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Feedback comments for LD48
Shawn Moore's games and stats for all events →
| Timestamp | Since previous | Game | Shawn Moore's comment | |
|---|---|---|---|---|
| Apr 27 00:43:15 | Deep Sea Trip | ♥ 3 | I absolutely love the surfey music!! I think adding a bit more complexity to the game mechanics would make it more engaging and memorable. It's also a bit hard to read when enemies are "at" your depth and become interactive, so maybe a secondary indicator (like having them overshoot their scaling up to like 110%, at which point they become damageable, then they scale back down to 100% before they can damage you, or something simpler like set alpha to 0.5 until they're interactable). Nice job on this game! I appreciate the polish throughout, especially for things like having a leaderboard. | |
| Apr 27 01:26:27 | 43m 12s | Buried Deep | ♥ 1 | I really dig the art and the visual polish here! The dust kickup, the way the coins rotate and the hearts sparkle, it all feels really engaging. I found the basic jump sound to get kind of annoying pretty quickly though. One trick I've found that helps a surprising amount is to have a few minor variations and pick one randomly each time. That's especially important for the primary action of any game :) I hadn't seen TIC-80 before, I'll check it out! Great job on this doggovania game! |
| Apr 27 02:40:20 | 1h 13m | Throneless | ♥ 0 | The graphics are amazing. But one thing I have to ask - what's going on with the arrows in Throneless? ;) I think the idea very much has potential, I hope to watch you continue developing this game on twitch! |
| Apr 27 02:52:34 | 12m 14s | Descentris | ♥ 1 | I really enjoyed the menacing music. The game mechanic reminds me of the board game Blokus. A solid game, nicely done! |
| Apr 27 03:28:04 | 35m 30s | Robed Bird Reckoning | ♥ 0 | edit: we're in business! the new build works, disregard all this vvvv Enjoyed catching your stream, I commiserated a lot with your atan issue! I loaded up the game and got past the title screen, but it doesn't seem to advance past this initial gameplay screen for me, using either the keyboard controls or a dualshock 4. Seems like the main character isn't here? Untitled.png Pretty eager to give this a shot though - I love a solid platformer - please @ message me if you upload another build. |
| Apr 27 03:38:14 | 10m 10s | Deep Freeze Café | ♥ 2 | Nice game! I served about ten customers. The freezer particle systems looked really slick. I think it's actually kind of charming that everyone is stuck in the T-pose and you carry the drinks on your head :) Calling the freezer procedurally generated might be a liiiitle bit of a stretch :) I think the most important thing for improving this entry would be to flesh out the core game loop. For example it's a bit hard to notice that customers leave because they're angry at how long it's taking, so some kind of timer would help communicate that, and your score could be tips, so you're incentivized to deliver the right drink quickly. |
| Apr 27 04:00:43 | 22m 29s | Jupiter II | ♥ 1 | I really enjoyed this slow-paced deep dive. The art is clean and you better believe that I scanned the heck outta everything. I appreciate that you trusted the player to discover the mechanic of using the flashlight to drive away enemies. Your post and another commenter mentioned music but I didn't hear any on the itch.io web build - I only heard some (slightly harsh) tones when my partner gave me the next bit of information, so I'm not sure what happened there. Nicely done! |
| Apr 27 04:09:11 | 8m 28s | Dream of the Glowing Umbrella | ♥ 1 | Love the cute art style and the ethereal music. Gravity seemed like it was turned to 11 though, at some moments I fell so fast I completely left the camera, even with the umbrella open. I think one incremental bit of polish that would help a lot is flipping the sprite around when you move left. Nice entry! |
| Apr 27 04:34:25 | 25m 14s | Bus Crawl | ♥ 1 | I enjoyed this game, right up there with Mini Metro. A lot of people here are complaining that the buses break down frequently, clearly they are not public transit users ;) You already joked about audio but yeah, that would definitely take this to the next level. (I recommend ChipTone for sfx, Abundant for music - you don't need any musical or audio-engineering talent). Great job on your entry! |
| Apr 28 01:27:21 | 20h 52m | Chuck Challenger: The Hunt for Malpractice Mole | ♥ 1 | Heyyy we're "Chuck" buddies this jam :) I loved the beat and the goofy sound effects. The damage zoom/blur effect is nicely polished too! One issue I had was the boss somehow clipped into the floor, so I had to restart. Untitled.png |
| Apr 28 02:59:59 | 1h 32m | Dive & Dig | ♥ 2 | The visuals were really attractive, I think the soft bloom shader punches wayyyy above its weight in effect! I liked that this really felt like two games mashed into one. I think my only suggestion for improvement would be that it's easy to miss dialog due to the controls, so make it so the dialog ignores your input for a second. Great job on this game! |
