Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → metadept

metadept

Feedback comments for LD48

metadept's games and stats for all events →

TimestampSince previousGamemetadept's comment
Apr 26 04:01:03 Well Darn ♥ 2 A real pleasure to watch, listen and chill out for a few minutes. Stylish minimalism.
Apr 26 04:10:55 9m 52s Depth of Memory ♥ 2 The concept is interesting and the presentation is great, but I'm having trouble reliably picking up objects in the web version so unfortunately I wasn't able to get far enough to rate it.
Apr 26 04:30:44 19m 49s BLU ♥ 2 I really liked the way the submarine headlights revealed the colors of silhouetted objects. Also appreciate the polish that went into the menus and UI. Great job!
Apr 26 04:41:42 10m 58s Aftermath ♥ 2 I like the creativity of the starting 'cut scene' visuals and leaving a blood trail as you walk was a nice touch. Good job!
Apr 26 04:51:28 9m 46s DESCENT ♥ 1 I liked it! The game goes from punishingly hard to trivially easy very fast, but I think it's a good arc for a jam game. The music is simple but it's a bop.
Apr 26 05:28:26 36m 58s Space Dwarf Alchemist Go! ♥ 2 Very solid idle game, the ship graphics are great and it's fun to watch your ship get ridiculously long. The little voice lines add a lot!
Apr 26 05:42:14 13m 48s There, Again ♥ 2 Very fun game, some of the levels are quite challenging (I made it as far as jumping onto rolling rocks before giving up). I think my favorite part is actually the graphical style, especially the screen wipe effects. Great job!
Apr 26 13:46:43 8h 04m Hammer It In! ♥ 1 All the different background layers and scenes made me happy to spend 3 minutes repeatedly pressing the space bar. Great job!
Apr 26 13:54:29 7m 46s Gone Diggin' ♥ 1 Looks and feels polished. I liked the way you chained the rooms of the mine together. My only criticism is that it was very difficult (at least for me) and I would have liked to play longer and get deeper. All in all it's very well done!
Apr 26 14:04:34 10m 05s Space Drill ♥ 1 It's a fun little game and the mechanics work well! It wasn't immediately clear to me what the different kinds of objects meant, so it might have been helpful to have an even clearer indication of what to pick up and what to avoid, but I learned what they were pretty quickly. Great job for a first game jam!
Apr 26 14:15:00 10m 26s Deeper and Deeper ♥ 0 It's a nice little game and it definitely fits the theme! I'm not sure what "Instruments" means so maybe a little bit of explanation would be helpful, but it was fun to explore and bump into things and be eaten by fish. Good job!
Apr 26 14:27:36 12m 36s Age of Oil ♥ 1 The game is surprisingly deep (hahah) with all the different actions and upgrades. I wish I could see on the map whether an oil well is producing or whether it's run out. Nice job though, it's a fun idle game and it feels like there's a lot of progression there!
Apr 26 14:35:27 7m 51s Lucifer's doom ♥ 2 I like the pixel art and the game is a good fit for the theme. It took me a while to figure out that enemies need two hits since there wasn't an indication when you hit them, it felt like my attacks weren't working. Once I figured that out it works well though; nice job!
Apr 26 14:36:22 55s Tetra Rogue ♥ 1 Link doesn't work for me either, unfortunately. It gets to a "loading your game for the first time" message but seems to be stuck there.
Apr 26 14:39:10 2m 48s Doodle Dig! ♥ 1 Sounds like you took the right approach (keeping it simple) and if you had fun and learned stuff that's what's most important! As others have said, the link doesn't seem to work so I wasn't able to play it - did you remember to publish the itch page you created?
Apr 26 14:43:39 4m 29s Trek Through Billy ♥ 4 I didn't expect a jam game to have full voice acting! It's very silly and I enjoyed it a lot. Nice job!
Apr 26 15:04:13 20m 34s Lost Core of the Underworld ♥ 2 Always love a classic text adventure game! I appreciate how much time and detail you put into the writing. The combat was a little bit confusing - I wish I knew more specifically how critical attacks worked since they seem important. Great job overall!
Apr 26 15:12:17 8m 04s A Musical Interlude ♥ 1 This is a cool idea! It's a little bit confusing and awkward to control, but it's also fun to just bounce balls around and create chaos.
