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Roolow

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TimestampSince previousGameRoolow's comment
Apr 29 18:13:11 Depths of Slumber ♥ 1 The music was really cool. Was it being generated/adaptive? It didn't sound like it was looping, either way great job. Also I liked the particle effects and the foggy/dreamy ambience and effects in the distance. I would've liked to see other layouts of the collectables, maybe mixed with the spikes, but I'll confess I couldn't find the exit to the first level :)
Apr 29 19:39:03 1h 25m R.O.B.t. ♥ 2 This game looks like hell...I mean that as a compliment of course. There's something inherently satisfying about prepping a spring jump with juch a clunky retro scifi looking robot. I love what you've done here, great job!
Apr 29 19:57:20 18m 17s Third Party ♥ 0 Amazing. You have invented an intriguing main mechanic which has good depth, implemented it well, designed satisfying unveiling of the nuances through the levels, and on top of that great visuals and sound. Top shelf! Thanks for making this, hope you have plans with this in the future, multi-faction stealth stuff has always interested me since that one segment in the beginning of MGS4.
Apr 29 20:12:26 15m 06s Oceanwork ♥ 1 Not my kind of game, but I was drawn to the early PC/PS1 style of it. And I laughed at the low resolution loading screen. Very cool, look and feel. I have to give credit to anyone who can work "deeper and deeper" into more than just setting and narrative, and you've done that, and we'll executed. I just can't make myself grind, but that's a personally problem that isn't reflected in how I voted :)
Apr 30 22:17:48 26h 05m Puzzle Cove ♥ 1 Really good entry. Feels complete, with interesting sokoban mechanics. Great level design and art! Well paced, difficulty seems perfect.
Apr 30 22:23:58 6m 10s A Fairway Down! ♥ 1 Good implementation of 2D golf. I seemed to have stumbled upon a bug in level 2 where I kept losing the ball into the grass when shooting down (shooting up was difficult with the limited screen space). Not sure what the bug was, but maybe capturing mouse delta if that's not what you were doing, would allow me to shoot in more directions.
Apr 30 22:32:33 8m 35s Challenger SUB ♥ 1 Cool concept. I had fun with it for a while, until I learned I could blow anything up with the torpedoes. This meant that I didn't have to move much at all to rack up a high score. Maybe if you had made some things indestructable or other faster obstacles it could've stayed challenging. But balance is hard during 48. Either way good job.
Apr 30 22:44:24 11m 51s In the Hole ♥ 1 I liked the visuals above ground, along with the audio, it felt like an old isolating computer simulation. Below ground was a little less interesting. I can see where this idea has some potential.
May 1 21:05:18 22h 20m In Too Deep ♥ 1 Solid little game. I usually don't like games like this, but there was something appealing about your execution. I loved the effective shapes and 3d art. I will say the constant ramp up in enemy spawning led to some panic on my end. I don't know if you were already doing this or were aware but got pinched by time, but one approach I suggest for that is to have a wave of a spawn rate, that goes from little patches of enemies, to a lot, then back again to give the player the "tension and release". But I enjoyed your game...but not proud enough of my score.....( only in the 3000s XD )
May 1 21:31:46 26m 28s Air-O-Space ♥ 2 This was definitely a unique experience. There's some something resonating in the concept that you have to focus on breathing in the game, and the gameplay induces panic might lead to the same problem in the real world. Very "deep". I definitely felt my attention span going nuts, trying to process what I should be doing, bouncing my eyes between the aliens, the oxygen meter, and word bubble. I also loved the feel of laser cutting those blue blobs. Good stuff!
May 1 21:44:43 12m 57s Help! I'm trapped in an arcade factory! ♥ 0 Hey! This is originally what I wanted to do for my idea! I wanted to go inside different genres, but I just couldn't do it in the time limit so I ended up with only one. But you did it! I'm very impressed that you managed to get four game types in here. And it was so clever to represent THE SAME ROOM in each of those gameplay styles, each with their own art "feel" AND music. I did seem to get stuck on the tetris level, not sure if I did something wrong or got a bug. But that was only disapointing because this is a really cool concept that I would totally play a proper version of if you ever decided to follow it. Well done!
