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Roolow

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TimestampSince previousGameRoolow's comment
Apr 6 20:00:07 Stop The Watch ♥ 1 I liked it. I could imagine it going further, playing with funny things where the lights go out and you only hear the sound of the robot hitting the button. I agree with the others this is a good literal fit to the theme.
Apr 6 20:21:06 20m 59s Lucifloor ♥ 2 bone cubes! I like lucifer seems disinterested with you character and is just there to mess what what you're building. Maybe that's what hell is. I tried doing the minecraft "build underneath you to climb" thing, which was very satisfying to do, but seemed to be the dominant strategy? I guess if the vertical stacks combo'd that would've put an end to that. Either way I like the concept. Nicely done!
Apr 7 00:58:08 4h 37m Boris and the Miserable Factory of Mr. Bossman ♥ 2 I'm very impressed that you all pulled this off. The graphics look shippable already! Very charming. Although I had trouble feeling like I could have any way of succeeding I suppose that is on theme.
Apr 7 01:08:47 10m 39s Dodge bomb ♥ 0 Cool style. Gave me mutant hockey/football league vibes.
Apr 7 01:25:50 17m 03s Under the Moon ♥ 1 I definitely panicked when I started playing. But in a few seconds I was able to figure out what was going on. Neat little mix of mechanics and a good application of the theme. There's something comical about the moon turning red at the beginning, almost like it was mad.
Apr 7 01:58:50 33m 00s Bathroom in the Backrooms ♥ 1 Very clever. I use a left handed mouse, so I could really only effectively spam the spacebar with my pinky finger, which was physically uncomfortable. But it made me want to find the bathroom really bad! Absolutely genius.
Apr 7 02:11:53 13m 03s Bonanananza ♥ 2 Like others have mentioned I liked shooting my way through the intro cutscene, that was some good Ux. And yeah there were so many monkeys that you're immediately helpless. However I think I found a strafing technique that held them off for quite a bit. Screenshot 2022-04-06 220716.png But on a serious note, could you guys have picked a something better than monkeys and their bananas? That's honestly so played out....(sarcasm, my game has a similar theme :) ) Great work!
Apr 8 01:06:18 22h 54m Save the children! ♥ 1 I didn't expect to see such an 'actiony' game with puzzle script. Clever!
Apr 8 01:54:04 47m 46s Bleed ♥ 2 Wow the audio sound of you bleeding out is really intense. I enjoyed it for a little while, but as @confidant17 mentioned I think the minimap being completely revealed hurt the experience of exploration for me. However the different potions were fun surprises.
Apr 8 02:21:19 27m 15s Pachinko is Life ♥ 4 Didn't expect a Pachinko/Narrative cross over could be so engaging! Your team knocked it out of the park with this one. There was one scenario that was particularly kind of sick, that had me laughing at the result of it gaining you more food (the blood shark one). The music never got old, and I loved the design on the pachinko machine. Im undecided about how well it acheives the theme, but then again I personally found this theme difficult so I still rated you well for it. Wonderful job, this was a delight.
Apr 8 02:36:31 15m 12s Hurry Mommy ! ♥ 1 While I agree with the others that the baby crying mechanic was confusing, I did enjoy jumping and collecting everything in the game, and the art and stuff you were doing (moving a discount sign to the other headset) was funny and very charming. I'm glad you learned some things during the jam, that's always the must valuable thing I take out of it. Here's to more learning in the future for us both!
Apr 8 15:52:24 13h 15m Don't Let Them Sit There ♥ 1 The whole indie vibe of the painted hand sketches and the ridiculous animations and audio at first honestly seemed armature, but when it's running I realized its actually very cohesive and creative and most importantly very funny! I stand and applaud.
Apr 8 16:18:18 25m 54s Fire Escape ♥ 1 Very clever name! I love the art style. Although I don't think there was any reason to, a few times I looked behind me and it was quite anxiety inducing!
Apr 8 17:10:23 52m 05s CleanMania! ♥ 0 Very clean and consistent pixel art. I like it! The razor thin margins on how much time you have to do things and what order to do them in make it feel more like a puzzle game, which isn't what I expected at first. It's quite selfish to mess up mom's room just so that she doesn't see how messy yours is. Also, if she doesn't see you...are you a ghost? I feel like there's some fridge horror going on here...!
