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Feedback comments for LD48
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| Timestamp | Since previous | Game | CJGladback's comment | |
|---|---|---|---|---|
| May 4 16:34:58 | Pâquerette Down the Bunburrow | ♥ 2 | This is such a pleasure to play! And thank you for coming by the stream, even with no notice (I'm so glad Dan reached out). Here's [the recording of my first playthrough](https://www.twitch.tv/videos/1007876502?t=0h2m24s). It is a fantastically fun and functional jam game! I was focused on solving the puzzles and didn't have a lot of suggestions for further development/polish while playing through, other than the music tracks having slightly different levels of volume. The discoverable baby element (and freedom to hop through holes without solving a level) make it more fun for replay, so those are good without being communicated up front. I did realize I was lacking a clear indication of how far into the game I was. One high-effort fix (would not have been the answer during the jam): maybe a steady gradient of a different color each level would help that, with a definite fade to darker colors as we get deeper. So that when you're about as dark as feels in theme with the game you know you're close to the end. You may have kind of done that already with a move to cooler colors; I noticed the damper feel to the green levels' details. But with only three steps and the darkest color (purple) in the middle, it struck me more as just a change for variety than a progression. (A gradient would also of course make the elevator ride back up *extra* pretty.) | |
| May 4 19:40:55 | 3h 05m | 20,000 Leagues | ♥ 0 | I'm so glad other people are finding ways to play! Without really having any idea about the multiplayer functions of a Minecraft server, I'm also now imagining a card game with blocks enchanted to become actual fish/squids/etc in a pool when players "flip them over." Probably not actually possible and maybe a pile of signs would be more reasonable? Thanks for letting me fumble through the pdf on stream; [here's the clip](https://www.twitch.tv/videos/1009307903?t=0h1m15s) for reference. |
| May 4 20:25:36 | 44m 41s | Monkey Quest | ♥ 1 | Thank you for letting me play your game on stream! [Here's that clip.](https://www.twitch.tv/videos/1009307903?t=1h16m37s) Just to reiterate, I loved the cuteness of all the character sprites and the (Ape Escape and Donkey Kong nostalgia) monkey-percussion music along with the rest of the sounds. More indication of progress through the game would be a good way to motivate people to keep going--maybe picking up more or different items? having some metaphorical breadcrumbs dropped by your monkey friends? (red boots? 😄 ) But this is a really nice jam game to hang out in. Especially while psyching yourself up to go sprint past the stabby lizards you unearthed. |
| May 4 20:39:15 | 13m 39s | Bubbly | ♥ 3 | Thanks for letting me play your game on stream! [Here's that clip.](https://www.twitch.tv/videos/1009307903?t=1h42m10s) Once again, it was very consistent in its own spooky/Tim Burton-esque theme and fits the jam theme well. The weapon mechanic of not boomeranging was interesting and I could see getting used to it, especially if we had more paths to choose from versus often only having one way down blocked by the spider you just threw your orb past. As you noticed during stream, the orbs did tend to spawn a lot in inaccessible cubbyholes meaning I usually had fewer weapons than the game balance probably planned for. Otherwise, spiders spawning directly under you was the main thing that broke the flow when I did finally get moving more quickly. But altogether, the mood was spot-on and this is a functional challenging jam game. Well done! |
| May 4 21:06:01 | 26m 46s | Descendants | ♥ 2 | *I love this so much.* Thank you for letting me play this on stream. [Here's the start of that clip](https://www.twitch.tv/videos/1009307903?t=0h19m57s) and [here's where I actually start playing](https://www.twitch.tv/videos/1009307903?t=0h24m44s). The way the sound and visuals contribute to the mood is stellar. Everything seemed pretty well communicated (other than the various keyboard arrows needing some quick decoding), though I was scattered enough that I kept moving my hands off the correct keys and forgetting the character descriptions. Much of that's on me. Of course it'll be better if you make those descriptions more accessible in the game itself through menus for people needing a clue on which dwarf is which. Because they are so small, a lot does rely strictly on color coding--so since you were planning to continue with this, I recommend you test it with a colorblind audience. Maybe-especially or maybe-less-so with your two very different attack types being red and green; I could see confusion being stronger there but continuing further since they both can damage enemies. |
