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| Timestamp | Since previous | Game | Ava Skoog's comment | |
|---|---|---|---|---|
| Apr 28 19:17:40 | Mermaid Deep | ♥ 1 | Very cute graphics and audio, gets the retro feel down very well. That is besides the not-so-retro dialogue π Having instructions presented in-game as a conversation was a nice touch. Bit short and easy but hard to squeeze a lot into the jam, and I guess you must've spent a lot of time on those lovely graphics! I don't think I needed the sunglasses to win? π― Theme interpretation was that going up to the surface is "deeper" from the perspective of a mermaid, did I get that right? π | |
| Apr 28 19:26:10 | 8m 30s | Infinity Dive | ♥ 0 | Nice to see the final product with the lose state in place! Still very cool. The audio adds a lot too, I like how it's kind of spooky π Making the text itself the level is also a great touch. Simple but so good! |
| Apr 28 19:41:28 | 15m 18s | Diary of Sedah | ♥ 1 | Nice use of Laigter! π€© Cool little narrative, if short, with some neat mechanics and great atmosphere. Unfortunately unable to do the move with left and right mouse buttons at the same time due to playing on a Mac trackpad haha π Good visuals and audio. Only critique would be that the interaction button elsewhere (E) is used to skip levels which I didn't want to do on my first playthrough but accidentally did as it felt natural to use it to start the level after the diary entry too. Great game! |
| Apr 28 19:54:42 | 13m 14s | AeroCat | ♥ 3 | Incredibly beautiful. I just can't for the life of me figure out the controls and I feel so bad. π But wow, absolutely gorgeous art and music and concept as a whole. π |
| May 2 16:53:27 | 92h 58m | F.R.I.E.N.D. | ♥ 2 | F.R.I.E.N.D. is so cute! π Really good atmosphere in this, sounds and looks and feels nice. Just had some trouble understanding how to play, was unsure in the start whether a resource actually got picked up or I dropped it on the ground again, and sometimes I didn't seem to be able to pick them up at all. βΉοΈSome more feedback there, and when you deliver them, would be great. The scanner and the "low signal" effects looked great but their similarity also confused me and made me think I was stuck in scanner mode. π The speech bubbles changing to keep me on track was really helpful. The gameplay loop is good, finding stuff nearby first to upgrade yourself and go deeper and deeper, good use of the theme and good in itself! π€© Finding all the sea creatures as an extra goal on top of that is neat! π |
| May 2 17:14:09 | 20m 42s | Bunny Bunny Dig Dig | ♥ 0 | This is so good! Incredibly polished and lots of fun, had to stop so I have time to play other games too, but I could definitely have played more! π€© Music is great and gets stuck in your head, graphics also great, and using only the directional keys within the game also for fighting and the elevator works really well, almost wish I could control the upgrades using them too. π Would have been a lot of fun even without the upgrades, so they're a fantastic bonus. Super solid! |
| May 2 17:30:20 | 16m 11s | Drill In The Dark | ♥ 0 | That lighting system is neat! π€© Overall this felt good to play, just wish I could speed things up sometimes. Got confused by the dash initially too but after reading "slingshot" in the comments I got it, probably want to use that word in the description too π Music is great, the beat in the background adds to the sense of trodding on through the depths. Pretty cool stuff! |
| May 2 18:54:41 | 1h 24m | Mars Cave Explorer | ♥ 1 | Very well made but very difficult! π I played for a long time because the controls felt good and the music was nice and relaxing, but I just never really made any progress, even with a gamepad I just kept dying before I collected enough stuff. π The fact that you can drop things if you go too fast is too cruel for an already tricky game I thinkβ¦ π But the controls did feel really good and there was a great atmosphere. Feel like I could have kept trying for a long time if I didn't have all these other games to go through too. Nailed the feel! |
| May 2 19:14:05 | 19m 24s | Decay | ♥ 1 | That was something. Big on the atmosphere, music, vignette, texts, all contributing. I take it it's not possible at all to "win" and that that's the point? I'd say that's a good use of the theme. From a gameplay perspective I struggled a bit with knowing where to go to fill some of the meters, but maybe there were some that couldn't be filled too, again by design? You did really well at setting a mood with this! Just hope you're okay! |
| May 2 19:25:21 | 11m 16s | Blub blub Ottersub | ♥ 1 | Sorry, I too failed to figure this one out! βΉοΈ Haven't rated yet, wanna see if I missed something first. I read the comments but not helping unfortunately. Got no money no matter what I tried. Where is the fish supposed to be in relation to the otter, the light, the crosshairs, for the photo to be accepted? π |
| May 2 19:49:56 | 24m 35s | Fallen Shovel | ♥ 1 | Wow! Apart from the length this really doesn't feel like a jam game. Really good platformer with super solid controls and mechanics with very clever use of its thematics to come up with level gimmicks and keep turning everything on its head! π And the tune is a bop too. π€© I see you're working on something else at the moment but this would definitely be worthy of the post-jam treatment too. Amazing. |
