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Feedback comments for LD48
cottontshirtz's games and stats for all events →
| Timestamp | Since previous | Game | cottontshirtz's comment | |
|---|---|---|---|---|
| Apr 27 03:44:54 | Infinit Pachinko | ♥ 2 | I like the idea of a pachinko adventure game! It reminds me of that pinball adventure game, Yoku's Island Express | |
| Apr 27 04:09:24 | 24m 30s | Eat Prey Live | ♥ 1 | Very much liked the water effect, and I also liked how all of the information in the game is diegetic! |
| Apr 27 04:23:07 | 13m 43s | Crawl Deeper | ♥ 1 | I absolutely love this game! While the graphics and audio really set the mood, it's the feeling that you need to keep going that makes the game. There's no going back, and there's no stopping. |
| Apr 27 05:03:58 | 40m 51s | What Lies Below | ♥ 1 | I like that you can only go down on each step, it makes you consider what moves to make and plan for future runs (aim for gold you missed, etc.). I didn't see much of a speed up on gold gain, that made the middle part of the game slow down some... (Also, that ending!) |
| Apr 28 02:43:54 | 21h 39m | The Mine to Sentience | ♥ 1 | I was surprised that running out of health was a game over, it felt like that should just bump you back to the surface. After another try I realized that the point of the game was to escape the mine once the earthquakes start. Escaping was quite difficult, as the character has momentum that is a little difficult to control, maybe consider having their velocity zero out when they start going the other way? Absolutely love the art though, it's wonderfully cute! |
| Apr 28 02:55:43 | 11m 49s | Caverns Old | ♥ 0 | Unfortunately I think the WebGL build is broken, all I'm getting is a black screen... If you get a fix uploaded I'd love to check it out! |
| Apr 30 05:06:30 | 50h 10m | DRYVER | ♥ 2 | Awesome graphics and world! Ended up turning the music down and just enjoyed the SFX, good desolate ambiance. Would have liked to see the vehicle respond to the terrain more, maybe bank downhill when on a slope? |
| May 1 02:36:49 | 21h 30m | Treasurebot - Gem Collector | ♥ 1 | The difficulty curve inside of a level is quite strange, at first you it's very difficult, but by the end you can't make a mistake if you tried... |
| May 1 03:56:08 | 1h 19m | The Rabbit Hole Herald | ♥ 0 | A very inspired take on the theme. Goofy and good for a laugh. It was a little buggy for me, sometimes it didn't register a complete headline. Overall, a fun, if simple, game. |
| May 1 04:19:17 | 23m 09s | World in Peril | ♥ 1 | I had a difficult time understanding how the costs were calculated. The other colors have obvious effects, but I'm not sure of the purpose of the green cards... |
| May 1 04:24:49 | 5m 32s | Sleep Deeper | ♥ 1 | Cute. An interesting take on the theme. Directions were a little confusing at first. How is the money gained? It just seemed to accumulate over time... Overall, a nice game |
| May 1 04:32:23 | 7m 34s | Into The Nightmare | ♥ 1 | Solid horror game, definitely more than I can handle. Controls are smooth, that delay when interacting with objects is an effective way to increase the tense atmosphere. Atmosphere itself is pretty dang creepy and the sounds contribute to that as well. Very very well done. I played this too late at night. |
| May 1 04:57:43 | 25m 20s | improbability engine | ♥ 1 | A very well constructed click puzzle game. The highlight is definitely the visual style. That 2D/3D effect is very well done, interesting and maybe a little seasickness inducing. The puzzles themselves were just the right amount of hard. The sound effects were well chosen to go with the visuals. A simple soundtrack would have been nice but as it stands, this is a good time. |
| May 3 01:27:04 | 44h 29m | PANEMUAN | ♥ 1 | I like the song choice and stark art style, which together create a strong atmosphere! Something I can suggest is to add a 'noise floor' to the audio (not sure what the correct term is); basically, if you add in some constant noise (white or pink), you won't notice the start/end of the noise surrounding the narration audio. If you can explain it as wind or waves or something that's even better! |