| May 4 21:32:49 | 26m 48s | Deep Sea Trip | ♥ 1 | Thank you for letting me play your game on stream! [Here's that clip.](https://www.twitch.tv/videos/1007876502?t=2h19m33s) I seem to concur with everyone else--love the beachy/groovy music and mood, appreciate the large leaderboard (even though easy mode is much more my speed), and would like more indication when the enemies are hittable (though I know you changed it after I played, I'd still have some issues with just the blur amount changing as it seems to in other play clips -- because who has consistently sharp vision? not me). I found myself failing to hit and therefore re-aiming just to miss the fish when they were able to be hit. Otherwise, as you saw on stream, I had a tiny misread of the menu thinking that I would toggle the modes with the button below Play instead of directly jumping into the game on easy mode, but altogether this is fun and functional. I didn't get far enough to encounter any bugs, just fish and a whole lot of the whirlpool sides. Great job on the jam! |
| May 5 00:25:05 | 2h 52m | Marbellion | ♥ 2 | Thank you for letting me play this on stream! [Here's that clip](https://www.twitch.tv/videos/1009307903?t=2h10m20s); and I watched the end of Eric's posted above, so must congratulate you on the final pun. So yes, the combination of (fittingly) slippery controls and disorienting visuals, not seeing yourself on over 50% of the level, and my refusal to accept the penalty for teleporting back does mean I can't finish it in the current state--but it's an interesting application of the theme to the rolling platformer genre. I appreciate the dedication to the psychedelic style while still being mostly legible--as I think I mentioned on stream, the softball lines and lights cast by the player marble along with the thick outlines do help orient you despite the many moving nomnoms and intense chromatic aberration. I was still close to getting motion sick when near the middle of a platform with only wiggling nomnoms to orient against while rolling, so I'd maybe consider placing those only nearer edges. I would appreciate a longer, more varied and seamless loop to the music so it doesn't compound my own building impatience as much. But overall, the mechanics in place didn't bug out on me and it's a very stylish game. Best of luck with the continuing development! |
| May 18 00:51:43 | 312h 26m | The Void | ♥ 1 | Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1009307903?t=2h43m12s) if you ever want to watch it again. |
| May 18 00:54:25 | 2m 42s | Deeper Into Enemy Lines! | ♥ 1 | I sure died. Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1009307903?t=2h58m57s) if you ever want to watch through the feedback again. |
| May 18 00:56:35 | 2m 10s | Of Void | ♥ 1 | Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1009307903?t=3h25m44s) if you ever want to watch through that feedback again. |
| May 18 00:58:08 | 1m 33s | Blackout | ♥ 4 | Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1023715851?t=0h15m16s) if you ever want to watch through that first-play feedback again. |
| May 18 01:00:22 | 2m 14s | Boombox | ♥ 3 | Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1023715851?t=0h48m25s) if you ever happen to want to watch an easy level playthrough again. |
| May 18 01:06:18 | 5m 56s | Frog | ♥ 3 | Absolutely worth downloading an emulator, which I have not used since. Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1023715851?t=1h9m20s) in case you ever want to watch it again. |
| May 18 01:14:17 | 7m 59s | Magic Frontier | ♥ 2 | Thank you for letting me play this on stream (forever ago)! [Here's that link](https://www.twitch.tv/videos/1023715851?t=1h41m15s) in case you want to rewatch. The audio issue we ran into, though worse on stream than in my ears, does seem to be connected to my headphones when they're in their hands-free mode (which is the only way they function while OBS is running). It sounds fine through my computer speakers, though, and this is altogether a fun light puzzle game--that's also much more intuitive when I'm not nearing the end of an abnormally long day. |
| May 18 01:18:07 | 3m 50s | DO NOT INSERT INSIDE THE EAR CANAL!!! | ♥ 1 | Still hilarious. Thank you for letting me play this on stream forever ago! [Here's that link](https://www.twitch.tv/videos/1023715851?t=2h26m57s) in case you ever want to rewatch a casual playthrough. |
| May 18 01:21:48 | 3m 41s | Rex's Wizardspace | ♥ 0 | Thanks for asking me to play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1023715851?t=2h37m45s) in case you ever want to watch an attempted pacifist run again. |
| May 18 01:25:12 | 3m 24s | Doug: A Miner Drilling Incident | ♥ 1 | Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1023715851?t=2h58m35s) in case you ever want to rewatch it. |
| May 18 01:30:07 | 4m 55s | Safe Cave | ♥ 1 | Thank you for letting me play (the start of) this forever ago! [Here's that clip](https://www.twitch.tv/videos/1023715851?t=3h11m35s) in case you ever want to rewatch. I confirmed on another game the next day that my computer just isn't fond of any falling physics, but this is a really good mechanic and story idea. Though thinking about it more now (when not running to save my own hide), I want some way to rescue the cows. |
