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cottontshirtz

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TimestampSince previousGamecottontshirtz's comment
Oct 5 03:30:05 Bloop ♥ 1 NGL, when I got to the end the punchline really got me!
Oct 5 03:39:28 9m 23s The Trolliest Problem ♥ 1 I think I broke it by destroying the concept of happiness itself! (Also, I don't know if this is on purpose, but the moving trolley doesn't successfully reset position, appearing in stranger locations and even traveling backwards at times.)
Oct 5 03:43:40 4m 12s Awoken ♥ 0 This game surely won't let you down!
Oct 5 03:50:14 6m 34s Hilda is the good Child ♥ 0 Not sure if it is on purpose, but after a few levels the screen goes mostly black, but the rotating shadow is still visible.
Oct 5 03:56:58 6m 44s Aeternum ♥ 0 Loving the trails left behind, how did you create those?
Oct 5 22:36:25 18h 39m The Island ♥ 2 The game we need during quarantine!
Oct 20 00:00:42 337h 24m Mandala Spa ♥ 1 Absolutely love it! It did take me a while to understand how the loops affected the stylus and board, but after that it all fit together nicely. The only thing I can think that bothered me was that the angles were in radians, which makes entering specific angles cumbersome.
Oct 20 00:35:39 34m 57s Countercl0ckwise ♥ 0 Awesome game! I like how the obstacles were a clock face, it took me a good couple tries to figure that part out. If you're doing the pixel effect with a scaled down rendertexture target, turning off anti-aliasing for the camera will avoid pixels with gray tones. On a related note, I would add a script that just watches for screen size changes and recreates the target texture when those change. The game looked pretty funky on a wide screen monitor...
Oct 21 03:07:25 26h 31m Saisons ♥ 1 Lovely game! Very Amanita Design! I love the inclusion of music as a mechanic: https://cottontshirtz.itch.io/tentrock
Oct 21 21:45:58 18h 38m Lone Racer ♥ 2 Love the drifty car handling, made the obstacle course much more fun to navigate!
Oct 21 23:00:58 1h 15m Oh my Life ♥ 3 I like how each loop through the environment is different as a result of the character's state of mind. I was worried the story would turn out much darker, as that is what it felt like it was building up to.
Oct 21 23:23:35 22m 37s Smoothing things out ♥ 1 I also don't have another human to play with, and I always know what the other player is thinking! But in all seriousness, this is a cool abstract game! It's always great to see something truly unique out there.
Oct 21 23:55:13 31m 38s Gravity Loop ♥ 1 Intuitive example of 'sensitive dependence on initial conditions'! It's fun to find a promising spot in the input space, then search 'nearby' for better and better trajectories!