| May 6 14:16:07 | 90h 26m | Ocean Cleanup | ♥ 1 | Relaxing game about an important and perhaps not so relaxing subject, well done! π Really nice music and atmosphere, love the little puttering of the sub, and the model is nice too. Pickup sounds were a bit loud. Played web version since I'm on macOS but don't think I experienced any of the issues you mentioned! Controls are a bit tricky as has been said but it was fun getting the hang of them. A two-handed layout with WASD for regular movement and arrows instead of Q/E/shift/ctrl would have been pretty cool I think π I did notice the terrain loading in, maybe some thicker fog could've worked there, suits the underwater pretty well. Thanks for this experience! π€© |
| May 6 14:35:51 | 19m 44s | Die in the Mine | ♥ 0 | Really like this concept! It looks and sounds nice too, music just gets a bit repetitive π Unfortunately experienced some of the same issues that others have described too, sometimes I went straight from rolling dice to ending my turn with no opportunity to actually use what I got, and sometimes I couldn't break a block even tho it was possible from the exact same spot on the next turn. Didn't get very far but I did enjoy it when it worked so would love to try a post-jam version where this has been sorted out. The presentation is really polished and the whole idea is great! π |
| May 6 14:46:32 | 10m 41s | Deeper and Deepar (Now on Itch.io !) | ♥ 2 | Very funny, beautiful sound effects π A bit easy in terms of gameplay but I guess the focus was on the story! I'm really glad I didn't have to replay the whole game and watch everything I'd already seen on the rare occasion that I did fail at something. Theme interpretation obviously fantastic. Don't have a lot else to say, it was entertaining and played well, had no bugs or anything π Only thing is the main game screen seemed to be half the size on my 2x retina screen, but interestingly not the speech boxes: Skjermbilde 2021-05-06 kl. 16.40.44-kopi.png |
| May 8 10:40:16 | 43h 53m | Deep Roots | ♥ 2 | So good! Did you make the lo-fi music or get it somewhere? Fits surprisingly well either way, the rainy mood of nature. The sound effects are really satisfying. Clever mechanic and good introductory level to each new twist! Looks a little funny that the roots are as thick as the trunk of the tree but it's good to see what you're doing π Love the animation of the water. Didn't really find anything to critique beyond it being a bit weird (and this is a common issue) to play the main game using the keyboard but having to go back to the mouse to navigate the menus, would've liked kb navigation there too. But super solid, great puzzle game! π |
| May 8 11:34:50 | 54m 34s | Crash Lander | ♥ 1 | Fun, and a bit addicting! π± Had to give myself a death limit not to get stuck all day π It's hard, but not so hard I couldn't make progress at all, so that made me want to keep trying and not get too frustrated. I do wish there were a little bit of wall sliding tolerance, as it was especially frustrating when you managed to land right next to a wall but exploded as soon as you tried to take off again. Other than that it felt fair. Nice variety in the environmental graphics as you went along (deeper!) and it was always clear what everything was (dangerous or safe). Sound effects are nice, just a pity on the lack of music of course. Good game! |
| May 9 14:00:23 | 26h 25m | Deep digger | ♥ 1 | Woah, that got scary real fast! π Started out digging by myself and thinking it was a bit easy, and then people started coming after me, more and more hacking in the distance. They got me in the end! Some intense music could really have elevated this, I think. I think what the game is missing (unless it does have it and I just didn't find it) is some way to heal, to introduce a bit of strategy (go for the heal or fight or keep running?) and give you some agency. Neat! |
| May 14 12:24:40 | 118h 24m | Micronaut | ♥ 1 | Really like that mechanic! Only sad it was so short, or maybe I just got lucky π Might be down to the shortness preventing me from really finding out too, but I did feel like I didn't think very much, I kind of just hopped around until I suddenly found the goal, so maybe there's some extra ingredient that could really elevate this. The implementation is really cool, and once I realised the side you enter the boxes from mattered, even more so. I guess that's where the thinking mainly came into it. The movement feels good, the character with animations is charming, and the music is nice and relaxing! |
| May 14 12:35:04 | 10m 24s | Into The Depth | ♥ 1 | Cool mechanic! Only wish there were more levels to explore it but I know how tough it is to find time for content in a jam π Music was cute with the mewing, and you can't really go wrong with a blobby character. The top down perspective could've done with some more clarity; it was good that you found a way to make the character visible through geometry, so would've been great if the goal and any obstacles had that too, but since the levels are so small it's not hard to remember where to go so it's not much of a problem, just a matter of polish. You could definitely play more with this concept post-jam! c: |
| May 14 12:48:31 | 13m 27s | CAELUM CORE | ♥ 1 | This is so pretty! π Music is very good too, wish there were some more sound effects and other forms of feedback for things like wall jumping since it was a bit hard to gauge how you were doing sometimes, but it was mostly easy to control and I beat it pretty quickly. Going through walls seems to have been intentional as that was the best way to get the first powerup, but also meant that spikes got me if I stood too close to a wall sometimes π Pretty good game, mostly unsure about how it fits the theme haha π |
