisyphus - The Game ♥ 2 Oh sh-t, here we go again... Love the art-style and humor!
Apr 5 03:42:37 1h 22m Highrail to hell ♥ 1 Love how well the 3D environment works with the art style! I'm surprised the WebGL build runs faster, it's usually the other way around in my experience...
Apr 5 21:37:34 17h 54m Procrabstination ♥ 3 Fellow crab game solidarity! Very cozy game! Lost it a 'lustacean'!