| Apr 28 03:16:29 | 16m 30s | Bunny Bunny Dig Dig | ♥ 0 | The fact that you delivered such an amazingly polished, beautiful, fun, and interesting game in 48 hours is a marvel. |
| Apr 28 03:33:45 | 17m 16s | Nuclear blaze | ♥ 2 | The fire and water effects are worth every minute you spent on them!! I'm blown away. I think the only feedback I can give (besides sound) is the communication here could've been a little clearer - it took me longer than I'm willing to admit to figure out what to do. :) Excellent entry!! Untitled.png |
| May 4 00:38:01 | 141h 04m | Deepest Sword | ♥ 0 | This game is extremely polished, and I love the unique mechanic of having an oversized sword. The only fault I can find is in communicating intent to the player. I hit a roadblock here where visually and even experimentally, either the way to progress is too high: Untitled-2.png or too narrow: Untitled.png So it's not clear to me how to proceed here. Relatedly, since the game introduced movement as "WASD keys", I also keep trying to use the "W" and "S" keys to jump or crouch, but it looks like they do nothing. |
| May 4 00:55:02 | 17m 01s | Deeper and Deeper | ♥ 1 | I love the art style and the fire particles, they're so polished for a compo game! The "oh yeah water kills you also" moment was great. I somehow got stuck here on the first level - the camera lagged behind me, and so when I proceeded any further to the right, I walked offscreen: Untitled.png I restarted by refreshing the page and it didn't happen again. (edit: I realize after finishing that I accidentally threw my torch here without realizing. I was trying to to use X to jump on a keyboard, because it wasn't obvious that "X to jump" was meant for gamepads) Honestly, the only concrete polish that I can think of to improve this game would be to animate pulling the fire back to you rather than snapping the camera instantly. And for content, I would've liked to see a level 9 that synthesizes the mechanics I've learned. Some of the levels, especially 5 and 8, felt a little underwhelming in that regard. I really enjoyed playing through. Bravo! I'll be following you to see what you come up with next :) Also yay Phaser! I see your IH abstraction, I've got a similar one I call [CommandManager]( https://github.com/sartak/jet-janitor/blob/master/src/scaffolding/CommandManager.js) :D |
| May 4 01:11:44 | 16m 42s | Jawbreaker | ♥ 1 | Nice game! The damage popups are quite polished. And wow do I feel like I'm a walking stereotype now :D Great riff on the theme. I think it would have helped to force the player to select a story branch rather than giving a default one, since I got to the "as the years go by" three-way branch without realizing I was even making any choices. Congratulations shipping your first complete game! |
| May 4 01:40:04 | 28m 20s | GA GAME ME | ♥ 1 | Great take on the theme. I'm so pleased you designed the game around careful use of going in and out of games, it would have been easy to phone that in but I'm stoked you nailed it!! I also always appreciate a diagetic win screen :D Super good job! |
| May 4 01:47:19 | 7m 15s | Dig Frenzy | ♥ 1 | Nice twist on the tower defense genre! The game had trouble loading for me in Chrome but ran fine in Firefox. I think adding sound and music would add a lot more than you'd think to the experience (I personally am not audially skilled at all, but ChipTone and Abundant have served me well!). |
| May 4 01:55:12 | 7m 53s | Holey Hell | ♥ 2 | I love creative game ideas like this, it's really Ludum Dare at its best. Definitely eager to learn how you did the wobble effect! |
| May 4 02:05:40 | 10m 28s | Goldf | ♥ 1 | I feel vaguely uncomfortable after that. I'm not sure why, maybe the uncanny valley character, the unsettling music, the emanating darkness I am smashing golf balls into, or what. Also there's not much "real golf" about flying around with a jetpack trying to juggle a golden nugget ;) |
| May 4 02:16:22 | 10m 42s | God's Arteries | ♥ 0 | Very satisfying and polished lo-rez graphics like Celeste! Especially the death animation. I had to give up at the second level due to the difficulty. |
| May 4 02:28:31 | 12m 09s | Savestate | ♥ 1 | I love the play on save states as a game mechanic! I think a bit more polish would go a long way, especially on the art -- although I did think the visual effects like motion blur were charming. But, I can appreciate that exploring the mechanic as you did took up the bulk of the 48 hours. Great job! |
| May 4 02:36:25 | 7m 54s | STARPOON | ♥ 0 | Very chill, especially with the soft music, bright colors, and slow-paced vibe (towards the beginning at least!). I feel like this could use one or two more mechanics or objectives to make the gameplay a little more fleshed out and compelling. Nicely done! |
| May 4 02:48:25 | 12m 00s | Infinity Dive | ♥ 0 | Ohhh so that's what pixels are made of! |