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Feedback comments for LD47
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| Timestamp | Since previous | Game | Shakedimus's comment | |
|---|---|---|---|---|
| Oct 11 22:12:50 | Dude Ranch | ♥ 3 | Haha this conncept is very funny and well executed. I really liked the graphics and the nice music, this added to the mood a lot. Also the lassoing was actually quite satisfyin so the gameplay is also nice. Good job! | |
| Oct 13 00:58:27 | 26h 45m | while (true) | ♥ 1 | Funny concept , even though it's a joke the animations were actually fun to look at and the sounds were a nice addition. When I read the 'solution' in the comments I realized it's a clever metapuzzle but I can't really say I like it as a game. I had a laugh clicking through it a bunch though. |
| Oct 13 01:06:19 | 7m 52s | Give me a drink, bartender | ♥ 1 | I didn't understand what to do, I tried making the same pattern with WASD and I think it said clue found after that vbt my earned money still kept going down. The conversation gave it a nice feel but half of the right guy's text was clipped and the text boxes really block your view. Maybe smaller and/or semitransparant text boxes would've been nice. I think the mood of the bar is nicely set but aside from that I don't know what to do. |
| Oct 13 01:18:37 | 12m 18s | Core Defender | ♥ 1 | The nechanics are pretty interesting but I actually thought the spacebar thing was a nice feature that you could jump between rings. Having the levels be part of the same landscape was cool but it was also very unclear that I had actually progressed to the next level. the shooting was well impplemented but it didn't feel that satisfying, maybe some missing sound or something. Also it didn't really feel like a challenge I think the movement of both player and enemy is maybe a bit too slow to make it action packed.This also adds in to the shooting not feeling satisfying because the aiming becomes very easy. Overal a nice concept but I feel like the implementation needs some tweaking to make it good and fun. |
| Oct 13 01:29:03 | 10m 26s | The Loop Planet | ♥ 1 | An interesting take on these sim-type games. The ring planet was visually very pleasing and I liked the initial cut scenes to set the mood. The actual gameplay does need some tweaking though because it is way too easy to survive. You can just go back and forth between the volcano and the island. But I understand this is hard to do in the limited time. Overall I like the idea but the gameplay would need some balancing and additional features to make it fun. Also the little texts for every place were fun to read :) Good job ! |
| Oct 13 20:12:26 | 18h 43m | Choo Choo Circuit | ♥ 2 | I really liked the puzzle, spent a good while looking for the solution but didn't find it sadly. The mechanic was quite interesting and I could see a game with multiple levels be fun. Graphics and sound where good enough for this type of game and it perfectly fit the theme. It actually made me seriously think about how hard of a logistical problem the routing of trains is. Again really enjoyed it, great job! |
| Oct 13 23:18:43 | 3h 06m | Overcoming | ♥ 0 | The mood was very nicely set, it felt very creepy. Especially the music worked well. The footsteps was a nice way of putting the player in it. Aside from that I think the game is missing some content and mechanics. The one level with the enemies was something but there wasn't much else to see gameplaywise. Overall nice mood but would need some more mechanics to be actually fun or interesting. |
| Oct 14 01:02:34 | 1h 43m | Dolen Days | ♥ 1 | I thought the mood was very well set. The music was nice and indeed depressive and the graphics were a cool style. Aside from that it is as might be suspected quite boring to play. I like the concept but there should be something making it interesting, I don't know what. In the beginning it was also very unclear what could be clicked. I thought it was a pity you couldn't die. This again made it feel low stakes and uninteresting. OVerall I think a very solid entry but I don't like it as a game. |
| Oct 14 22:53:12 | 21h 50m | EXPLR-57 Rescue Mission | ♥ 0 | I think the mechanic of speeding up is interesting but there should be more going on than just flying in a loop. some additional mechanics, maybe a slow down button or something. Just some variation in the gameplay. The visuals were fine and the message in the beginning was great to set the mood. The theme was definitely there but I think in this case the restriction blocked creativity in stead of feeding it. I think a progressive level in stead of a loop would have been more fun. Overall I think the idea is fine but there's a lot lacking to really make it fun or compelling. |
| Oct 17 06:16:14 | 55h 23m | Within The Threes | ♥ 1 | This was the game for me: I was just walking around in a moody forrest until "he suddenly left". I heard the dogs barking tried to follow it but didn't find it. I guess the goal is to find your dog and leave. This was very unclear until I read your description. Even after I read I didn't completely know what to do. The forrest was nice and moody and the music fit but aside from that I didn't enjoy the game. Just walking around is a bit boring. But maybe I didn't get he full experience because I didn't find the dog. Overall good-looking and sounding game with an interesting premise but it needs something more to be fun. |
| Oct 17 06:18:37 | 2m 23s | Pete Repeat | ♥ 0 | I did not really enjoy the game just collecting the key cards was not really interesting and on top of that it was really frustrarting having to start all over if you got 1 hit. The theme was here in the fact that you respawned I guess but it was not very innovative. Graphics and sound effects were nice enough. Overall I feel like the game is lacking a real selling point. I guess without the frustrating restart it would jst be an ok game. It could also be because I did not get very far so I didn't really see the interesting bit. The game also crashed at one point when I died, this not a critique but just letting you know so you can fix it. |