| May 18 01:34:34 | 4m 27s | Decay | ♥ 1 | Thank you for letting me play this on stream (forever ago)! [Here's that link](https://www.twitch.tv/videos/1007876502?t=0h34m30s) if you ever want to rewatch. I mentioned on stream my confusion with the combined assumption in my head that green and pick-ups are good and not understanding that the end-of-day message wasn't direct results from what I'd already done. But overall, a very...consistent mood you struck here. 😅 |
| May 18 01:41:08 | 6m 34s | Billy's Gone Again | ♥ 1 | Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1007876502?t=0h54m18s) if you ever want to rewatch a poorly-excuted playthrough again. The main takeaways (other than misunderstanding of the ammo UI, personal difficulty switching weapons, and two minor visual glitches) are the rave reviews for the snake-in-my-boot. |
| May 18 01:49:39 | 8m 31s | The power of the deep | ♥ 2 | Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1007876502?t=1h28m30s) in case you ever want to rewatch. You chose the sprites well and I appreciate the concept, even though I took a few explosions to accept that the pick-ups were all the same kind of mental- and physical-health-affecting items. And as I pointed out on stream there was some side-snapping with the landing (possibly just on that first platform) that made me feel more like the sudden scene changes weren't really what I was supposed to see. But well done making a very playable game for the jam! |
| May 18 02:03:04 | 13m 25s | Super Turtle Drop | ♥ 0 | Thank you for letting me play this on stream forever ago (and other positive peer pressure--no I haven't fixed it yet)! [Here's that clip](https://www.twitch.tv/videos/1007876502?t=1h38m40s) in case you ever want to rewatch. Phenomenal job getting your materials swapped from the incompatible HDRP in time to submit; this is a very good game and moreover an incredibly violent way to make high-fiber soup. |
| May 18 02:31:29 | 28m 25s | Deep into the Volcano | ♥ 1 | Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1007876502?t=1h54m10s) in case you want to rewatch it. It was cute and challenging; as I think you pointed out, it will be better with wall jump not requiring fuel (and having more straight sections of wall to try it on) but it was already fun. Even without sound, when I accidentally muted my headphones. Regarding the pixel art scale question that I brought up during stream, a fix I didn't think of during stream--if you want to lean into the large-pixeled lava wall descending (hmm, that phrasing 🤔 ), you could further illustrate depth by having fine-grain pixel art in the background. It's not standard, but it would feel more intentional and could definitely be cool ( 🤔 ). |
| May 18 02:44:28 | 12m 59s | Depthplosion | ♥ 1 | Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1007876502?t=2h38m45s) in case you want to rewatch it. |
| May 18 02:49:43 | 5m 15s | Deeply Organic | ♥ 2 | Thank you for letting me play this on stream (forever ago)! [Here's that clip](https://www.twitch.tv/videos/1007876502?t=2h54m04s) in case you want to rewatch the start/hear my feedback on the area I was stuck in. What I saw I enjoyed, so I wish I were better at platforming/had some ability to phase through colliders at will to see more myself, though I'm about to enjoy watching some others' playthroughs posted here. |
| May 18 03:29:56 | 40m 13s | Deeper Well | ♥ 1 | "Average parish hosts 8 priests a day" factoid actually just statistical error. Average parish hosts one priest per day. Georgtown, which was built around a well with a 50% clergy population, is a statistical error adn should not have been counted. The music really makes waiting for the counters to tick up a calm exercise. There are some alignment and clipping things that I'd want a future version to improve, but this is a fun and very playable game as is. I appreciate the right click cancel on buildings, too! Thanks for bringing this to my queue for after stream way back in the first week of playtesting. (Also, well, that's deep.) |
| May 18 04:03:31 | 33m 35s | Plunder of Goblin's Grove | ♥ 2 | I am the fastest little goblin! It's so much fun...but also full-on crashed right after the studio splash screen the first time running the unity file, and my computer was becoming either a convection oven or a fighter jet within a minute on the second try. This is a very nice laptop, so I don't think it's a potato computer issue. And nothing but the play button on the start menu worked, so I don't even remember if there may have been settings of some kind. So I closed the game, using its exit button successfully, before I left the tutorial area (was busy checking that sprinting toward the ledge would let me jump further and was not disappointed) and before anything caught fire. But the motion, graphics, and sound set a lovely mood. Being tiny and speedy and full of wanton destruction (okay maybe that was more brought on by the "how long can I let my laptop suffer for my joy?" question) was a great experience. Sorry you're cutting it so close on getting enough ratings to rank, but congrats on completing the jam and thank you for sharing! |