Apr 8 17:33:46 23m 23s Crab Battle ♥ 1 You made it very satisfying to slam those crabs! But maybe that says more about me..... Either way great job!
Apr 8 17:49:32 15m 46s The Clockwork Imperium ♥ 1 I also struggled with the mechanics a little. But it was interesting to play, and as was mentioned the audio, models, and synchronized animations really make this game stand out.
Apr 8 18:36:04 46m 32s Crime Time ♥ 1 Great minds think alike! I also did a stealth game that tests the player's greed! I like what you're doing with yours, and showing the enemy path is a novel solution to avoiding the stupid static "patrol" npcs. Simple but engaging, good stuff!
Apr 8 19:18:16 42m 12s Park Lane ♥ 0 Im humbled by the graphics, the art design, and the atmosphere. This would be impressive for a jam game, I'm blown away that it was compo. The lens smear was a subtle but effective detail!
Apr 10 23:20:54 52h 02m 50 Second Apocalypse ♥ 1 It's very satisfying that one pellet from your shotgun is enough to liquidity the zombies. And the quick flow of ammo conservation, to then being fully restocked held my attention. A fun little arcade game with a unique feel and well executed!
Apr 10 23:39:48 18m 54s Snowcastle Meltdown ♥ 1 Congrats on your first LD! The graphics are cute! It's fun to find the optimum route, and your mechnanics are sound, however once you've found the best route, it just becomes repetition, which isn't too bad to have but I would suggest something to mix it up and give the player more choice. An example that wouldn't require changing anything you have would be that caves are exhausted after you've used them and therefore to get the best score you must use all of the caves and in an effective order. Either way did enjoy my time with it. Good job!
Apr 11 00:20:52 41m 04s Gone Out ♥ 2 The graphics and music are incredible and impressive. Also, Im curious, is the level proc gen'd? Because I wondered for much further than I would've anticipated you implementing. As others have mentioned, the gameplay is a bit disapointing in contrast to everything else that's amazing about this game. Even the fire stoking and crackling was entertaining. But if the stick collection involved narrative stuff or exploration or something else I would've enjoyed it more. Still I in it's current form it's something special, so I must applaud the team!
Apr 20 20:18:56 235h 58m FWOG ♥ 1 Took some getting used to. I was sad that I could never quite get the frog to hop even though I seemingly got him to pose for it a few times. I managed to get a sort of cartwheel motion going though, and that was pretty satisfying!
Apr 20 20:32:26 13m 30s Sky Shepherd ♥ 0 I've never seen a rotation mechanic like this in a puzzle game, very cool! I found it a tad easier than I wanted it to be, but I bet you could imagine some modifications/mechanics that would give it a little bite. The presentation of this is spot on, and I found myself getting into a tetris zen with that music and the calming theme of it. Extraordinary!
Apr 20 20:50:19 17m 53s Monster Dungeon Defenders ♥ 2 I typically don't care for these kinds of games, but I found yours easy to get into and appealing. Just simply having choices and rewards at the end of the round kept me engaged! Sorry I'm not seasoned with the genres so much to give more thoughts. The graphics were consistent and effective, and since it was very easy to control (and fast to progress) I liked it.
Apr 20 22:27:53 1h 37m ThatsLife ♥ 1 At first it seemed too simple but I was surprised how satisfying it was to combo several factories in a row, meanwhile collecting speed orbs. I couldn't tell, were the locations random? Either way, this was fun, great job!
Apr 20 22:58:43 30m 50s Xermatt Redux ♥ 2 Oozing with style! This is very impressive, the team clearly knew what they were doing. I'm checking out your previous work and can see that this isn't a fluke. I really love the mood of navigating abandoned rooms, and that growing tense music as the xeno approaches. The writing was great, I loved where the story begins and that you drip fed the details. You got me with that anachronistic (or nostalgic) LCD map graphic. I enjoyed this game alot.
Apr 21 01:24:14 2h 25m Evacuation ♥ 0 It made me sad to kill the dino aliens. It also made me sad to kill the people. Why did I do it?