May 1 23:01:29 1h 16m Deep Dig Pizza ♥ 2 Cute and original. Really appealing and consistent visuals, I want to see more of this world! And I loved how the pizza parlor music faded out as I dug deeper. I enjoyed the feel of the game, the mechanics, the music and the graphics. I think they only thing that would've made it better is some type of power ups or some type of upgrades, but that's not a critique so much as it is a request. This is a very solid showing for a game jam, excellent work all!
May 1 23:31:37 30m 08s Boris with a crazy dream ♥ 1 Yeah I echo what was said, this was an intriguing, cozy adventure style game with exceptional art, animation, and style. I just want more!
May 2 01:59:48 2h 28m Trash Squid ♥ 4 At first I wanted to say I didn't like the looseness of the controls. But when I first dove out of the ocean like Echo the Dolphin I realized you have something really fun here. I would've like to see more done with jumping out of the ocean, maybe going through rings or dodging obstacles before dropping the trash on the boat. I love the trippy sky and water patterns.
May 2 02:13:34 13m 46s Type Fisher ♥ 1 As others have mentioned, any time you finish a game during a jam, that's something to walk away feeling good about. But to have a game that's also fun? That's great. I don't believe I've seen typing mixed with fishing before, and it was pretty satisfying to type out some catches. It kept me engaged to see where things went. That's victory! Good job, and here's to the next one being even better!
May 16 20:22:16 354h 08m Dungeon Depths ♥ 1 Im impressed at what you've done during the compo. I found the mechanics as fun as they were challenging. It gave me "Getting Over It" vibes. I liked simply just swinging on the chains. Which is usually a sign of a solid core mechanic. Great job!
May 16 20:45:46 23m 30s Aquarial ♥ 1 Excellent entry. I'll admit Im very jealous you've created a 3d adventure game that has a right to be 3d (you can travel in all directions). It very much reminds me of Echo the Dolphin on the dreamcast, and I would totally play a full version of this game. The controls were a bit touchy, but it's hard for me to dock you points, since my entry suffers from similar problems :) Excellent work and thank you!
May 16 20:55:11 9m 25s Into King Rabbit's Mansion ♥ 1 Wow! Although my game isn't stealth, it has a similar feeling to yours! (mine has timing of enemies and going into another layer) You game is definitely more polished than mine, I wish I could say it was just the extra day and person, but you guys clearly have talent. I loved the concept, and the intricate layout of the mansion. Great work!
May 16 21:29:57 34m 46s Baby Drill ♥ 2 Glad to see another baby game in the lineup this year. I thought I'd be the only one.
May 16 21:46:58 17m 01s Deep Mind ♥ 1 I've never seen this before. But its got me thinking you could make a visual novel/adventure card game, sort of.... Really interesting and kept me intrigued. I like how you matched stress in the experience to literal stress cards! I think the only critique I would make is that it being card based I expected a little more strategy/choices. But that's hard to balance with the kind of game you're making here I guess, it seems like a new genre after all. Great job!
May 16 22:01:57 14m 59s Down - The game ♥ 1 Wow, this it is very satisfying to use the bombs, or free the little guys to expand my force. I love these kinds of games, reminded me of pikmin, and this has a cool core "destructable walls" base that I think could lead to some very interesting stuff in a full game. But Im impressed with what you've done in the jam alone. Thanks for this!
May 16 22:07:32 5m 35s Welcome to the Factory ♥ 1 Im a sucker for physics games that take a little bit to get used to. This was right up my ally. The crayony visuals and the little particle effects were a nice touch. Might be a tad slow for my liking, but Im still impressed with what you've got.
May 16 23:29:43 1h 22m HELL deep is your love? ♥ 5 This was pretty fun! I really loved the art and the deinterlacing effect going on. Those medusa heads are a tad....familiar....! I like the punchy beat in the background too. The challenge felt right. My only comment would be that it seemed like there was no difference between the ladders and the rope? Maybe you should've only had one, unless I missed something. Well done though!
May 16 23:39:05 9m 22s Disco Delve ♥ 1 Wow this is very surprising for a compo game. The music, and the visuals are outstanding. I do really like the 2d sprite in 3d thing. It's a fun/funny concept to boot. This is one of the more impressive ones I've played. Though I'll admit it felt like it had a high difficulty spike at one point that I got stuck on for a while. I can't say too much though since my game suffers from difficulty problems too :) Spectacular!