Apr 26 15:17:17 5m 00s Descent into Midnight Trench ♥ 1 Graphics are simple but I like them; it's a fun challenge to control the diver and harpoon. Reeling in the harpoon made me wish there were more things in the level to fish for. Good job!
Apr 26 16:47:31 1h 30m Strange Platinum ♥ 1 It's got an interesting concept and puzzle mechanics and it seems well done. Apart from keeping enough open connections, I wasn't sure how to strategize about the placement of pieces, but I did have fun losing a few rounds. Nice job!
Apr 26 17:05:28 17m 57s Dig Dig Dig ♥ 1 This is great! It's well polished all around and satisfying to keep playing. It's not clear to me exactly what the rules are for when mining a non-ore tile moves the screen down or not, but other than that it was fun and straightforward and plays very smoothly. Well done!
Apr 26 17:30:06 24m 38s CubeMiner ♥ 1 Works pretty well! As other people have said, it would have been nice to have some feedback or effects to show that you're mining a tile, but hey you made a whole game in 2 days so I can't complain :)
Apr 26 17:35:57 5m 51s Irrational Volumes ♥ 1 It's a pretty good bullet hell for a game jam, but also spending time adding accessibility settings is extremely cool. As another commenter said, there seemed to be a weird game over condition? I really enjoyed it though; great job!
Apr 26 18:27:35 51m 38s Cave of Death ♥ 2 The low poly environments and the assets you made all look really good, and there's a surprising amount of level design for a jam! I also like the multi purpose nature of the fire arrows and could see that as the basis for a much more involved game. Great job!
Apr 26 20:15:59 1h 48m Inks ♥ 2 The inky visual effects are really beautiful. Pleasing and minimalistic. Well done!
Apr 26 20:26:43 10m 44s RK XK ♥ 1 This is fantastic. A good mix of tools so you're not just clicking blindly, the art is well done and consistently styled, and I especially appreciate the multiple layers with unique visual and musical themes. Great job!
Apr 26 20:44:38 17m 55s Through Dimensions ♥ 1 Cool game with a solid mechanic and a surprising number of levels and puzzles. It's always nice to see people developing for odd or retro platforms. Great job!
Apr 28 04:27:10 31h 42m Soil Surfer ♥ 2 This might be the most innovative of the ~25 games I've played so far. I was expecting something more like classic snake, but the hex movement and terrain variation is actually quite novel and interesting! It's a little awkward in some ways - for example I have a hard time intuiting how the worm will move when moving into empty space. But I always appreciate seeing people try something new, and this also has solid graphics/audio/etc. to support that. Awesome job!
Apr 28 04:40:56 13m 46s Hole Town ♥ 1 It's got some interesting puzzle mechanics and it's well polished. I appreciate that you took time for tutorials and considered colorblind accessibility in your design! Honestly I found it a bit frustrating because the puzzle mechanics are complex and difficult to reason about. For example, having so many different sizes of rocks feels like a lot to keep track of and plan around. All that said, it's a perfect exploration for a game jam and your execution was spot on. Great job!
Apr 28 04:49:46 8m 50s Under the Stove ♥ 0 Cool to see people using Roblox for stuff like this! The game is weird and funny and very roblox-y. I'm not sure whether I got to the end or whether there was more I didn't find, but nice job!
Apr 30 16:06:32 59h 16m Obelisk ♥ 1 There's a ton to appreciate here. It feels very well polished and has mechanical depth, I love the little indicators for enemy health and abilities, and everything plays very smoothly. My one big criticism is that it feels like there's a lot of unavoidable damage (because of enemies with larger HP pools, or obstacles generated in the only path to the exit) and no way to heal, so I felt like my tactical decisions weren't the deciding factor in my success or failure. Great job overall, though!
Apr 30 16:22:32 16m 00s Deep Sleep - The Sandman ♥ 1 The art and audio are fantastic; I love the voiced sound effects for dogs and phones and things. Gameplay is basic but well executed and it plays smoothly. Good job!