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Feedback comments for LD47
Roolow's games and stats for all events →
| Timestamp | Since previous | Game | Roolow's comment | |
|---|---|---|---|---|
| Oct 5 22:07:52 | Prelude to a Squish | ♥ 0 | I tried it before and was disappointed that it was unfinished. I still think it's a little.....rough. But I will say it has a great name, the sound is pleasant, and I'm glad you're updating it! | |
| Oct 5 22:10:00 | 2m 08s | Endless Void | ♥ 2 | The combination of the music, the way the character looks and the inverted star field behind you does a lot with a little. Well executed! |
| Oct 5 22:11:50 | 1m 50s | HamsterLoop 2020 | ♥ 1 | The art!!!! I can tell these aren't the first hamsters you've drawn. But I'll confess, I couldn't beat stage one! |
| Oct 5 22:13:30 | 1m 40s | Loopy Hoop | ♥ 0 | Has an immediately pleasing feeling and look. And pretty novel. It gives me ideas, you could do a lot with this! Great job. |
| Oct 5 22:15:35 | 2m 05s | Plane Loop | ♥ 1 | Genius! Simple and fun. This is my kinda game. I think there was room for even more mechanics, but I love what you have as far as the graphics and effects. You made me laugh at the end. |
| Oct 5 22:18:12 | 2m 37s | Hudson | ♥ 1 | I love the look. At first I didn't quite grasp what to do. The key and door at the end seemed superficial to me, however your upgrade choice system was smart and fun! Very solid entry. |
| Oct 5 22:19:47 | 1m 35s | Loopfield | ♥ 1 | Well I don't believe I've played one like this before. Sometimes I ended up in unfair situations, but it still held my interest until the bitter end. Great idea, and done well! |
| Oct 5 22:27:11 | 7m 24s | Stuck in a shoot em up loop | ♥ 1 | This is great. I got it in 15 though I'm sure one can do better. When I looked at the rules and found out that you only have to kill the boss it makes the other enemies feel like red herrings to the people who skip instructions (me). That would be fine if they also were mega bullet spunges! But the showdown with the boss was cool. Id play more of this if you made it. |
| Oct 5 22:39:19 | 12m 08s | Loopy Boy | ♥ 1 | It's like platforming in a 4th dimension, needing to time both jumps and when that jump button press will occur. Surprisingly dynamic, might require a little too much of the player though maybe thats just me? Either way being able to edit it live is a cool spin. I think even adding a pause button that I could hit myself would still leave plenty of challenge and would be enjoyable for someone who wanted to plan out their moves more. Love seeing novel stuff like this, great job! |
| Oct 5 22:58:45 | 19m 26s | Have I Been Here Before? | ♥ 1 | That was some of the best level design I've seen in a jam game. Bravo!!! Very fun, and great concept. I would play more of this if you made it. |
| Oct 6 00:26:53 | 1h 28m | Cyberail | ♥ 1 | Great style. And well made, addicting puzzle design. I agree with @sirred that the game would've been fun even without the shipping container. Maybe if I could take two hits.....it was really frustrating to have to redo a puzzle when almost about to finish it. But I would play more of this, it was quite good! |
| Oct 6 01:05:11 | 38m 18s | Dog Go Bark | ♥ 1 | You see a lot of action puzzle, and sometimes rhythm games in these jams, but this is the first zelda adventure one I've played (and it's good). I'm not really sure what the curfew was for other than I guess it connects to theme. But I loved the layout, it was fun to explore, and had those great "a ha!" moments when you discovered a new ability. The temple was a cool surprise and a great way to wrap it up (though greedily, I wish there was a boss fight!) |
| Oct 7 01:13:41 | 24h 08m | Invisibles' Loop | ♥ 0 | Interesting game. Reminded me of this http://www.hardcoregaming101.net/enemy-zero/. If you didn't know about that game the similarities of how the halls look and the invisible enemies is uncanny. Regardless, nice work. |
| Oct 7 01:40:58 | 27m 17s | Oscillator Panic | ♥ 1 | Wow I'm very impressed. Even as an original concept it's great. But On top of having great individual level design, the concept and matching to the theme is genius! |
| Oct 7 01:56:03 | 15m 05s | Satellone | ♥ 0 | fantastic music. most beautiful thing I've heard in a compo. |
| Oct 7 15:03:30 | 13h 07m | Minecart Dungeon | ♥ 1 | I like the concept. Fit's well with the theme and is fun. I couldn't help but feel that I wanted to see which switch went to which part of the track ahead of time (maybe with cables connecting them?). Because I think the fact that you're moving AND have a "trial and error" for every switch was a bit too much for me. But maybe I missed some indicator I was supposed to see? Anyways cool idea for a puzzle game, and well done. |
| Oct 7 15:26:33 | 23m 03s | Time Bomb | ♥ 1 | the googly eyes were a great touch! interesting idea for a game. |
| Oct 10 00:44:18 | 57h 17m | GravLoop | ♥ 1 | Nice design. A metroidvania in a straight line! The progression you make even though you restart prevents it from being frustrating. Well designed! |
| Oct 10 17:50:08 | 17h 05m | Loopamonium | ♥ 0 | Very good work. I too wish I could've done things like this so young. The variety in the levels you've done is surprising and creative. Keep it up! |
| Oct 10 18:05:12 | 15m 04s | The Titan's grave | ♥ 1 | Nice 2D on 3D style! I've got a bit of that in my own game, but you've done it better in my opinion. Also I don't get to play a lot of neat boss fights in the jams, so I'm happy to play something so interesting. Great stuff! |
| Oct 11 19:37:02 | 25h 31m | Suburban Bus MAYHEM | ♥ 1 | We both landed on a similar idea! I went with taxi's though. Im very inspired by what you were able to pull off in the compo. Excellent job! |
| Oct 11 19:49:14 | 12m 12s | Aeternum | ♥ 0 | wow, Im surprised Ive never seen this idea before! genius. I early on I was making it easier for myself without even noticing, because I was jumping alot, creating arches (loops!?) to travel under. Maybe another reason to jump would've been good. Coins to reach, that maybe you can't collect until you are stacked upon a few layers of your own path? Anyways, Fun and clever! |
| Oct 27 19:35:00 | 383h 45m | Loop Back to the Future | ♥ 1 | Great concept! Like someone else mentioned, this also remind me of slot car racers. It's really satisfying to land a bunch of "perfects" in a row. And I love the behind the car camera mode. this is some "serious s**t!". |
| Oct 27 19:50:52 | 15m 52s | Chicken & Ducklings | ♥ 2 | Cool idea! I was scared for my little ducks a few times. As a frequent scared pedestrian myself, I felt that I wanted to see traffic signals on the cars so I could tell if they were turning towards me. But I guess your simulation is accurate to real like where no one uses signals when they should. Fun game, Great job! |