| Oct 17 06:21:07 | 2m 30s | [while'd] | ♥ 2 | I really liked the idea of this one but I think it was a bit too punishing. If you have something which you need to try a lot of times the opening screen with the while statement shouldn't take seconds. Also I think if you die it should restart the same while not start the level all over again , these two things made it more frustrating than necessary. The trext with the IDE highlighting colors which were also in the level colors were a nice touch. The music was good for this type of game. Overall I was super excited about the idea but became a bit frustrated when actually playing the game. If you remove some of that frustration and expand the type of puzzles a bit I think it would be a nice game. |
| Oct 17 06:22:49 | 1m 42s | Brace for Impact | ♥ 1 | I liked the concept and the music was nice and really fitting for such a reflex game. There was however something bugging me , on the one hand I think it was because of the movement being impossible moving in two directions at once, aside from that I also felt like the way it was projected made it a bit unfair. I don't know if I'm explaining it well but sometimes I felt like it was impossible to dodge from both sides and then at some points I thought I had it. Most of the time I leaned towards impossible however. I think the fact that it was 3d and everything maybe made it a bit too complex to keep track of both but that may be my noobishness. Overall I think it's a fun small game but it needs some tweaking to keep my attention. |
| Oct 22 12:37:22 | 126h 14m | Escape the Loop | ♥ 0 | At first I thought the mechanic was a bit boring but when I started playing I actually enjoyed myself a lot. It was a lot harder than I thought. The radial gravity was done very well and the fact that the time for a 'level' organically became shorter because of the smaller circles was really pleasing. The character controlled well, animation was ok and the simple graphics were perfect for this type of platformer. The mechanic was nice but to be honest I managed with only freezing things so I don't know if unfreezing is unnecessary or if I'm doing it wrong :p Overall I really liked it but I do not really see how you can expand it to more levels and keep it fresh. Nonetheless good job. |
| Oct 22 18:36:11 | 5h 58m | Solivagant | ♥ 0 | The dog was cute and I liked the music. The mechanics of the game however were not that interesting to me. Moving the blocks around was satisfying but I didn't really see any challenge or puzzle. Solid entry but it lacks some difficulty/puzzle mechanics. The dark gray border at the sides where only the dog can pass and not the blocks was a smart way to prevent blocks from getting stuck. |
| Oct 22 21:55:19 | 3h 19m | (Nu) Da Drum | ♥ 1 | I really liked the drawings and the singing set the mood quite well. The mechanics however were hard to grasp. It wasn't clear to me that the greyish layover was actually solid until halfway the game. I also didn't really understand where I had to throw the bear exactly to advance and the grabbing was a bit tedious. The concept of going through the memories in the background was cool especially since we had to guess what exactly happened but as a game it wasn't really fun. I had a nice experience though. |
| Oct 22 22:07:47 | 12m 28s | Hyperloop | ♥ 1 | Wow that was really cool, I'm going to be playing this more on my commute! The concept is not supper innovative but it's so well done! The music is really giving it that hyped mood and the fiery effect when you hit something is super cool. When I started playing I thought it was way too hard but after a while I got the hang of it which was super satisfying. I like that there's a delay in your movement so the most important thing is that you look ahead. The way the perspective was done on the loop works really well for this. Very good entry, I really enjoyed myself! |
| Oct 23 00:01:01 | 1h 53m | Imperial Eggnog Incorporated | ♥ 1 | hahah the text and voice-over was really funny. I also felt the pressure to do well. I had a laugh but I wouldn't call this game fun. I don't know if I didn't play long enough but I think it needs some more mechanics to really keep people interested. Graphics were nice and sound effects fitting and the voice-over was done well. Good job overall |
| Oct 23 08:25:38 | 8h 24m | Hara Kiri | ♥ 0 | The controls were really slow and that made it a bit frustrating. One of the fun things about fighting games is fast reflexes and a lot of feedback making it satisfying to hit something but this was really lacking. The concept is also not very innovative and I can't really see the looping but then again I didn't get very far. The game aesthetic was quite nice but I would put it just a bit brighter. |
| Oct 23 16:02:31 | 7h 36m | Killer Killer | ♥ 2 | The slash attack looked pretty cool and felt satisfying but you can imagine hitting dummies isn't the most exciting thing. It looked ok and the music was very fitting but as I said it wasn't very interesting just hitting dummies but I guess you ran out of time. |
| Oct 23 16:22:10 | 19m 39s | Hyperspace Slingshot | ♥ 0 | This was a cool game. It was challenging but not impossible. The little texts to explain things were also very good and sometimes necessary, first I thought the green orbs were fuel. I really liked the gravity mechanic and the controls handled well. Some of the enemies seemed not to die though. The music was really good and kept me going until I beat it. Good job! |
| Oct 23 16:35:42 | 13m 32s | Orbitality | ♥ 1 | I think the idea is really cool but it was pretty hard to really feel in control. I think everything should have been larger making it way easier to hit stuff. Now aiming was nearly impossible and I had to approximately aim and try fivew times until I hit it and most of the spaceships I hit were accidental. I think if you tweek that a bit it could be a really fun game. The music was very fitting and the graphics were fine. |
| Oct 23 16:40:57 | 5m 15s | GravLoop | ♥ 0 | This was a cool game. It was challenging but not impossible. The little texts to explain things were also very good and sometimes necessary, first I thought the green orbs were fuel. I really liked the gravity mechanic and the controls handled well. Some of the enemies seemed not to die though. The music was really good and kept me going until I beat it. Good job! |
| Oct 24 06:56:50 | 14h 15m | Break The Loop | ♥ 1 | It was a simple but solid game. The concept was not that innovative or itnteresting but I enjoyed playing it for a bit but it became boring fast. The graphics are well done but there could be some more juice/pazzazz. |