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Feedback comments for LD48
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| Timestamp | Since previous | Game | dk5000p's comment | |
|---|---|---|---|---|
| Apr 26 16:54:27 | Blue Eye - Salvage & Rescue | ♥ 2 | Really enjoy the sound effects and music. Would have been nice to have a screen showing what you are trying to pickup. It fits the theme and I had fun playing, even with such simple gameplay. | |
| Apr 26 18:01:09 | 1h 06m | Bad Day to be a Bunny | ♥ 3 | The music is great, love the story. Not sure what the seashells did for me. The music also didn't appear to loop, besides that, quite good. |
| Apr 26 18:26:18 | 25m 09s | Jackhammer Joe | ♥ 0 | I think the game could go in two directions, more of a puzzle game, so you won't be able to die or more of a traditional platformer. The levels could telegraph more of what you need to do and it was weird that I could sometimes jump on bats, but then they would kill me. I also think some of the jumps should be able to be made without having to use the jackhammer or allow air control so you could jackhammer off a wall to make jumps. It got annoying having to restart levels constantly. The idea was interesting. |
| Apr 26 19:19:48 | 53m 30s | Road to Treasure | ♥ 1 | If you get too low but don't make it to the end the game breaks. I did like that there were upgrades to buy to make the level easier. |
| Apr 26 19:47:33 | 27m 45s | THIEFEUS: Rynth, Repeat | ♥ 5 | I assumed you were supposed to click in the green but the shhh icon made it seem like I was supposed to quiet down. Had a lot of trouble finding any loot, was easy enough to escape without being caught but even when I died I got more points. Definitely nice atmosphere and art. |
| Apr 26 20:23:10 | 35m 37s | Cavin' | ♥ 1 | I couldn't get past I think it was the third level. Not sure if layers made a platform that should exist not show up, but it didn't seem possible to pass. The grappling was cool. |
| Apr 26 23:33:22 | 3h 10m | Deeper and Deeper in the Woods | ♥ 1 | I like the use of sound as a game mechanic it is rarely seen. Would have been more interesting if maybe there was something we were looking for to keep the wolf from eating us to use the sound mechanic more, but I understand that is tough to even complete something during a game jam. Congratulations. |
| Apr 27 13:44:56 | 14h 11m | Blackout | ♥ 6 | How do I use the stool? This game looks amazing but some signposts about what can interact with what would make it a lot less frustrating. |
| Apr 27 14:30:22 | 45m 26s | Ropedive | ♥ 1 | I think the difficulty curve could be tweaked a bit. The first level was almost the hardest, the dash made it a lot easier to play and the enemies didn't really add much of a challenge, but they were really cool to kill. Overall I had fun playing this. |
| Apr 27 18:18:02 | 3h 47m | Get Down! | ♥ 5 | I had fun playing this. I think I knocked an enemy out of the level, which made the level unwinnable, think it happened more than once. Not sure if there is a level restart button, if not definitely something to add due to soft locks. I was impressed by the number of different enemies and really liked the record throwing mechanic. |
| Apr 27 22:39:59 | 4h 21m | Deep Abyss | ♥ 2 | I enjoyed the art. The squid enemy was definitely the most unfair where it basically killed you if you got close. The reload noise could be reduced and the length the reload could also be shortened. I liked the arrow indicator about where to go but the treasure was only slightly visible, so I just sort of won. Making the treasure more visible to the player and reducing the instant death from enemies would improve this immensely. |
| Apr 28 13:37:39 | 14h 57m | Dig It! | ♥ 2 | HighScore.PNG I had fun digging and using all the different tools. I wasn't sure what some of the powerups did but didn't seem like a reason not to pick them up. Was a lot of fun. |
| Apr 28 15:17:09 | 1h 39m | Debts and Pandamonium | ♥ 2 | I was not really sure what I was supposed to do. I enjoyed the art and voice over. A mission dropdown would have made all the difference. |
| Apr 28 19:08:44 | 3h 51m | Mind Fall | ♥ 1 | It took a few plays to know that shooting kept me from dying. I made it to the 500 m mark. I liked that there were multiple different enemy artwork. |
| Apr 29 08:28:20 | 13h 19m | Vertigo | ♥ 1 | It would be nice if I gained something for killing the enemies. Love the sounds and artwork. With a little more fleshing out this could be a really cool game. |
| Apr 29 21:28:14 | 12h 59m | Love's a Mystery | ♥ 2 | Great artwork and music. The game really set a mood. The story seemed to just end, not sure if I am missing something or it was a timing thing. There were some spelling mistakes, you wanted counselor, but they weren't so bad that it detracted from the story. |
| May 1 01:50:50 | 28h 22m | Falling Through Love | ♥ 1 | Love the art. For a first game jam game this is quite impressive. Sounds would have made the world feel just a little more alive. There were some parts that seemed almost impossible to have the people fall through and the amount of speed and control is a little limited. The bouncing off each other is a nice addition and definitely ups the difficulty. A high score page would make this more addictive and I can see this on mobile. |
| May 2 00:31:02 | 22h 40m | Deeper | ♥ 1 | A really sweet ending. A little more differential to indicate what was and wasn't traversable would have helped. Maybe some stone or brick textures. A nice take on classic Sokoban puzzles. I really liked the last puzzle. |
| May 4 18:06:07 | 65h 35m | A Frogs Tale | ♥ 1 | Gorgeous art but the controls made the game basically unplayable for me. I couldn't get wall jumps to work to go higher and the character couldn't make jumps to the platforms. Plus having dash be on the mouse is just clunky. Good initial bones to expand upon. |
| May 4 19:30:57 | 1h 24m | B.R.E.A.K - Bad Robot Enjoys Attacking Krew! | ♥ 1 | The amount of time to complete the level was just about perfect. I really enjoyed punching things. I didn't really feel like I was going deeper and deeper, but still good job. |
| May 4 19:48:59 | 18m 02s | Moley Maze | ♥ 1 | Loved the artwork and music. Would have been nice to be able to get health back and also maybe a couple more enemies, but for a game made in 3 days this is very complete. |
| May 6 20:41:12 | 48h 52m | D. R. I. L. L. | ♥ 1 | I really liked the music and gave a sense of urgency to my drilling. Was interesting figuring out what things gave the most points. Not really sure what the circles at the end meant, I assume it was how well I did but not obvious, some explanation would have been nice. |
| May 12 14:34:41 | 137h 53m | Can you dig it? | ♥ 1 | I really liked the challenge and the fact there were checkpoints. I second that the digging sound did get a little annoying, random pitch can help with that, also some background music would have been nice and since you opted out of audio there is a lot of free chiptune music that would have fit the game feel. Overall good job. |
| May 12 20:28:27 | 5h 53m | Into The Depths | ♥ 1 | Would have liked some music or sounds to make the game feel more immersive. I liked the concept of the shop but it didn't seem like I could hoard gold to get to the expensive items. The enemies also seemed pretty easy to avoid, so the only limiting factor on descent was the air cannisters. In my runs the health seemed pointless. |