| May 15 10:33:20 | 21h 44m | Kibble Caper | ♥ 1 | Short but incredibly intense to make up for it! π±π¦ Was down to my last life by the boss but I just made it, such a rush. Music fits the energy well and I like the little diorama levels. Cute characters of course! The slippery movement was surprisingly not an annoyance and it actually felt good that I was able to slide into the door and just barely escape the bird in a way that might not have been possible otherwise π Nothing much to critique to be honest, it's good, just wish it were longer. |
| May 15 14:14:58 | 3h 41m | Under Pressure | ♥ 1 | So much fun but also so very difficult π Played around for a long time, trying all sorts of stuff, even your suggestions, but I never did manage to reach the bottom. Tricky to control, easy to break, maybe could've been a bit more lenient, but you probably got pretty good at playing while making it so that's always tough to gauge haha. The freedom was great, and remapping was super useful to make all sorts of designs make sense control-wise, good call on that. Just wish it had some goofy music and sounds to really sell it. But I enjoyed it a lot! π |
| May 15 15:16:38 | 1h 01m | Sinking City | ♥ 0 | I made it!! And wow, was it intense and scary π±π¦ You really have to hit the ground running (quite literally!) and get a head start on the water or you'll have no chance, but it's definitely not impossible, feels very balanced. The random obstacles are neat, seemed to always be possible to get past, and add replay value. Biggest issue is really just a lack of polish on the presentation (plain black text, the end of the sea plane visible, things like that). And some matching intense music would have really complemented the tension of the gameplay. The theme interpretation is really clever as I've seen a lot of games about going deeper underwater but not about escaping a flood like this! Hope you can get your 20 ratings, I think you just need to play more games yourself if you have the time and people will play yours back π |
| May 18 14:52:57 | 71h 36m | Abyss Asylum | ♥ 1 | Beautiful. π Is that mo-cap animation when the character gets back up? π― Great use of simple gameplay combined with lots of mood to make something that's easy to get into yet engaging and memorable. Sounds great and the lack of music really works, and looks fantastic. Gameplay is fun but hard too! Pillows for slowing down while giving you something more to do are a good addition. Hard to criticise anything besides echoing that it was a bit hard to see ahead sometimes, like someone already said. |
| May 18 15:00:39 | 7m 42s | Super Deep Olympic Diver | ♥ 2 | This was fun! I'm not sure I can contribute with any criticism that hasn't been voiced yet, but my only real issue was with the complete randomness sometimes making it impossible to get rings so I lost because there were several in a row that were stuck in the middle of mines π It looks and sounds nice, just got jump scared by the loud helicopter at the start haha, the music of course is fantastic and the yays and boos from an invisible crowd are fun, getting Scribblenauts vibes! π |
| May 18 15:10:06 | 9m 27s | Sheep Deeper | ♥ 0 | Really clever! π I've heard about this before, great idea to make a game out of it. I got a bit confused sometimes when I would click and it said correct but then before it had given me a new sheep or audio clip it suddenly said missed, is that a bug? π Other than that this was fun, once I figured out my various misunderstandings of the description and stopped trying to match audio to visuals π High score on innovation from me! |
| May 18 15:33:17 | 23m 11s | The Depths | ♥ 1 | I did it!! π Skjermbilde 2021-05-18 kl. 17.26.59-kopi 2.png Always fun to see a Pico-8 game, they're so neat! This game is really nice, hope you get enough ratings in time! Instruments chosen were just a bit sharp for my ears but the melody is great π Graphics are very nice and the Pacman ghost jellyfish are so good π Sound design choice to only have danger approach from the left going right so you didn't feel unfairly surprised at the edge, but I do wish they appeared pixel by pixel from the left too and didn't just pop in, that got me a few times haha π The gameplay is simple but fun, I just went very long without a single clam/pearl sometimes. Well done!! |
| May 18 16:45:49 | 1h 12m | Doug Deeper | ♥ 0 | The dynamic terrain is cool! Sorry you didn't have time to really finish it like you said π Believe it or not but I'm one of those weirdos who's never actually played Dig Dug or even really knows how it works, so instructions would have been nice haha. But what you got done was neat! c: |
| May 18 16:55:34 | 9m 45s | BAD GAME 2 | ♥ 1 | Best bad game! Was there audio? I didn't hear any but you haven't opted out of the audio category so maybe it's an issue on my end? βΉοΈ |
| May 18 17:15:22 | 19m 48s | Deep Caverns | ♥ 0 | That was fun! It felt pretty good to play, I didn't really mind how the ropes worked (tho I think space could have been used for both jumping and grabbing), had more trouble with the slippery water (ice?) π It was a bit weird how there seemed to be a single enemy in the whole game? I think you could have just removed that, because the exploration was fun on its own, I enjoyed finding my way around looking for the keys π I heard some snippets of music from other games I recognised in there, was it all sampled melodies? π Really appreciated the automatic checkpoints! |